Example #1
0
/*
==================
BotChat_HitTalking
==================
*/
int BotChat_HitTalking(bot_state_t *bs) {
	char name[32], *weap;
	int lasthurt_client;
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	lasthurt_client = g_entities[bs->client].client->lasthurt_client;
	if (!lasthurt_client) return qfalse;
	if (lasthurt_client == bs->client) return qfalse;
	//
	if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
	//
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd * 0.5) return qfalse;
	}
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
	//
	BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #2
0
/*
==================
BotChat_HitNoKill
==================
*/
int BotChat_HitNoKill(bot_state_t *bs) {
	char name[32], *weap;
	float rnd;
	aas_entityinfo_t entinfo;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd * 0.5) return qfalse;
	}
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	if (BotVisibleEnemies(bs)) return qfalse;
	//
	BotEntityInfo(bs->enemy, &entinfo);
	if (EntityIsShooting(&entinfo)) return qfalse;
	//
	ClientName(bs->enemy, name, sizeof(name));
	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
	//
	BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #3
0
/*
==================
BotChat_EnemySuicide
==================
*/
int BotChat_EnemySuicide(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	//
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENEMYSUICIDE, 0, 1);
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	if (BotVisibleEnemies(bs)) return qfalse;
	//
	if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
	else strcpy(name, "");
	BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #4
0
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (bs->lastkilledplayer == bs->client) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	if (BotVisibleEnemies(bs)) return qfalse;
	//
	EasyClientName(bs->lastkilledplayer, name, 32);
	//
	bs->chatto = CHAT_ALL;
	if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
		BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
		bs->chatto = CHAT_TEAM;
	}
	else
	{
		//don't chat in teamplay
		if (TeamPlayIsOn()) {
#ifdef MISSIONPACK
			trap_EA_Command(bs->client, "vtaunt");
#endif
			return qfalse;			// don't wait
		}
		//
		if (bs->enemydeathtype == MOD_GAUNTLET) {
			BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
		}
		else if (bs->enemydeathtype == MOD_RAILGUN) {
			BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
		}
		else if (bs->enemydeathtype == MOD_TELEFRAG) {
			BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
		}
#ifdef MISSIONPACK
		else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze"))
			BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
#endif
		//choose between insult and praise
		else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
			BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
		}
		else {
			BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
		}
	}
	bs->lastchat_time = FloatTime();
	return qtrue;
}
Example #5
0
/*
==================
BotChat_EnterGame
==================
*/
int BotChat_EnterGame(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	if (!BotValidChatPosition(bs)) return qfalse;
	BotAI_BotInitialChat(bs, "game_enter",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				"[invalid var]",						// 2
				"[invalid var]",						// 3
				BotMapTitle(),							// 4
				NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #6
0
/*
==================
BotChat_HitNoDeath
==================
*/
int BotChat_HitNoDeath( bot_state_t *bs ) {
	char name[32];
    const char* weap;
	float rnd;
	int lasthurt_client;
	aas_entityinfo_t entinfo;

	lasthurt_client = g_entities[bs->client].client->lasthurt_client;
	if ( !lasthurt_client ) {
		return qfalse;
	}
	if ( lasthurt_client == bs->client ) {
		return qfalse;
	}
	//
	if ( lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS ) {
		return qfalse;
	}
	//
	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1 );
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	//if fast chat is off
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd * 0.5 ) {
			return qfalse;
		}
	}
	if ( !BotValidChatPosition( bs ) ) {
		return qfalse;
	}
	//if the enemy is visible
	if ( BotEntityVisible( bs->client, bs->eye, bs->viewangles, 360, bs->enemy ) ) {
		return qfalse;
	}
	//
	BotEntityInfo( bs->enemy, &entinfo );
	if ( EntityIsShooting( &entinfo ) ) {
		return qfalse;
	}
	//
	ClientName( lasthurt_client, name, sizeof( name ) );
	weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_mod );
	//
	BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL );
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #7
0
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1 );
	//if fast chat is off
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( bs->lastkilledplayer == bs->client ) {
		return qfalse;
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	if ( !BotValidChatPosition( bs ) ) {
		return qfalse;
	}
	//
	EasyClientName( bs->lastkilledplayer, name, 32 );
	//
	bs->chatto = CHAT_ALL;
	if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledplayer ) ) {
		BotAI_BotInitialChat( bs, "kill_teammate", name, NULL );
		bs->chatto = CHAT_TEAM;
	} else
	{
		//don't chat in teamplay
		if ( TeamPlayIsOn() ) {
			return qfalse;
		}
		//
		if ( bs->enemydeathtype == MOD_GAUNTLET ) {
			BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL );
		} else if ( bs->enemydeathtype == MOD_RAILGUN )     {
			BotAI_BotInitialChat( bs, "kill_rail", name, NULL );
		} else if ( bs->enemydeathtype == MOD_TELEFRAG )     {
			BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL );
		}
		//choose between insult and praise
		else if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) {
			BotAI_BotInitialChat( bs, "kill_insult", name, NULL );
		} else {
			BotAI_BotInitialChat( bs, "kill_praise", name, NULL );
		}
	}
	bs->lastchat_time = trap_AAS_Time();
	return qtrue;
}
Example #8
0
/*
==================
BotChat_EnemySuicide
==================
*/
int BotChat_EnemySuicide( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	//
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1 );
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	//if fast chat is off
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( !BotValidChatPosition( bs ) ) {
		return qfalse;
	}
	//
	if ( bs->enemy >= 0 ) {
		EasyClientName( bs->enemy, name, 32 );
	} else { strcpy( name, "" );}
	BotAI_BotInitialChat( bs, "enemy_suicide", name, NULL );
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #9
0
/*
==================
BotChat_Random
==================
*/
int BotChat_Random( bot_state_t *bs ) {
	float rnd;
	char name[32];

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( BotIsObserver( bs ) ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	//don't chat when doing something important :)
	if ( bs->ltgtype == LTG_TEAMHELP ||
		 bs->ltgtype == LTG_TEAMACCOMPANY ||
		 bs->ltgtype == LTG_RUSHBASE ) {
		return qfalse;
	}
	//
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1 );
	if ( random() > bs->thinktime * 0.1 ) {
		return qfalse;
	}
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
		if ( random() > 0.25 ) {
			return qfalse;
		}
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	if ( !BotValidChatPosition( bs ) ) {
		return qfalse;
	}
	//
	if ( bs->lastkilledplayer == bs->client ) {
		strcpy( name, BotRandomOpponentName( bs ) );
	} else {
		EasyClientName( bs->lastkilledplayer, name, sizeof( name ) );
	}
	//
	if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1 ) ) {
		BotAI_BotInitialChat( bs, "random_misc",
							  BotRandomOpponentName( bs ), // 0
							  name,             // 1
							  "[invalid var]", // 2
							  "[invalid var]", // 3
							  BotMapTitle(),    // 4
							  BotRandomWeaponName(), // 5
							  NULL );
	} else {
		BotAI_BotInitialChat( bs, "random_insult",
							  BotRandomOpponentName( bs ), // 0
							  name,             // 1
							  "[invalid var]", // 2
							  "[invalid var]", // 3
							  BotMapTitle(),    // 4
							  BotRandomWeaponName(), // 5
							  NULL );
	}
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #10
0
/*
==================
BotChat_Random
==================
*/
int BotChat_Random(bot_state_t *bs) {
	float rnd;
	char name[32];

	if (bot_nochat.integer) return qfalse;
	if (BotIsObserver(bs)) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//don't chat when doing something important :)
	if (bs->ltgtype == LTG_TEAMHELP ||
		bs->ltgtype == LTG_TEAMACCOMPANY ||
		bs->ltgtype == LTG_RUSHBASE) return qfalse;
	//
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
	if (random() > bs->thinktime * 0.1) return qfalse;
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
		if (random() > 0.25) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	//
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	if (BotVisibleEnemies(bs)) return qfalse;
	//
	if (bs->lastkilledplayer == bs->client) {
		strcpy(name, BotRandomOpponentName(bs));
	}
	else {
		EasyClientName(bs->lastkilledplayer, name, sizeof(name));
	}
	if (TeamPlayIsOn()) {
#ifdef MISSIONPACK
		trap_EA_Command(bs->client, "vtaunt");
#endif
		return qfalse;			// don't wait
	}
	//
	if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
		BotAI_BotInitialChat(bs, "random_misc",
					BotRandomOpponentName(bs),	// 0
					name,						// 1
					"[invalid var]",			// 2
					"[invalid var]",			// 3
					BotMapTitle(),				// 4
					BotRandomWeaponName(),		// 5
					NULL);
	}
	else {
		BotAI_BotInitialChat(bs, "random_insult",
					BotRandomOpponentName(bs),	// 0
					name,						// 1
					"[invalid var]",			// 2
					"[invalid var]",			// 3
					BotMapTitle(),				// 4
					BotRandomWeaponName(),		// 5
					NULL);
	}
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
Example #11
0
/*
=======================================================================================================================================
BotChat_HitNoDeath
=======================================================================================================================================
*/
int BotChat_HitNoDeath(bot_state_t *bs) {
	char name[32], *weap;
	float rnd;
	int lasthurt_client;
	aas_entityinfo_t entinfo;

	lasthurt_client = g_entities[bs->client].client->lasthurt_client;

	if (!lasthurt_client) {
		return qfalse;
	}

	if (lasthurt_client == bs->client) {
		return qfalse;
	}

	if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) {
		return qfalse;
	}

	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) {
		return qfalse;
	}

	if (BotNumActivePlayers() <= 1) {
		return qfalse;
	}

	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
	// don't chat in teamplay
	if (TeamPlayIsOn()) {
		return qfalse;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) {
		return qfalse;
	}

	if (random() > rnd * 0.5) {
		return qfalse;
	}

	if (!BotValidChatPosition(bs)) {
		return qfalse;
	}

	if (BotVisibleEnemies(bs)) {
		return qfalse;
	}

	if (bs->enemy >= MAX_CLIENTS) {
		return qfalse;
	}

	if (bs->enemy >= 0) {
		// get the entity information
		BotEntityInfo(bs->enemy, &entinfo);

		if (EntityIsShooting(&entinfo)) {
			return qfalse;
		}
	}

	ClientName(lasthurt_client, name, sizeof(name));

	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);

	BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);

	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}