static void break_armor(void) { struct obj *otmp; if (breakarm(youmonst.data)) { if ((otmp = uarm) != 0) { if (donning(otmp)) cancel_don(); pline("You break out of your armor!"); exercise(A_STR, FALSE); Armor_gone(); useup(otmp); } if ((otmp = uarmc) != 0) { if (otmp->oartifact) { pline("Your %s falls off!", cloak_simple_name(otmp)); Cloak_off(); dropx(otmp); } else { pline("Your %s tears apart!", cloak_simple_name(otmp)); Cloak_off(); useup(otmp); } } if (uarmu) { pline("Your shirt rips to shreds!"); useup(uarmu); } } else if (sliparm(youmonst.data)) { if (((otmp = uarm) != 0) && (racial_exception(&youmonst, otmp) < 1)) { if (donning(otmp)) cancel_don(); pline("Your armor falls around you!"); Armor_gone(); dropx(otmp); } if ((otmp = uarmc) != 0) { if (is_whirly(youmonst.data)) pline("Your %s falls, unsupported!", cloak_simple_name(otmp)); else pline("You shrink out of your %s!", cloak_simple_name(otmp)); Cloak_off(); dropx(otmp); } if ((otmp = uarmu) != 0) { if (is_whirly(youmonst.data)) pline("You seep right through your shirt!"); else pline("You become much too small for your shirt!"); setworn(NULL, otmp->owornmask & W_ARMU); dropx(otmp); } } if (has_horns(youmonst.data)) { if ((otmp = uarmh) != 0) { if (is_flimsy(otmp) && !donning(otmp)) { char hornbuf[BUFSZ], yourbuf[BUFSZ]; /* Future possiblities: This could damage/destroy helmet */ sprintf(hornbuf, "horn%s", plur(num_horns(youmonst.data))); pline("Your %s %s through %s %s.", hornbuf, vtense(hornbuf, "pierce"), shk_your(yourbuf, otmp), xname(otmp)); } else { if (donning(otmp)) cancel_don(); pline("Your helmet falls to the %s!", surface(u.ux, u.uy)); Helmet_off(); dropx(otmp); } } } if (nohands(youmonst.data) || verysmall(youmonst.data)) { if ((otmp = uarmg) != 0) { if (donning(otmp)) cancel_don(); /* Drop weapon along with gloves */ pline("You drop your gloves%s!", uwep ? " and weapon" : ""); drop_weapon(0); Gloves_off(); dropx(otmp); } if ((otmp = uarms) != 0) { pline("You can no longer hold your shield!"); Shield_off(); dropx(otmp); } if ((otmp = uarmh) != 0) { if (donning(otmp)) cancel_don(); pline("Your helmet falls to the %s!", surface(u.ux, u.uy)); Helmet_off(); dropx(otmp); } } if (nohands(youmonst.data) || verysmall(youmonst.data) || slithy(youmonst.data) || youmonst.data->mlet == S_CENTAUR) { if ((otmp = uarmf) != 0) { if (donning(otmp)) cancel_don(); if (is_whirly(youmonst.data)) pline("Your boots fall away!"); else pline("Your boots %s off your feet!", verysmall(youmonst.data) ? "slide" : "are pushed"); Boots_off(); dropx(otmp); } } }
static void break_armor (void) { struct obj *otmp; if (breakarm(youmonst.data)) { if ((otmp = uarm) != 0) { if (donning(otmp)) cancel_don(); You("break out of your armor!"); exercise(A_STR, false); (void) Armor_gone(); useup(otmp); } if ((otmp = uarmc) != 0) { if(otmp->oartifact) { Your("%s falls off!", cloak_simple_name(otmp)); (void) Cloak_off(); dropx(otmp); } else { Your("%s tears apart!", cloak_simple_name(otmp)); (void) Cloak_off(); useup(otmp); } } if (uarmu) { Your("shirt rips to shreds!"); useup(uarmu); } } else if (sliparm(youmonst.data)) { if (((otmp = uarm) != 0) && (racial_exception(&youmonst, otmp) < 1)) { if (donning(otmp)) cancel_don(); Your("armor falls around you!"); (void) Armor_gone(); dropx(otmp); } if ((otmp = uarmc) != 0) { if (is_whirly(youmonst.data)) Your("%s falls, unsupported!", cloak_simple_name(otmp)); else You("shrink out of your %s!", cloak_simple_name(otmp)); (void) Cloak_off(); dropx(otmp); } if ((otmp = uarmu) != 0) { if (is_whirly(youmonst.data)) You("seep right through your shirt!"); else You("become much too small for your shirt!"); setworn((struct obj *)0, otmp->owornmask & W_ARMU); dropx(otmp); } } if (has_horns(youmonst.data)) { if ((otmp = uarmh) != 0) { if (is_flimsy(otmp) && !donning(otmp)) { /* Future possiblities: This could damage/destroy helmet */ message_object(MSG_YOUR_HORNS_PIERCE_O, otmp); } else { if (donning(otmp)) cancel_don(); Your("helmet falls to the %s!", surface(u.ux, u.uy)); (void) Helmet_off(); dropx(otmp); } } } if (nohands(youmonst.data) || verysmall(youmonst.data)) { if ((otmp = uarmg) != 0) { if (donning(otmp)) cancel_don(); /* Drop weapon along with gloves */ You("drop your gloves%s!", uwep ? " and weapon" : ""); drop_weapon(0); (void) Gloves_off(); dropx(otmp); } if ((otmp = uarms) != 0) { You("can no longer hold your shield!"); (void) Shield_off(); dropx(otmp); } if ((otmp = uarmh) != 0) { if (donning(otmp)) cancel_don(); Your("helmet falls to the %s!", surface(u.ux, u.uy)); (void) Helmet_off(); dropx(otmp); } } if (nohands(youmonst.data) || verysmall(youmonst.data) || slithy(youmonst.data) || youmonst.data->mlet == S_CENTAUR) { if ((otmp = uarmf) != 0) { if (donning(otmp)) cancel_don(); if (is_whirly(youmonst.data)) Your("boots fall away!"); else Your("boots %s off your feet!", verysmall(youmonst.data) ? "slide" : "are pushed"); (void) Boots_off(); dropx(otmp); } } }