//--------------------------------------------------------------------------------- // Purpose: called once per server frame, do recurring work here (like checking for timeouts) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::GameFrame( bool simulating ) { if ( simulating ) { Bot_RunAll(); } }
void GameStartFrame( void ) { VPROF("GameStartFrame()"); if ( g_fGameOver ) return; gpGlobals->teamplay = (teamplay.GetInt() != 0); extern void Bot_RunAll(); Bot_RunAll(); }
void GameStartFrame( void ) { VPROF("GameStartFrame()"); if ( g_fGameOver ) return; gpGlobals->teamplay = (teamplay.GetInt() != 0); #if defined( DEBUG ) || defined( LUA_SDK ) extern void Bot_RunAll(); Bot_RunAll(); #endif }
void GameStartFrame( void ) { VPROF("GameStartFrame()"); if ( g_pGameRules ) g_pGameRules->Think(); if ( g_fGameOver ) return; gpGlobals->teamplay = teamplay.GetInt() ? true : false; Bot_RunAll(); }
void GameStartFrame( void ) { VPROF( "GameStartFrame" ); if ( g_pGameRules ) g_pGameRules->Think(); if ( g_fGameOver ) return; #if defined ( SDK_USE_TEAMS ) gpGlobals->teamplay = true; #else gpGlobals->teamplay = false; #endif extern void Bot_RunAll(); Bot_RunAll(); }