bool CNewParticleEffect::RecalculateBoundingBox()
{
	BloatBoundsUsingControlPoint();
	if ( m_MaxBounds.x < m_MinBounds.x )
	{
		m_MaxBounds = m_MinBounds = GetSortOrigin();
		return false;
	}

	return true;
}
bool CNewParticleEffect::RecalculateBoundingBox()
{
	BloatBoundsUsingControlPoint();
	if ( !m_bBoundsValid )
	{
		m_MaxBounds = m_MinBounds = GetRenderOrigin();
		return false;
	}

	return true;
}