Example #1
0
cMotion::tFrame cMotion::CalcFrame(double time) const
{
	int idx;
	double phase;
	CalcIndexPhase(time, idx, phase);

	tFrame frame = BlendFrames(idx, idx + 1, phase);
	return frame;
}
Example #2
0
bool EffectTruncSilence::Process()
{
   TrackListIterator iter(mWaveTracks);
   WaveTrack *t;
   double t0 = mT0;
   double t1 = mT1;
   int tndx; 
   int tcount = 0;

   // Init using first track
   t = (WaveTrack *) iter.First();
   double rate = t->GetRate();
   sampleCount blockLen = t->GetMaxBlockSize();

   // Get the left and right bounds for all tracks
   while (t) {
      // Make sure all tracks have the same sample rate
      if (rate != t->GetRate()) {
         wxMessageBox(_("All tracks must have the same sample rate"), _("Truncate Silence"));
         return false;
      }

      // Count the tracks
      tcount++;

      // Set the current bounds to whichever left marker is
      // greater and whichever right marker is less
      t0 = wxMax(mT0, t->GetStartTime());
      t1 = wxMin(mT1, t->GetEndTime());

      // Use the smallest block size of all the tracks
      blockLen = wxMin(blockLen, t->GetMaxBlockSize());

      // Iterate to the next track
      t = (WaveTrack*) iter.Next();
   }

   // Transform the marker timepoints to samples
   t = (WaveTrack *) iter.First();
   longSampleCount start = t->TimeToLongSamples(t0);
   longSampleCount end = t->TimeToLongSamples(t1);

   // Bigger buffers reduce 'reset'
   blockLen *= 8;

   // Allocate buffers
   float **buffer = new float*[tcount];
   for (tndx = 0; tndx < tcount; tndx++) {
      buffer[tndx] = new float[blockLen];
   }

   // Set thresholds
   // We have a lower bound on the amount of silence we chop out at a time
   // to avoid chopping up low frequency sounds.  We're good down to 10Hz
   // if we use 100ms.
   const float minTruncMs = 1.0f;
   double truncDbSilenceThreshold = Enums::Db2Signal[mTruncDbChoiceIndex];
   int truncLongestAllowedSilentSamples = 
      int((wxMax( mTruncLongestAllowedSilentMs, minTruncMs) * rate) / 1000.0);

   

   // Figure out number of frames for ramping
   int quarterSecondFrames = int((rate * QUARTER_SECOND_MS) / 1000.0);
   int rampInFrames = (truncLongestAllowedSilentSamples / 4);
   if (rampInFrames > quarterSecondFrames) {
      rampInFrames = quarterSecondFrames;
   }

   // Start processing
   this->CopyInputWaveTracks(); // Set up mOutputWaveTracks.
   TrackListIterator iterOut(mOutputWaveTracks);

   longSampleCount index = start;
   longSampleCount outTrackOffset = start;
   bool cancelled = false;
   while (index < end) {

      // Limit size of current block if we've reached the end
      sampleCount limit = blockLen;
      if ((index + blockLen) > end) {
         limit = end - index; 
      }

      // Fill the buffers
      tndx = 0;
      t = (WaveTrack *) iter.First();
      while (t) {
         t->Get((samplePtr)buffer[tndx++], floatSample, index, blockLen);
         t = (WaveTrack *) iter.Next();
      }

      // Reset
      bool ignoringFrames = false;
      sampleCount consecutiveSilentFrames = 0;
      sampleCount truncIndex = 0;

      // Look for silences in current block
      for (sampleCount i = 0; i < limit; i++) {

         // Is current frame in all tracks below threshold
         bool below = true;
         for (tndx = 0; tndx < tcount; tndx++) {
            if (fabs(buffer[tndx][i]) >= truncDbSilenceThreshold) {
               below = false;
               break;
            }
         }

         // Count frame if it's below threshold
         if (below) {
            consecutiveSilentFrames++;

            // Ignore this frame (equivalent to cutting it)
            // otherwise, keep sample to be part of allowed silence
            if (consecutiveSilentFrames > truncLongestAllowedSilentSamples) {
               ignoringFrames = true;
               continue;
            }
         }
         else {
            if (ignoringFrames == true) {
               sampleCount curOffset = i - rampInFrames;
               truncIndex -= rampInFrames; // backup into ignored frames

               for (tndx = 0; tndx < tcount; tndx++) {
                  sampleCount trunci = truncIndex;
                  for (int fr = 0; fr < rampInFrames; fr++) {
                     buffer[tndx][trunci++] = buffer[tndx][curOffset + fr];
                  }
                  if(((trunci - rampInFrames) - mBlendFrameCount) >= 0) {
                     BlendFrames(buffer[tndx], mBlendFrameCount,
                             ((trunci - rampInFrames) - mBlendFrameCount), 
                             ((i - rampInFrames) - mBlendFrameCount));
                  }
               }
               truncIndex += rampInFrames;
            }
            consecutiveSilentFrames = 0;
            ignoringFrames = false;
         }

         // Can get here either because > dbThreshold
         // or silence duration isn't longer than allowed
         for (tndx = 0; tndx < tcount; tndx++) {
            buffer[tndx][truncIndex] = buffer[tndx][i];
         }
         truncIndex++;
      }

      // Update tracks if any samples were removed
      if (truncIndex < limit) {

         // Put updated sample back into output tracks.
         tndx = 0;
         t = (WaveTrack *) iterOut.First();
         while (t) {
            t->Set((samplePtr)buffer[tndx++], floatSample, outTrackOffset, truncIndex);
            t = (WaveTrack *) iterOut.Next();
         }
      }

      // Maintain output index
      outTrackOffset += truncIndex;

      // Update progress and bail if user cancelled
      cancelled = TrackProgress(0, ((double)index / (double)end));
      if (cancelled) {
         break;
      }

      // Bump to next block
      index += limit;
   }

   // Remove stale data at end of output tracks.
   if (!cancelled && (outTrackOffset < end)) {
      t = (WaveTrack *) iterOut.First();
      while (t) {
         t->Clear(outTrackOffset / rate, t1);
         t = (WaveTrack *) iterOut.Next();
      }
      t1 = outTrackOffset / rate;
   }

   // Free buffers
   for (tndx = 0; tndx < tcount; tndx++) {
      delete [] buffer[tndx];
   }
   delete [] buffer;

   mT0 = t0;
   mT1 = t1;

   this->ReplaceProcessedWaveTracks(!cancelled); 
   return !cancelled;
}