Example #1
0
void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) {
    fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());

    const GrGLCaps& caps = this->gpu()->glCaps();
    if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) {
        GL_CALL(BindFragDataLocation(programID, 0,
                                     GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
    }
    if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
        GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
                                  GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
    }

    // handle NVPR separable varyings
    if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
        !fGpu->glPathRendering()->shouldBindFragmentInputs()) {
        return;
    }
    int count = fVaryingHandler.fPathProcVaryingInfos.count();
    for (int i = 0; i < count; ++i) {
        GL_CALL(BindFragmentInputLocation(programID, i,
                                       fVaryingHandler.fPathProcVaryingInfos[i].fVariable.c_str()));
        fVaryingHandler.fPathProcVaryingInfos[i].fLocation = i;
    }
}
void GrGLPathProgramBuilder::bindProgramResourceLocations(GrGLuint programID) {
    this->INHERITED::bindProgramResourceLocations(programID);
    if (!fGpu->glPathRendering()->shouldBindFragmentInputs()) {
        return;
    }
    int count = fSeparableVaryingInfos.count();
    for (int i = 0; i < count; ++i) {
        GL_CALL(BindFragmentInputLocation(programID,
                                          i,
                                          fSeparableVaryingInfos[i].fVariable.c_str()));
        fSeparableVaryingInfos[i].fLocation = i;
    }
}