void AMineCraftCloneGameMode::BeginPlay()
{
	Super::BeginPlay();

	ApplyHUDChanges();
}
Example #2
0
void AMaxGameMode::BeginPlay()
{
	//stuff
	ApplyHUDChanges();
}
void AMineCraftCloneGameMode::ChangeHUDState(uint8 NewState)
{
	HUDState = NewState;
	ApplyHUDChanges();
}
Example #4
0
void AMaxGameMode::ChangeHUDState(uint8 NewState)
{
	HUDState = NewState;
	ApplyHUDChanges();
}