/** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain) { for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { scene->r.im_format.planes = R_IMF_PLANES_RGBA; scene->r.im_format.compress = 15; for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { srl->freestyleConfig.sphere_radius = 0.1f; srl->pass_alpha_threshold = 0.5f; } if (scene->toolsettings) { ToolSettings *ts = scene->toolsettings; if (ts->sculpt) { Sculpt *sculpt = ts->sculpt; sculpt->paint.symmetry_flags |= PAINT_SYMM_X; sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE; sculpt->detail_size = 12; } if (ts->gp_sculpt.brush[0].size == 0) { GP_BrushEdit_Settings *gset = &ts->gp_sculpt; GP_EditBrush_Data *brush; brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE; brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB]; brush->size = 50; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST]; brush->size = 50; brush->strength = 0.3f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH]; brush->size = 50; brush->strength = 0.5f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; } ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE; ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE; ParticleEditSettings *pset = &ts->particle; for (int a = 0; a < PE_TOT_BRUSH; a++) { pset->brush[a].strength = 0.5f; } pset->brush[PE_BRUSH_CUT].strength = 1.0f; } scene->gm.lodflag |= SCE_LOD_USE_HYST; scene->gm.scehysteresis = 10; scene->r.ffcodecdata.audio_mixrate = 48000; } for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) { linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE; linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA; linestyle->integration_type = LS_INTEGRATION_MEAN; linestyle->texstep = 1.0; linestyle->chain_count = 10; } for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { ScrArea *area; for (area = screen->areabase.first; area; area = area->next) { SpaceLink *space_link; ARegion *ar; for (space_link = area->spacedata.first; space_link; space_link = space_link->next) { if (space_link->spacetype == SPACE_CLIP) { SpaceClip *space_clip = (SpaceClip *) space_link; space_clip->flag &= ~SC_MANUAL_CALIBRATION; } } for (ar = area->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */ BLI_freelistN(&ar->panels); /* some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } } } for (Mesh *me = bmain->mesh.first; me; me = me->id.next) { me->smoothresh = DEG2RADF(180.0f); me->flag &= ~ME_TWOSIDED; } for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) { mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f; mat->line_col[3] = 1.0f; } { Object *ob; ob = (Object *)BKE_libblock_find_name_ex(bmain, ID_OB, "Camera"); if (ob) { ob->rot[1] = 0.0f; } } { Brush *br; br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill"); if (!br) { br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT); br->imagepaint_tool = PAINT_TOOL_FILL; br->ob_mode = OB_MODE_TEXTURE_PAINT; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask"); if (br) { br->imagepaint_tool = PAINT_TOOL_MASK; br->ob_mode |= OB_MODE_TEXTURE_PAINT; } /* remove polish brush (flatten/contrast does the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish"); if (br) { BKE_libblock_free(bmain, br); } /* remove brush brush (huh?) from some modes (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush"); if (br) { BKE_libblock_free(bmain, br); } /* remove draw brush from texpaint (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw"); if (br) { br->ob_mode &= ~OB_MODE_TEXTURE_PAINT; } /* rename twist brush to rotate brush to match rotate tool */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Twist"); if (br) { BKE_libblock_rename(bmain, &br->id, "Rotate"); } /* use original normal for grab brush (otherwise flickers with normal weighting). */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab"); if (br) { br->flag |= BRUSH_ORIGINAL_NORMAL; } /* increase strength, better for smoothing method */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Blur"); if (br) { br->alpha = 1.0f; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Flatten/Contrast"); if (br) { br->flag |= BRUSH_ACCUMULATE; } } }
std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node) { Object *ob = NULL; bool is_joint = node->getType() == COLLADAFW::Node::JOINT; bool read_transform = true; std::string id = node->getOriginalId(); std::string name = node->getName(); // if node has child nodes write them COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes(); std::vector<Object *> *objects_done = new std::vector<Object *>(); std::vector<Object *> *root_objects = new std::vector<Object *>(); fprintf(stderr, "Writing node id='%s', name='%s'\n", id.c_str(), name.c_str()); if (is_joint) { if (parent_node == NULL) { // A Joint on root level is a skeleton without root node. // Here we add the armature "on the fly": par = bc_add_object(sce, OB_ARMATURE, std::string("Armature").c_str()); objects_done->push_back(par); root_objects->push_back(par); object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par)); node_map[node->getUniqueId()] = node; } if (parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT) { armature_importer.add_root_joint(node, par); } if (parent_node == NULL) { // for skeletons without root node all has been done above. // Skeletons with root node are handled further down. goto finally; } } else { COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries(); COLLADAFW::InstanceCameraPointerArray &camera = node->getInstanceCameras(); COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights(); COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers(); COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes(); size_t geom_done = 0; size_t camera_done = 0; size_t lamp_done = 0; size_t controller_done = 0; size_t inst_done = 0; // XXX linking object with the first <instance_geometry>, though a node may have more of them... // maybe join multiple <instance_...> meshes into 1, and link object with it? not sure... // <instance_geometry> while (geom_done < geom.getCount()) { ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map, material_texture_mapping_map); if (ob == NULL) { report_unknown_reference(*node, "instance_mesh"); } else { objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } ++geom_done; } while (camera_done < camera.getCount()) { ob = create_camera_object(camera[camera_done], sce); if (ob == NULL) { report_unknown_reference(*node, "instance_camera"); } else { objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } ++camera_done; } while (lamp_done < lamp.getCount()) { ob = create_lamp_object(lamp[lamp_done], sce); if (ob == NULL) { report_unknown_reference(*node, "instance_lamp"); } else { objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } ++lamp_done; } while (controller_done < controller.getCount()) { COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry *)controller[controller_done]; ob = mesh_importer.create_mesh_object(node, geom, true, uid_material_map, material_texture_mapping_map); if (ob == NULL) { report_unknown_reference(*node, "instance_controller"); } else { objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } ++controller_done; } // XXX instance_node is not supported yet while (inst_done < inst_node.getCount()) { const COLLADAFW::UniqueId& node_id = inst_node[inst_done]->getInstanciatedObjectId(); if (object_map.find(node_id) == object_map.end()) { fprintf(stderr, "Cannot find object for node referenced by <instance_node name=\"%s\">.\n", inst_node[inst_done]->getName().c_str()); ob = NULL; } else { std::pair<std::multimap<COLLADAFW::UniqueId, Object *>::iterator, std::multimap<COLLADAFW::UniqueId, Object *>::iterator> pair_iter = object_map.equal_range(node_id); for (std::multimap<COLLADAFW::UniqueId, Object *>::iterator it2 = pair_iter.first; it2 != pair_iter.second; it2++) { Object *source_ob = (Object *)it2->second; COLLADAFW::Node *source_node = node_map[node_id]; ob = create_instance_node(source_ob, source_node, node, sce, is_library_node); objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } } ++inst_done; read_transform = false; } // if node is empty - create empty object // XXX empty node may not mean it is empty object, not sure about this if ( (geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) { //Check if Object is armature, by checking if immediate child is a JOINT node. if (is_armature(node)) { ob = bc_add_object(sce, OB_ARMATURE, name.c_str()); } else { ob = bc_add_object(sce, OB_EMPTY, NULL); } objects_done->push_back(ob); if (parent_node == NULL) { root_objects->push_back(ob); } } // XXX: if there're multiple instances, only one is stored if (!ob) { goto finally; } for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) { ob = *it; std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId(); BKE_libblock_rename(G.main, &ob->id, (char *)nodename.c_str()); object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob)); node_map[node->getUniqueId()] = node; if (is_library_node) libnode_ob.push_back(ob); } //create_constraints(et,ob); } for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) { ob = *it; if (read_transform) anim_importer.read_node_transform(node, ob); // overwrites location set earlier if (!is_joint) { if (par && ob) { ob->parent = par; ob->partype = PAROBJECT; ob->parsubstr[0] = 0; //bc_set_parent(ob, par, mContext, false); } } } if (objects_done->size() > 0) { ob = *objects_done->begin(); } else { ob = NULL; } for (unsigned int i = 0; i < child_nodes.getCount(); i++) { std::vector<Object *> *child_objects; child_objects = write_node(child_nodes[i], node, sce, ob, is_library_node); delete child_objects; } finally: delete objects_done; return root_objects; }