std::string NetPlayDialog::FindGame() { // find path for selected game, sloppy.. for (u32 i = 0; auto game = m_game_list->GetISO(i); ++i) if (m_selected_game == BuildGameName(*game)) return game->GetFileName(); WxUtils::ShowErrorDialog(_("Game not found!")); return ""; }
std::string NetPlayDiag::FindGame() { // find path for selected game, sloppy.. for (u32 i = 0 ; auto game = m_game_list->GetISO(i); ++i) if (m_selected_game == BuildGameName(*game)) return game->GetFileName(); PanicAlertT("Game not found!"); return ""; }
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list) { for (u32 i = 0; auto game = game_list.GetISO(i); ++i) game_lbox->Append(StrToWxStr(BuildGameName(*game))); }