Example #1
0
void ImposterManager::ProcessQueue()
{
	if(!queue.empty())
	{
		Camera * camera = scene->GetCurrentCamera();
		RenderManager::Instance()->SetRenderTarget(sharedFBO->GetTexture());

		int32 maxCount = Min(MAX_UPDATES_PER_FRAME, (int32)queue.size());
		for(int32 i = 0; i < maxCount; ++i)
		{
			ImposterNode * node = queue.front();
			queue.pop_front();
			node->UpdateImposter();
		}

		BindFBO(RenderManager::Instance()->fboViewFramebuffer);
		camera->Set();
	}
}
Example #2
0
void RenderPass::PreRender() const
{
	m_pipelineState.BindPipelineState();
	m_shader.use();
	BindFBO();
}