uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) { float H = InH / 255.0f; float S = InS / 255.0f; float L = InL / 255.0f; byte R, G, B; if (S == 0) { R = (byte)(L * 255); G = (byte)(L * 255); B = (byte)(L * 255); } else { float var1, var2; if (L < 0.5) { var2 = L * (1.0 + S); } else { var2 = (L + S) - (S * L); } var1 = 2.0f * L - var2; R = (byte)(255 * Hue2RGB(var1, var2, H + (1.0f / 3.0f))); G = (byte)(255 * Hue2RGB(var1, var2, H)); B = (byte)(255 * Hue2RGB(var1, var2, H - (1.0f / 3.0f))); } return BYTETORGBA(255, R, G, B); }
bool PartParticle::display(PartEmitter *emitter) { if (!_sprite) { return STATUS_FAILED; } if (_isDead) { return STATUS_OK; } _sprite->getCurrentFrame(); return _sprite->display((int)_pos.x, (int)_pos.y, nullptr, _scale, _scale, BYTETORGBA(255, 255, 255, _currentAlpha), _rotation, emitter->_blendMode); }
void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { if (text == nullptr || strcmp((const char *)text, "") == 0) { return; } WideString textStr; // TODO: Why do we still insist on Widestrings everywhere? // HACK: J.U.L.I.A. uses CP1252, we need to fix that, // And we still don't have any UTF8-support. if (_gameRef->_textEncoding == TEXT_UTF8) { textStr = StringUtil::utf8ToWide((const char *)text); } else { textStr = StringUtil::ansiToWide((const char *)text); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { textStr = WideString(textStr.c_str(), (uint32)maxLength); } //text = text.substr(0, MaxLength); // TODO: Remove BaseRenderer *renderer = _gameRef->_renderer; // find cached surface, if exists uint32 minUseTime = UINT_MAX; int minIndex = -1; BaseSurface *surface = nullptr; int textOffset = 0; for (int i = 0; i < NUM_CACHED_TEXTS; i++) { if (_cachedTexts[i] == nullptr) { minUseTime = 0; minIndex = i; } else { if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { surface = _cachedTexts[i]->_surface; textOffset = _cachedTexts[i]->_textOffset; _cachedTexts[i]->_marked = true; _cachedTexts[i]->_lastUsed = g_system->getMillis(); break; } else { if (_cachedTexts[i]->_lastUsed < minUseTime) { minUseTime = _cachedTexts[i]->_lastUsed; minIndex = i; } } } } // not found, create one if (!surface) { debugC(kWintermuteDebugFont, "Draw text: %s", text); surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); if (surface) { // write surface to cache if (_cachedTexts[minIndex] != nullptr) { delete _cachedTexts[minIndex]; } _cachedTexts[minIndex] = new BaseCachedTTFontText; _cachedTexts[minIndex]->_surface = surface; _cachedTexts[minIndex]->_align = align; _cachedTexts[minIndex]->_width = width; _cachedTexts[minIndex]->_maxHeight = maxHeight; _cachedTexts[minIndex]->_maxLength = maxLength; _cachedTexts[minIndex]->_text = textStr; _cachedTexts[minIndex]->_textOffset = textOffset; _cachedTexts[minIndex]->_marked = true; _cachedTexts[minIndex]->_lastUsed = g_system->getMillis(); } } // and paint it if (surface) { Rect32 rc; rc.setRect(0, 0, surface->getWidth(), surface->getHeight()); for (uint32 i = 0; i < _layers.size(); i++) { uint32 color = _layers[i]->_color; uint32 origForceAlpha = renderer->_forceAlphaColor; if (renderer->_forceAlphaColor != 0) { color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor)); renderer->_forceAlphaColor = 0; } surface->displayTransOffset(x, y - textOffset, rc, color, Graphics::BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY); renderer->_forceAlphaColor = origForceAlpha; } } }
TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdActor::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ACTOR) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(SCALABLE) TOKEN_TABLE(REGISTRABLE) TOKEN_TABLE(INTERACTIVE) TOKEN_TABLE(SHADOWABLE) TOKEN_TABLE(COLORABLE) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(WALK) TOKEN_TABLE(STAND) TOKEN_TABLE(TALK_SPECIAL) TOKEN_TABLE(TALK) TOKEN_TABLE(TURN_LEFT) TOKEN_TABLE(TURN_RIGHT) TOKEN_TABLE(EVENTS) TOKEN_TABLE(FONT) TOKEN_TABLE(CURSOR) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(SOUND_VOLUME) TOKEN_TABLE(SOUND_PANNING) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(BLOCKED_REGION) TOKEN_TABLE(WAYPOINTS) TOKEN_TABLE(IGNORE_ITEMS) TOKEN_TABLE(ROTABLE) TOKEN_TABLE(ROTATABLE) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(SCALE) TOKEN_TABLE(RELATIVE_SCALE) TOKEN_TABLE(ALPHA) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(ANIMATION) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTOR) { _gameRef->LOG(0, "'ACTOR' keyword expected."); return STATUS_FAILED; } buffer = params; } AdGame *adGame = (AdGame *)_gameRef; AdSpriteSet *spr = nullptr; int ar = 0, ag = 0, ab = 0, alpha = 0; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_X: parser.scanStr((char *)params, "%d", &_posX); break; case TOKEN_Y: parser.scanStr((char *)params, "%d", &_posY); break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_FONT: setFont((char *)params); break; case TOKEN_SCALABLE: parser.scanStr((char *)params, "%b", &_zoomable); break; case TOKEN_ROTABLE: case TOKEN_ROTATABLE: parser.scanStr((char *)params, "%b", &_rotatable); break; case TOKEN_REGISTRABLE: case TOKEN_INTERACTIVE: parser.scanStr((char *)params, "%b", &_registrable); break; case TOKEN_SHADOWABLE: case TOKEN_COLORABLE: parser.scanStr((char *)params, "%b", &_shadowable); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_WALK: delete _walkSprite; _walkSprite = nullptr; spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) { cmd = PARSERR_GENERIC; } else { _walkSprite = spr; } break; case TOKEN_TALK: spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) { cmd = PARSERR_GENERIC; } else { _talkSprites.add(spr); } break; case TOKEN_TALK_SPECIAL: spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) { cmd = PARSERR_GENERIC; } else { _talkSpritesEx.add(spr); } break; case TOKEN_STAND: delete _standSprite; _standSprite = nullptr; spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) { cmd = PARSERR_GENERIC; } else { _standSprite = spr; } break; case TOKEN_TURN_LEFT: delete _turnLeftSprite; _turnLeftSprite = nullptr; spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true))) { cmd = PARSERR_GENERIC; } else { _turnLeftSprite = spr; } break; case TOKEN_TURN_RIGHT: delete _turnRightSprite; _turnRightSprite = nullptr; spr = new AdSpriteSet(_gameRef, this); if (!spr || DID_FAIL(spr->loadBuffer(params, true))) { cmd = PARSERR_GENERIC; } else { _turnRightSprite = spr; } break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_CURSOR: delete _cursor; _cursor = new BaseSprite(_gameRef); if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { delete _cursor; _cursor = nullptr; cmd = PARSERR_GENERIC; } break; case TOKEN_SOUND_VOLUME: parser.scanStr((char *)params, "%d", &_sFXVolume); break; case TOKEN_SCALE: { int s; parser.scanStr((char *)params, "%d", &s); _scale = (float)s; } break; case TOKEN_RELATIVE_SCALE: { int s; parser.scanStr((char *)params, "%d", &s); _relativeScale = (float)s; } break; case TOKEN_SOUND_PANNING: parser.scanStr((char *)params, "%b", &_autoSoundPanning); break; case TOKEN_PROPERTY: parseProperty(params, false); break; case TOKEN_BLOCKED_REGION: { delete _blockRegion; delete _currentBlockRegion; _blockRegion = nullptr; _currentBlockRegion = nullptr; BaseRegion *rgn = new BaseRegion(_gameRef); BaseRegion *crgn = new BaseRegion(_gameRef); if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) { delete _blockRegion; delete _currentBlockRegion; _blockRegion = nullptr; _currentBlockRegion = nullptr; cmd = PARSERR_GENERIC; } else { _blockRegion = rgn; _currentBlockRegion = crgn; _currentBlockRegion->mimic(_blockRegion); } } break; case TOKEN_WAYPOINTS: { delete _wptGroup; delete _currentWptGroup; _wptGroup = nullptr; _currentWptGroup = nullptr; AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef); AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef); if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) { delete _wptGroup; delete _currentWptGroup; _wptGroup = nullptr; _currentWptGroup = nullptr; cmd = PARSERR_GENERIC; } else { _wptGroup = wpt; _currentWptGroup = cwpt; _currentWptGroup->mimic(_wptGroup); } } break; case TOKEN_IGNORE_ITEMS: parser.scanStr((char *)params, "%b", &_ignoreItems); break; case TOKEN_ALPHA_COLOR: parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.scanStr((char *)params, "%d", &alpha); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; case TOKEN_ANIMATION: { AdSpriteSet *anim = new AdSpriteSet(_gameRef, this); if (!anim || DID_FAIL(anim->loadBuffer(params, false))) { cmd = PARSERR_GENERIC; } else { _anims.add(anim); } } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in ACTOR definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { if (spr) { delete spr; } _gameRef->LOG(0, "Error loading ACTOR definition"); return STATUS_FAILED; } if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { ar = ag = ab = 255; } _alphaColor = BYTETORGBA(ar, ag, ab, alpha); _state = _nextState = STATE_READY; return STATUS_OK; }
TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdRegion::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(REGION) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(ZOOM) TOKEN_TABLE(SCALE) TOKEN_TABLE(BLOCKED) TOKEN_TABLE(DECORATION) TOKEN_TABLE(POINT) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(EDITOR_SELECTED_POINT) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { _gameRef->LOG(0, "'REGION' keyword expected."); return STATUS_FAILED; } buffer = params; } for (uint32 i = 0; i < _points.size(); i++) { delete _points[i]; } _points.clear(); int ar = 255, ag = 255, ab = 255, alpha = 255; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_BLOCKED: parser.scanStr((char *)params, "%b", &_blocked); break; case TOKEN_DECORATION: parser.scanStr((char *)params, "%b", &_decoration); break; case TOKEN_ZOOM: case TOKEN_SCALE: { int j; parser.scanStr((char *)params, "%d", &j); _zoom = (float)j; } break; case TOKEN_POINT: { int x, y; parser.scanStr((char *)params, "%d,%d", &x, &y); _points.add(new BasePoint(x, y)); } break; case TOKEN_ALPHA_COLOR: parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.scanStr((char *)params, "%d", &alpha); break; case TOKEN_EDITOR_SELECTED: parser.scanStr((char *)params, "%b", &_editorSelected); break; case TOKEN_EDITOR_SELECTED_POINT: parser.scanStr((char *)params, "%d", &_editorSelectedPoint); break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_PROPERTY: parseProperty(params, false); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in REGION definition"); return STATUS_FAILED; } createRegion(); _alpha = BYTETORGBA(ar, ag, ab, alpha); return STATUS_OK; }
uint32 BaseFader::getCurrentColor() const { return BYTETORGBA(_red, _green, _blue, _currentAlpha); }
TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// bool AdEntity::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ENTITY) TOKEN_TABLE(SPRITE) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(SCALABLE) TOKEN_TABLE(REGISTRABLE) TOKEN_TABLE(INTERACTIVE) TOKEN_TABLE(SHADOWABLE) TOKEN_TABLE(COLORABLE) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(EVENTS) TOKEN_TABLE(FONT) TOKEN_TABLE(TALK_SPECIAL) TOKEN_TABLE(TALK) TOKEN_TABLE(CURSOR) TOKEN_TABLE(REGION) TOKEN_TABLE(BLOCKED_REGION) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(SOUND_START_TIME) TOKEN_TABLE(SOUND_VOLUME) TOKEN_TABLE(SOUND_PANNING) TOKEN_TABLE(SOUND) TOKEN_TABLE(SUBTYPE) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(WAYPOINTS) TOKEN_TABLE(IGNORE_ITEMS) TOKEN_TABLE(ROTABLE) TOKEN_TABLE(ROTATABLE) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(SCALE) TOKEN_TABLE(RELATIVE_SCALE) TOKEN_TABLE(ALPHA) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(ITEM) TOKEN_TABLE(WALK_TO_X) TOKEN_TABLE(WALK_TO_Y) TOKEN_TABLE(WALK_TO_DIR) TOKEN_TABLE(SAVE_STATE) TOKEN_TABLE_END byte *params; int cmd; BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ENTITY) { _gameRef->LOG(0, "'ENTITY' keyword expected."); return STATUS_FAILED; } buffer = params; } AdGame *adGame = (AdGame *)_gameRef; BaseSprite *spr = nullptr; int ar = 0, ag = 0, ab = 0, alpha = 0; while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) { cmd = PARSERR_GENERIC; } break; case TOKEN_X: parser.scanStr((char *)params, "%d", &_posX); break; case TOKEN_Y: parser.scanStr((char *)params, "%d", &_posY); break; case TOKEN_SPRITE: { delete _sprite; _sprite = nullptr; spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile((char *)params))) { cmd = PARSERR_GENERIC; } else { _sprite = spr; } } break; case TOKEN_TALK: { spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) { cmd = PARSERR_GENERIC; } else { _talkSprites.add(spr); } } break; case TOKEN_TALK_SPECIAL: { spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) { cmd = PARSERR_GENERIC; } else { _talkSpritesEx.add(spr); } } break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_ITEM: setItem((char *)params); break; case TOKEN_CAPTION: setCaption((char *)params); break; case TOKEN_FONT: setFont((char *)params); break; case TOKEN_SCALABLE: parser.scanStr((char *)params, "%b", &_zoomable); break; case TOKEN_SCALE: { int s; parser.scanStr((char *)params, "%d", &s); _scale = (float)s; } break; case TOKEN_RELATIVE_SCALE: { int s; parser.scanStr((char *)params, "%d", &s); _relativeScale = (float)s; } break; case TOKEN_ROTABLE: case TOKEN_ROTATABLE: parser.scanStr((char *)params, "%b", &_rotatable); break; case TOKEN_REGISTRABLE: case TOKEN_INTERACTIVE: parser.scanStr((char *)params, "%b", &_registrable); break; case TOKEN_SHADOWABLE: case TOKEN_COLORABLE: parser.scanStr((char *)params, "%b", &_shadowable); break; case TOKEN_ACTIVE: parser.scanStr((char *)params, "%b", &_active); break; case TOKEN_CURSOR: delete _cursor; _cursor = new BaseSprite(_gameRef); if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { delete _cursor; _cursor = nullptr; cmd = PARSERR_GENERIC; } break; case TOKEN_EDITOR_SELECTED: parser.scanStr((char *)params, "%b", &_editorSelected); break; case TOKEN_REGION: { if (_region) { _gameRef->unregisterObject(_region); } _region = nullptr; BaseRegion *rgn = new BaseRegion(_gameRef); if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) { cmd = PARSERR_GENERIC; } else { _region = rgn; _gameRef->registerObject(_region); } } break; case TOKEN_BLOCKED_REGION: { delete _blockRegion; _blockRegion = nullptr; delete _currentBlockRegion; _currentBlockRegion = nullptr; BaseRegion *rgn = new BaseRegion(_gameRef); BaseRegion *crgn = new BaseRegion(_gameRef); if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) { delete _blockRegion; _blockRegion = nullptr; delete _currentBlockRegion; _currentBlockRegion = nullptr; cmd = PARSERR_GENERIC; } else { _blockRegion = rgn; _currentBlockRegion = crgn; _currentBlockRegion->mimic(_blockRegion); } } break; case TOKEN_WAYPOINTS: { delete _wptGroup; _wptGroup = nullptr; delete _currentWptGroup; _currentWptGroup = nullptr; AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef); AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef); if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) { delete _wptGroup; _wptGroup = nullptr; delete _currentWptGroup; _currentWptGroup = nullptr; cmd = PARSERR_GENERIC; } else { _wptGroup = wpt; _currentWptGroup = cwpt; _currentWptGroup->mimic(_wptGroup); } } break; case TOKEN_SCRIPT: addScript((char *)params); break; case TOKEN_SUBTYPE: { if (scumm_stricmp((char *)params, "sound") == 0) { delete _sprite; _sprite = nullptr; if (_gameRef->_editorMode) { spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) { cmd = PARSERR_GENERIC; } else { _sprite = spr; } } if (_gameRef->_editorMode) { _editorOnly = true; } _zoomable = false; _rotatable = false; _registrable = _gameRef->_editorMode; _shadowable = false; _subtype = ENTITY_SOUND; } } break; case TOKEN_SOUND: playSFX((char *)params, false, false); break; case TOKEN_SOUND_START_TIME: parser.scanStr((char *)params, "%d", &_sFXStart); break; case TOKEN_SOUND_VOLUME: parser.scanStr((char *)params, "%d", &_sFXVolume); break; case TOKEN_SOUND_PANNING: parser.scanStr((char *)params, "%b", &_autoSoundPanning); break; case TOKEN_SAVE_STATE: parser.scanStr((char *)params, "%b", &_saveState); break; case TOKEN_PROPERTY: parseProperty(params, false); break; case TOKEN_IGNORE_ITEMS: parser.scanStr((char *)params, "%b", &_ignoreItems); break; case TOKEN_ALPHA_COLOR: parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.scanStr((char *)params, "%d", &alpha); break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; case TOKEN_WALK_TO_X: parser.scanStr((char *)params, "%d", &_walkToX); break; case TOKEN_WALK_TO_Y: parser.scanStr((char *)params, "%d", &_walkToY); break; case TOKEN_WALK_TO_DIR: { int i; parser.scanStr((char *)params, "%d", &i); if (i < 0) { i = 0; } if (i >= NUM_DIRECTIONS) { i = DI_NONE; } _walkToDir = (TDirection)i; } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { _gameRef->LOG(0, "Syntax error in ENTITY definition"); return STATUS_FAILED; } if (cmd == PARSERR_GENERIC) { _gameRef->LOG(0, "Error loading ENTITY definition"); if (spr) { delete spr; } return STATUS_FAILED; } if (_region && _sprite) { _gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName()); } updatePosition(); if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { ar = ag = ab = 255; } _alphaColor = BYTETORGBA(ar, ag, ab, alpha); _state = STATE_READY; if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) { _active = false; } return STATUS_OK; }