Example #1
0
/*
=============
SV_EmitPacketEntities

Writes a delta update of an entity_state_t list to the message->
=============
*/
void SV_EmitPacketEntities( sv_client_t *cl, client_frame_t *to, sizebuf_t *msg )
{
	entity_state_t	*oldent, *newent;
	int		oldindex, newindex;
	int		oldnum, newnum;
	int		from_num_entities;
	client_frame_t	*from;

	// this is the frame that we are going to delta update from
	if( cl->delta_sequence != -1 )
	{
		from = &cl->frames[cl->delta_sequence & SV_UPDATE_MASK];
		from_num_entities = from->num_entities;

		// the snapshot's entities may still have rolled off the buffer, though
		if( from->first_entity <= svs.next_client_entities - svs.num_client_entities )
		{
			MsgDev( D_WARN, "%s: delta request from out of date entities.\n", cl->name );

			from = NULL;
			from_num_entities = 0;

			BF_WriteByte( msg, svc_packetentities );
			BF_WriteWord( msg, to->num_entities );
		}
		else
		{
			BF_WriteByte( msg, svc_deltapacketentities );
			BF_WriteWord( msg, to->num_entities );
			BF_WriteByte( msg, cl->delta_sequence );
		}
	}
	else
	{
		from = NULL;
		from_num_entities = 0;

		BF_WriteByte( msg, svc_packetentities );
		BF_WriteWord( msg, to->num_entities );
	}

	newent = NULL;
	oldent = NULL;
	newindex = 0;
	oldindex = 0;

	while( newindex < to->num_entities || oldindex < from_num_entities )
	{
		if( newindex >= to->num_entities )
		{
			newnum = MAX_ENTNUMBER;
		}
		else
		{
			newent = &svs.packet_entities[(to->first_entity+newindex)%svs.num_client_entities];
			newnum = newent->number;
		}

		if( oldindex >= from_num_entities )
		{
			oldnum = MAX_ENTNUMBER;
		}
		else
		{
			oldent = &svs.packet_entities[(from->first_entity+oldindex)%svs.num_client_entities];
			oldnum = oldent->number;
		}

		if( newnum == oldnum )
		{	
			// delta update from old position
			// because the force parm is false, this will not result
			// in any bytes being emited if the entity has not changed at all
			MSG_WriteDeltaEntity( oldent, newent, msg, false, SV_IsPlayerIndex( newent->number ), sv.time );
			oldindex++;
			newindex++;
			continue;
		}

		if( newnum < oldnum )
		{	
			// this is a new entity, send it from the baseline
			MSG_WriteDeltaEntity( &svs.baselines[newnum], newent, msg, true, SV_IsPlayerIndex( newent->number ), sv.time );
			newindex++;
			continue;
		}

		if( newnum > oldnum )
		{	
			qboolean	force;

			if( EDICT_NUM( oldent->number )->free )
				force = true;	// entity completely removed from server
			else force = false;		// just removed from delta-message 

			// remove from message
			MSG_WriteDeltaEntity( oldent, NULL, msg, force, false, sv.time );
			oldindex++;
			continue;
		}
	}

	BF_WriteWord( msg, 0 ); // end of packetentities
}
Example #2
0
/*
=============
SV_EmitEvents

=============
*/
static void SV_EmitEvents( sv_client_t *cl, client_frame_t *to, sizebuf_t *msg )
{
	event_state_t	*es;
	event_info_t	*info;
	entity_state_t	*state;
	event_args_t	nullargs;
	int		ev_count = 0;
	int		count, ent_index;
	int		i, j, ev;

	Q_memset( &nullargs, 0, sizeof( nullargs ));

	es = &cl->events;

	// count events
	for( ev = 0; ev < MAX_EVENT_QUEUE; ev++ )
	{
		if( es->ei[ev].index ) ev_count++;
	}

	// nothing to send
	if( !ev_count ) return; // nothing to send

	if( ev_count >= 31 ) ev_count = 31;

	for( i = 0; i < MAX_EVENT_QUEUE; i++ )
	{
		info = &es->ei[i];
		if( info->index == 0 )
			continue;

		ent_index = info->entity_index;

		for( j = 0; j < to->num_entities; j++ )
		{
			state = &svs.packet_entities[(to->first_entity+j)%svs.num_client_entities];
			if( state->number == ent_index )
				break;
		}

		if( j >= to->num_entities )
		{
			// couldn't find
			info->packet_index = to->num_entities;
			info->args.entindex = ent_index;
		}
		else
		{
			info->packet_index = j;
			info->args.ducking = 0;

			if(!( info->args.flags & FEVENT_ORIGIN ))
				VectorClear( info->args.origin );

			if(!( info->args.flags & FEVENT_ANGLES ))
				VectorClear( info->args.angles );

			VectorClear( info->args.velocity );
		}
	}

	BF_WriteByte( msg, svc_event );	// create message
	BF_WriteUBitLong( msg, ev_count, 5 );	// up to MAX_EVENT_QUEUE events

	for( count = i = 0; i < MAX_EVENT_QUEUE; i++ )
	{
		info = &es->ei[i];

		if( info->index == 0 )
		{
			info->packet_index = -1;
			info->entity_index = -1;
			continue;
		}

		// only send if there's room
		if( count < ev_count )
		{
			BF_WriteUBitLong( msg, info->index, MAX_EVENT_BITS ); // 1024 events

			if( info->packet_index == -1 )
			{
				BF_WriteOneBit( msg, 0 );
			}
			else
			{
				BF_WriteOneBit( msg, 1 );
				BF_WriteUBitLong( msg, info->packet_index, MAX_ENTITY_BITS );

				if( !Q_memcmp( &nullargs, &info->args, sizeof( event_args_t )))
				{
					BF_WriteOneBit( msg, 0 );
				}
				else
				{
					BF_WriteOneBit( msg, 1 );
					MSG_WriteDeltaEvent( msg, &nullargs, &info->args );
				}
			}

			if( info->fire_time )
			{
				BF_WriteOneBit( msg, 1 );
				BF_WriteWord( msg, Q_rint( info->fire_time * 100.0f ));
			}
			else BF_WriteOneBit( msg, 0 );
		}

		info->index = 0;
		info->packet_index = -1;
		info->entity_index = -1;
		count++;
	}
}
Example #3
0
/*
==================
MSG_WriteDeltaEntity

Writes part of a packetentities message, including the entity number.
Can delta from either a baseline or a previous packet_entity
If to is NULL, a remove entity update will be sent
If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, qboolean player, float timebase ) 
{
	delta_info_t	*dt = NULL;
	delta_t		*pField;
	int		i, startBit;
	int		numChanges = 0;

	if( to == NULL )
	{
		int	fRemoveType;

		if( from == NULL ) return;

		// a NULL to is a delta remove message
		BF_WriteWord( msg, from->number );

		// fRemoveType:
		// 0 - keep alive, has delta-update
		// 1 - remove from delta message (but keep states)
		// 2 - completely remove from server
		if( force ) fRemoveType = 2;
		else fRemoveType = 1;

		BF_WriteUBitLong( msg, fRemoveType, 2 );
		return;
	}

	startBit = msg->iCurBit;

	if( to->number < 0 || to->number >= GI->max_edicts )
	{
		MsgDev( D_ERROR, "MSG_WriteDeltaEntity: Bad entity number: %i\n", to->number );
		return;
	}

	BF_WriteWord( msg, to->number );
	BF_WriteUBitLong( msg, 0, 2 ); // alive

	if( to->entityType != from->entityType )
	{
		BF_WriteOneBit( msg, 1 );
		BF_WriteUBitLong( msg, to->entityType, 2 );
	}
	else BF_WriteOneBit( msg, 0 ); 

	if( to->entityType == ENTITY_NORMAL )
	{
		if( player )
		{
			dt = Delta_FindStruct( "entity_state_player_t" );
		}
		else
		{
			dt = Delta_FindStruct( "entity_state_t" );
		}
	}
	else if( to->entityType == ENTITY_BEAM )
	{
		dt = Delta_FindStruct( "custom_entity_state_t" );
	}

	ASSERT( dt && dt->bInitialized );
		
	pField = dt->pFields;
	ASSERT( pField );

	// activate fields and call custom encode func
	Delta_CustomEncode( dt, from, to );

	// process fields
	for( i = 0; i < dt->numFields; i++, pField++ )
	{
		if( Delta_WriteField( msg, pField, from, to, timebase ))
			numChanges++;
	}

	// if we have no changes - kill the message
	if( !numChanges && !force ) BF_SeekToBit( msg, startBit );
}