void CScore::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); Music.Play (param.menu_music, -1); framewidth = 550 * Winsys.scale; frameheight = 50 * Winsys.scale; frametop = AutoYPosN (32); area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (3); linedist = FT.AutoDistanceN (1); listtop = AutoYPosN (44); dd1 = 50 * Winsys.scale; dd2 = 115 * Winsys.scale; dd3 = 250 * Winsys.scale; dd4 = 375 * Winsys.scale; CourseList = &Course.CourseList[0]; ResetGUI (); course = AddUpDown(area.right + 8, frametop, 0, (int)Course.CourseList.size()-1, 0); int siz = FT.AutoSizeN (5); textbutton = AddTextButton (Trans.Text(64), CENTER, AutoYPosN (80), siz); g_game.loopdelay = 1; }
void CEvent::Enter () { Winsys.ShowCursor (!param.ice_cursor); if (State::manager.PreviousState() == &GameOver) UpdateCupRacing (); else InitCupRacing (); framewidth = 500; frametop = AutoYPosN (45); area = AutoAreaN (30, 80, framewidth); messtop = AutoYPosN (50); messtop2 = AutoYPosN (60); bonustop = AutoYPosN (35); texsize = 32 * Winsys.scale; if (texsize < 32) texsize = 32; dist = texsize + 2 * 4; framebottom = frametop + (int)ecup->races.size() * dist + 10; ResetGUI (); int siz = FT.AutoSizeN (5); textbuttons[1] = AddTextButton (Trans.Text(8), area.left + 100, AutoYPosN (80), siz); double len = FT.GetTextWidth (Trans.Text(13)); textbuttons[0] = AddTextButton (Trans.Text(13), area.right -len - 100, AutoYPosN (80), siz); textbuttons[2] = AddTextButton (Trans.Text(15), CENTER, AutoYPosN (80), siz); Music.Play (param.menu_music, -1); if (ready < 1) curr_focus = textbuttons[0]; else curr_focus = textbuttons[2]; g_game.loopdelay = 20; }
void CEventSelect::Enter () { Winsys.ShowCursor (!param.ice_cursor); EventList = &Events.EventList[0]; CupList = &Events.CupList[0]; framewidth = 500 * Winsys.scale; frameheight = 50 * Winsys.scale; area = AutoAreaN (30, 80, framewidth); frametop1 = AutoYPosN (35); frametop2 = AutoYPosN (50); ResetGUI(); event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0); cup = AddUpDown(area.right+8, frametop2, 0, (int)EventList[0].cups.size() - 1, 0); int siz = FT.AutoSizeN (5); double len = FT.GetTextWidth (Trans.Text(9)); textbuttons[0] = AddTextButton (Trans.Text(9), area.right-len-50, AutoYPosN (70), siz); textbuttons[1] = AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), siz); SetFocus(textbuttons[1]); Events.MakeUnlockList (Players.GetCurrUnlocked()); Music.Play (param.menu_music, -1); g_game.loopdelay = 20; }
void EventSelectInit () { Winsys.ShowCursor (!param.ice_cursor); EventList = Events.EventList; curr_event = 0; last_event = Events.numEvents - 1; CupList = Events.CupList; curr_cup = 0; last_cup = EventList[curr_event].num_cups - 1; curr_focus = 1; framewidth = 500 * param.scale; frameheight = 50 * param.scale; area = AutoAreaN (30, 80, framewidth); frametop1 = AutoYPosN (35); frametop2 = AutoYPosN (50); ResetWidgets (); AddArrow (area.right+8, frametop1, 0, 0); AddArrow (area.right+8, frametop1+18, 1, 0); AddArrow (area.right+8, frametop2, 0, 1); AddArrow (area.right+8, frametop2+18, 1, 1); int siz = FT.AutoSizeN (5); double len = FT.GetTextWidth (Trans.Text(9)); AddTextButton (Trans.Text(9), area.right-len-50, AutoYPosN (70), 2, siz); AddTextButton (Trans.Text(8), area.left+50, AutoYPosN (70), 3, siz); Events.MakeUnlockList (Players.GetCurrUnlocked()); Music.Play (param.menu_music, -1); g_game.loopdelay = 20; }
void EventInit () { Winsys.ShowCursor (!param.ice_cursor); if (g_game.prev_mode == GAME_OVER) UpdateCupRacing (); else InitCupRacing (); framewidth = 500; frametop = AutoYPosN (45); area = AutoAreaN (30, 80, framewidth); messtop = AutoYPosN (50); messtop2 = AutoYPosN (60); bonustop = AutoYPosN (35); texsize = 32 * param.scale; if (texsize < 32) texsize = 32; dist = texsize + 2 * 4; framebottom = frametop + ecup->num_races * dist + 10; ResetWidgets (); int siz = FT.AutoSizeN (5); AddTextButton (Trans.Text(8), area.left + 100, AutoYPosN (80), 1, siz); double len = FT.GetTextWidth (Trans.Text(13)); AddTextButton (Trans.Text(13), area.right -len - 100, AutoYPosN (80), 0, siz); AddTextButton (Trans.Text(15), CENTER, AutoYPosN (80), 2, siz); Music.Play (param.menu_music, -1); if (ready < 1) curr_focus = 0; else curr_focus = 2; g_game.loopdelay = 20; }
void CGameConfig::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); int framewidth = 550 * Winsys.scale; area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (3); if (dd < 36) dd = 36; int rightpos = area.right -48; ResetGUI (); #ifndef PANDORA fullscreen = AddCheckbox (area.left, area.top, framewidth-16, Trans.Text(31)); fullscreen->checked = param.fullscreen; resolution = AddUpDown(rightpos, area.top+dd*1, 0, NUM_RESOLUTIONS-1, (int)param.res_type); #endif mus_vol = AddUpDown(rightpos, area.top+dd*2, 0, 120, param.music_volume); sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 120, param.sound_volume); detail_level = AddUpDown(rightpos, area.top+dd*4, 1, 4, param.perf_level); language = AddUpDown(rightpos, area.top+dd*5, 0, (int)Trans.languages.size() - 1, (int)param.language); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), siz); ETR_DOUBLE len = FT.GetTextWidth (Trans.Text(8)); textbuttons[1] = AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), siz); Music.Play (param.config_music, -1); }
void RegistInit (void) { Winsys.ShowCursor (!param.ice_cursor); init_ui_snow (); Music.Play (param.menu_music, -1); scale = param.scale; framewidth = (int)(scale * 280); frameheight = (int)(scale * 50); arrowwidth = 50; sumwidth = framewidth * 2 + arrowwidth * 2; area = AutoAreaN (30, 80, sumwidth); texsize = 128 * scale; ResetWidgets (); AddArrow (area.left + framewidth + 8, area.top, 0, 0); AddArrow (area.left + framewidth + 8, area.top + 18, 1, 0); AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, 1); AddArrow (area.left + framewidth * 2 + arrowwidth + 8, area.top + 18, 1, 1); int siz = FT.AutoSizeN (5); AddTextButton ("Enter", CENTER, AutoYPosN (62), 2, siz); AddTextButton ("Register a new player", CENTER, AutoYPosN (70), 3, siz); curr_focus = 0; g_game.loopdelay = 10; CharList = Char.CharList; last_character = Char.numCharacters - 1; last_player = Players.numPlayers - 1; if (g_game.prev_mode == NEWPLAYER && old_last != last_player) { curr_player = last_player; } else curr_player = g_game.start_player; }
void CEventSelect::Enter() { Winsys.ShowCursor(!param.ice_cursor); int framewidth = 500 * Winsys.scale; int frameheight = 50 * Winsys.scale; TArea area = AutoAreaN(30, 80, framewidth); int frametop1 = AutoYPosN(35); int frametop2 = AutoYPosN(50); ResetGUI(); event = AddUpDown(area.right+8, frametop1, 0, (int)Events.EventList.size() - 1, 0); cup = AddUpDown(area.right + 8, frametop2, 0, (int)Events.EventList[0].cups.size() - 1, 0); unsigned int siz = FT.AutoSizeN(5); float len = FT.GetTextWidth(Trans.Text(9)); textbuttons[0] = AddTextButton(Trans.Text(9), area.right-len-50, AutoYPosN(70), siz); textbuttons[1] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz); SetFocus(textbuttons[0]); FT.AutoSizeN(3); selectEvent = AddLabel(Trans.Text(6), area.left, AutoYPosN(30), colWhite); selectCup = AddLabel(Trans.Text(7), area.left, AutoYPosN(45), colWhite); cupLocked = AddLabel(Trans.Text(10), CENTER, AutoYPosN(58), colLGrey); FT.AutoSizeN(4); selectedEvent = AddFramedText(area.left, frametop1, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true); selectedCup = AddFramedText(area.left, frametop2, framewidth, frameheight, 3, colMBackgr, "", FT.GetSize(), true); Events.MakeUnlockList(g_game.player->funlocked); Music.Play(param.menu_music, true); }
void CGameConfig::Enter() { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); int framewidth = 500 * Winsys.scale; area = AutoAreaN (Winsys.resolution.width < Winsys.resolution.height ? 30 : 12, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (4); if (dd < 36) dd = 36; int rightpos = area.right -96; ResetGUI (); vid_orient = AddUpDown(rightpos, area.top, 0, 3, param.orient); sensit = AddUpDown(rightpos, area.top + dd, 1, 20, param.sensit); mus_vol = AddUpDown(rightpos, area.top + dd * 2, 0, 120, param.music_volume); sound_vol = AddUpDown(rightpos, area.top + dd * 3, 0, 120, param.sound_volume); detail_level = AddUpDown(rightpos, area.top + dd * 4, 1, 4, param.perf_level); language = AddUpDown(rightpos, area.top + dd * 5, 0, (int)Trans.languages.size() - 1, (int)param.language); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), siz); ETR_DOUBLE len = FT.GetTextWidth (Trans.Text(15)); textbuttons[1] = AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), siz); Music.Play (param.config_music, -1); }
void GameConfigInit (void) { Winsys.ShowCursor (!param.ice_cursor); Winsys.KeyRepeat (true); init_ui_snow (); LangList = Trans.languages; lastLang = Trans.numLanguages - 1; SDL_Surface *surf = 0; surf = SDL_GetVideoSurface (); for (int i=0; i<NUM_RESOLUTIONS; i++) res_names[i] = Winsys.GetResName (i); paramchanged = false; // read the start params: curr_res = param.res_type; prev_res = param.res_type; curr_fullscreen = param.fullscreen; prev_fullscreen = param.fullscreen; curr_mus_vol = param.music_volume; curr_sound_vol = param.sound_volume; curr_detail_level = param.perf_level; curr_language = param.language; if (curr_language > lastLang) curr_language = lastLang; framewidth = 550 * param.scale; frameheight = 50 * param.scale; area = AutoAreaN (30, 80, framewidth); FT.AutoSizeN (4); dd = FT.AutoDistanceN (3); if (dd < 36) dd = 36; rightpos = area.right -48; ResetWidgets (); AddCheckbox (area.left, area.top, 0, framewidth-16, Trans.Text(31)); AddArrow (rightpos, area.top+dd*1, 0, 1); AddArrow (rightpos, area.top+dd*1+18, 1, 1); AddArrow (rightpos, area.top+dd*2, 0, 2); AddArrow (rightpos, area.top+dd*2+18, 1, 2); AddArrow (rightpos, area.top+dd*3, 0, 3); AddArrow (rightpos, area.top+dd*3+18, 1, 3); AddArrow (rightpos, area.top+dd*4, 0, 4); AddArrow (rightpos, area.top+dd*4+18, 1, 4); AddArrow (rightpos, area.top+dd*5, 0, 5); AddArrow (rightpos, area.top+dd*5+18, 1, 5); int siz = FT.AutoSizeN (5); AddTextButton (Trans.Text(28), area.left+50, AutoYPosN (80), 6, siz); double len = FT.GetTextWidth (Trans.Text(8)); AddTextButton (Trans.Text(15), area.right-len-50, AutoYPosN (80), 7, siz); curr_focus = 0; Music.Play (param.config_music, -1); }
void CRegist::Enter (void) { Winsys.ShowCursor (!param.ice_cursor); Music.Play (param.menu_music, -1); scale = Winsys.scale; framewidth = (int)(scale * 280); frameheight = (int)(scale * 50); arrowwidth = 50; sumwidth = framewidth * 2 + arrowwidth * 2; area = AutoAreaN (30, 80, sumwidth); texsize = 128 * scale; ResetGUI (); player = AddUpDown(area.left + framewidth + 8, area.top, 0, (int)Players.numPlayers() - 1, (int)g_game.start_player); character = AddUpDown(area.left + framewidth * 2 + arrowwidth + 8, area.top, 0, (int)Char.CharList.size() - 1, 0); int siz = FT.AutoSizeN (5); textbuttons[0] = AddTextButton (Trans.Text(60), CENTER, AutoYPosN (62), siz); textbuttons[1] = AddTextButton (Trans.Text(61), CENTER, AutoYPosN (70), siz); g_game.loopdelay = 10; if(Char.CharList.empty()) Winsys.Terminate(); // Characters are necessary - ETR is unusable otherwise }
void CNewPlayer::Enter() { Winsys.ShowCursor(!param.ice_cursor); Music.Play(param.menu_music, true); int framewidth = 400 * Winsys.scale; int frameheight = 50 * Winsys.scale; int frametop = AutoYPosN(38); TArea area = AutoAreaN(30, 80, framewidth); int prevoffs = 80; prevleft = area.left + prevoffs; prevtop = AutoYPosN(52); prevwidth = 75 * Winsys.scale; ResetGUI(); avatar = AddUpDown(area.left + prevwidth + prevoffs + 8, prevtop, 0, (int)Players.numAvatars() - 1, 0, prevwidth - 34); int siz = FT.AutoSizeN(5); textbuttons[0] = AddTextButton(Trans.Text(8), area.left+50, AutoYPosN(70), siz); float len = FT.GetTextWidth(Trans.Text(15)); textbuttons[1] = AddTextButton(Trans.Text(15), area.right-len-50, AutoYPosN(70), siz); textfield = AddTextField(emptyString, area.left, frametop, framewidth, frameheight); }
void CRaceSelect::Enter() { Winsys.ShowCursor (!param.ice_cursor); Music.Play (param.menu_music, -1); CourseList = &Course.CourseList[0]; framewidth = 520 * Winsys.scale; frameheight = 50 * Winsys.scale; frametop = AutoYPosN (Winsys.resolution.width > Winsys.resolution.height ? 10 : 30); area = AutoAreaN (Winsys.resolution.width > Winsys.resolution.height ? 10 : 30, 80, framewidth); prevtop = AutoYPosN (Winsys.resolution.width > Winsys.resolution.height ? 40 : 50); prevheight = 144 * Winsys.scale; prevwidth = 192 * Winsys.scale; boxwidth = framewidth - prevwidth - 20; boxleft = area.right - boxwidth; int icontop = AutoYPosN(Winsys.resolution.width > Winsys.resolution.height ? 25 : 40); int iconsize = 48 * Winsys.scale; int iconspace = (int) ((iconsize + 6) * 1.5); int iconsumwidth = iconspace * 4 + iconsize; int iconleft = (Winsys.resolution.width - iconsumwidth) / 2; ResetGUI (); course = AddUpDown(area.left + framewidth - 90, frametop, 0, (int)Course.CourseList.size() - 1, g_game.course?(int)Course.GetCourseIdx(g_game.course):0); light = AddIconButton (iconleft, icontop, Tex.GetTexture (LIGHT_BUTT), iconsize, 3, (int)g_game.light_id); snow = AddIconButton (iconleft + iconspace, icontop, Tex.GetTexture (SNOW_BUTT), iconsize, 3, g_game.snow_id); wind = AddIconButton (iconleft + iconspace*2, icontop, Tex.GetTexture (WIND_BUTT), iconsize, 3, g_game.wind_id); mirror = AddIconButton (iconleft + iconspace*3, icontop, Tex.GetTexture (MIRROR_BUTT), iconsize, 1, (int)g_game.mirrorred); random_btn = AddIconButton (iconleft + iconspace*4, icontop, Tex.GetTexture (RANDOM_BUTT), iconsize, 0, 0); int siz = FT.AutoSizeN (5); int len1 = FT.GetTextWidth (Trans.Text(13)); textbuttons[0] = AddTextButton (Trans.Text(13), area.right-len1-50, AutoYPosN (80), siz); textbuttons[1] = AddTextButton (Trans.Text(8), area.left + 50, AutoYPosN (80), siz); }