/**Function************************************************************* Synopsis [Replaces one object by another.] Description [The new object (pObjNew) should be used instead of the old object (pObjOld). If the new object is complemented or used, the buffer is added and the new object remains in the manager; otherwise, the new object is deleted.] SideEffects [] SeeAlso [] ***********************************************************************/ void Aig_ObjReplace( Aig_Man_t * p, Aig_Obj_t * pObjOld, Aig_Obj_t * pObjNew, int fNodesOnly, int fUpdateLevel ) { Aig_Obj_t * pObjNewR = Aig_Regular(pObjNew); // the object to be replaced cannot be complemented assert( !Aig_IsComplement(pObjOld) ); // the object to be replaced cannot be a terminal assert( !Aig_ObjIsPi(pObjOld) && !Aig_ObjIsPo(pObjOld) ); // the object to be used cannot be a buffer or a PO assert( !Aig_ObjIsBuf(pObjNewR) && !Aig_ObjIsPo(pObjNewR) ); // the object cannot be the same assert( pObjOld != pObjNewR ); // make sure object is not pointing to itself assert( pObjOld != Aig_ObjFanin0(pObjNewR) ); assert( pObjOld != Aig_ObjFanin1(pObjNewR) ); // recursively delete the old node - but leave the object there pObjNewR->nRefs++; Aig_ObjDelete_rec( p, pObjOld, 0 ); pObjNewR->nRefs--; // if the new object is complemented or already used, create a buffer p->nObjs[pObjOld->Type]--; if ( Aig_IsComplement(pObjNew) || Aig_ObjRefs(pObjNew) > 0 || (fNodesOnly && !Aig_ObjIsNode(pObjNew)) ) { pObjOld->Type = AIG_OBJ_BUF; Aig_ObjConnect( p, pObjOld, pObjNew, NULL ); p->nBufReplaces++; } else { Aig_Obj_t * pFanin0 = pObjNew->pFanin0; Aig_Obj_t * pFanin1 = pObjNew->pFanin1; int LevelOld = pObjOld->Level; pObjOld->Type = pObjNew->Type; Aig_ObjDisconnect( p, pObjNew ); Aig_ObjConnect( p, pObjOld, pFanin0, pFanin1 ); // delete the new object Aig_ObjDelete( p, pObjNew ); // update levels if ( p->pFanData ) { pObjOld->Level = LevelOld; Aig_ManUpdateLevel( p, pObjOld ); } if ( fUpdateLevel ) { Aig_ObjClearReverseLevel( p, pObjOld ); Aig_ManUpdateReverseLevel( p, pObjOld ); } } p->nObjs[pObjOld->Type]++; // store buffers if fanout is allocated if ( p->pFanData && Aig_ObjIsBuf(pObjOld) ) { Vec_PtrPush( p->vBufs, pObjOld ); p->nBufMax = AIG_MAX( p->nBufMax, Vec_PtrSize(p->vBufs) ); Aig_ManPropagateBuffers( p, fNodesOnly, fUpdateLevel ); } }
/**Function************************************************************* Synopsis [Create the new node assuming it does not exist.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Aig_Obj_t * Aig_ObjCreate( Aig_Man_t * p, Aig_Obj_t * pGhost ) { Aig_Obj_t * pObj; assert( !Aig_IsComplement(pGhost) ); assert( Aig_ObjIsHash(pGhost) ); // assert( pGhost == &p->Ghost ); // get memory for the new object pObj = Aig_ManFetchMemory( p ); pObj->Type = pGhost->Type; // add connections Aig_ObjConnect( p, pObj, pGhost->pFanin0, pGhost->pFanin1 ); // update node counters of the manager p->nObjs[Aig_ObjType(pObj)]++; assert( pObj->pData == NULL ); if ( p->pManHaig ) { pGhost->pFanin0 = Aig_ObjHaig( pGhost->pFanin0 ); pGhost->pFanin1 = Aig_ObjHaig( pGhost->pFanin1 ); pObj->pHaig = Aig_ObjCreate( p->pManHaig, pGhost ); assert( !Aig_IsComplement(pObj->pHaig) ); // printf( "Creating HAIG node %d equivalent to node %d.\n", pObj->pHaig->Id, pObj->Id ); } // create the power counter if ( p->vProbs ) { float Prob0 = Aig_Int2Float( Vec_IntEntry( p->vProbs, Aig_ObjFaninId0(pObj) ) ); float Prob1 = Aig_Int2Float( Vec_IntEntry( p->vProbs, Aig_ObjFaninId1(pObj) ) ); Prob0 = Aig_ObjFaninC0(pObj)? 1.0 - Prob0 : Prob0; Prob1 = Aig_ObjFaninC1(pObj)? 1.0 - Prob1 : Prob1; Vec_IntSetEntry( p->vProbs, pObj->Id, Aig_Float2Int(Prob0 * Prob1) ); } return pObj; }
/**Function************************************************************* Synopsis [Creates primary output with the given driver.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Aig_Obj_t * Aig_ObjCreatePo( Aig_Man_t * p, Aig_Obj_t * pDriver ) { Aig_Obj_t * pObj; pObj = Aig_ManFetchMemory( p ); pObj->Type = AIG_OBJ_PO; Vec_PtrPush( p->vPos, pObj ); Aig_ObjConnect( p, pObj, pDriver, NULL ); p->nObjs[AIG_OBJ_PO]++; return pObj; }
/**Function************************************************************* Synopsis [Creates primary output with the given driver.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Aig_Obj_t * Aig_ObjCreatePo( Aig_Man_t * p, Aig_Obj_t * pDriver ) { Aig_Obj_t * pObj; pObj = Aig_ManFetchMemory( p ); pObj->Type = AIG_OBJ_PO; Vec_PtrPush( p->vPos, pObj ); Aig_ObjConnect( p, pObj, pDriver, NULL ); p->nObjs[AIG_OBJ_PO]++; if ( p->pManHaig && p->fCreatePios ) { pObj->pHaig = Aig_ObjCreatePo( p->pManHaig, Aig_ObjHaig( pDriver ) ); // printf( "Creating PO HAIG node %d equivalent to PO %d.\n", pObj->pHaig->Id, pObj->Id ); } return pObj; }
/**Function************************************************************* Synopsis [Create the new node assuming it does not exist.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Aig_Obj_t * Aig_ObjCreate( Aig_Man_t * p, Aig_Obj_t * pGhost ) { Aig_Obj_t * pObj; assert( !Aig_IsComplement(pGhost) ); assert( Aig_ObjIsHash(pGhost) ); assert( pGhost == &p->Ghost ); // get memory for the new object pObj = Aig_ManFetchMemory( p ); pObj->Type = pGhost->Type; // add connections Aig_ObjConnect( p, pObj, pGhost->pFanin0, pGhost->pFanin1 ); // update node counters of the manager p->nObjs[Aig_ObjType(pObj)]++; assert( pObj->pData == NULL ); return pObj; }