// Similar new methods for writing/reading game state static id0_boolean_t SaveGameState(BE_FILE_T file, gametype *state) { return ((BE_Cross_writeInt16LE(file, &state->difficulty) == 2) && (BE_Cross_writeInt16LE(file, &state->mapon) == 2) && (BE_Cross_writeInt16LE(file, &state->bolts) == 2) && (BE_Cross_writeInt16LE(file, &state->nukes) == 2) && (BE_Cross_writeInt16LE(file, &state->potions) == 2) && (BE_Cross_writeInt16LEBuffer(file, state->keys, sizeof(state->keys)) == sizeof(state->keys)) && (BE_Cross_writeInt16LEBuffer(file, state->scrolls, sizeof(state->scrolls)) == sizeof(state->scrolls)) && (BE_Cross_writeInt32LE(file, &state->score) == 4) && (BE_Cross_writeInt16LE(file, &state->body) == 2) && (BE_Cross_writeInt16LE(file, &state->shotpower) == 2) ); }
id0_boolean_t SaveTheGame(BE_FILE_T file) { id0_word_t i,compressed,expanded; objtype *o; memptr bigbuffer; if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2) //if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime))) return(false); // (REFKEEN) Writing fields one-by-one in a cross-platform manner if (!SaveGameState(file, &gamestate)) //if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate))) return(false); if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2) //if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON))) return(false); expanded = mapwidth * mapheight * 2; MM_GetPtr (&bigbuffer,expanded); for (i = 0;i < 3;i+=2) // Write planes 0 and 2 { // // leave a word at start of compressed data for compressed length // compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i] ,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG); *(id0_unsigned_t id0_huge *)bigbuffer = compressed; if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2)) //if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) ) { MM_FreePtr (&bigbuffer); return(false); } } for (o = player;o;o = o->next) // (REFKEEN) Writing fields one-by-one in a cross-platform manner if (!SaveObject(file, o)) //if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype))) { MM_FreePtr (&bigbuffer); return(false); } MM_FreePtr (&bigbuffer); return(true); }
id0_boolean_t SaveTheGame(BE_FILE_T file) { id0_word_t i,compressed,expanded; objtype *o; memptr bigbuffer; // save the sky and ground colors // REFKEEN - But not before converting to original 16-bit pointers (reusing i variable) i = GetSkyGndColorDOSPtrFromNativePointer(skycolor); if (BE_Cross_writeInt16LE(file, &i) != 2) //if (!CA_FarWrite(file,(void id0_far *)&skycolor,sizeof(skycolor))) return(false); i = GetSkyGndColorDOSPtrFromNativePointer(groundcolor); if (BE_Cross_writeInt16LE(file, &i) != 2) //if (!CA_FarWrite(file,(void id0_far *)&groundcolor,sizeof(groundcolor))) return(false); if (BE_Cross_writeInt16LE(file, &FreezeTime) != 2) //if (!CA_FarWrite(file,(void id0_far *)&FreezeTime,sizeof(FreezeTime))) return(false); // (REFKEEN) Writing fields one-by-one in a cross-platform manner if (!SaveGameState(file, &gamestate)) //if (!CA_FarWrite(file,(void id0_far *)&gamestate,sizeof(gamestate))) return(false); if (BE_Cross_write_boolean_To16LE(file, &EASYMODEON) != 2) //if (!CA_FarWrite(file,(void id0_far *)&EASYMODEON,sizeof(EASYMODEON))) return(false); expanded = mapwidth * mapheight * 2; MM_GetPtr (&bigbuffer,expanded); for (i = 0;i < 3;i+=2) // Write planes 0 and 2 { // // leave a word at start of compressed data for compressed length // compressed = (id0_unsigned_t)CA_RLEWCompress ((id0_unsigned_t id0_huge *)mapsegs[i] ,expanded,((id0_unsigned_t id0_huge *)bigbuffer)+1,RLETAG); *(id0_unsigned_t id0_huge *)bigbuffer = compressed; if (BE_Cross_writeInt16LEBuffer(file, bigbuffer, compressed+2) != (id0_word_t)(compressed+2)) //if (!CA_FarWrite(file,(id0_byte_t id0_far *)bigbuffer,compressed+2) ) { MM_FreePtr (&bigbuffer); return(false); } } for (o = player;o;o = o->next) // (REFKEEN) Writing fields one-by-one in a cross-platform manner if (!SaveObject(file, o)) //if (!CA_FarWrite(file,(void id0_far *)o,sizeof(objtype))) { MM_FreePtr (&bigbuffer); return(false); } MM_FreePtr (&bigbuffer); return(true); }