/*
================
idBarrel::Think
================
*/
void idBarrel::Think( void ) {
	if( thinkFlags & TH_THINK ) {
		if( !FollowInitialSplinePath() ) {
			BecomeInactive( TH_THINK );
		}
	}
	BarrelThink();
}
Example #2
0
/*
================
idBarrel::Think
================
*/
void idBarrel::Think( void ) {
	if ( thinkFlags & TH_THINK ) {
		if ( !FollowInitialSplinePath() ) {
			BecomeInactive( TH_THINK );
		}
	}

	BarrelThink();

#ifdef _DENTONMOD
	if ( thinkFlags & TH_UPDATEWOUNDPARTICLES )
		UpdateParticles();
#endif
}