void MeshTopoData::SetCache(MNMesh &mesh, int mapChannel) { FreeCache(); this->mnMesh = new MNMesh(mesh); TVMaps.channel = mapChannel; BitArray s; mesh.getFaceSel(s); mesh.getFaceSel(mFSelPrevious); if ( (mesh.selLevel==MNM_SL_FACE) && (s == 0) ) { TVMaps.SetCountFaces(0); TVMaps.v.SetCount(0); TVMaps.FreeEdges(); TVMaps.FreeGeomEdges(); mVSel.SetSize(0); mESel.SetSize(0); mFSel.SetSize(0); mGESel.SetSize(0); mGVSel.SetSize(0); return; } //get from mesh based on cahne int numMaps = mesh.MNum (); MNMapFace *tvFace=NULL; Point3 *tVerts = NULL; if (mapChannel >= numMaps) { } else { tvFace = mesh.M(mapChannel)->f; tVerts = mesh.M(mapChannel)->v; } if (mesh.selLevel!=MNM_SL_FACE) { //copy into our structs TVMaps.SetCountFaces(mesh.FNum()); if (tVerts) { TVMaps.v.SetCount(mesh.M(mapChannel)->VNum()); mVSel.SetSize(mesh.M(mapChannel)->VNum()); } else { TVMaps.v.SetCount(mesh.VNum()); mVSel.SetSize(mesh.VNum()); } TVMaps.geomPoints.SetCount(mesh.VNum()); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; int fct; fct = mesh.f[j].deg; if (mesh.f[j].GetFlag(MN_DEAD)) fct = 0; if (fct > 0) { TVMaps.f[j]->t = new int[fct]; TVMaps.f[j]->v = new int[fct]; } else { TVMaps.f[j]->t = NULL; TVMaps.f[j]->v = NULL; } if (tvFace == NULL) { for (int k=0; k < fct;k++) TVMaps.f[j]->t[k] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.f[j].material; TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = fct; for (int k = 0; k < fct; k++) { int index = mesh.f[j].vtx[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.v[index].p; } } else { for (int k=0; k < fct;k++) TVMaps.f[j]->t[k] = tvFace[j].tv[k]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.f[j].material; TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = fct; for (int k = 0; k < fct; k++) { int index = mesh.f[j].vtx[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.v[index].p; } } } for ( int j=0; j<TVMaps.v.Count(); j++) { TVMaps.v[j].SetFlag(0); if (tVerts) TVMaps.v[j].SetP(tVerts[j]); else TVMaps.v[j].SetP(Point3(.0f,0.0f,0.0f)); TVMaps.v[j].SetInfluence(0.0f); TVMaps.v[j].SetControlID(-1); } if (tvFace == NULL) BuildInitialMapping(&mesh); TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count()); TVMaps.mSystemLockedFlag.ClearAll(); } else { //copy into our structs TVMaps.SetCountFaces(mesh.FNum()); int tvVertCount = 0; if (mapChannel < numMaps) { tvVertCount = mesh.M(mapChannel)->VNum(); } TVMaps.v.SetCount(tvVertCount); mVSel.SetSize(tvVertCount); TVMaps.geomPoints.SetCount(mesh.VNum()); BitArray bs; mesh.getFaceSel(bs); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; int fct; fct = mesh.f[j].deg; if (mesh.f[j].GetFlag(MN_DEAD)) fct = 0; if (fct > 0) { TVMaps.f[j]->t = new int[fct]; TVMaps.f[j]->v = new int[fct]; } else { TVMaps.f[j]->t = NULL; TVMaps.f[j]->v = NULL; } if (tvFace == NULL) { for (int k=0; k < fct;k++) TVMaps.f[j]->t[k] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.f[j].material; TVMaps.f[j]->count = fct; if (bs[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; for (int k = 0; k < fct; k++) { int index = mesh.f[j].vtx[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.v[index].p; } } else { for (int k=0; k < fct;k++) TVMaps.f[j]->t[k] = tvFace[j].tv[k]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.f[j].material; TVMaps.f[j]->count = fct; if (bs[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; for ( int k = 0; k < fct; k++) { int index = mesh.f[j].vtx[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.v[index].p; } } } for (int j=0; j<TVMaps.v.Count(); j++) { if (tVerts) TVMaps.v[j].SetP(tVerts[j]); else TVMaps.v[j].SetP(Point3(0.0f,0.0f,0.0f)); //check if vertex for this face selected TVMaps.v[j].SetInfluence(0.0f); TVMaps.v[j].SetControlID(-1); } if (tvFace == NULL) BuildInitialMapping(&mesh); TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count()); TVMaps.mSystemLockedFlag.SetAll(); for (int j=0; j<TVMaps.f.Count(); j++) { if (!(TVMaps.f[j]->flags & FLAG_DEAD)) { int a; for (int k =0 ; k < TVMaps.f[j]->count;k++) { a = TVMaps.f[j]->t[k]; TVMaps.v[a].SetFlag(0); TVMaps.mSystemLockedFlag.Set(a,FALSE); } } } } }
void MeshTopoData::SetCache(PatchMesh &patch, int mapChannel) { FreeCache(); this->patch = new PatchMesh(patch); //build TVMAP and edge data mFSelPrevious.SetSize(patch.patchSel.GetSize()); mFSelPrevious = patch.patchSel; if ( (patch.selLevel==PATCH_PATCH) && (patch.patchSel.NumberSet() == 0) ) { TVMaps.SetCountFaces(0); TVMaps.v.SetCount(0); TVMaps.FreeEdges(); TVMaps.FreeGeomEdges(); mVSel.SetSize(0); mESel.SetSize(0); mFSel.SetSize(0); mGESel.SetSize(0); mGVSel.SetSize(0); return; } //loop through all maps //get channel from mesh TVMaps.channel = mapChannel; //get from mesh based on cahne PatchTVert *tVerts = NULL; TVPatch *tvFace = NULL; if (!patch.getMapSupport(mapChannel)) { patch.setNumMaps(mapChannel+1); } tVerts = patch.tVerts[mapChannel]; tvFace = patch.tvPatches[mapChannel]; if (patch.selLevel!=PATCH_PATCH ) { //copy into our structs TVMaps.SetCountFaces(patch.getNumPatches()); TVMaps.v.SetCount(patch.getNumMapVerts(mapChannel)); mVSel.SetSize(patch.getNumMapVerts (mapChannel)); TVMaps.geomPoints.SetCount(patch.getNumVerts()+patch.getNumVecs()); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; int pcount = 3; if (patch.patches[j].type == PATCH_QUAD) { pcount = 4; } TVMaps.f[j]->t = new int[pcount]; TVMaps.f[j]->v = new int[pcount]; if (tvFace == NULL) { TVMaps.f[j]->t[0] = 0; TVMaps.f[j]->t[1] = 0; TVMaps.f[j]->t[2] = 0; if (pcount ==4) TVMaps.f[j]->t[3] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = patch.getPatchMtlIndex(j); TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = pcount; TVMaps.f[j]->vecs = NULL; UVW_TVVectorClass *tempv = NULL; //new an instance if (!(patch.patches[j].flags & PATCH_AUTO)) TVMaps.f[j]->flags |= FLAG_INTERIOR; if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { tempv = new UVW_TVVectorClass(); TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING; } TVMaps.f[j]->vecs = tempv; for (int k = 0; k < pcount; k++) { int index = patch.patches[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = patch.verts[index].p; //do handles and interiors //check if linear if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { //do geometric points index = patch.patches[j].interior[k]; TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2]; TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2+1]; TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index; // do texture points do't need to since they don't exist in this case TVMaps.f[j]->vecs->interiors[k] =0; TVMaps.f[j]->vecs->handles[k*2] =0; TVMaps.f[j]->vecs->handles[k*2+1] =0; } } } else { TVMaps.f[j]->t[0] = tvFace[j].tv[0]; TVMaps.f[j]->t[1] = tvFace[j].tv[1]; TVMaps.f[j]->t[2] = tvFace[j].tv[2]; if (pcount ==4) TVMaps.f[j]->t[3] = tvFace[j].tv[3]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = patch.getPatchMtlIndex(j); TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = pcount; TVMaps.f[j]->vecs = NULL; UVW_TVVectorClass *tempv = NULL; if (!(patch.patches[j].flags & PATCH_AUTO)) TVMaps.f[j]->flags |= FLAG_INTERIOR; //new an instance if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { BOOL mapLinear = FALSE; for (int tvCount = 0; tvCount < patch.patches[j].type*2; tvCount++) { if (tvFace[j].handles[tvCount] < 0) mapLinear = TRUE; } if (!(patch.patches[j].flags & PATCH_AUTO)) { for (int tvCount = 0; tvCount < patch.patches[j].type; tvCount++) { if (tvFace[j].interiors[tvCount] < 0) mapLinear = TRUE; } } if (!mapLinear) { tempv = new UVW_TVVectorClass(); TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING; } } TVMaps.f[j]->vecs = tempv; if ((patch.selLevel==PATCH_PATCH ) && (patch.patchSel[j] == 0)) TVMaps.f[j]->flags |= FLAG_DEAD; for (int k = 0; k < pcount; k++) { int index = patch.patches[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = patch.verts[index].p; // TVMaps.f[j].pt[k] = patch.verts[index].p; //do handles and interiors //check if linear if (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING) { //do geometric points index = patch.patches[j].interior[k]; TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2]; TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2+1]; TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index; // do texture points do't need to since they don't exist in this case if (TVMaps.f[j]->flags & FLAG_INTERIOR) { index = tvFace[j].interiors[k]; TVMaps.f[j]->vecs->interiors[k] =index; } index = tvFace[j].handles[k*2]; TVMaps.f[j]->vecs->handles[k*2] =index; index = tvFace[j].handles[k*2+1]; TVMaps.f[j]->vecs->handles[k*2+1] =index; } } } } for (int geomvecs =0; geomvecs < patch.getNumVecs(); geomvecs++) { TVMaps.geomPoints[geomvecs+patch.getNumVerts()] = patch.vecs[geomvecs].p; } for ( int j=0; j<TVMaps.v.Count(); j++) { TVMaps.v[j].SetFlag(0); if (tVerts) TVMaps.v[j].SetP(tVerts[j]); else TVMaps.v[j].SetP(Point3(0.0f,0.0f,0.0f)); TVMaps.v[j].SetInfluence(0.0f); TVMaps.v[j].SetControlID(-1); } if (tvFace == NULL) BuildInitialMapping(&patch); TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count()); TVMaps.mSystemLockedFlag.ClearAll(); } else { //copy into our structs TVMaps.SetCountFaces(patch.getNumPatches()); TVMaps.v.SetCount(patch.getNumMapVerts (mapChannel)); mVSel.SetSize(patch.getNumMapVerts (mapChannel)); TVMaps.geomPoints.SetCount(patch.getNumVerts()+patch.getNumVecs()); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; int pcount = 3; if (patch.patches[j].type == PATCH_QUAD) { pcount = 4; } TVMaps.f[j]->t = new int[pcount]; TVMaps.f[j]->v = new int[pcount]; if (tvFace == NULL) { TVMaps.f[j]->t[0] = 0; TVMaps.f[j]->t[1] = 0; TVMaps.f[j]->t[2] = 0; if (pcount == 4) TVMaps.f[j]->t[3] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = patch.patches[j].getMatID(); if (patch.patchSel[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; TVMaps.f[j]->count = pcount; TVMaps.f[j]->vecs = NULL; UVW_TVVectorClass *tempv = NULL; if (!(patch.patches[j].flags & PATCH_AUTO)) TVMaps.f[j]->flags |= FLAG_INTERIOR; //new an instance if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { tempv = new UVW_TVVectorClass(); TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING; } TVMaps.f[j]->vecs = tempv; for (int k = 0; k < pcount; k++) { int index = patch.patches[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = patch.verts[index].p; // TVMaps.f[j].pt[k] = patch.verts[index].p; //check if linear if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { //do geometric points index = patch.patches[j].interior[k]; TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2]; TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2+1]; TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index; // do texture points do't need to since they don't exist in this case TVMaps.f[j]->vecs->interiors[k] =0; TVMaps.f[j]->vecs->handles[k*2] =0; TVMaps.f[j]->vecs->handles[k*2+1] =0; } } } else { TVMaps.f[j]->t[0] = tvFace[j].tv[0]; TVMaps.f[j]->t[1] = tvFace[j].tv[1]; TVMaps.f[j]->t[2] = tvFace[j].tv[2]; if (pcount == 4) TVMaps.f[j]->t[3] = tvFace[j].tv[3]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = patch.patches[j].getMatID(); if (patch.patchSel[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; int pcount = 3; if (patch.patches[j].type == PATCH_QUAD) { pcount = 4; } TVMaps.f[j]->count = pcount; TVMaps.f[j]->vecs = NULL; UVW_TVVectorClass *tempv = NULL; if (!(patch.patches[j].flags & PATCH_AUTO)) TVMaps.f[j]->flags |= FLAG_INTERIOR; //new an instance if (!(patch.patches[j].flags & PATCH_LINEARMAPPING)) { BOOL mapLinear = FALSE; for (int tvCount = 0; tvCount < patch.patches[j].type*2; tvCount++) { if (tvFace[j].handles[tvCount] < 0) mapLinear = TRUE; } if (!(patch.patches[j].flags & PATCH_AUTO)) { for (int tvCount = 0; tvCount < patch.patches[j].type; tvCount++) { if (tvFace[j].interiors[tvCount] < 0) mapLinear = TRUE; } } if (!mapLinear) { tempv = new UVW_TVVectorClass(); TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING; } } TVMaps.f[j]->vecs = tempv; for (int k = 0; k < pcount; k++) { int index = patch.patches[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = patch.verts[index].p; // TVMaps.f[j].pt[k] = patch.verts[index].p; //do handles and interiors //check if linear if (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING) { //do geometric points index = patch.patches[j].interior[k]; TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2]; TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index; index = patch.patches[j].vec[k*2+1]; TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index; // do texture points do't need to since they don't exist in this case if (TVMaps.f[j]->flags & FLAG_INTERIOR) { index = tvFace[j].interiors[k]; TVMaps.f[j]->vecs->interiors[k] =index; } index = tvFace[j].handles[k*2]; TVMaps.f[j]->vecs->handles[k*2] =index; index = tvFace[j].handles[k*2+1]; TVMaps.f[j]->vecs->handles[k*2+1] =index; } } } } for (int j =0; j < patch.getNumVecs(); j++) { TVMaps.geomPoints[j+patch.getNumVerts()] = patch.vecs[j].p; } for (int j=0; j<TVMaps.v.Count(); j++) { // TVMaps.v[j].SystemLocked(TRUE); if (tVerts) TVMaps.v[j].SetP(tVerts[j]); else TVMaps.v[j].SetP(Point3(.0f,0.0f,0.0f)); //check if vertex for this face selected TVMaps.v[j].SetInfluence(0.0f); TVMaps.v[j].SetControlID(-1); } if (tvFace == NULL) BuildInitialMapping(&patch); TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count()); TVMaps.mSystemLockedFlag.SetAll(); for (int j=0; j<TVMaps.f.Count(); j++) { if (!(TVMaps.f[j]->flags & FLAG_DEAD)) { int a; a = TVMaps.f[j]->t[0]; TVMaps.v[a].SetFlag(0); TVMaps.mSystemLockedFlag.Set(a,FALSE); a = TVMaps.f[j]->t[1]; TVMaps.v[a].SetFlag(0); TVMaps.mSystemLockedFlag.Set(a,FALSE); a = TVMaps.f[j]->t[2]; TVMaps.v[a].SetFlag(0); TVMaps.mSystemLockedFlag.Set(a,FALSE); if (TVMaps.f[j]->count > 3) { a = TVMaps.f[j]->t[3]; TVMaps.v[a].SetFlag(0); TVMaps.mSystemLockedFlag.Set(a,FALSE); } if ( (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING) && (TVMaps.f[j]->vecs)) { for (int m =0; m < TVMaps.f[j]->count; m++) { int hid = TVMaps.f[j]->vecs->handles[m*2]; TVMaps.v[hid].SetFlag(0) ; TVMaps.mSystemLockedFlag.Set(hid,FALSE); hid = TVMaps.f[j]->vecs->handles[m*2+1]; TVMaps.v[hid].SetFlag(0) ; TVMaps.mSystemLockedFlag.Set(hid,FALSE); } if (TVMaps.f[j]->flags & FLAG_INTERIOR) { for (int m =0; m < TVMaps.f[j]->count; m++) { int iid = TVMaps.f[j]->vecs->interiors[m]; TVMaps.v[iid].SetFlag(0); TVMaps.mSystemLockedFlag.Set(iid,FALSE); } } } } } } }
BOOL UnwrapMod::InitializeMeshData(ObjectState *os, int CurrentChannel) { TriObject *tobj = (TriObject*)os->obj; // Apply our mapping Mesh &mesh = tobj->GetMesh(); //get channel from mesh TVMaps.channel = CurrentChannel; if ( (mesh.selLevel==MESH_FACE) && (mesh.faceSel.NumberSet() == 0) ) { return FALSE; } //get from mesh based on cahne TVFace *tvFace = mesh.mapFaces(CurrentChannel); Point3 *tVerts = mesh.mapVerts(CurrentChannel); if (mesh.selLevel!=MESH_FACE) { //copy into our structs TVMaps.SetCountFaces(mesh.getNumFaces()); TVMaps.v.SetCount(mesh.getNumMapVerts (CurrentChannel)); TVMaps.cont.SetCount(mesh.getNumMapVerts (CurrentChannel)); vsel.SetSize(mesh.getNumMapVerts (CurrentChannel)); TVMaps.geomPoints.SetCount(mesh.numVerts); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; TVMaps.f[j]->t = new int[3]; TVMaps.f[j]->v = new int[3]; if (tvFace == NULL) { TVMaps.f[j]->t[0] = 0; TVMaps.f[j]->t[1] = 0; TVMaps.f[j]->t[2] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.faces[j].getMatID(); TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = 3; for (int k = 0; k < 3; k++) { int index = mesh.faces[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.verts[index]; } if (!mesh.faces[j].getEdgeVis(0)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEA; if (!mesh.faces[j].getEdgeVis(1)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEB; if (!mesh.faces[j].getEdgeVis(2)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEC; } else { TVMaps.f[j]->t[0] = tvFace[j].t[0]; TVMaps.f[j]->t[1] = tvFace[j].t[1]; TVMaps.f[j]->t[2] = tvFace[j].t[2]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.faces[j].getMatID(); TVMaps.f[j]->flags = 0; TVMaps.f[j]->count = 3; for (int k = 0; k < 3; k++) { int index = mesh.faces[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.verts[index]; } if (!mesh.faces[j].getEdgeVis(0)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEA; if (!mesh.faces[j].getEdgeVis(1)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEB; if (!mesh.faces[j].getEdgeVis(2)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEC; } } for ( j=0; j<TVMaps.v.Count(); j++) { TVMaps.cont[j] = NULL; TVMaps.v[j].flags = 0; if (tVerts) TVMaps.v[j].p = tVerts[j]; else TVMaps.v[j].p = Point3(.0f,0.0f,0.0f); TVMaps.v[j].influence = 0.0f; } if (tvFace == NULL) BuildInitialMapping(&mesh); } else { //copy into our structs TVMaps.SetCountFaces(mesh.getNumFaces()); TVMaps.v.SetCount(mesh.getNumMapVerts (CurrentChannel)); TVMaps.cont.SetCount(mesh.getNumMapVerts (CurrentChannel)); vsel.SetSize(mesh.getNumMapVerts (CurrentChannel)); TVMaps.geomPoints.SetCount(mesh.numVerts); for (int j=0; j<TVMaps.f.Count(); j++) { TVMaps.f[j]->flags = 0; TVMaps.f[j]->t = new int[3]; TVMaps.f[j]->v = new int[3]; if (tvFace == NULL) { TVMaps.f[j]->t[0] = 0; TVMaps.f[j]->t[1] = 0; TVMaps.f[j]->t[2] = 0; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.faces[j].getMatID(); TVMaps.f[j]->count = 3; if (mesh.faceSel[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; for (int k = 0; k < 3; k++) { int index = mesh.faces[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.verts[index]; } if (!mesh.faces[j].getEdgeVis(0)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEA; if (!mesh.faces[j].getEdgeVis(1)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEB; if (!mesh.faces[j].getEdgeVis(2)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEC; } else { TVMaps.f[j]->t[0] = tvFace[j].t[0]; TVMaps.f[j]->t[1] = tvFace[j].t[1]; TVMaps.f[j]->t[2] = tvFace[j].t[2]; TVMaps.f[j]->FaceIndex = j; TVMaps.f[j]->MatID = mesh.faces[j].getMatID(); TVMaps.f[j]->count = 3; if (mesh.faceSel[j]) TVMaps.f[j]->flags = 0; else TVMaps.f[j]->flags = FLAG_DEAD; for (int k = 0; k < 3; k++) { int index = mesh.faces[j].v[k]; TVMaps.f[j]->v[k] = index; TVMaps.geomPoints[index] = mesh.verts[index]; } if (!mesh.faces[j].getEdgeVis(0)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEA; if (!mesh.faces[j].getEdgeVis(1)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEB; if (!mesh.faces[j].getEdgeVis(2)) TVMaps.f[j]->flags |= FLAG_HIDDENEDGEC; } } for (j=0; j<TVMaps.v.Count(); j++) { TVMaps.cont[j] = NULL; TVMaps.v[j].flags = FLAG_DEAD; if (tVerts) TVMaps.v[j].p = tVerts[j]; else TVMaps.v[j].p = Point3(0.0f,0.0f,0.0f); //check if vertex for this face selected TVMaps.v[j].influence = 0.0f; } if (tvFace == NULL) BuildInitialMapping(&mesh); for (j=0; j<TVMaps.f.Count(); j++) { if (TVMaps.f[j]->flags != FLAG_DEAD) { int a; a = TVMaps.f[j]->t[0]; TVMaps.v[a].flags = 0; a = TVMaps.f[j]->t[1]; TVMaps.v[a].flags = 0; a = TVMaps.f[j]->t[2]; TVMaps.v[a].flags = 0; } } } return TRUE; }