Example #1
0
/*
================
vmMain

This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {

	switch ( command ) {
	case CG_INIT:
		CG_Init( arg0, arg1, arg2 );
		return 0;
	case CG_SHUTDOWN:
		CG_Shutdown();
		return 0;
	case CG_CONSOLE_COMMAND:
		return CG_ConsoleCommand();
	case CG_DRAW_ACTIVE_FRAME:
		CG_DrawActiveFrame( arg0, arg1, arg2 );
		return 0;
	case CG_CROSSHAIR_PLAYER:
		return CG_CrosshairPlayer();
	case CG_LAST_ATTACKER:
		return CG_LastAttacker();
	case CG_KEY_EVENT:
		CG_KeyEvent(arg0, arg1);
		return 0;
	case CG_MOUSE_EVENT:
		CG_MouseEvent(arg0, arg1);
		return 0;
	case CG_EVENT_HANDLING:
		CG_EventHandling(arg0);
		return 0;
	default:
		CG_Error( "vmMain: unknown command %i", command );
		break;
	}
	return -1;
}
Example #2
0
qboolean CG_DemosConsoleCommand( void ) {
	const char *cmd = CG_Argv(0);
	if (!Q_stricmp(cmd, "camera")) {
		demoCameraCommand_f();
	} else if (!Q_stricmp(cmd, "view")) {
		demoViewCommand_f();
	} else if (!Q_stricmp(cmd, "edit")) {
		demoEditCommand_f();
	} else if (!Q_stricmp(cmd, "capture")) {
		demoCaptureCommand_f();
	} else if (!Q_stricmp(cmd, "seek")) {
		demoSeekCommand_f();
	} else if (!Q_stricmp(cmd, "demoSeek")) {
		demoSeekTwoCommand_f();
	} else if (!Q_stricmp(cmd, "find")) {
		demoFindCommand_f();
	} else if (!Q_stricmp(cmd, "speed")) {
		cmd = CG_Argv(1);
		if (cmd[0]) {
			demo.play.speed = atof(cmd);
		}
		CG_DemosAddLog("Play speed %f", demo.play.speed );
	} else if (!Q_stricmp(cmd, "pause")) {
		demo.play.paused = !demo.play.paused;
		if ( demo.play.paused )
			demo.find = findNone;
	} else if (!Q_stricmp(cmd, "dof")) {
		demoDofCommand_f();
	} else if (!Q_stricmp(cmd, "chase")) {
		demoChaseCommand_f();
	} else if (!Q_stricmp(cmd, "effect")) {
		demoEffectCommand_f();
	} else if (!Q_stricmp(cmd, "hudInit")) {
		hudInitTables();
	} else if (!Q_stricmp(cmd, "hudToggle")) {
		hudToggleInput();
	} else if (!Q_stricmp(cmd, "+seek")) {
		demo.seekEnabled = qtrue;
	} else if (!Q_stricmp(cmd, "-seek")) {
		demo.seekEnabled = qfalse;
	} else if (!Q_stricmp(cmd, "line")) {
		demoLineCommand_f();
	} else if (!Q_stricmp(cmd, "load")) {
		demoLoadCommand_f();
	} else if (!Q_stricmp(cmd, "save")) {
		demoSaveCommand_f();
	} else if (!Q_stricmp(cmd, "clientOverride")) {
		CG_ClientOverride_f();
	} else if (!Q_stricmp(cmd, "clientOverride")) {
		CG_ClientOverride_f();
	} else if (!Q_stricmp(cmd, "musicPlay")) {
		musicPlayCommand_f();
	} else if (!Q_stricmp(cmd, "cut")) {
		demoCutCommand_f();
	} else {
		return CG_ConsoleCommand();
	}
	return qtrue;
}
Example #3
0
/*
================
vmMain

This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11  ) {

	switch ( command ) {
	case CG_INIT:
		CG_Init( arg0, arg1, arg2, arg3 );
		return 0;
	case CG_SHUTDOWN:
		CG_Shutdown();
		return 0;
	case CG_CONSOLE_COMMAND:
		return CG_ConsoleCommand();
	case CG_DRAW_ACTIVE_FRAME:
		CG_DrawActiveFrame( arg0, arg1, arg2 );
		return 0;
	case CG_DRAW_2D:
		CG_Draw2D( arg0, arg1, arg2 );
		return 0;
	case CG_CROSSHAIR_PLAYER:
		return CG_CrosshairPlayer();
	case CG_LAST_ATTACKER:
		return CG_LastAttacker();
	case CG_KEY_EVENT:
		CG_KeyEvent(arg0, arg1);
		return 0;
	case CG_MOUSE_EVENT:
		CG_MouseEvent(arg0, arg1);
		return 0;
	case CG_EVENT_HANDLING:
		CG_EventHandling(arg0);
		return 0;
	case CG_CENTERPRINT:
		CG_CenterPrint( (const char*)arg0, 200, 10 );
		return 0;
	case CG_LOCATIONPRINT:
		CG_LocationPrint( (const char*)arg0, arg1, arg2, 10 );
		return 0;
	case CG_PARSEMSG:
		CG_ParseCGMessage();
		return 0;
	default:
		CG_Error( "vmMain: unknown command %i", command );
		break;
	}
	return -1;
}