Example #1
0
UINT8 __fastcall Othunder68KReadByte(UINT32 a)
{
	switch (a) {
		case 0x500001: {
			return ~BurnGunReturnX(0);
		}
		
		case 0x500003: {
			return BurnGunReturnY(0);
		}
		
		case 0x500005: {
			return ~BurnGunReturnX(1);
		}
		
		case 0x500007: {
			return BurnGunReturnY(1);
		}
		
		default: {
			bprintf(PRINT_NORMAL, _T("68K #1 Read byte => %06X\n"), a);
		}
	}
	
	return 0;
}
Example #2
0
static void GunTargetUpdate(INT32 player)
{
    if (GunTargetLastX[player] != BurnGunReturnX(player) || GunTargetLastY[player] != BurnGunReturnY(player)) {
        GunTargetLastX[player] = BurnGunReturnX(player);
        GunTargetLastY[player] = BurnGunReturnY(player);
        GunTargetTimer[player] = nCurrentFrame;
    }
}