Example #1
0
static int brush_generic_tool_set(Main *bmain, Paint *paint, const int tool,
                                  const size_t tool_offset, const int ob_mode,
                                  const char *tool_name, int create_missing,
                                  int toggle)
{
	Brush *brush, *brush_orig = BKE_paint_brush(paint);

	if (toggle)
		brush = brush_tool_toggle(bmain, brush_orig, tool, tool_offset, ob_mode);
	else
		brush = brush_tool_cycle(bmain, brush_orig, tool, tool_offset, ob_mode);

	if (!brush && brush_tool(brush_orig, tool_offset) != tool && create_missing) {
		brush = BKE_brush_add(bmain, tool_name);
		brush_tool_set(brush, tool_offset, tool);
		brush->ob_mode = ob_mode;
		brush->toggle_brush = brush_orig;
	}

	if (brush) {
		BKE_paint_brush_set(paint, brush);
		BKE_paint_invalidate_overlay_all();
		WM_main_add_notifier(NC_BRUSH | NA_EDITED, brush);
		return OPERATOR_FINISHED;
	}
	else {
		return OPERATOR_CANCELLED;
	}
}
Example #2
0
void BKE_paint_init(Paint *p, const char col[3])
{
	Brush *brush;

	/* If there's no brush, create one */
	brush = paint_brush(p);
	if (brush == NULL)
		brush = BKE_brush_add("Brush");
	paint_brush_set(p, brush);

	memcpy(p->paint_cursor_col, col, 3);
	p->paint_cursor_col[3] = 128;

	p->flags |= PAINT_SHOW_BRUSH;
}
Example #3
0
/* Brush operators */
static int brush_add_exec(bContext *C, wmOperator *UNUSED(op))
{
	/*int type = RNA_enum_get(op->ptr, "type");*/
	Paint *paint = paint_get_active_from_context(C);
	struct Brush *br = paint_brush(paint);

	if (br)
		br = BKE_brush_copy(br);
	else
		br = BKE_brush_add("Brush");

	paint_brush_set(paint, br);

	return OPERATOR_FINISHED;
}
Example #4
0
/* Brush operators */
static int brush_add_exec(bContext *C, wmOperator *UNUSED(op))
{
	/*int type = RNA_enum_get(op->ptr, "type");*/
	Paint *paint = BKE_paint_get_active_from_context(C);
	Brush *br = BKE_paint_brush(paint);
	Main *bmain = CTX_data_main(C);
	PaintMode mode = BKE_paintmode_get_active_from_context(C);

	if (br)
		br = BKE_brush_copy(br);
	else
		br = BKE_brush_add(bmain, "Brush", BKE_paint_object_mode_from_paint_mode(mode));

	BKE_paint_brush_set(paint, br);

	return OPERATOR_FINISHED;
}
Example #5
0
/* add a new gp-brush */
Brush *BKE_brush_add_gpencil(Main *bmain, ToolSettings *ts, const char *name)
{
  Brush *brush;
  Paint *paint = &ts->gp_paint->paint;
  brush = BKE_brush_add(bmain, name, OB_MODE_PAINT_GPENCIL);

  BKE_paint_brush_set(paint, brush);
  id_us_min(&brush->id);

  brush->size = 3;

  /* grease pencil basic settings */
  BKE_brush_init_gpencil_settings(brush);

  /* return brush */
  return brush;
}
Example #6
0
/**
 * Update defaults in startup.blend, without having to save and embed the file.
 * This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
	for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
		scene->r.im_format.planes = R_IMF_PLANES_RGBA;
		scene->r.im_format.compress = 15;

		for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
			srl->freestyleConfig.sphere_radius = 0.1f;
			srl->pass_alpha_threshold = 0.5f;
		}

		if (scene->toolsettings) {
			ToolSettings *ts = scene->toolsettings;

			if (ts->sculpt) {
				Sculpt *sculpt = ts->sculpt;
				sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
				sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
				sculpt->detail_size = 12;
			}
			
			if (ts->gp_sculpt.brush[0].size == 0) {
				GP_BrushEdit_Settings *gset = &ts->gp_sculpt;
				GP_EditBrush_Data *brush;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH];
				brush->size = 25;
				brush->strength = 0.3f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS];
				brush->size = 25;
				brush->strength = 0.5f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH];
				brush->size = 25;
				brush->strength = 0.5f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;

				brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB];
				brush->size = 50;
				brush->strength = 0.3f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH];
				brush->size = 25;
				brush->strength = 0.3f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST];
				brush->size = 50;
				brush->strength = 0.3f; // XXX?
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH];
				brush->size = 50;
				brush->strength = 0.5f; // XXX?
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
				
				brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE];
				brush->size = 25;
				brush->strength = 0.5f;
				brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
			}
			
			ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE;
			ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
			ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
			ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE;

			ParticleEditSettings *pset = &ts->particle;
			for (int a = 0; a < PE_TOT_BRUSH; a++) {
				pset->brush[a].strength = 0.5f;
			}
			pset->brush[PE_BRUSH_CUT].strength = 1.0f;
		}

		scene->gm.lodflag |= SCE_LOD_USE_HYST;
		scene->gm.scehysteresis = 10;

		scene->r.ffcodecdata.audio_mixrate = 48000;
	}

	for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
		linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
		linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
		linestyle->integration_type = LS_INTEGRATION_MEAN;
		linestyle->texstep = 1.0;
		linestyle->chain_count = 10;
	}

	for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
		ScrArea *area;
		for (area = screen->areabase.first; area; area = area->next) {
			SpaceLink *space_link;
			ARegion *ar;

			for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
				if (space_link->spacetype == SPACE_CLIP) {
					SpaceClip *space_clip = (SpaceClip *) space_link;
					space_clip->flag &= ~SC_MANUAL_CALIBRATION;
				}
			}

			for (ar = area->regionbase.first; ar; ar = ar->next) {
				/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
				BLI_freelistN(&ar->panels);

				/* some toolbars have been saved as initialized,
				 * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
				if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
					ar->v2d.flag &= ~V2D_IS_INITIALISED;
				}
			}
		}
	}

	for (Mesh *me = bmain->mesh.first; me; me = me->id.next) {
		me->smoothresh = DEG2RADF(180.0f);
		me->flag &= ~ME_TWOSIDED;
	}

	for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
		mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
		mat->line_col[3] = 1.0f;
	}

	{
		Object *ob;

		ob = (Object *)BKE_libblock_find_name_ex(bmain, ID_OB, "Camera");
		if (ob) {
			ob->rot[1] = 0.0f;
		}
	}

	{
		Brush *br;

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill");
		if (!br) {
			br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT);
			br->imagepaint_tool = PAINT_TOOL_FILL;
			br->ob_mode = OB_MODE_TEXTURE_PAINT;
		}

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask");
		if (br) {
			br->imagepaint_tool = PAINT_TOOL_MASK;
			br->ob_mode |= OB_MODE_TEXTURE_PAINT;
		}

		/* remove polish brush (flatten/contrast does the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish");
		if (br) {
			BKE_libblock_free(bmain, br);
		}

		/* remove brush brush (huh?) from some modes (draw brushes do the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush");
		if (br) {
			BKE_libblock_free(bmain, br);
		}

		/* remove draw brush from texpaint (draw brushes do the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw");
		if (br) {
			br->ob_mode &= ~OB_MODE_TEXTURE_PAINT;
		}

		/* rename twist brush to rotate brush to match rotate tool */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Twist");
		if (br) {
			BKE_libblock_rename(bmain, &br->id, "Rotate");
		}

		/* use original normal for grab brush (otherwise flickers with normal weighting). */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab");
		if (br) {
			br->flag |= BRUSH_ORIGINAL_NORMAL;
		}

		/* increase strength, better for smoothing method */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Blur");
		if (br) {
			br->alpha = 1.0f;
		}

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Flatten/Contrast");
		if (br) {
			br->flag |= BRUSH_ACCUMULATE;
		}
	}
}
Example #7
0
/**
 * Update defaults in startup.blend, without having to save and embed the file.
 * This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
	Scene *scene;
	SceneRenderLayer *srl;
	FreestyleLineStyle *linestyle;
	Mesh *me;
	Material *mat;

	for (scene = bmain->scene.first; scene; scene = scene->id.next) {
		scene->r.im_format.planes = R_IMF_PLANES_RGBA;
		scene->r.im_format.compress = 15;

		for (srl = scene->r.layers.first; srl; srl = srl->next) {
			srl->freestyleConfig.sphere_radius = 0.1f;
			srl->pass_alpha_threshold = 0.5f;
		}

		if (scene->toolsettings) {
			ToolSettings *ts = scene->toolsettings;

			if (ts->sculpt) {
				Sculpt *sculpt = ts->sculpt;
				sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
				sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
				sculpt->detail_size = 12;
			}
		}
	}

	for (linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
		linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
		linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
		linestyle->integration_type = LS_INTEGRATION_MEAN;
		linestyle->texstep = 1.0;
	}

	{
		bScreen *screen;

		for (screen = bmain->screen.first; screen; screen = screen->id.next) {
			ScrArea *area;
			for (area = screen->areabase.first; area; area = area->next) {
				SpaceLink *space_link;
				for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
					if (space_link->spacetype == SPACE_CLIP) {
						SpaceClip *space_clip = (SpaceClip *) space_link;
						space_clip->flag &= ~SC_MANUAL_CALIBRATION;
					}
				}
			}
		}
	}

	for (me = bmain->mesh.first; me; me = me->id.next) {
		me->smoothresh = DEG2RADF(180.0f);
		me->flag &= ~ME_TWOSIDED;
	}

	for (mat = bmain->mat.first; mat; mat = mat->id.next) {
		mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
		mat->line_col[3] = 1.0f;
	}

	{
		Brush *br;
		br = BKE_brush_add(bmain, "Fill");
		br->imagepaint_tool = PAINT_TOOL_FILL;
		br->ob_mode = OB_MODE_TEXTURE_PAINT;

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask");
		if (br) {
			br->imagepaint_tool = PAINT_TOOL_MASK;
			br->ob_mode |= OB_MODE_TEXTURE_PAINT;
		}
	}
}
/**
 * Update defaults in startup.blend, without having to save and embed the file.
 * This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
	Scene *scene;
	SceneRenderLayer *srl;
	FreestyleLineStyle *linestyle;
	Mesh *me;
	Material *mat;

	for (scene = bmain->scene.first; scene; scene = scene->id.next) {
		scene->r.im_format.planes = R_IMF_PLANES_RGBA;
		scene->r.im_format.compress = 15;

		for (srl = scene->r.layers.first; srl; srl = srl->next) {
			srl->freestyleConfig.sphere_radius = 0.1f;
			srl->pass_alpha_threshold = 0.5f;
		}

		if (scene->toolsettings) {
			ToolSettings *ts = scene->toolsettings;

			if (ts->sculpt) {
				Sculpt *sculpt = ts->sculpt;
				sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
				sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
				sculpt->detail_size = 12;
			}
		}

		scene->gm.lodflag |= SCE_LOD_USE_HYST;
		scene->gm.scehysteresis = 10;
	}

	for (linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
		linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
		linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
		linestyle->integration_type = LS_INTEGRATION_MEAN;
		linestyle->texstep = 1.0;
		linestyle->chain_count = 10;
	}

	{
		bScreen *screen;

		for (screen = bmain->screen.first; screen; screen = screen->id.next) {
			ScrArea *area;
			for (area = screen->areabase.first; area; area = area->next) {
				SpaceLink *space_link;
				ARegion *ar;

				for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
					if (space_link->spacetype == SPACE_CLIP) {
						SpaceClip *space_clip = (SpaceClip *) space_link;
						space_clip->flag &= ~SC_MANUAL_CALIBRATION;
					}
				}

				for (ar = area->regionbase.first; ar; ar = ar->next) {
					/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
					BLI_freelistN(&ar->panels);

					/* simple fix for 3d view properties scrollbar being not set to top */
					if (ar->regiontype == RGN_TYPE_UI) {
						ar->v2d.cur.ymax = ar->v2d.tot.ymax;
						ar->v2d.cur.ymin = ar->v2d.cur.ymax - ar->winy;
					}
				}
			}
		}
	}

	for (me = bmain->mesh.first; me; me = me->id.next) {
		me->smoothresh = DEG2RADF(180.0f);
		me->flag &= ~ME_TWOSIDED;
	}

	for (mat = bmain->mat.first; mat; mat = mat->id.next) {
		mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
		mat->line_col[3] = 1.0f;
	}

	{
		Brush *br;

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill");
		if (!br) {
			br = BKE_brush_add(bmain, "Fill");
			br->imagepaint_tool = PAINT_TOOL_FILL;
			br->ob_mode = OB_MODE_TEXTURE_PAINT;
		}

		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask");
		if (br) {
			br->imagepaint_tool = PAINT_TOOL_MASK;
			br->ob_mode |= OB_MODE_TEXTURE_PAINT;
		}

		/* remove polish brush (flatten/contrast does the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish");
		if (br) {
			BKE_libblock_free(bmain, br);
		}

		/* remove brush brush (huh?) from some modes (draw brushes do the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush");
		if (br) {
			BKE_libblock_free(bmain, br);
		}

		/* remove draw brush from texpaint (draw brushes do the same) */
		br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw");
		if (br) {
			br->ob_mode &= ~OB_MODE_TEXTURE_PAINT;
		}
	}
}