void AMineCraftCloneGameMode::BeginPlay() { Super::BeginPlay(); ApplyHUDChanges(); }
void AMaxGameMode::BeginPlay() { //stuff ApplyHUDChanges(); }
void AMineCraftCloneGameMode::ChangeHUDState(uint8 NewState) { HUDState = NewState; ApplyHUDChanges(); }
void AMaxGameMode::ChangeHUDState(uint8 NewState) { HUDState = NewState; ApplyHUDChanges(); }