Example #1
0
uint32 BaseUtils::HSLtoRGB(byte  InH, byte InS, byte InL) {
	float H = InH / 255.0f;
	float S = InS / 255.0f;
	float L = InL / 255.0f;

	byte R, G, B;


	if (S == 0) {
		R = (byte)(L * 255);
		G = (byte)(L * 255);
		B = (byte)(L * 255);
	} else {
		float var1, var2;

		if (L < 0.5) {
			var2 = L * (1.0 + S);
		} else {
			var2 = (L + S) - (S * L);
		}

		var1 = 2.0f * L - var2;

		R = (byte)(255 * Hue2RGB(var1, var2, H + (1.0f / 3.0f)));
		G = (byte)(255 * Hue2RGB(var1, var2, H));
		B = (byte)(255 * Hue2RGB(var1, var2, H - (1.0f / 3.0f)));
	}
	return BYTETORGBA(255, R, G, B);
}
Example #2
0
bool PartParticle::display(PartEmitter *emitter) {
	if (!_sprite) {
		return STATUS_FAILED;
	}
	if (_isDead) {
		return STATUS_OK;
	}

	_sprite->getCurrentFrame();
	return _sprite->display((int)_pos.x, (int)_pos.y,
	                        nullptr,
	                        _scale, _scale,
	                        BYTETORGBA(255, 255, 255, _currentAlpha),
	                        _rotation,
	                        emitter->_blendMode);
}
Example #3
0
void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
	if (text == nullptr || strcmp((const char *)text, "") == 0) {
		return;
	}

	WideString textStr;

	// TODO: Why do we still insist on Widestrings everywhere?
	// HACK: J.U.L.I.A. uses CP1252, we need to fix that,
	// And we still don't have any UTF8-support.
	if (_gameRef->_textEncoding == TEXT_UTF8) {
		textStr = StringUtil::utf8ToWide((const char *)text);
	} else {
		textStr = StringUtil::ansiToWide((const char *)text);
	}

	if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
		textStr = WideString(textStr.c_str(), (uint32)maxLength);
	}
	//text = text.substr(0, MaxLength); // TODO: Remove

	BaseRenderer *renderer = _gameRef->_renderer;

	// find cached surface, if exists
	uint32 minUseTime = UINT_MAX;
	int minIndex = -1;
	BaseSurface *surface = nullptr;
	int textOffset = 0;

	for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
		if (_cachedTexts[i] == nullptr) {
			minUseTime = 0;
			minIndex = i;
		} else {
			if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
				surface = _cachedTexts[i]->_surface;
				textOffset = _cachedTexts[i]->_textOffset;
				_cachedTexts[i]->_marked = true;
				_cachedTexts[i]->_lastUsed = g_system->getMillis();
				break;
			} else {
				if (_cachedTexts[i]->_lastUsed < minUseTime) {
					minUseTime = _cachedTexts[i]->_lastUsed;
					minIndex = i;
				}
			}
		}
	}

	// not found, create one
	if (!surface) {
		debugC(kWintermuteDebugFont, "Draw text: %s", text);
		surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
		if (surface) {
			// write surface to cache
			if (_cachedTexts[minIndex] != nullptr) {
				delete _cachedTexts[minIndex];
			}
			_cachedTexts[minIndex] = new BaseCachedTTFontText;

			_cachedTexts[minIndex]->_surface = surface;
			_cachedTexts[minIndex]->_align = align;
			_cachedTexts[minIndex]->_width = width;
			_cachedTexts[minIndex]->_maxHeight = maxHeight;
			_cachedTexts[minIndex]->_maxLength = maxLength;
			_cachedTexts[minIndex]->_text = textStr;
			_cachedTexts[minIndex]->_textOffset = textOffset;
			_cachedTexts[minIndex]->_marked = true;
			_cachedTexts[minIndex]->_lastUsed = g_system->getMillis();
		}
	}


	// and paint it
	if (surface) {
		Rect32 rc;
		rc.setRect(0, 0, surface->getWidth(), surface->getHeight());
		for (uint32 i = 0; i < _layers.size(); i++) {
			uint32 color = _layers[i]->_color;
			uint32 origForceAlpha = renderer->_forceAlphaColor;
			if (renderer->_forceAlphaColor != 0) {
				color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor));
				renderer->_forceAlphaColor = 0;
			}
			surface->displayTransOffset(x, y - textOffset, rc, color, Graphics::BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY);

			renderer->_forceAlphaColor = origForceAlpha;
		}
	}


}
Example #4
0
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ACTOR)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCALABLE)
	TOKEN_TABLE(REGISTRABLE)
	TOKEN_TABLE(INTERACTIVE)
	TOKEN_TABLE(SHADOWABLE)
	TOKEN_TABLE(COLORABLE)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(WALK)
	TOKEN_TABLE(STAND)
	TOKEN_TABLE(TALK_SPECIAL)
	TOKEN_TABLE(TALK)
	TOKEN_TABLE(TURN_LEFT)
	TOKEN_TABLE(TURN_RIGHT)
	TOKEN_TABLE(EVENTS)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(SOUND_VOLUME)
	TOKEN_TABLE(SOUND_PANNING)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(BLOCKED_REGION)
	TOKEN_TABLE(WAYPOINTS)
	TOKEN_TABLE(IGNORE_ITEMS)
	TOKEN_TABLE(ROTABLE)
	TOKEN_TABLE(ROTATABLE)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(RELATIVE_SCALE)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE(ANIMATION)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
			_gameRef->LOG(0, "'ACTOR' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	AdGame *adGame = (AdGame *)_gameRef;
	AdSpriteSet *spr = nullptr;
	int ar = 0, ag = 0, ab = 0, alpha = 0;
	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_FONT:
			setFont((char *)params);
			break;

		case TOKEN_SCALABLE:
			parser.scanStr((char *)params, "%b", &_zoomable);
			break;

		case TOKEN_ROTABLE:
		case TOKEN_ROTATABLE:
			parser.scanStr((char *)params, "%b", &_rotatable);
			break;

		case TOKEN_REGISTRABLE:
		case TOKEN_INTERACTIVE:
			parser.scanStr((char *)params, "%b", &_registrable);
			break;

		case TOKEN_SHADOWABLE:
		case TOKEN_COLORABLE:
			parser.scanStr((char *)params, "%b", &_shadowable);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_WALK:
			delete _walkSprite;
			_walkSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
				cmd = PARSERR_GENERIC;
			} else {
				_walkSprite = spr;
			}
			break;

		case TOKEN_TALK:
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSprites.add(spr);
			}
			break;

		case TOKEN_TALK_SPECIAL:
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSpritesEx.add(spr);
			}
			break;

		case TOKEN_STAND:
			delete _standSprite;
			_standSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_standSprite = spr;
			}
			break;

		case TOKEN_TURN_LEFT:
			delete _turnLeftSprite;
			_turnLeftSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
				cmd = PARSERR_GENERIC;
			} else {
				_turnLeftSprite = spr;
			}
			break;

		case TOKEN_TURN_RIGHT:
			delete _turnRightSprite;
			_turnRightSprite = nullptr;
			spr = new AdSpriteSet(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
				cmd = PARSERR_GENERIC;
			} else {
				_turnRightSprite = spr;
			}
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_SOUND_VOLUME:
			parser.scanStr((char *)params, "%d", &_sFXVolume);
			break;

		case TOKEN_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_scale = (float)s;

		}
		break;

		case TOKEN_RELATIVE_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_relativeScale = (float)s;

		}
		break;

		case TOKEN_SOUND_PANNING:
			parser.scanStr((char *)params, "%b", &_autoSoundPanning);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_BLOCKED_REGION: {
			delete _blockRegion;
			delete _currentBlockRegion;
			_blockRegion = nullptr;
			_currentBlockRegion = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			BaseRegion *crgn = new BaseRegion(_gameRef);
			if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				delete _blockRegion;
				delete _currentBlockRegion;
				_blockRegion = nullptr;
				_currentBlockRegion = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_blockRegion = rgn;
				_currentBlockRegion = crgn;
				_currentBlockRegion->mimic(_blockRegion);
			}
		}
		break;

		case TOKEN_WAYPOINTS: {
			delete _wptGroup;
			delete _currentWptGroup;
			_wptGroup = nullptr;
			_currentWptGroup = nullptr;
			AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
			AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
			if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
				delete _wptGroup;
				delete _currentWptGroup;
				_wptGroup = nullptr;
				_currentWptGroup = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_wptGroup = wpt;
				_currentWptGroup = cwpt;
				_currentWptGroup->mimic(_wptGroup);
			}
		}
		break;

		case TOKEN_IGNORE_ITEMS:
			parser.scanStr((char *)params, "%b", &_ignoreItems);
			break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;

		case TOKEN_ANIMATION: {
			AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
			if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
				cmd = PARSERR_GENERIC;
			} else {
				_anims.add(anim);
			}
		}
		break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ACTOR definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		if (spr) {
			delete spr;
		}
		_gameRef->LOG(0, "Error loading ACTOR definition");
		return STATUS_FAILED;
	}

	if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
		ar = ag = ab = 255;
	}
	_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
	_state = _nextState = STATE_READY;

	return STATUS_OK;
}
Example #5
0
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(REGION)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(ZOOM)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(BLOCKED)
	TOKEN_TABLE(DECORATION)
	TOKEN_TABLE(POINT)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_SELECTED_POINT)
	TOKEN_TABLE(EDITOR_SELECTED)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
			_gameRef->LOG(0, "'REGION' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	for (uint32 i = 0; i < _points.size(); i++) {
		delete _points[i];
	}
	_points.clear();

	int ar = 255, ag = 255, ab = 255, alpha = 255;

	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_BLOCKED:
			parser.scanStr((char *)params, "%b", &_blocked);
			break;

		case TOKEN_DECORATION:
			parser.scanStr((char *)params, "%b", &_decoration);
			break;

		case TOKEN_ZOOM:
		case TOKEN_SCALE: {
			int j;
			parser.scanStr((char *)params, "%d", &j);
			_zoom = (float)j;
		}
		break;

		case TOKEN_POINT: {
			int x, y;
			parser.scanStr((char *)params, "%d,%d", &x, &y);
			_points.add(new BasePoint(x, y));
		}
		break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_SELECTED:
			parser.scanStr((char *)params, "%b", &_editorSelected);
			break;

		case TOKEN_EDITOR_SELECTED_POINT:
			parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
			break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in REGION definition");
		return STATUS_FAILED;
	}

	createRegion();

	_alpha = BYTETORGBA(ar, ag, ab, alpha);

	return STATUS_OK;
}
Example #6
0
uint32 BaseFader::getCurrentColor() const {
	return BYTETORGBA(_red, _green, _blue, _currentAlpha);
}
Example #7
0
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadBuffer(byte *buffer, bool complete) {
	TOKEN_TABLE_START(commands)
	TOKEN_TABLE(ENTITY)
	TOKEN_TABLE(SPRITE)
	TOKEN_TABLE(X)
	TOKEN_TABLE(Y)
	TOKEN_TABLE(TEMPLATE)
	TOKEN_TABLE(NAME)
	TOKEN_TABLE(SCALABLE)
	TOKEN_TABLE(REGISTRABLE)
	TOKEN_TABLE(INTERACTIVE)
	TOKEN_TABLE(SHADOWABLE)
	TOKEN_TABLE(COLORABLE)
	TOKEN_TABLE(ACTIVE)
	TOKEN_TABLE(EVENTS)
	TOKEN_TABLE(FONT)
	TOKEN_TABLE(TALK_SPECIAL)
	TOKEN_TABLE(TALK)
	TOKEN_TABLE(CURSOR)
	TOKEN_TABLE(REGION)
	TOKEN_TABLE(BLOCKED_REGION)
	TOKEN_TABLE(EDITOR_SELECTED)
	TOKEN_TABLE(SCRIPT)
	TOKEN_TABLE(SOUND_START_TIME)
	TOKEN_TABLE(SOUND_VOLUME)
	TOKEN_TABLE(SOUND_PANNING)
	TOKEN_TABLE(SOUND)
	TOKEN_TABLE(SUBTYPE)
	TOKEN_TABLE(CAPTION)
	TOKEN_TABLE(PROPERTY)
	TOKEN_TABLE(WAYPOINTS)
	TOKEN_TABLE(IGNORE_ITEMS)
	TOKEN_TABLE(ROTABLE)
	TOKEN_TABLE(ROTATABLE)
	TOKEN_TABLE(ALPHA_COLOR)
	TOKEN_TABLE(SCALE)
	TOKEN_TABLE(RELATIVE_SCALE)
	TOKEN_TABLE(ALPHA)
	TOKEN_TABLE(EDITOR_PROPERTY)
	TOKEN_TABLE(ITEM)
	TOKEN_TABLE(WALK_TO_X)
	TOKEN_TABLE(WALK_TO_Y)
	TOKEN_TABLE(WALK_TO_DIR)
	TOKEN_TABLE(SAVE_STATE)
	TOKEN_TABLE_END

	byte *params;
	int cmd;
	BaseParser parser;

	if (complete) {
		if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY) {
			_gameRef->LOG(0, "'ENTITY' keyword expected.");
			return STATUS_FAILED;
		}
		buffer = params;
	}

	AdGame *adGame = (AdGame *)_gameRef;
	BaseSprite *spr = nullptr;
	int ar = 0, ag = 0, ab = 0, alpha = 0;
	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
		switch (cmd) {
		case TOKEN_TEMPLATE:
			if (DID_FAIL(loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_X:
			parser.scanStr((char *)params, "%d", &_posX);
			break;

		case TOKEN_Y:
			parser.scanStr((char *)params, "%d", &_posY);
			break;

		case TOKEN_SPRITE: {
			delete _sprite;
			_sprite = nullptr;
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
				cmd = PARSERR_GENERIC;
			} else {
				_sprite = spr;
			}
		}
		break;

		case TOKEN_TALK: {
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSprites.add(spr);
			}
		}
		break;

		case TOKEN_TALK_SPECIAL: {
			spr = new BaseSprite(_gameRef, this);
			if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
				cmd = PARSERR_GENERIC;
			} else {
				_talkSpritesEx.add(spr);
			}
		}
		break;

		case TOKEN_NAME:
			setName((char *)params);
			break;

		case TOKEN_ITEM:
			setItem((char *)params);
			break;

		case TOKEN_CAPTION:
			setCaption((char *)params);
			break;

		case TOKEN_FONT:
			setFont((char *)params);
			break;

		case TOKEN_SCALABLE:
			parser.scanStr((char *)params, "%b", &_zoomable);
			break;

		case TOKEN_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_scale = (float)s;

		}
		break;

		case TOKEN_RELATIVE_SCALE: {
			int s;
			parser.scanStr((char *)params, "%d", &s);
			_relativeScale = (float)s;

		}
		break;

		case TOKEN_ROTABLE:
		case TOKEN_ROTATABLE:
			parser.scanStr((char *)params, "%b", &_rotatable);
			break;

		case TOKEN_REGISTRABLE:
		case TOKEN_INTERACTIVE:
			parser.scanStr((char *)params, "%b", &_registrable);
			break;

		case TOKEN_SHADOWABLE:
		case TOKEN_COLORABLE:
			parser.scanStr((char *)params, "%b", &_shadowable);
			break;

		case TOKEN_ACTIVE:
			parser.scanStr((char *)params, "%b", &_active);
			break;

		case TOKEN_CURSOR:
			delete _cursor;
			_cursor = new BaseSprite(_gameRef);
			if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
				delete _cursor;
				_cursor = nullptr;
				cmd = PARSERR_GENERIC;
			}
			break;

		case TOKEN_EDITOR_SELECTED:
			parser.scanStr((char *)params, "%b", &_editorSelected);
			break;

		case TOKEN_REGION: {
			if (_region) {
				_gameRef->unregisterObject(_region);
			}
			_region = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				cmd = PARSERR_GENERIC;
			} else {
				_region = rgn;
				_gameRef->registerObject(_region);
			}
		}
		break;

		case TOKEN_BLOCKED_REGION: {
			delete _blockRegion;
			_blockRegion = nullptr;
			delete _currentBlockRegion;
			_currentBlockRegion = nullptr;
			BaseRegion *rgn = new BaseRegion(_gameRef);
			BaseRegion *crgn = new BaseRegion(_gameRef);
			if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
				delete _blockRegion;
				_blockRegion = nullptr;
				delete _currentBlockRegion;
				_currentBlockRegion = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_blockRegion = rgn;
				_currentBlockRegion = crgn;
				_currentBlockRegion->mimic(_blockRegion);
			}
		}
		break;

		case TOKEN_WAYPOINTS: {
			delete _wptGroup;
			_wptGroup = nullptr;
			delete _currentWptGroup;
			_currentWptGroup = nullptr;
			AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
			AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
			if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
				delete _wptGroup;
				_wptGroup = nullptr;
				delete _currentWptGroup;
				_currentWptGroup = nullptr;
				cmd = PARSERR_GENERIC;
			} else {
				_wptGroup = wpt;
				_currentWptGroup = cwpt;
				_currentWptGroup->mimic(_wptGroup);
			}
		}
		break;

		case TOKEN_SCRIPT:
			addScript((char *)params);
			break;

		case TOKEN_SUBTYPE: {
			if (scumm_stricmp((char *)params, "sound") == 0) {
				delete _sprite;
				_sprite = nullptr;
				if (_gameRef->_editorMode) {
					spr = new BaseSprite(_gameRef, this);
					if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
						cmd = PARSERR_GENERIC;
					} else {
						_sprite = spr;
					}
				}
				if (_gameRef->_editorMode) {
					_editorOnly = true;
				}
				_zoomable = false;
				_rotatable = false;
				_registrable = _gameRef->_editorMode;
				_shadowable = false;
				_subtype = ENTITY_SOUND;
			}
		}
		break;

		case TOKEN_SOUND:
			playSFX((char *)params, false, false);
			break;

		case TOKEN_SOUND_START_TIME:
			parser.scanStr((char *)params, "%d", &_sFXStart);
			break;

		case TOKEN_SOUND_VOLUME:
			parser.scanStr((char *)params, "%d", &_sFXVolume);
			break;

		case TOKEN_SOUND_PANNING:
			parser.scanStr((char *)params, "%b", &_autoSoundPanning);
			break;

		case TOKEN_SAVE_STATE:
			parser.scanStr((char *)params, "%b", &_saveState);
			break;

		case TOKEN_PROPERTY:
			parseProperty(params, false);
			break;

		case TOKEN_IGNORE_ITEMS:
			parser.scanStr((char *)params, "%b", &_ignoreItems);
			break;

		case TOKEN_ALPHA_COLOR:
			parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
			break;

		case TOKEN_ALPHA:
			parser.scanStr((char *)params, "%d", &alpha);
			break;

		case TOKEN_EDITOR_PROPERTY:
			parseEditorProperty(params, false);
			break;

		case TOKEN_WALK_TO_X:
			parser.scanStr((char *)params, "%d", &_walkToX);
			break;

		case TOKEN_WALK_TO_Y:
			parser.scanStr((char *)params, "%d", &_walkToY);
			break;

		case TOKEN_WALK_TO_DIR: {
			int i;
			parser.scanStr((char *)params, "%d", &i);
			if (i < 0) {
				i = 0;
			}
			if (i >= NUM_DIRECTIONS) {
				i = DI_NONE;
			}
			_walkToDir = (TDirection)i;
		}
		break;
		}
	}
	if (cmd == PARSERR_TOKENNOTFOUND) {
		_gameRef->LOG(0, "Syntax error in ENTITY definition");
		return STATUS_FAILED;
	}
	if (cmd == PARSERR_GENERIC) {
		_gameRef->LOG(0, "Error loading ENTITY definition");
		if (spr) {
			delete spr;
		}
		return STATUS_FAILED;
	}

	if (_region && _sprite) {
		_gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
	}

	updatePosition();

	if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
		ar = ag = ab = 255;
	}
	_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
	_state = STATE_READY;

	if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
		_active = false;
	}

	return STATUS_OK;
}