static void CG_spLose_f( void) { #ifdef IOQ3ZTM // NEW_CAM CG_CameraOrbit( 60, -1 ); #else CG_CameraOrbit( 2, 35 ); #endif CG_AddBufferedSound(cgs.media.loserSound); //trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER); CG_GlobalCenterPrint("YOU LOSE...", SCREEN_HEIGHT/2, 2.0); }
static void CG_spLose_f( void) { CG_AddBufferedSound(cgs.media.loserSound); CG_GlobalCenterPrint("YOU LOSE...", SCREEN_HEIGHT/2, 2.0); }
static void CG_spWin_f( void) { // LM: We no longer go into third person. CG_AddBufferedSound(cgs.media.winnerSound); CG_GlobalCenterPrint("YOU WIN!", SCREEN_HEIGHT/2, 2.0); }
static void CG_spLose_f( void) { CG_CameraOrbit( 2, 35 ); CG_AddBufferedSound(cgs.media.loserSound); //trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER); CG_GlobalCenterPrint("YOU LOSE...", SCREEN_HEIGHT/2, 2.0); }