void btSliderConstraint_calculateTransforms(btSliderConstraint* obj, const btTransform* transA, const btTransform* transB) { BTTRANSFORM_IN(transA); BTTRANSFORM_IN(transB); obj->calculateTransforms(BTTRANSFORM_USE(transA), BTTRANSFORM_USE(transB)); }
btFixedConstraint* btFixedConstraint_new(btRigidBody* rbA, btRigidBody* rbB, const btTransform* frameInA, const btTransform* frameInB) { BTTRANSFORM_IN(frameInA); BTTRANSFORM_IN(frameInB); return new btFixedConstraint(*rbA, *rbB, BTTRANSFORM_USE(frameInA), BTTRANSFORM_USE(frameInB)); }
void btSliderConstraint_setFrames(btSliderConstraint* obj, const btTransform* frameA, const btTransform* frameB) { BTTRANSFORM_IN(frameA); BTTRANSFORM_IN(frameB); obj->setFrames(BTTRANSFORM_USE(frameA), BTTRANSFORM_USE(frameB)); }
void btPoint2PointConstraint_getInfo2NonVirtual(btPoint2PointConstraint* obj, btTypedConstraint_btConstraintInfo2* info, const btTransform* body0_trans, const btTransform* body1_trans) { BTTRANSFORM_IN(body0_trans); BTTRANSFORM_IN(body1_trans); obj->getInfo2NonVirtual(info, BTTRANSFORM_USE(body0_trans), BTTRANSFORM_USE(body1_trans)); }
btSliderConstraint* btSliderConstraint_new(btRigidBody* rbA, btRigidBody* rbB, const btTransform* frameInA, const btTransform* frameInB, bool useLinearReferenceFrameA) { BTTRANSFORM_IN(frameInA); BTTRANSFORM_IN(frameInB); return new btSliderConstraint(*rbA, *rbB, BTTRANSFORM_USE(frameInA), BTTRANSFORM_USE(frameInB), useLinearReferenceFrameA); }
void btSliderConstraint_getInfo2NonVirtual(btSliderConstraint* obj, btTypedConstraint_btConstraintInfo2* info, const btTransform* transA, const btTransform* transB, const btVector3* linVelA, const btVector3* linVelB, btScalar rbAinvMass, btScalar rbBinvMass) { BTTRANSFORM_IN(transA); BTTRANSFORM_IN(transB); BTVECTOR3_IN(linVelA); BTVECTOR3_IN(linVelB); obj->getInfo2NonVirtual(info, BTTRANSFORM_USE(transA), BTTRANSFORM_USE(transB), BTVECTOR3_USE(linVelA), BTVECTOR3_USE(linVelB), rbAinvMass, rbBinvMass); }
void btGeneric6DofConstraint_getInfo2NonVirtual(btGeneric6DofConstraint* obj, btTypedConstraint_btConstraintInfo2* info, const btTransform* transA, const btTransform* transB, const btVector3* linVelA, const btVector3* linVelB, const btVector3* angVelA, const btVector3* angVelB) { BTTRANSFORM_IN(transA); BTTRANSFORM_IN(transB); BTVECTOR3_IN(linVelA); BTVECTOR3_IN(linVelB); BTVECTOR3_IN(angVelA); BTVECTOR3_IN(angVelB); obj->getInfo2NonVirtual(info, BTTRANSFORM_USE(transA), BTTRANSFORM_USE(transB), BTVECTOR3_USE(linVelA), BTVECTOR3_USE(linVelB), BTVECTOR3_USE(angVelA), BTVECTOR3_USE(angVelB)); }
int btGeneric6DofConstraint_get_limit_motor_info2(btGeneric6DofConstraint* obj, btRotationalLimitMotor* limot, const btTransform* transA, const btTransform* transB, const btVector3* linVelA, const btVector3* linVelB, const btVector3* angVelA, const btVector3* angVelB, btTypedConstraint_btConstraintInfo2* info, int row, btVector3* ax1, int rotational) { BTTRANSFORM_IN(transA); BTTRANSFORM_IN(transB); BTVECTOR3_IN(linVelA); BTVECTOR3_IN(linVelB); BTVECTOR3_IN(angVelA); BTVECTOR3_IN(angVelB); BTVECTOR3_IN(ax1); int ret = obj->get_limit_motor_info2(limot, BTTRANSFORM_USE(transA), BTTRANSFORM_USE(transB), BTVECTOR3_USE(linVelA), BTVECTOR3_USE(linVelB), BTVECTOR3_USE(angVelA), BTVECTOR3_USE(angVelB), info, row, BTVECTOR3_USE(ax1), rotational); BTVECTOR3_DEF_OUT(ax1); return ret; }
void btCollisionShape_getAabb(btCollisionShape* obj, const btTransform* t, btVector3* aabbMin, btVector3* aabbMax) { BTTRANSFORM_IN(t); BTVECTOR3_DEF(aabbMin); BTVECTOR3_DEF(aabbMax); obj->getAabb(BTTRANSFORM_USE(t), BTVECTOR3_USE(aabbMin), BTVECTOR3_USE(aabbMax)); BTVECTOR3_DEF_OUT(aabbMin); BTVECTOR3_DEF_OUT(aabbMax); }
void btPolyhedralConvexAabbCachingShape_getNonvirtualAabb(btPolyhedralConvexAabbCachingShape* obj, const btTransform* trans, btVector3* aabbMin, btVector3* aabbMax, btScalar margin) { BTTRANSFORM_IN(trans); BTVECTOR3_DEF(aabbMin); BTVECTOR3_DEF(aabbMax); obj->getNonvirtualAabb(BTTRANSFORM_USE(trans), BTVECTOR3_USE(aabbMin), BTVECTOR3_USE(aabbMax), margin); BTVECTOR3_DEF_OUT(aabbMin); BTVECTOR3_DEF_OUT(aabbMax); }
void btCollisionShape_calculateTemporalAabb(btCollisionShape* obj, const btTransform* curTrans, const btVector3* linvel, const btVector3* angvel, btScalar timeStep, btVector3* temporalAabbMin, btVector3* temporalAabbMax) { BTTRANSFORM_IN(curTrans); BTVECTOR3_IN(linvel); BTVECTOR3_IN(angvel); BTVECTOR3_DEF(temporalAabbMin); BTVECTOR3_DEF(temporalAabbMax); obj->calculateTemporalAabb(BTTRANSFORM_USE(curTrans), BTVECTOR3_USE(linvel), BTVECTOR3_USE(angvel), timeStep, BTVECTOR3_USE(temporalAabbMin), BTVECTOR3_USE(temporalAabbMax)); BTVECTOR3_DEF_OUT(temporalAabbMin); BTVECTOR3_DEF_OUT(temporalAabbMax); }
bool btAABB_overlapping_trans_conservative(btAABB* obj, const btAABB* box, btTransform* trans1_to_0) { BTTRANSFORM_IN(trans1_to_0); return obj->overlapping_trans_conservative(*box, BTTRANSFORM_USE(trans1_to_0)); }
btGeneric6DofConstraint* btGeneric6DofConstraint_new2(btRigidBody* rbB, const btTransform* frameInB, bool useLinearReferenceFrameB) { BTTRANSFORM_IN(frameInB); return new btGeneric6DofConstraint(*rbB, BTTRANSFORM_USE(frameInB), useLinearReferenceFrameB); }
void btMultiBody_setBaseWorldTransform(btMultiBody* obj, const btTransform* tr) { BTTRANSFORM_IN(tr); obj->setBaseWorldTransform(BTTRANSFORM_USE(tr)); }
void btMinkowskiSumShape_setTransformB(btMinkowskiSumShape* obj, const btTransform* transB) { BTTRANSFORM_IN(transB); obj->setTransformB(BTTRANSFORM_USE(transB)); }
void btAABB_appy_transform(btAABB* obj, const btTransform* trans) { BTTRANSFORM_IN(trans); obj->appy_transform(BTTRANSFORM_USE(trans)); }
void btCollisionObject_setWorldTransform(btCollisionObject* obj, const btTransform* worldTrans) { BTTRANSFORM_IN(worldTrans); obj->setWorldTransform(BTTRANSFORM_USE(worldTrans)); }
void btCollisionObject_setInterpolationWorldTransform(btCollisionObject* obj, const btTransform* trans) { BTTRANSFORM_IN(trans); obj->setInterpolationWorldTransform(BTTRANSFORM_USE(trans)); }