Example #1
0
/**Function*************************************************************

  Synopsis    [Connect the object to the fanin.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Aig_ObjConnect( Aig_Man_t * p, Aig_Obj_t * pObj, Aig_Obj_t * pFan0, Aig_Obj_t * pFan1 )
{
    assert( !Aig_IsComplement(pObj) );
    assert( !Aig_ObjIsPi(pObj) );
    // add the first fanin
    pObj->pFanin0 = pFan0;
    pObj->pFanin1 = pFan1;
    // increment references of the fanins and add their fanouts
    if ( pFan0 != NULL )
    {
        assert( Aig_ObjFanin0(pObj)->Type > 0 );
        Aig_ObjRef( Aig_ObjFanin0(pObj) );
        if ( p->pFanData )
            Aig_ObjAddFanout( p, Aig_ObjFanin0(pObj), pObj );
    }
    if ( pFan1 != NULL )
    {
        assert( Aig_ObjFanin1(pObj)->Type > 0 );
        Aig_ObjRef( Aig_ObjFanin1(pObj) );
        if ( p->pFanData )
            Aig_ObjAddFanout( p, Aig_ObjFanin1(pObj), pObj );
    }
    // set level and phase
    pObj->Level = Aig_ObjLevelNew( pObj );
    pObj->fPhase = Aig_ObjPhaseReal(pFan0) & Aig_ObjPhaseReal(pFan1);
    // add the node to the structural hash table
    if ( p->pTable && Aig_ObjIsHash(pObj) )
        Aig_TableInsert( p, pObj );
    // add the node to the dynamically updated topological order
//    if ( p->pOrderData && Aig_ObjIsNode(pObj) )
//        Aig_ObjOrderInsert( p, pObj->Id );
    assert( !Aig_ObjIsNode(pObj) || pObj->Level > 0 );
}
/**Function*************************************************************

  Synopsis    [Replaces the first fanin of the node by the new fanin.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Aig_ObjPatchFanin0( Aig_Man_t * p, Aig_Obj_t * pObj, Aig_Obj_t * pFaninNew )
{
    Aig_Obj_t * pFaninOld;
    assert( !Aig_IsComplement(pObj) );
    assert( Aig_ObjIsPo(pObj) );
    pFaninOld = Aig_ObjFanin0(pObj);
    // decrement ref and remove fanout
    if ( p->pFanData )
        Aig_ObjRemoveFanout( p, pFaninOld, pObj );
    Aig_ObjDeref( pFaninOld );
    // update the fanin
    pObj->pFanin0 = pFaninNew;
    // increment ref and add fanout
    if ( p->pFanData )
        Aig_ObjAddFanout( p, Aig_ObjFanin0(pObj), pObj );
    Aig_ObjRef( Aig_ObjFanin0(pObj) );
    // get rid of old fanin
    if ( !Aig_ObjIsPi(pFaninOld) && !Aig_ObjIsConst1(pFaninOld) && Aig_ObjRefs(pFaninOld) == 0 )
        Aig_ObjDelete_rec( p, pFaninOld, 1 );
}