/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_WhichTeam(bot_state_t *bs, bot_match_t *match) { if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // if (strlen(bs->subteam)) { BotAI_BotInitialChat(bs, "inteam", bs->subteam, NULL); } else { BotAI_BotInitialChat(bs, "noteam", NULL); } trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_LeaveSubteam( bot_state_t *bs, bot_match_t *match ) { if ( !TeamPlayIsOn() ) { return; } //if not addressed to this bot if ( !BotAddressedToBot( bs, match ) ) { return; } // if ( strlen( bs->subteam ) ) { BotAI_BotInitialChat( bs, "leftteam", bs->subteam, NULL ); } //end if trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM ); strcpy( bs->subteam, "" ); }
/* ======================================================================================================================================= BotMatch_Dismiss ======================================================================================================================================= */ void BotMatch_Dismiss(bot_state_t *bs, bot_match_t *match) { if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } bs->ltgtype = 0; bs->lead_time = 0; BotAI_BotInitialChat(bs, "dismissed", NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotMatch_Suicide ================== */ void BotMatch_Suicide(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_EA_Command(bs->client, "kill"); // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); // BotVoiceChat(bs, client, VOICECHAT_TAUNT); trap_EA_Action(bs->client, ACTION_AFFIRMATIVE); }
/* ======================================================================================================================================= BotMatch_WhereAreYou ======================================================================================================================================= */ void BotMatch_WhereAreYou(bot_state_t *bs, bot_match_t *match) { float dist, bestdist; int i, bestitem, redflagtt, blueflagtt; bot_goal_t goal; char *nearbyitems[] = { "Shotgun", "Grenade Launcher", "Rocket Launcher", "Plasmagun", "Railgun", "Lightning Gun", "BFG10K", "Quad Damage", "Regeneration", "Battle Suit", "Speed", "Invisibility", "Flight", "Armor", "Heavy Armor", "Red Flag", "Blue Flag", NULL }; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } bestitem = -1; bestdist = 999999; for (i = 0; nearbyitems[i]; i++) { dist = BotNearestVisibleItem(bs, nearbyitems[i], &goal); if (dist < bestdist) { bestdist = dist; bestitem = i; } } if (bestitem != -1) { if (gametype == GT_CTF) { redflagtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT); blueflagtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT); if (redflagtt < (redflagtt + blueflagtt) * 0.4) { BotAI_BotInitialChat(bs, "ctflocation", nearbyitems[bestitem], "red", NULL); } else if (blueflagtt < (redflagtt + blueflagtt) * 0.4) { BotAI_BotInitialChat(bs, "ctflocation", nearbyitems[bestitem], "blue", NULL); } else { BotAI_BotInitialChat(bs, "location", nearbyitems[bestitem], NULL); } } else { BotAI_BotInitialChat(bs, "location", nearbyitems[bestitem], NULL); } trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); } }
/* ================== BotMatch_GetFlag ================== */ void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (gametype == GT_CTF) { if (!ctf_redflag.areanum || !ctf_blueflag.areanum) return; } #ifdef MISSIONPACK else if (gametype == GT_1FCTF) { if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum) return; } #endif else { return; } //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = FindClientByName(netname); // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_GETFLAG; //set the team goal time bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME; // get an alternate route in ctf if (gametype == GT_CTF) { //get an alternative route goal towards the enemy base BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs)); } // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_FormationSpace ================== */ void BotMatch_FormationSpace(bot_state_t *bs, bot_match_t *match) { char buf[MAX_MESSAGE_SIZE]; float space; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NUMBER, buf, MAX_MESSAGE_SIZE); //if it's the distance in feet if (match->subtype & ST_FEET) space = 0.3048 * 32 * atof(buf); //else it's in meters else space = 32 * atof(buf); //check if the formation intervening space is valid if (space < 48 || space > 500) space = 100; bs->formation_dist = space; }
/* ================== BotMatch_LeaveSubteam ================== */ void BotMatch_LeaveSubteam(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // if (strlen(bs->subteam)) { BotAI_BotInitialChat(bs, "leftteam", bs->subteam, NULL); trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); } //end if strcpy(bs->subteam, ""); }
/* ======================================================================================================================================= BotMatch_JoinSubteam ======================================================================================================================================= */ void BotMatch_JoinSubteam(bot_state_t *bs, bot_match_t *match) { char teammate[MAX_MESSAGE_SIZE]; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // get the sub team name trap_BotMatchVariable(match, TEAMNAME, teammate, MAX_MESSAGE_SIZE); // set the sub team name strncpy(bs->subteam, teammate, 32); bs->subteam[31] = '\0'; BotAI_BotInitialChat(bs, "joinedteam", teammate, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotMatch_JoinSubteam ================== */ void BotMatch_JoinSubteam(bot_state_t *bs, bot_match_t *match) { char teammate[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the sub team name trap_BotMatchVariable(match, TEAMNAME, teammate, sizeof(teammate)); //set the sub team name strncpy(bs->subteam, teammate, 32); bs->subteam[31] = '\0'; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "joinedteam", teammate, NULL); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); }
/* ======================================================================================================================================= BotMatch_GetFlag ======================================================================================================================================= */ void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) { // if not in CTF mode if (gametype != GT_CTF || !ctf_redflag.areanum || !ctf_blueflag.areanum) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // set the ltg type bs->ltgtype = LTG_GETFLAG; // set the team goal time bs->teamgoal_time = trap_AAS_Time() + CTF_GETFLAG_TIME; #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ================== BotMatch_Dismiss ================== */ void BotMatch_Dismiss(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); // bs->decisionmaker = client; // bs->ltgtype = 0; bs->lead_time = 0; bs->lastgoal_ltgtype = 0; // BotAI_BotInitialChat(bs, "dismissed", NULL); trap_BotEnterChat(bs->cs, client, CHAT_TELL); }
/* ================== BotMatch_DefendKeyArea ================== */ void BotMatch_DefendKeyArea(bot_state_t *bs, bot_match_t *match) { char itemname[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; int client; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the match variable trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname)); // if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { //BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); //trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = ClientFromName(netname); //the team mate who ordered bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_DEFENDKEYAREA; //get the team goal time bs->teamgoal_time = BotGetTime(match); //set the team goal time if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME; //away from defending bs->defendaway_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ======================================================================================================================================= BotMatch_ReturnFlag ======================================================================================================================================= */ void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) { // if not in CTF mode if (gametype != GT_CTF) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // set the ltg type bs->ltgtype = LTG_RETURNFLAG; // set the team goal time bs->teamgoal_time = trap_AAS_Time() + CTF_RETURNFLAG_TIME; bs->rushbaseaway_time = 0; #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ================== BotMatch_AttackEnemyBase ================== */ void BotMatch_AttackEnemyBase(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (gametype == GT_CTF) { BotMatch_GetFlag(bs, match); } #ifdef MISSIONPACK else if (gametype == GT_1FCTF || gametype == GT_OBELISK || gametype == GT_HARVESTER) { if (!redobelisk.areanum || !blueobelisk.areanum) return; } #endif else { return; } //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = FindClientByName(netname); // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_ATTACKENEMYBASE; //set the team goal time bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME; bs->attackaway_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_RushBase ================== */ void BotMatch_RushBase(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (gametype == GT_CTF) { if (!ctf_redflag.areanum || !ctf_blueflag.areanum) return; } #ifdef MISSIONPACK else if (gametype == GT_1FCTF || gametype == GT_HARVESTER) { if (!redobelisk.areanum || !blueobelisk.areanum) return; } #endif else { return; } //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = FindClientByName(netname); // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_RUSHBASE; //set the team goal time bs->teamgoal_time = FloatTime() + CTF_RUSHBASE_TIME; bs->rushbaseaway_time = 0; // BotSetTeamStatus(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_ReturnFlag ================== */ void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; //if not in CTF mode if ( gametype != GT_CTF #ifdef MISSIONPACK && gametype != GT_1FCTF #endif ) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = FindClientByName(netname); // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_RETURNFLAG; //set the team goal time bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME; bs->rushbaseaway_time = 0; // BotSetTeamStatus(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_Harvest ================== */ void BotMatch_Harvest(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; int client; if (gametype == GT_HARVESTER) { if (!neutralobelisk.areanum || !redobelisk.areanum || !blueobelisk.areanum) return; } else { return; } //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = FindClientByName(netname); // bs->decisionmaker = client; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_HARVEST; //set the team goal time bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME; bs->harvestaway_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); #ifdef DEBUG BotPrintTeamGoal(bs); #endif //DEBUG }
/* ================== BotMatch_Camp ================== */ void BotMatch_Camp(bot_state_t *bs, bot_match_t *match) { int playernum, areanum; char netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // BotMatchVariable(match, NETNAME, netname, sizeof(netname)); //asked for someone else playernum = FindPlayerByName(netname); //if there's no valid player with this name if (playernum < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); BotEnterChat(bs->cs, bs->playernum, CHAT_TEAM); return; } //get the match variable BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname)); //in CTF it could be the base if (match->subtype & ST_THERE) { //camp at the spot the bot is currently standing bs->teamgoal.entitynum = bs->entitynum; bs->teamgoal.areanum = bs->areanum; VectorCopy(bs->origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } else if (match->subtype & ST_HERE) { //if this is the bot self if (playernum == bs->playernum) return; // bs->teamgoal.entitynum = -1; BotEntityInfo(playernum, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) {// && trap_AAS_AreaReachability(areanum)) { //NOTE: just assume the bot knows where the person is //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, playernum)) { bs->teamgoal.entitynum = playernum; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); //} } } //if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", netname, NULL); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TELL); return; } } else if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { //BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); //playernum = PlayerFromName(netname); //BotEnterChat(bs->cs, playernum, CHAT_TELL); return; } // bs->decisionmaker = playernum; bs->ordered = qtrue; bs->order_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //set the ltg type bs->ltgtype = LTG_CAMPORDER; //get the team goal time bs->teamgoal_time = BotGetTime(match); //set the team goal time if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME; //not arrived yet bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); BotPrintTeamGoal(bs); }
/* ================== BotMatch_WhereAreYou ================== */ void BotMatch_WhereAreYou(bot_state_t *bs, bot_match_t *match) { float dist, bestdist; int i, bestitem, redtt, bluett, client; bot_goal_t goal; char netname[MAX_MESSAGE_SIZE]; char *nearbyitems[] = { "Shotgun", "Grenade Launcher", "Rocket Launcher", "Plasmagun", "Railgun", "Lightning Gun", "BFG10K", "Quad Damage", "Regeneration", "Battle Suit", "Speed", "Invisibility", "Flight", "Armor", "Heavy Armor", "Red Flag", "Blue Flag", #ifdef MISSIONPACK "Nailgun", "Prox Launcher", "Chaingun", "Scout", "Guard", "Doubler", "Ammo Regen", "Neutral Flag", "Red Obelisk", "Blue Obelisk", "Neutral Obelisk", #endif NULL }; // if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; bestitem = -1; bestdist = 999999; for (i = 0; nearbyitems[i]; i++) { dist = BotNearestVisibleItem(bs, nearbyitems[i], &goal); if (dist < bestdist) { bestdist = dist; bestitem = i; } } if (bestitem != -1) { if (gametype == GT_CTF #ifdef MISSIONPACK || gametype == GT_1FCTF #endif ) { redtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT); bluett = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT); if (redtt < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, "teamlocation", nearbyitems[bestitem], "red", NULL); } else if (bluett < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, "teamlocation", nearbyitems[bestitem], "blue", NULL); } else { BotAI_BotInitialChat(bs, "location", nearbyitems[bestitem], NULL); } } #ifdef MISSIONPACK else if (gametype == GT_OBELISK || gametype == GT_HARVESTER) { redtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, redobelisk.areanum, TFL_DEFAULT); bluett = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, blueobelisk.areanum, TFL_DEFAULT); if (redtt < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, "teamlocation", nearbyitems[bestitem], "red", NULL); } else if (bluett < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, "teamlocation", nearbyitems[bestitem], "blue", NULL); } else { BotAI_BotInitialChat(bs, "location", nearbyitems[bestitem], NULL); } } #endif else { BotAI_BotInitialChat(bs, "location", nearbyitems[bestitem], NULL); } trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); } }
/* ======================================================================================================================================= BotMatch_Camp ======================================================================================================================================= */ void BotMatch_Camp(bot_state_t *bs, bot_match_t *match) { int client, areanum; char netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // asked for someone else client = FindClientByName(netname); // if there's no valid client with this name if (client < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // get the match variable trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname)); // in CTF it could be the base if (match->subtype & ST_THERE) { // camp at the spot the bot is currently standing bs->teamgoal.entitynum = bs->entitynum; bs->teamgoal.areanum = bs->areanum; VectorCopy(bs->origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } else if (match->subtype & ST_HERE) { // if this is the bot self if (client == bs->client) { return; } bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { // NOTE: just cheat and assume the bot knows where the person is // if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); //} } } // if the other is not visible if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } } else if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { // BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); // trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // set the ltg type bs->ltgtype = LTG_CAMPORDER; // get the team goal time bs->teamgoal_time = BotGetTime(match); // set the team goal time if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_CAMP_TIME; } // the teammate that requested the camping bs->teammate = client; // not arrived yet bs->arrive_time = 0; #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ======================================================================================================================================= BotMatch_HelpAccompany ======================================================================================================================================= */ void BotMatch_HelpAccompany(bot_state_t *bs, bot_match_t *match) { int client, other, areanum; char teammate[MAX_MESSAGE_SIZE], netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; bot_match_t teammatematch; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // get the team mate name trap_BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate)); // get the client to help if (trap_BotFindMatch(teammate, &teammatematch, MTCONTEXT_TEAMMATE) && // if someone asks for him or herself teammatematch.type == MSG_ME) { // get the netname trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); other = qfalse; } else { // asked for someone else client = FindClientByName(teammate); // if this is the bot self if (client == bs->client) { other = qfalse; } else if (!BotSameTeam(bs, client)) { // FIXME: say "I don't help the enemy" return; } else { other = qtrue; } } // if the bot doesn't know who to help (FindClientByName returned -1) if (client < 0) { if (other) { BotAI_BotInitialChat(bs, "whois", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whois", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // don't help or accompany yourself if (client == bs->client) { return; } bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } // if no teamgoal yet if (bs->teamgoal.entitynum < 0) { // if near an item if (match->subtype & ST_NEARITEM) { // get the match variable trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname)); if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { // BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); // trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } } } if (bs->teamgoal.entitynum < 0) { if (other) { BotAI_BotInitialChat(bs, "whereis", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } // the team mate bs->teammate = client; // last time the team mate was assumed visible bs->teammatevisible_time = trap_AAS_Time(); // set the time to send a message to the team mates bs->teammessage_time = trap_AAS_Time() + 2 * random(); // get the team goal time bs->teamgoal_time = BotGetTime(match); // set the ltg type if (match->type == MSG_HELP) { bs->ltgtype = LTG_TEAMHELP; if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_HELP_TIME; } } else { bs->ltgtype = LTG_TEAMACCOMPANY; if (!bs->teamgoal_time) { bs->teamgoal_time = trap_AAS_Time() + TEAM_ACCOMPANY_TIME; } bs->formation_dist = 3.5 * 32; // 3.5 meter bs->arrive_time = 0; } #ifdef DEBUG BotPrintTeamGoal(bs); #endif // DEBUG }
/* ======================================================================================================================================= BotMatch_LeadTheWay ======================================================================================================================================= */ void BotMatch_LeadTheWay(bot_state_t *bs, bot_match_t *match) { aas_entityinfo_t entinfo; char netname[MAX_MESSAGE_SIZE], teammate[MAX_MESSAGE_SIZE]; int client, areanum, other; if (!TeamPlayIsOn()) { return; } // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } // if someone asks for someone else if (match->subtype & ST_SOMEONE) { // get the team mate name trap_BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate)); client = FindClientByName(teammate); // if this is the bot self if (client == bs->client) { other = qfalse; } else if (!BotSameTeam(bs, client)) { // FIXME: say "I don't help the enemy" return; } else { other = qtrue; } } else { // get the netname trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); other = qfalse; } // if the bot doesn't know who to help (FindClientByName returned -1) if (client < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } bs->lead_teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); // if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum && trap_AAS_AreaReachability(areanum)) { bs->lead_teamgoal.entitynum = client; bs->lead_teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->lead_teamgoal.origin); VectorSet(bs->lead_teamgoal.mins, -8, -8, -8); VectorSet(bs->lead_teamgoal.maxs, 8, 8, 8); } } if (bs->teamgoal.entitynum < 0) { if (other) { BotAI_BotInitialChat(bs, "whereis", teammate, NULL); } else {BotAI_BotInitialChat(bs, "whereareyou", netname, NULL);} trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); return; } bs->lead_teammate = client; bs->lead_time = trap_AAS_Time() + TEAM_LEAD_TIME; bs->leadvisible_time = 0; bs->leadmessage_time = -(trap_AAS_Time() + 2 * random()); }
/* ================== BotMatch_WhatAreYouDoing ================== */ void BotMatch_WhatAreYouDoing(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; char goalname[MAX_MESSAGE_SIZE]; int playernum; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; // switch(bs->ltgtype) { case LTG_TEAMHELP: { EasyPlayerName(bs->teammate, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "helping", netname, NULL); break; } case LTG_TEAMACCOMPANY: { EasyPlayerName(bs->teammate, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "accompanying", netname, NULL); break; } case LTG_DEFENDKEYAREA: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "defending", goalname, NULL); break; } case LTG_GETITEM: { BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "gettingitem", goalname, NULL); break; } case LTG_KILL: { PlayerName(bs->teamgoal.entitynum, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "killing", netname, NULL); break; } case LTG_CAMP: case LTG_CAMPORDER: { BotAI_BotInitialChat(bs, "camping", NULL); break; } case LTG_PATROL: { BotAI_BotInitialChat(bs, "patrolling", NULL); break; } case LTG_GETFLAG: { BotAI_BotInitialChat(bs, "capturingflag", NULL); break; } case LTG_RUSHBASE: { BotAI_BotInitialChat(bs, "rushingbase", NULL); break; } case LTG_RETURNFLAG: { BotAI_BotInitialChat(bs, "returningflag", NULL); break; } #ifdef MISSIONPACK case LTG_ATTACKENEMYBASE: { BotAI_BotInitialChat(bs, "attackingenemybase", NULL); break; } case LTG_HARVEST: { BotAI_BotInitialChat(bs, "harvesting", NULL); break; } #endif default: { BotAI_BotInitialChat(bs, "roaming", NULL); break; } } //chat what the bot is doing BotMatchVariable(match, NETNAME, netname, sizeof(netname)); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TELL); }
/* ======================================================================================================================================= BotMatch_WhatAreYouDoing ======================================================================================================================================= */ void BotMatch_WhatAreYouDoing(bot_state_t *bs, bot_match_t *match) { char netname[MAX_MESSAGE_SIZE]; char goalname[MAX_MESSAGE_SIZE]; // if not addressed to this bot if (!BotAddressedToBot(bs, match)) { return; } switch (bs->ltgtype) { case LTG_TEAMHELP: { trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); EasyClientName(bs->teammate, netname, MAX_MESSAGE_SIZE); BotAI_BotInitialChat(bs, "helping", netname, NULL); break; } case LTG_TEAMACCOMPANY: { trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); EasyClientName(bs->teammate, netname, MAX_MESSAGE_SIZE); BotAI_BotInitialChat(bs, "accompanying", netname, NULL); break; } case LTG_DEFENDKEYAREA: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "defending", goalname, NULL); break; } case LTG_GETITEM: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_BotInitialChat(bs, "gettingitem", goalname, NULL); break; } case LTG_KILL: { ClientName(bs->teamgoal.entitynum, netname, sizeof(netname)); BotAI_BotInitialChat(bs, "killing", netname, NULL); break; } case LTG_CAMP: case LTG_CAMPORDER: { BotAI_BotInitialChat(bs, "camping", NULL); break; } case LTG_PATROL: { BotAI_BotInitialChat(bs, "patrolling", NULL); break; } case LTG_GETFLAG: { BotAI_BotInitialChat(bs, "capturingflag", NULL); break; } case LTG_RUSHBASE: { BotAI_BotInitialChat(bs, "rushingbase", NULL); break; } case LTG_RETURNFLAG: { BotAI_BotInitialChat(bs, "returningflag", NULL); break; } default: { BotAI_BotInitialChat(bs, "roaming", NULL); break; } } // chat what the bot is doing trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM); }
/* ================== BotMatch_WhereAreYou ================== */ void BotMatch_WhereAreYou(bot_state_t *bs, bot_match_t *match) { float dist, bestdist; int i, redtt, bluett, playernum; char *teamlocation; char *bestitemname; bot_goal_t goal; gitem_t *it; char netname[MAX_MESSAGE_SIZE]; char *nearbyitems[] = { #ifdef MISSIONPACK "Red Obelisk", "Blue Obelisk", "Neutral Obelisk", #endif NULL }; // if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; bestitemname = NULL; bestdist = 999999; for (i = 1; i < BG_NumItems(); i++) { it = BG_ItemForItemNum( i ); if ( !it->classname || !*it->classname ) { continue; } //ignore health, ammo, holdables, small armor, and Red Cube and Blue Cube if ( it->giType == IT_HEALTH || it->giType == IT_AMMO || it->giType == IT_HOLDABLE || ( it->giType == IT_ARMOR && it->quantity < 50 ) #ifdef MISSIONPACK || ( it->giType == IT_TEAM && it->giTag == 0 ) #endif ) { continue; } dist = BotNearestVisibleItem(bs, it->pickup_name, &goal); if (dist < bestdist) { bestdist = dist; bestitemname = it->pickup_name; } } for (i = 0; nearbyitems[i]; i++) { dist = BotNearestVisibleItem(bs, nearbyitems[i], &goal); if (dist < bestdist) { bestdist = dist; bestitemname = nearbyitems[i]; } } if (bestitemname) { if (gametype == GT_CTF #ifdef MISSIONPACK || gametype == GT_1FCTF || gametype == GT_OBELISK || gametype == GT_HARVESTER #endif ) { #ifdef MISSIONPACK if (gametype == GT_OBELISK || gametype == GT_HARVESTER) { redtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, redobelisk.areanum, TFL_DEFAULT); bluett = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, blueobelisk.areanum, TFL_DEFAULT); } else #endif { redtt = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT); bluett = trap_AAS_AreaTravelTimeToGoalArea(bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT); } // unpatched q3 used 'ctflocation', some games still use it if ( BotNumInitialChats( bs->cs, "teamlocation" ) ) { teamlocation = "teamlocation"; } else { teamlocation = "ctflocation"; } if (redtt < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, teamlocation, bestitemname, "red", NULL); } else if (bluett < (redtt + bluett) * 0.4) { BotAI_BotInitialChat(bs, teamlocation, bestitemname, "blue", NULL); } else { BotAI_BotInitialChat(bs, "location", bestitemname, NULL); } } else { BotAI_BotInitialChat(bs, "location", bestitemname, NULL); } BotMatchVariable(match, NETNAME, netname, sizeof(netname)); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TELL); } }
/* ================== BotMatch_HelpAccompany ================== */ void BotMatch_HelpAccompany(bot_state_t *bs, bot_match_t *match) { int playernum, other, areanum; char teammate[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; char itemname[MAX_MESSAGE_SIZE]; bot_match_t teammatematch; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the team mate name BotMatchVariable(match, TEAMMATE, teammate, sizeof(teammate)); //get the player to help if (BotFindMatch(teammate, &teammatematch, MTCONTEXT_TEAMMATE) && //if someone asks for him or herself teammatematch.type == MSG_ME) { //get the netname BotMatchVariable(match, NETNAME, netname, sizeof(netname)); playernum = PlayerFromName(netname); other = qfalse; } else { //asked for someone else playernum = FindPlayerByName(teammate); //if this is the bot self if (playernum == bs->playernum) { other = qfalse; } else if (!BotSameTeam(bs, playernum)) { //FIXME: say "I don't help the enemy" return; } else { other = qtrue; } } //if the bot doesn't know who to help (FindPlayerByName returned -1) if (playernum < 0) { if (other) BotAI_BotInitialChat(bs, "whois", teammate, NULL); else BotAI_BotInitialChat(bs, "whois", netname, NULL); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TELL); return; } //don't help or accompany yourself if (playernum == bs->playernum) { return; } // bs->teamgoal.entitynum = -1; BotEntityInfo(playernum, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) {// && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = playernum; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } //if no teamgoal yet if (bs->teamgoal.entitynum < 0) { //if near an item if (match->subtype & ST_NEARITEM) { //get the match variable BotMatchVariable(match, ITEM, itemname, sizeof(itemname)); // if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) { //BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL); //BotEnterChat(bs->cs, bs->playernum, CHAT_TEAM); return; } } } // if (bs->teamgoal.entitynum < 0) { if (other) BotAI_BotInitialChat(bs, "whereis", teammate, NULL); else BotAI_BotInitialChat(bs, "whereareyou", netname, NULL); playernum = PlayerFromName(netname); BotEnterChat(bs->cs, playernum, CHAT_TEAM); return; } //the team mate bs->teammate = playernum; // BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // playernum = PlayerFromName(netname); //the team mate who ordered bs->decisionmaker = playernum; bs->ordered = qtrue; bs->order_time = FloatTime(); //last time the team mate was assumed visible bs->teammatevisible_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 2 * random(); //get the team goal time bs->teamgoal_time = BotGetTime(match); //set the ltg type if (match->type == MSG_HELP) { bs->ltgtype = LTG_TEAMHELP; if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_HELP_TIME; } else { bs->ltgtype = LTG_TEAMACCOMPANY; if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME; bs->formation_dist = 128; bs->arrive_time = 0; // BotSetTeamStatus(bs); // remember last ordered task BotRememberLastOrderedTask(bs); } BotPrintTeamGoal(bs); }
// cyr_drop{ void BotMatch_DropCart(bot_state_t *bs, bot_match_t *match) { int client, areanum; char netname[MAX_MESSAGE_SIZE]; aas_entityinfo_t entinfo; if (!TeamPlayIsOn()) return; //if not addressed to this bot if (!BotAddressedToBot(bs, match)) return; //get the netname trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); client = ClientFromName(netname); //if the bot doesn't know who to help (FindClientByName returned -1) if (client < 0) { BotAI_BotInitialChat(bs, "whois", netname, NULL); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TELL); return; } //don't help or accompany yourself if (client == bs->client) { return; } // bs->teamgoal.entitynum = -1; BotEntityInfo(client, &entinfo); //if info is valid (in PVS) if (entinfo.valid) { areanum = BotPointAreaNum(entinfo.origin); if (areanum) {// && trap_AAS_AreaReachability(areanum)) { bs->teamgoal.entitynum = client; bs->teamgoal.areanum = areanum; VectorCopy(entinfo.origin, bs->teamgoal.origin); VectorSet(bs->teamgoal.mins, -8, -8, -8); VectorSet(bs->teamgoal.maxs, 8, 8, 8); } } if (bs->teamgoal.entitynum < 0) { BotAI_BotInitialChat(bs, "whereareyou", netname, NULL); client = ClientFromName(netname); trap_BotEnterChat(bs->cs, client, CHAT_TEAM); return; } //the team mate bs->teammate = client; // trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname)); // client = ClientFromName(netname); //the team mate who ordered bs->decisionmaker = client; // bs->ordered = qtrue; //bs->order_time = FloatTime(); //last time the team mate was assumed visible bs->teammatevisible_time = FloatTime(); //set the time to send a message to the team mates bs->teammessage_time = FloatTime() + 1 * random(); //set the ltg type bs->ltgtype = LTG_GIVECART; //G_Printf("^4giving cart! \n"); // cyr 20055 bs->teamgoal_time = FloatTime() + SYC_CART_EXCHANGE_TIME; }