void ImageProcessing::Process(const Scalar* greyscale_image, size_t w, size_t h, size_t pitch)
{
    width = w;
    height = h;

    const size_t img_area = width * height;
    if (img_area > tI.size()) {
      AllocateImageData(img_area);
    }

    // Process image
    gradient<>(width, height, greyscale_image,  &dI[0]);
    integral_image(width, height, greyscale_image, &intI[0] );

    // Threshold image
    AdaptiveThreshold(
        width, height, greyscale_image, &intI[0], &tI[0], params.at_threshold,
        width / params.at_window_ratio, 20,
        (unsigned char)0, (unsigned char)255
                      );

    // Label image (connected components)
    labels.clear();
    Label(width, height, &tI[0], &lI[0], labels,
          params.black_on_white ? 0 : 255 );
}
Example #2
0
//-----------------------------------------------------------------------------
// Unserialization of image data
//-----------------------------------------------------------------------------
bool CVTFTexture::LoadImageData( CUtlBuffer &buf, const VTFFileHeader_t &header, int nSkipMipLevels )
{
	// Fix up the mip count + size based on how many mip levels we skip...
	if (nSkipMipLevels > 0)
	{
		Assert( m_nMipCount > nSkipMipLevels );
		if (header.numMipLevels < nSkipMipLevels)
		{
			// NOTE: This can only happen with older format .vtf files
			Warning("Warning! Encountered old format VTF file; please rebuild it!\n");
			return false;
		}

		ComputeMipLevelDimensions( nSkipMipLevels, &m_nWidth, &m_nHeight );
		m_nMipCount -= nSkipMipLevels;
	}

	// read the texture image (including mipmaps if they are there and needed.)
	int iImageSize = ComputeFaceSize( );
	iImageSize *= m_nFaceCount * m_nFrameCount;

	// For backwards compatibility, we don't read in the spheremap fallback on
	// older format .VTF files...
	int nFacesToRead = m_nFaceCount;
	if (IsCubeMap())
	{
		if ((header.version[0] == 7) && (header.version[1] < 1))
			nFacesToRead = 6;
	}

	// NOTE: We load the bits this way because we store the bits in memory
	// differently that the way they are stored on disk; we store on disk
	// differently so we can only load up 
	// NOTE: The smallest mip levels are stored first!!
	AllocateImageData( iImageSize );
	for (int iMip = m_nMipCount; --iMip >= 0; )
	{
		// NOTE: This is for older versions...
		if (header.numMipLevels - nSkipMipLevels <= iMip)
			continue;

		int iMipSize = ComputeMipSize( iMip );

		for (int iFrame = 0; iFrame < m_nFrameCount; ++iFrame)
		{
			for (int iFace = 0; iFace < nFacesToRead; ++iFace)
			{
				unsigned char *pMipBits = ImageData( iFrame, iFace, iMip );
				buf.Get( pMipBits, iMipSize );
			}
		}
	}

	return buf.IsValid();
}
Example #3
0
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CVTFTexture::Init( int nWidth, int nHeight, ImageFormat fmt, int iFlags, int iFrameCount )
{
	if (iFlags & TEXTUREFLAGS_ENVMAP)
	{
		if (nWidth != nHeight)
		{
			Warning("Height and width must be equal for cubemaps!\n");
			return false;
		}
	}

	if( !IsPowerOfTwo( nWidth ) || !IsPowerOfTwo( nHeight ) )
	{
		Warning( "Image dimensions must be power of 2!\n" );
		return false;
	}

	if (fmt == IMAGE_FORMAT_DEFAULT)
		fmt = IMAGE_FORMAT_RGBA8888;

	m_nWidth = nWidth;
	m_nHeight = nHeight;
	m_Format = fmt;

	m_nFlags = iFlags;

	m_nMipCount = ComputeMipCount();
	m_nFrameCount = iFrameCount;
	m_nFaceCount = (iFlags & TEXTUREFLAGS_ENVMAP) ? CUBEMAP_FACE_COUNT : 1;
	
	// Need to do this because Shutdown deallocated the low-res image
	m_nLowResImageWidth = m_nLowResImageHeight = 0;

	// Allocate me some bits!
	int iMemorySize = ComputeTotalSize();
	AllocateImageData( iMemorySize );
	return true;
}
Example #4
0
//-----------------------------------------------------------------------------
// Converts the texture's image format. Use IMAGE_FORMAT_DEFAULT
// if you want to be able to use various tool functions below
//-----------------------------------------------------------------------------
void CVTFTexture::ConvertImageFormat( ImageFormat fmt, bool bNormalToDUDV )
{
	if ( !m_pImageData )
		return;

	if (fmt == IMAGE_FORMAT_DEFAULT)
		fmt = IMAGE_FORMAT_RGBA8888;

	if( bNormalToDUDV && !( fmt == IMAGE_FORMAT_UV88 || fmt == IMAGE_FORMAT_UVWQ8888 ) )
	{
		Assert( 0 );
		return;
	}

	if (m_Format == fmt)
		return;

	// FIXME: Should this be re-written to not do an allocation?
	int iConvertedSize = ComputeTotalSize( fmt );

	unsigned char *pConvertedImage = (unsigned char*)MemAllocScratch(iConvertedSize);
	for (int iMip = 0; iMip < m_nMipCount; ++iMip)
	{
		int nMipWidth, nMipHeight;
		ComputeMipLevelDimensions( iMip, &nMipWidth, &nMipHeight );

		for (int iFrame = 0; iFrame < m_nFrameCount; ++iFrame)
		{
			for (int iFace = 0; iFace < m_nFaceCount; ++iFace)
			{
				unsigned char *pSrcData = ImageData( iFrame, iFace, iMip );
				unsigned char *pDstData = pConvertedImage + 
					GetImageOffset( iFrame, iFace, iMip, fmt );

				if( bNormalToDUDV )
				{
					if( fmt == IMAGE_FORMAT_UV88 )
					{
						ImageLoader::ConvertNormalMapRGBA8888ToDUDVMapUV88( pSrcData,
							nMipWidth, nMipHeight, pDstData );
					}
					else if( fmt == IMAGE_FORMAT_UVWQ8888 )
					{
						ImageLoader::ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( pSrcData,
							nMipWidth, nMipHeight, pDstData );
					}
					else
					{
						Assert( 0 );
						return;
					}
				}
				else
				{
					ImageLoader::ConvertImageFormat( pSrcData, m_Format, 
						pDstData, fmt, nMipWidth, nMipHeight );
				}
			}
		}
	}

	AllocateImageData(iConvertedSize);
	memcpy( m_pImageData, pConvertedImage, iConvertedSize );
	m_Format = fmt;
	MemFreeScratch();
}
ImageProcessing::ImageProcessing(int maxWidth, int maxHeight)
    : width(maxWidth), height(maxHeight) {
  AllocateImageData(maxWidth*maxHeight);
}