Example #1
0
void CCar::CreateSkeleton(CSE_Abstract	*po)
{

	if (!Visual()) return;
	IRenderVisual *pVis = Visual();
	IKinematics* pK = smart_cast<IKinematics*>(pVis);
	IKinematicsAnimated* pKA = smart_cast<IKinematicsAnimated*>(pVis);
	if(pKA)
	{
		pKA->PlayCycle		("idle");
		pK->CalculateBones	(TRUE);
	}
	phys_shell_verify_object_model ( *this );
#pragma todo(" replace below by P_build_Shell or call inherited")
	m_pPhysicsShell		= P_create_Shell();
	m_pPhysicsShell->build_FromKinematics(pK,&bone_map);
	m_pPhysicsShell->set_PhysicsRefObject(this);
	m_pPhysicsShell->mXFORM.set(XFORM());
	m_pPhysicsShell->Activate(true);
	m_pPhysicsShell->SetAirResistance(0.f,0.f);
	m_pPhysicsShell->SetPrefereExactIntegration();

	ApplySpawnIniToPhysicShell(&po->spawn_ini(),m_pPhysicsShell,false);
	ApplySpawnIniToPhysicShell(pK->LL_UserData(),m_pPhysicsShell,false);
}
Example #2
0
void CPhysicObject::CreateSkeleton(CSE_ALifeObjectPhysic* po)
{
	if(m_pPhysicsShell) return;
	if(!Visual()) return;
	LPCSTR	fixed_bones=*po->fixed_bones;
	m_pPhysicsShell=P_build_Shell(this,!po->_flags.test(CSE_PHSkeleton::flActive),fixed_bones);
	ApplySpawnIniToPhysicShell(&po->spawn_ini(),m_pPhysicsShell,fixed_bones[0]!='\0');
	ApplySpawnIniToPhysicShell(smart_cast<IKinematics*>(Visual())->LL_UserData(),m_pPhysicsShell,fixed_bones[0]!='\0');
}
Example #3
0
void CHangingLamp::CreateBody(CSE_ALifeObjectHangingLamp	*lamp)
{
	if (!Visual())			return;
	if (m_pPhysicsShell)	return;
	
	CKinematics* pKinematics= smart_cast<CKinematics*>	(Visual());

	m_pPhysicsShell			= P_create_Shell();

	bone_map					.clear();
	LPCSTR	fixed_bones=*lamp->fixed_bones;
	if(fixed_bones){
		int count =					_GetItemCount(fixed_bones);
		for (int i=0 ;i<count; ++i){
			string64					fixed_bone							;
			_GetItem					(fixed_bones,i,fixed_bone)			;
			u16 fixed_bone_id=pKinematics->LL_BoneID(fixed_bone)			;
			R_ASSERT2(BI_NONE!=fixed_bone_id,"wrong fixed bone")			;
			bone_map.insert(mk_pair(fixed_bone_id,physicsBone()))			;
		}
	}else{
		bone_map.insert(mk_pair(pKinematics->LL_GetBoneRoot(),physicsBone()))			;
	}



	m_pPhysicsShell->build_FromKinematics(pKinematics,&bone_map);
	m_pPhysicsShell->set_PhysicsRefObject(this);
	m_pPhysicsShell->mXFORM.set(XFORM());
	m_pPhysicsShell->Activate(true);//,
	//m_pPhysicsShell->SmoothElementsInertia(0.3f);
	m_pPhysicsShell->SetAirResistance();//0.0014f,1.5f

/////////////////////////////////////////////////////////////////////////////
	BONE_P_PAIR_IT i=bone_map.begin(),e=bone_map.end();
	for(;i!=e;i++){
		CPhysicsElement* fixed_element=i->second.element;
		///R_ASSERT2(fixed_element,"fixed bone has no physics");
		if(fixed_element)fixed_element->Fix();
	}

	m_pPhysicsShell->mXFORM.set(XFORM());
	m_pPhysicsShell->SetAirResistance(0.001f, 0.02f);
	SAllDDOParams disable_params;
	disable_params.Load(smart_cast<CKinematics*>(Visual())->LL_UserData());
	m_pPhysicsShell->set_DisableParams(disable_params);
	ApplySpawnIniToPhysicShell(&lamp->spawn_ini(),m_pPhysicsShell,fixed_bones[0]!='\0');
}
Example #4
0
BOOL CPhysicsShellHolder::net_Spawn				(CSE_Abstract*	DC)
{
	CParticlesPlayer::net_SpawnParticles		();
	st_enable_state=(u8)stNotDefitnite;
	b_sheduled									=	true;
	BOOL ret=inherited::net_Spawn				(DC);//load
		//create_physic_shell			();
	if(PPhysicsShell()&&PPhysicsShell()->isFullActive())
	{
		PPhysicsShell()->GetGlobalTransformDynamic(&XFORM());
		switch (EEnableState(st_enable_state))
		{
		case stEnable		:	PPhysicsShell()->Enable()	;break;
		case stDisable		:	PPhysicsShell()->Disable()	;break;
		case stNotDefitnite	:								;break;
		}
		ApplySpawnIniToPhysicShell(pSettings,PPhysicsShell(),false);
		st_enable_state=(u8)stNotDefitnite;
	}
	return ret;
}