/* ================ idBarrel::Think ================ */ void idBarrel::Think( void ) { if( thinkFlags & TH_THINK ) { if( !FollowInitialSplinePath() ) { BecomeInactive( TH_THINK ); } } BarrelThink(); }
/* ================ idBarrel::Think ================ */ void idBarrel::Think( void ) { if ( thinkFlags & TH_THINK ) { if ( !FollowInitialSplinePath() ) { BecomeInactive( TH_THINK ); } } BarrelThink(); #ifdef _DENTONMOD if ( thinkFlags & TH_UPDATEWOUNDPARTICLES ) UpdateParticles(); #endif }