bool CNewParticleEffect::RecalculateBoundingBox() { BloatBoundsUsingControlPoint(); if ( m_MaxBounds.x < m_MinBounds.x ) { m_MaxBounds = m_MinBounds = GetSortOrigin(); return false; } return true; }
bool CNewParticleEffect::RecalculateBoundingBox() { BloatBoundsUsingControlPoint(); if ( !m_bBoundsValid ) { m_MaxBounds = m_MinBounds = GetRenderOrigin(); return false; } return true; }