/* =============== R_EndFrame =============== */ void R_EndFrame( void ) { // flush any remaining 2D bits R_Set2DMode( false ); #ifdef XASH_SDL SDL_GL_SwapWindow(host.hWnd); #elif defined __ANDROID__ // For direct android backend Android_SwapBuffers(); #endif }
/* =============== R_EndFrame =============== */ void R_EndFrame( void ) { if( r_strobe->integer ) R_Strobe_Tick(); else R_Set2DMode( false ); #ifdef XASH_SDL SDL_GL_SwapWindow( host.hWnd ); #elif defined __ANDROID__ // For direct android backend Android_SwapBuffers(); #endif }