void CTableLimits::AutoLockBlinds() { write_log(3, "CTableLimits::AutoLockBlinds()\n"); write_log(3, "CTableLimits: blinds_locked_for_current_hand: %d\n", blinds_locked_for_current_hand); write_log(3, "CTableLimits: ReasonableBlindsForCurrentHand(): %d\n", ReasonableBlindsForCurrentHand()); if (!blinds_locked_for_current_hand && ReasonableBlindsForCurrentHand()) { AutoLockBlindsForCurrentHand(); AutoLockBlindsForCashgamesAfterNHands(); } }
void CSymbolEngineTableLimits::AutoLockBlinds() { write_log(preferences.debug_table_limits(), "[CSymbolEngineTableLimits] AutoLockBlinds()\n"); write_log(preferences.debug_table_limits(), "[CSymbolEngineTableLimits] blinds_locked_for_current_hand: %s\n", Bool2CString(blinds_locked_for_current_hand)); // Reasonable blinds guaranteed bz the waz we guess. // And IsMzTurn guarantees stable input if (!blinds_locked_for_current_hand && p_scraper_access->IsMyTurn()) { AutoLockBlindsForCurrentHand(); AutoLockBlindsForCashgamesAfterNHands(); } }