Example #1
0
void CTexture::DrawNumStr (const char *s, int x, int y, float size, TColor col) {
    if (!BindTex ("ziff032")) {
        Message ("DrawNumStr: missing texture");
        return;
    }
    glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glEnable (GL_TEXTURE_2D);
    int qw = (int)(22 * size);
    int qh = (int)(32 * size);

    for (int i=0; i<int(strlen(s)); i++) {
        DrawNumChr (s[i], x + i*qw, y, qw, qh, col);
    }
}
Example #2
0
void CTexture::DrawNumStr(const std::string& s, int x, int y, float size, const sf::Color& col) {
	if (!BindTex(NUMERIC_FONT)) {
		Message("DrawNumStr: missing texture");
		return;
	}
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glEnable(GL_TEXTURE_2D);
	int qw = (int)(22 * size);
	int qh = (int)(32 * size);

	glColor(col);
	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
	for (std::size_t i=0; i < s.size(); i++) {
		DrawNumChr(s[i], x + (int)i*qw, y, qw, qh);
	}
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	glDisableClientState(GL_VERTEX_ARRAY);
}