Example #1
0
//===========================================================================
//
// Parameter:               -
// Returns:                 -
// Changes Globals:     -
//===========================================================================
void Q3_BSPBrushToMapBrush(q3_dbrush_t *bspbrush, entity_t *mapent)
{
	mapbrush_t *b;
	int i, k, n;
	side_t *side, *s2;
	int planenum;
	q3_dbrushside_t *bspbrushside;
	q3_dplane_t *bspplane;
	int contentFlags = 0;

	if(nummapbrushes >= MAX_MAPFILE_BRUSHES)
	{
		Error("nummapbrushes >= MAX_MAPFILE_BRUSHES");
	}

	b = &mapbrushes[nummapbrushes];
	b->original_sides = &brushsides[nummapbrushsides];
	b->entitynum = mapent - entities;
	b->brushnum = nummapbrushes - mapent->firstbrush;
	b->leafnum = dbrushleafnums[bspbrush - q3_dbrushes];

	for(n = 0; n < bspbrush->numSides; n++)
	{
		//pointer to the bsp brush side
		bspbrushside = &q3_dbrushsides[bspbrush->firstSide + n];

		if(nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
		{
			Error("MAX_MAPFILE_BRUSHSIDES");
		} //end if

		//pointer to the map brush side
		side = &brushsides[nummapbrushsides];

		//if the BSP brush side is textured
		if(q3_dbrushsidetextured[bspbrush->firstSide + n])
		{
			side->flags |= SFL_TEXTURED | SFL_VISIBLE;
		}
		else
		{
			side->flags &= ~SFL_TEXTURED;
		}

		//NOTE: all Quake3 sides are assumed textured
		//side->flags |= SFL_TEXTURED|SFL_VISIBLE;
		//
		if(bspbrushside->shaderNum < 0)
		{
			side->contents = 0;
			side->surf = 0;
		} //end if
		else
		{
			side->contents = q3_dshaders[bspbrushside->shaderNum].contentFlags;
			side->surf = q3_dshaders[bspbrushside->shaderNum].surfaceFlags;

			if(strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/hint"))
			{
				//Log_Print("found hint side\n");
				side->surf |= SURF_HINT;
			} //end if

			// Ridah, mark ladder brushes
			if(cfg.rs_allowladders && strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/ladder"))
			{
				//Log_Print("found ladder side\n");
				side->contents |= CONTENTS_LADDER;
				contentFlags |= CONTENTS_LADDER;
			} //end if

			// done.

		} //end else

		//

		if(!(strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/slip")))
		{
			side->flags |= SFL_VISIBLE;
		}
		else if(side->surf & SURF_NODRAW)
		{
			side->flags |= SFL_TEXTURED | SFL_VISIBLE;
		} //end if

		/*
		if (side->contents & (CONTENTS_TRANSLUCENT|CONTENTS_STRUCTURAL))
		{
		  side->flags |= SFL_TEXTURED|SFL_VISIBLE;
		} //end if*/

		// hints and skips are never detail, and have no content
		if(side->surf & (SURF_HINT | SURF_SKIP))
		{
			side->contents = 0;
			//Log_Print("found hint brush side\n");
		}

		/*
		if ((side->surf & SURF_NODRAW) && (side->surf & SURF_NOIMPACT))
		{
		    side->contents = 0;
		    side->surf &= ~CONTENTS_DETAIL;
		    Log_Print("probably found hint brush in a BSP without hints being used\n");
		} //end if*/

		/*
		        // RF, ignore slick brushes (causes ladder issues)
		        if (strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/slick"))
		        {
		            //Log_Print("found hint side\n");
		            b->numsides = 0;
		            b->contents = 0;
		            return; // get out of here
		        } //end if
		*/

		//ME: get a plane for this side
		bspplane = &q3_dplanes[bspbrushside->planeNum];
		planenum = FindFloatPlane(bspplane->normal, bspplane->dist);

		//
		// see if the plane has been used already
		//
		//ME: this really shouldn't happen!!!
		//ME: otherwise the bsp file is corrupted??
		//ME: still it seems to happen, maybe Johny Boy's
		//ME: brush bevel adding is crappy ?
		for(k = 0; k < b->numsides; k++)
		{
			s2 = b->original_sides + k;
//			if (DotProduct (mapplanes[s2->planenum].normal, mapplanes[planenum].normal) > 0.999
//							&& fabs(mapplanes[s2->planenum].dist - mapplanes[planenum].dist) < 0.01 )

			if(s2->planenum == planenum)
			{
				Log_Print("Entity %i, Brush %i: duplicate plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}

			if(s2->planenum == (planenum ^ 1))
			{
				Log_Print("Entity %i, Brush %i: mirrored plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
		}

		if(k != b->numsides)
		{
			continue;       // duplicated

		}

		//
		// keep this side
		//
		//ME: reset pointer to side, why? hell I dunno (pointer is set above already)
		side = b->original_sides + b->numsides;
		//ME: store the plane number
		side->planenum = planenum;
		//ME: texinfo is already stored when bsp is loaded
		//NOTE: check for TEXINFO_NODE, otherwise crash in Q3_BrushContents
		//if (bspbrushside->texinfo < 0) side->texinfo = 0;
		//else side->texinfo = bspbrushside->texinfo;

		// save the td off in case there is an origin brush and we
		// have to recalculate the texinfo
		// ME: don't need to recalculate because it's already done
		//     (for non-world entities) in the BSP file
//		side_brushtextures[nummapbrushsides] = td;

		nummapbrushsides++;
		b->numsides++;
	} //end for

	// get the content for the entire brush
	//Quake3 bsp brushes don't have a contents
	b->contents = q3_dshaders[bspbrush->shaderNum].contentFlags | contentFlags;
	// Ridah, Wolf has ladders (if we call Q3_BrushContents(), we'll get the solid area bug
	b->contents &= ~(/*CONTENTS_LADDER|*/ CONTENTS_FOG | CONTENTS_STRUCTURAL);

	//b->contents = Q3_BrushContents(b);
	//
	// Ridah, CONTENTS_MOSTERCLIP should prevent AAS from being created, but not clip players/AI in the game
	if(b->contents & CONTENTS_MONSTERCLIP)
	{
		b->contents |= CONTENTS_PLAYERCLIP;
	}

	// func_explosive's not solid
	if(!strcmp("func_explosive", ValueForKey(&entities[b->entitynum], "classname")) ||
	        !strcmp("func_invisible_user", ValueForKey(&entities[b->entitynum], "classname")) ||
	        !strcmp("script_mover", ValueForKey(&entities[b->entitynum], "classname")) ||
	        !strcmp("func_static", ValueForKey(&entities[b->entitynum], "classname")))
	{
		Log_Print("Ignoring %s brush..\n", ValueForKey(&entities[b->entitynum], "classname"));
		b->numsides = 0;
		b->contents = 0;
		return;
	}

	if(BrushExists(b))
	{
		c_squattbrushes++;
		b->numsides = 0;
		return;
	} //end if

	//if we're creating AAS
	if(create_aas)
	{
		//create the AAS brushes from this brush, don't add brush bevels
		AAS_CreateMapBrushes(b, mapent, false);
		return;
	} //end if

	// allow detail brushes to be removed
	if(nodetail && (b->contents & CONTENTS_DETAIL))
	{
		b->numsides = 0;
		return;
	} //end if

	// allow water brushes to be removed
	if(nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)))
	{
		b->numsides = 0;
		return;
	} //end if


	// create windings for sides and bounds for brush
	MakeBrushWindings(b);

	//mark brushes without winding or with a tiny window as bevels
	MarkBrushBevels(b);

	// brushes that will not be visible at all will never be
	// used as bsp splitters
	if(b->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
	{
		c_clipbrushes++;

		for(i = 0; i < b->numsides; i++)
			b->original_sides[i].texinfo = TEXINFO_NODE;
	} //end for

	//
	// origin brushes are removed, but they set
	// the rotation origin for the rest of the brushes
	// in the entity.  After the entire entity is parsed,
	// the planenums and texinfos will be adjusted for
	// the origin brush
	//
	//ME: not needed because the entities in the BSP file already
	//    have an origin set
//	if (b->contents & CONTENTS_ORIGIN)
//	{
//		char    string[32];
//		vec3_t  origin;
//
//		if (num_entities == 1)
//		{
//			Error ("Entity %i, Brush %i: origin brushes not allowed in world"
//				, b->entitynum, b->brushnum);
//			return;
//		}
//
//		VectorAdd (b->mins, b->maxs, origin);
//		VectorScale (origin, 0.5, origin);
//
//		sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
//		SetKeyValue (&entities[b->entitynum], "origin", string);
//
//		VectorCopy (origin, entities[b->entitynum].origin);
//
//		// don't keep this brush
//		b->numsides = 0;
//
//		return;
//	}

	//ME: the bsp brushes already have bevels, so we won't try to
	//    add them again (especially since Johny Boy's bevel adding might
	//    be crappy)
//	AddBrushBevels(b);

	nummapbrushes++;
	mapent->numbrushes++;
} //end of the function Q3_BSPBrushToMapBrush
Example #2
0
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void Sin_BSPBrushToMapBrush(sin_dbrush_t *bspbrush, entity_t *mapent)
{
	mapbrush_t       *b;
	int              i, k, n;
	side_t           *side, *s2;
	int              planenum;
	sin_dbrushside_t *bspbrushside;
	sin_dplane_t     *bspplane;

	if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
	{
		Error("nummapbrushes >= MAX_MAPFILE_BRUSHES");
	}

	b                 = &mapbrushes[nummapbrushes];
	b->original_sides = &brushsides[nummapbrushsides];
	b->entitynum      = mapent - entities;
	b->brushnum       = nummapbrushes - mapent->firstbrush;
	b->leafnum        = dbrushleafnums[bspbrush - sin_dbrushes];

	for (n = 0; n < bspbrush->numsides; n++)
	{
		//pointer to the bsp brush side
		bspbrushside = &sin_dbrushsides[bspbrush->firstside + n];

		if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
		{
			Error("MAX_MAPFILE_BRUSHSIDES");
		} //end if
		  //pointer to the map brush side
		side = &brushsides[nummapbrushsides];
		//if the BSP brush side is textured
		if (sin_dbrushsidetextured[bspbrush->firstside + n])
		{
			side->flags |= SFL_TEXTURED;
		}
		else
		{
			side->flags &= ~SFL_TEXTURED;
		}
		//ME: can get side contents and surf directly from BSP file
		side->contents = bspbrush->contents;
		//if the texinfo is TEXINFO_NODE
		if (bspbrushside->texinfo < 0)
		{
			side->surf = 0;
		}
		else
		{
			side->surf = sin_texinfo[bspbrushside->texinfo].flags;
		}

		// translucent objects are automatically classified as detail
//		if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
//			side->contents |= CONTENTS_DETAIL;
		if (side->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
		{
			side->contents |= CONTENTS_DETAIL;
		}
		if (fulldetail)
		{
			side->contents &= ~CONTENTS_DETAIL;
		}
		if (!(side->contents & ((LAST_VISIBLE_CONTENTS - 1)
		                        | CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP | CONTENTS_MIST)))
		{
			side->contents |= CONTENTS_SOLID;
		}

		// hints and skips are never detail, and have no content
		if (side->surf & (SURF_HINT | SURF_SKIP))
		{
			side->contents = 0;
			side->surf    &= ~CONTENTS_DETAIL;
		}

		//ME: get a plane for this side
		bspplane = &sin_dplanes[bspbrushside->planenum];
		planenum = FindFloatPlane(bspplane->normal, bspplane->dist, 0, NULL);
		//
		// see if the plane has been used already
		//
		//ME: this really shouldn't happen!!!
		//ME: otherwise the bsp file is corrupted??
		//ME: still it seems to happen, maybe Johny Boy's
		//ME: brush bevel adding is crappy ?
		for (k = 0; k < b->numsides; k++)
		{
			s2 = b->original_sides + k;
			if (s2->planenum == planenum)
			{
				Log_Print("Entity %i, Brush %i: duplicate plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
			if (s2->planenum == (planenum ^ 1))
			{
				Log_Print("Entity %i, Brush %i: mirrored plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
		}
		if (k != b->numsides)
		{
			continue;       // duplicated

		}
		//
		// keep this side
		//
		//ME: reset pointer to side, why? hell I dunno (pointer is set above already)
		side = b->original_sides + b->numsides;
		//ME: store the plane number
		side->planenum = planenum;
		//ME: texinfo is already stored when bsp is loaded
		//NOTE: check for TEXINFO_NODE, otherwise crash in Sin_BrushContents
		if (bspbrushside->texinfo < 0)
		{
			side->texinfo = 0;
		}
		else
		{
			side->texinfo = bspbrushside->texinfo;
		}

		// save the td off in case there is an origin brush and we
		// have to recalculate the texinfo
		// ME: don't need to recalculate because it's already done
		//     (for non-world entities) in the BSP file
//		side_brushtextures[nummapbrushsides] = td;

		nummapbrushsides++;
		b->numsides++;
	} //end for

	// get the content for the entire brush
	b->contents = bspbrush->contents;
	Sin_BrushContents(b);

	if (BrushExists(b))
	{
		c_squattbrushes++;
		b->numsides = 0;
		return;
	} //end if

	//if we're creating AAS
	if (create_aas)
	{
		//create the AAS brushes from this brush, don't add brush bevels
		AAS_CreateMapBrushes(b, mapent, false);
		return;
	} //end if

	// allow detail brushes to be removed
	if (nodetail && (b->contents & CONTENTS_DETAIL))
	{
		b->numsides = 0;
		return;
	} //end if

	// allow water brushes to be removed
	if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)))
	{
		b->numsides = 0;
		return;
	} //end if

	// create windings for sides and bounds for brush
	MakeBrushWindings(b);

	//mark brushes without winding or with a tiny window as bevels
	MarkBrushBevels(b);

	// brushes that will not be visible at all will never be
	// used as bsp splitters
	if (b->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
	{
		c_clipbrushes++;
		for (i = 0; i < b->numsides; i++)
			b->original_sides[i].texinfo = TEXINFO_NODE;
	} //end for

	//
	// origin brushes are removed, but they set
	// the rotation origin for the rest of the brushes
	// in the entity.  After the entire entity is parsed,
	// the planenums and texinfos will be adjusted for
	// the origin brush
	//
	//ME: not needed because the entities in the BSP file already
	//    have an origin set
//	if (b->contents & CONTENTS_ORIGIN)
//	{
//		char	string[32];
//		vec3_t	origin;
//
//		if (num_entities == 1)
//		{
//			Error ("Entity %i, Brush %i: origin brushes not allowed in world"
//				, b->entitynum, b->brushnum);
//			return;
//		}
//
//		VectorAdd (b->mins, b->maxs, origin);
//		VectorScale (origin, 0.5, origin);
//
//		sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
//		SetKeyValue (&entities[b->entitynum], "origin", string);
//
//		VectorCopy (origin, entities[b->entitynum].origin);
//
//		// don't keep this brush
//		b->numsides = 0;
//
//		return;
//	}

	//ME: the bsp brushes already have bevels, so we won't try to
	//    add them again (especially since Johny Boy's bevel adding might
	//    be crappy)
//	AddBrushBevels(b);

	nummapbrushes++;
	mapent->numbrushes++;
} //end of the function Sin_BSPBrushToMapBrush
Example #3
0
/*
=================
Q2_ParseBrush
=================
*/
void Q2_ParseBrush(script_t *script, entity_t *mapent)
{
	mapbrush_t      *b;
	int             i, j, k;
	int             mt;
	side_t          *side, *s2;
	int             planenum;
	brush_texture_t td;
	int             planepts[3][3];
	token_t         token;

	if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
	{
		Error("nummapbrushes == MAX_MAPFILE_BRUSHES");
	}

	b                 = &mapbrushes[nummapbrushes];
	b->original_sides = &brushsides[nummapbrushsides];
	b->entitynum      = num_entities - 1;
	b->brushnum       = nummapbrushes - mapent->firstbrush;
	b->leafnum        = -1;

	do
	{
		if (!PS_ReadToken(script, &token))
		{
			break;
		}
		if (!strcmp(token.string, "}"))
		{
			break;
		}

		//IDBUG: mixed use of MAX_MAPFILE_? and MAX_MAP_? this could
		//			lead to out of bound indexing of the arrays
		if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
		{
			Error("MAX_MAPFILE_BRUSHSIDES");
		}
		side = &brushsides[nummapbrushsides];

		//read the three point plane definition
		for (i = 0; i < 3; i++)
		{
			if (i != 0)
			{
				PS_ExpectTokenString(script, "(");
			}
			for (j = 0; j < 3; j++)
			{
				PS_ExpectAnyToken(script, &token);
				planepts[i][j] = atof(token.string);
			} //end for
			PS_ExpectTokenString(script, ")");
		} //end for

		//
		//read the texturedef
		//
		PS_ExpectAnyToken(script, &token);
		strcpy(td.name, token.string);

		PS_ExpectAnyToken(script, &token);
		td.shift[0] = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.shift[1] = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.rotate = atol(token.string);
		PS_ExpectAnyToken(script, &token);
		td.scale[0] = atof(token.string);
		PS_ExpectAnyToken(script, &token);
		td.scale[1] = atof(token.string);

		//find default flags and values
		mt             = FindMiptex(td.name);
		td.flags       = textureref[mt].flags;
		td.value       = textureref[mt].value;
		side->contents = textureref[mt].contents;
		side->surf     = td.flags = textureref[mt].flags;

		//check if there's a number available
		if (PS_CheckTokenType(script, TT_NUMBER, 0, &token))
		{
			side->contents = token.intvalue;
			PS_ExpectTokenType(script, TT_NUMBER, 0, &token);
			side->surf = td.flags = token.intvalue;
			PS_ExpectTokenType(script, TT_NUMBER, 0, &token);
			td.value = token.intvalue;
		}

		// translucent objects are automatically classified as detail
//		if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
//			side->contents |= CONTENTS_DETAIL;
		if (side->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
		{
			side->contents |= CONTENTS_DETAIL;
		}
		if (fulldetail)
		{
			side->contents &= ~CONTENTS_DETAIL;
		}
		if (!(side->contents & ((LAST_VISIBLE_CONTENTS - 1)
		                        | CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP | CONTENTS_MIST)))
		{
			side->contents |= CONTENTS_SOLID;
		}

		// hints and skips are never detail, and have no content
//		if (side->surf & (SURF_HINT|SURF_SKIP) )
//		{
//			side->contents = 0;
//			side->surf &= ~CONTENTS_DETAIL;
//		}

#ifdef ME
		//for creating AAS... this side is textured
		side->flags |= SFL_TEXTURED;
#endif //ME
		//
		// find the plane number
		//
		planenum = PlaneFromPoints(planepts[0], planepts[1], planepts[2]);
		if (planenum == -1)
		{
			Log_Print("Entity %i, Brush %i: plane with no normal\n"
			          , b->entitynum, b->brushnum);
			continue;
		}

		//
		// see if the plane has been used already
		//
		for (k = 0 ; k < b->numsides ; k++)
		{
			s2 = b->original_sides + k;
			if (s2->planenum == planenum)
			{
				Log_Print("Entity %i, Brush %i: duplicate plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
			if (s2->planenum == (planenum ^ 1))
			{
				Log_Print("Entity %i, Brush %i: mirrored plane\n"
				          , b->entitynum, b->brushnum);
				break;
			}
		}
		if (k != b->numsides)
		{
			continue;       // duplicated

		}
		//
		// keep this side
		//

		side           = b->original_sides + b->numsides;
		side->planenum = planenum;
		side->texinfo  = TexinfoForBrushTexture(&mapplanes[planenum],
		                                        &td, vec3_origin);

		// save the td off in case there is an origin brush and we
		// have to recalculate the texinfo
		side_brushtextures[nummapbrushsides] = td;

		nummapbrushsides++;
		b->numsides++;
	}
	while (1);

	// get the content for the entire brush
	b->contents = Q2_BrushContents(b);

#ifdef ME
	if (BrushExists(b))
	{
		c_squattbrushes++;
		b->numsides = 0;
		return;
	} //end if

	if (create_aas)
	{
		//create AAS brushes, and add brush bevels
		AAS_CreateMapBrushes(b, mapent, true);
		//NOTE: if we return here then duplicate plane errors occur for the non world entities
		return;
	} //end if
#endif //ME

	// allow detail brushes to be removed
	if (nodetail && (b->contents & CONTENTS_DETAIL))
	{
		b->numsides = 0;
		return;
	}

	// allow water brushes to be removed
	if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)))
	{
		b->numsides = 0;
		return;
	}

	// create windings for sides and bounds for brush
	MakeBrushWindings(b);

	// brushes that will not be visible at all will never be
	// used as bsp splitters
	if (b->contents & (CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP))
	{
		c_clipbrushes++;
		for (i = 0 ; i < b->numsides ; i++)
			b->original_sides[i].texinfo = TEXINFO_NODE;
	}

	//
	// origin brushes are removed, but they set
	// the rotation origin for the rest of the brushes
	// in the entity.  After the entire entity is parsed,
	// the planenums and texinfos will be adjusted for
	// the origin brush
	//
	if (b->contents & CONTENTS_ORIGIN)
	{
		char   string[32];
		vec3_t origin;

		if (num_entities == 1)
		{
			Error("Entity %i, Brush %i: origin brushes not allowed in world"
			      , b->entitynum, b->brushnum);
			return;
		}

		VectorAdd(b->mins, b->maxs, origin);
		VectorScale(origin, 0.5, origin);

		sprintf(string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
		SetKeyValue(&entities[b->entitynum], "origin", string);

		VectorCopy(origin, entities[b->entitynum].origin);

		// don't keep this brush
		b->numsides = 0;

		return;
	}

	AddBrushBevels(b);

	nummapbrushes++;
	mapent->numbrushes++;
}