void FilterTargets(std::list<WorldObject*>& targets)
 {
     uint32 targetCount = (targets.size() + 2) / 3;
     targets.remove_if(BloodboltHitCheck(static_cast<LanaThelAI*>(GetCaster()->GetAI())));
     Trinity::Containers::RandomResizeList(targets, targetCount);
     // mark targets now, effect hook has missile travel time delay (might cast next in that time)
     for (std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
         GetCaster()->GetAI()->SetGUID((*itr)->GetGUID(), GUID_BLOODBOLT);
 }
 void FilterTargets(std::list<Unit*>& targets)
 {
     uint32 targetCount = targets.size() / 3 + 1;
     targets.remove_if(BloodboltHitCheck(static_cast<LanaThelAI*>(GetCaster()->GetAI())));
     Trinity::RandomResizeList(targets, targetCount);
 }