Example #1
0
static void GLAPIENTRY
VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2])));
}
Example #2
0
static void GLAPIENTRY
VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1]),
					       UINT_TO_FLOAT(v[2])));
}
Example #3
0
static void GLAPIENTRY
VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
                                          (GLfloat)v[2]));
}
Example #4
0
static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}