Example #1
0
//---------------------------------------------------------------------------------
// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::GameFrame( bool simulating )
{
	if ( simulating )
	{
		Bot_RunAll();
	}
}
Example #2
0
void GameStartFrame( void )
{
	VPROF("GameStartFrame()");
	if ( g_fGameOver )
		return;

	gpGlobals->teamplay = (teamplay.GetInt() != 0);

	extern void Bot_RunAll();
	Bot_RunAll();
}
Example #3
0
void GameStartFrame( void )
{
	VPROF("GameStartFrame()");
	if ( g_fGameOver )
		return;

	gpGlobals->teamplay = (teamplay.GetInt() != 0);

#if defined( DEBUG ) || defined( LUA_SDK )
	extern void Bot_RunAll();
	Bot_RunAll();
#endif
}
Example #4
0
void GameStartFrame( void )
{
	VPROF("GameStartFrame()");

	if ( g_pGameRules )
		g_pGameRules->Think();

	if ( g_fGameOver )
		return;

	gpGlobals->teamplay = teamplay.GetInt() ? true : false;

	Bot_RunAll();
}
Example #5
0
void GameStartFrame( void )
{
	VPROF( "GameStartFrame" );

	if ( g_pGameRules )
		g_pGameRules->Think();

	if ( g_fGameOver )
		return;

#if defined ( SDK_USE_TEAMS )
	gpGlobals->teamplay = true;
#else
	gpGlobals->teamplay = false;
#endif
	extern void Bot_RunAll();
	Bot_RunAll();
}