void CG_LoadPanel_RenderCampaignNameText(panel_button_t *button) { const char *cs; float w; float scaleF; if (cgs.gametype == GT_WOLF_CAMPAIGN) { cs = DC->nameForCampaign(); if (!cs) { return; } cs = va("%s %iof%i", cs, cgs.currentCampaignMap + 1, cgs.campaignData.mapCount); scaleF = campaignNameTextScaleFactor(Q_PrintStrlen(cs)); w = CG_Text_Width_Ext(cs, button->font->scalex * scaleF, 0, button->font->font); CG_Text_Paint_Ext(button->rect.x + (button->rect.w - w) * 0.5f, button->rect.y, button->font->scalex * scaleF, button->font->scaley * scaleF, button->font->colour, cs, 0, 0, 0, button->font->font); } else { if (!cgs.arenaInfoLoaded) { return; } scaleF = campaignNameTextScaleFactor(Q_PrintStrlen(cgs.arenaData.longname)); // FIXME: up to 128 chars ! w = CG_Text_Width_Ext(cgs.arenaData.longname, button->font->scalex * scaleF, 0, button->font->font); CG_Text_Paint_Ext(button->rect.x + (button->rect.w - w) * 0.5f, button->rect.y, button->font->scalex * scaleF, button->font->scaley * scaleF, button->font->colour, cgs.arenaData.longname, 0, 0, 0, button->font->font); } }
void CG_LoadPanel_RenderCampaignNameText( panel_button_t* button ) { const char* cs; float w; //char buffer[1024]; //int gametype; //DC->getConfigString( CS_SERVERINFO, buffer, sizeof( buffer ) ); //cs = Info_ValueForKey( buffer, "g_gametype" ); //gametype = atoi(cs); if( cgs.gametype == GT_WOLF_CAMPAIGN ) { cs = DC->nameForCampaign(); if( !cs ) { return; } cs = va( "%s %iof%i", cs, cgs.currentCampaignMap+1, cgs.campaignData.mapCount ); w = CG_Text_Width_Ext( cs, button->font->scalex, 0, button->font->font ); CG_Text_Paint_Ext( button->rect.x + (button->rect.w - w)*0.5f, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, cs, 0, 0, 0, button->font->font ); } else { if( !cgs.arenaInfoLoaded ) { return; } w = CG_Text_Width_Ext( cgs.arenaData.longname, button->font->scalex, 0, button->font->font ); CG_Text_Paint_Ext( button->rect.x + (button->rect.w - w)*0.5f, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, cgs.arenaData.longname, 0, 0, 0, button->font->font ); } }
qboolean CG_ViewingDraw() { if ( cg.mvTotalClients < 1 ) { return( qfalse ); } else { int w, wTag; int tSpacing = 15; // Should derive from CG_Text_Height_Ext int pID = cg.mvCurrentMainview->mvInfo & MV_PID; char *viewInfo = "Viewing:"; wTag = CG_Text_Width_Ext( viewInfo, VD_SCALE_X_HDR, 0, FONT_HEADER ); w = wTag + 3 + CG_Text_Width_Ext( cgs.clientinfo[pID].name, VD_SCALE_X_NAME, 0, FONT_TEXT ); CG_DrawRect( VD_X - 2, VD_Y, w + 7, tSpacing + 4, 1, color_border ); CG_FillRect( VD_X - 2, VD_Y, w + 7, tSpacing + 4, color_bg ); CG_Text_Paint_Ext( VD_X, VD_Y + tSpacing, // x, y VD_SCALE_X_HDR, VD_SCALE_Y_HDR, // scale_x, scale_y color_hdr, viewInfo, 0.0f, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_HEADER ); CG_Text_Paint_Ext( VD_X + wTag + 5, VD_Y + tSpacing, // x, y VD_SCALE_X_NAME, VD_SCALE_Y_NAME, // scale_x, scale_y color_name, cgs.clientinfo[pID].name, 0.0f, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT ); return( qtrue ); } }
void CG_PanelButton_RenderEdit( panel_button_t* button ) { qboolean useCvar = button->data[0] ? qfalse : qtrue; int offset = -1; if( useCvar ) { char buffer[256 + 1]; trap_Cvar_VariableStringBuffer( button->text, buffer, sizeof(buffer) ); if( cg_focusButton == button && ((cg.time / 1000) % 2)) { if( trap_Key_GetOverstrikeMode() ) Q_strcat( buffer, sizeof(buffer), "^0|" ); else Q_strcat( buffer, sizeof(buffer), "^0_" ); } else { Q_strcat( buffer, sizeof(buffer), " " ); } do { offset++; if( buffer + offset == '\0' ) break; } while( CG_Text_Width_Ext( buffer + offset, button->font->scalex, 0, button->font->font ) > button->rect.w ); CG_Text_Paint_Ext( button->rect.x, button->rect.y + button->rect.h, button->font->scalex, button->font->scaley, button->font->colour, va( "^7%s", buffer + offset ), 0, 0, button->font->style, button->font->font ); // CG_FillRect( button->rect.x, button->rect.y, button->rect.w, button->rect.h, colorRed ); } else { int maxlen = button->data[0]; char *s; if( cg_focusButton == button && ((cg.time / 1000) % 2)) { if( trap_Key_GetOverstrikeMode() ) s = va( "^7%s^0|", button->text ); else s = va( "^7%s^0_", button->text ); } else { s = va( "^7%s ", button->text ); // space hack to make the text not blink } do { offset++; if( s + offset == '\0' ) break; } while( CG_Text_Width_Ext( s + offset, button->font->scalex, 0, button->font->font ) > button->rect.w ); CG_Text_Paint_Ext( button->rect.x, button->rect.y + button->rect.h, button->font->scalex, button->font->scaley, button->font->colour, s + offset, 0, 0, button->font->style, button->font->font ); // CG_FillRect( button->rect.x, button->rect.y, button->rect.w, button->rect.h, colorRed ); } }
void CG_DrawPMItemsBig(void) { vec4_t colour = { 0.f, 0.f, 0.f, 1.f }; vec4_t colourText = { 1.f, 1.f, 1.f, 1.f }; float t; float y = 270; float w; if (!cg_pmWaitingListBig) { return; } t = cg_pmWaitingListBig->time + PM_BIGPOPUP_TIME + PM_WAITTIME_BIG; if (cg.time > t) { colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)PM_FADETIME_BIG); } trap_R_SetColor(colourText); CG_DrawPic(Ccg_WideX(SCREEN_WIDTH) - 56, y, 48, 48, cg_pmWaitingListBig->shader); trap_R_SetColor(NULL); w = CG_Text_Width_Ext(cg_pmWaitingListBig->message, 0.22f, 0, &cgs.media.limboFont2); CG_Text_Paint_Ext(Ccg_WideX(SCREEN_WIDTH) - 4 - w, y + 56, 0.22f, 0.24f, colourText, cg_pmWaitingListBig->message, 0, 0, 0, &cgs.media.limboFont2); }
void CG_LimboPanel_ClassBar_Draw(panel_button_t *button) { const char *text = NULL; char buffer[64]; float w; if (CG_LimboPanel_GetTeam() == TEAM_SPECTATOR) { text = "JOIN A TEAM"; } else if (BG_CursorInRect(&classButton0.rect)) { text = BG_ClassnameForNumber(0); } else if (BG_CursorInRect(&classButton1.rect)) { text = BG_ClassnameForNumber(1); } else if (BG_CursorInRect(&classButton2.rect)) { text = BG_ClassnameForNumber(2); } else if (BG_CursorInRect(&classButton3.rect)) { text = BG_ClassnameForNumber(3); } else if (BG_CursorInRect(&classButton4.rect)) { text = BG_ClassnameForNumber(4); } if (!text) { text = BG_ClassnameForNumber(CG_LimboPanel_GetClass()); } Q_strncpyz(buffer, text, sizeof (buffer)); Q_strupr(buffer); w = CG_Text_Width_Ext(buffer, button->font->scalex, 0, button->font->font); CG_Text_Paint_Ext(button->rect.x + (button->rect.w - w) * 0.5f, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, buffer, 0, 0, button->font->style, button->font->font); }
void CG_DrawPMItemsBig( void ) { vec4_t colour = { 0.f, 0.f, 0.f, 1.f }; vec4_t colourText = { 1.f, 1.f, 1.f, 1.f }; float t; float y = 270; float w; if( !cg_pmWaitingListBig ) { return; } if (!tj_drawCPM.integer) return; t = cg_pmWaitingListBig->time + CG_TimeForBigPopup( cg_pmWaitingListBig->type ) + PM_WAITTIME_BIG; if( cg.time > t ) { colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)PM_FADETIME_BIG); } trap_R_SetColor( colourText ); CG_DrawPic( 640 - 56, y, 48, 48, cg_pmWaitingListBig->shader ); trap_R_SetColor( NULL ); w = CG_Text_Width_Ext( cg_pmWaitingListBig->message, 0.22f, 0, &cgs.media.limboFont2 ); CG_Text_Paint_Ext( 640 - 4 - w, y + 56, 0.22f, 0.24f, colourText, cg_pmWaitingListBig->message, 0, 0, 0, &cgs.media.limboFont2 ); }
/* ================= CG_DrawTimer ================= */ static float CG_DrawTimer(float y) { char *s; int w, w2; vec4_t color = { 0.625f, 0.625f, 0.6f, 1.0f }; int tens; char *rt = (cgs.gametype != GT_WOLF_LMS && (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW) && cg_drawReinforcementTime.integer > 0) ? va("^F%d%s", CG_CalculateReinfTime(qfalse), ((cgs.timelimit <= 0.0f) ? "" : " ")) : ""; int x; int msec = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime); int seconds = msec / 1000; int mins = seconds / 60; seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; if (cgs.gamestate != GS_PLAYING) { s = va("^7%s", CG_TranslateString("WARMUP")); // don't draw reinforcement time in warmup mode // ^* color[3] = fabs(sin(cg.time * 0.002)); } else if (msec < 0 && cgs.timelimit > 0.0f) { s = "^N0:00"; color[3] = fabs(sin(cg.time * 0.002)); } else { if (cgs.timelimit <= 0.0f) { s = va("%s", rt); } else { s = va("%s^7%i:%i%i", rt, mins, tens, seconds); // ^* } color[3] = 1.f; } // spawntimer seconds = msec / 1000; if (cg_spawnTimer_set.integer != -1 && cg_spawnTimer_period.integer > 0) { s = va("^1%d %s", cg_spawnTimer_period.integer + (seconds - cg_spawnTimer_set.integer) % cg_spawnTimer_period.integer, s); } // end spawntimer w = CG_Text_Width_Ext(s, 0.19f, 0, &cgs.media.limboFont1); w2 = (UPPERRIGHT_W > w) ? UPPERRIGHT_W : w; x = Ccg_WideX(UPPERRIGHT_X) - w2 - 2; CG_FillRect(x, y, w2 + 5, 12 + 2, HUD_Background); CG_DrawRect_FixedBorder(x, y, w2 + 5, 12 + 2, 1, HUD_Border); CG_Text_Paint_Ext(x + ((w2 - w) / 2) + 2, y + 11, 0.19f, 0.19f, color, s, 0, 0, 0, &cgs.media.limboFont1); return y + 12 + 4; }
static void CG_DrawPlayerHealth(float x, float y) { const char *str = va("%i", cg.snap->ps.stats[STAT_HEALTH]); float w = CG_Text_Width_Ext(str, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x - w, y, 0.25f, 0.25f, colorWhite, str, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 2, y, 0.2f, 0.2f, colorWhite, "HP", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); }
void CG_FitTextToWidth_Ext(char *instr, float scale, float w, int size, fontInfo_t * font) { char buffer[1024]; char *s, *p, *c, *ls; int l; Q_strncpyz(buffer, instr, 1024); memset(instr, 0, size); c = s = instr; p = buffer; ls = NULL; l = 0; while(*p) { *c = *p++; l++; if(*c == ' ') { ls = c; } // store last space, to try not to break mid word c++; if(*p == '\n') { s = c + 1; l = 0; } else if(CG_Text_Width_Ext(s, scale, 0, font) > w) { if(ls) { *ls = '\n'; s = ls + 1; } else { *c = *(c - 1); *(c - 1) = '\n'; s = c++; } ls = NULL; l = 0; } } if(c != buffer && (*(c - 1) != '\n')) { *c++ = '\n'; } *c = '\0'; }
/* ================== CG_DrawSnapshot ================== */ static float CG_DrawSnapshot(float y) { char *s = va("t:%i sn:%i cmd:%i", cg.snap->serverTime, cg.latestSnapshotNum, cgs.serverCommandSequence); int w = CG_Text_Width_Ext(s, 0.19f, 0, &cgs.media.limboFont1); int w2 = (UPPERRIGHT_W > w) ? UPPERRIGHT_W : w; int x = Ccg_WideX(UPPERRIGHT_X) - w2 - 2; CG_FillRect(x, y, w2 + 5, 12 + 2, HUD_Background); CG_DrawRect_FixedBorder(x, y, w2 + 5, 12 + 2, 1, HUD_Border); CG_Text_Paint_Ext(x + ((w2 - w) / 2) + 2, y + 11, 0.19f, 0.19f, HUD_Text, s, 0, 0, 0, &cgs.media.limboFont1); return y + 12 + 4; }
static void CG_DrawAmmoCount(float x, float y) { int value, value2, value3; char buffer[32]; // Draw ammo CG_PlayerAmmoValue(&value, &value2, &value3); if (value3 >= 0) { Com_sprintf(buffer, sizeof(buffer), "%i|%i/%i", value3, value, value2); CG_Text_Paint_Ext(x - CG_Text_Width_Ext(buffer, .25f, 0, &cgs.media.limboFont1), y, .25f, .25f, colorWhite, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); } else if (value2 >= 0) { Com_sprintf(buffer, sizeof(buffer), "%i/%i", value, value2); CG_Text_Paint_Ext(x - CG_Text_Width_Ext(buffer, .25f, 0, &cgs.media.limboFont1), y, .25f, .25f, colorWhite, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); } else if (value >= 0) { Com_sprintf(buffer, sizeof(buffer), "%i", value); CG_Text_Paint_Ext(x - CG_Text_Width_Ext(buffer, .25f, 0, &cgs.media.limboFont1), y, .25f, .25f, colorWhite, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); } }
static int WM_DrawInfoLine( int x, int y, float fade ) { int w, defender, winner; const char *s; vec4_t tclr = { 0.6f, 0.6f, 0.6f, 1.0f }; if ( cg.snap->ps.pm_type != PM_INTERMISSION ) { return y; } w = 360; // CG_DrawPic( 320 - w/2, y, w, INFO_LINE_HEIGHT, trap_R_RegisterShaderNoMip( "ui/assets/mp_line_strip.tga" ) ); s = CG_ConfigString( CS_MULTI_INFO ); defender = atoi( Info_ValueForKey( s, "defender" ) ); s = CG_ConfigString( CS_MULTI_MAPWINNER ); winner = atoi( Info_ValueForKey( s, "winner" ) ); if ( cgs.currentRound ) { // first round s = va( CG_TranslateString( "CLOCK IS NOW SET TO %s!" ), WM_TimeToString( cgs.nextTimeLimit * 60.f * 1000.f ) ); } else { // second round if ( !defender ) { if ( winner != defender ) s = "ALLIES SUCCESSFULLY BEAT THE CLOCK!"; else s = "ALLIES COULDN'T BEAT THE CLOCK!"; } else { if ( winner != defender ) s = "AXIS SUCCESSFULLY BEAT THE CLOCK!"; else s = "AXIS COULDN'T BEAT THE CLOCK!"; } s = CG_TranslateString( s ); } CG_FillRect( 320 - w/2, y, w, 20, clrUiBar ); CG_DrawRect_FixedBorder( 320 - w/2, y, w, 20, 1, colorBlack ); w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ); CG_Text_Paint_Ext( 320 - w*0.5f, y + 15, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); // CG_DrawSmallString( 320 - w/2, ( y + INFO_LINE_HEIGHT / 2 ) - SMALLCHAR_HEIGHT / 2, s, fade ); return y + INFO_LINE_HEIGHT + 6; }
// Set the window width and height based on the windows text/font parameters void CG_windowNormalizeOnText( cg_window_t *w ) { int i, tmp; if ( w == NULL ) { return; } w->w = 0; w->h = 0; if ( !( w->effects & WFX_TRUETYPE ) ) { w->fontWidth = w->fontScaleX * WINDOW_FONTWIDTH; w->fontHeight = w->fontScaleY * WINDOW_FONTHEIGHT; } for ( i = 0; i < w->lineCount; i++ ) { if ( w->effects & WFX_TRUETYPE ) { tmp = CG_Text_Width_Ext( (char*)w->lineText[i], w->fontScaleX, 0, &cgs.media.limboFont2 ); } else { tmp = CG_DrawStrlen( (char*)w->lineText[i] ) * w->fontWidth; } if ( tmp > w->w ) { w->w = tmp; } } for ( i = 0; i < w->lineCount; i++ ) { if ( w->effects & WFX_TRUETYPE ) { w->lineHeight[i] = CG_Text_Height_Ext( (char*)w->lineText[i], w->fontScaleY, 0, &cgs.media.limboFont2 ); } else { w->lineHeight[i] = w->fontHeight; } w->h += w->lineHeight[i] + 3; } // Border + margins w->w += 10; w->h += 3; // Set up bottom alignment if ( w->x < 0 ) { w->x += 640 - w->w; } if ( w->y < 0 ) { w->y += 480 - w->h; } }
void CG_LimboPanel_WeaponPanel_DrawWeapon(rectDef_t *rect, weapon_t weap, qboolean highlight, const char *ofTxt, qboolean disabled) { weaponType_t *wt = WM_FindWeaponTypeForWeapon(weap); qhandle_t shader = cgs.media.limboWeaponCard; int width = CG_Text_Width_Ext(ofTxt, 0.2f, 0, &cgs.media.limboFont2); float x = rect->x + rect->w - width - 4; vec4_t clr; if (!wt) { return; } CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader); if (wt->desc) { if (highlight && BG_CursorInRect(rect)) { Vector4Copy(weaponPanelNameFont.colour, clr); clr[3] *= 1.5; CG_Text_Paint_Ext(rect->x + 4, rect->y + 12, weaponPanelNameFont.scalex, weaponPanelNameFont.scaley, clr, wt->desc, 0, 0, weaponPanelNameFont.style, weaponPanelNameFont.font); } else { CG_Text_Paint_Ext(rect->x + 4, rect->y + 12, weaponPanelNameFont.scalex, weaponPanelNameFont.scaley, weaponPanelNameFont.colour, wt->desc, 0, 0, weaponPanelNameFont.style, weaponPanelNameFont.font); } } { float x2, y2, w, h, s0, s1, t0, t1; trap_R_SetColor(NULL); x2 = rect->x; y2 = rect->y + (rect->h * 0.25f); CG_LimboPanel_GetWeaponCardIconData(weap, &shader, &w, &h, &s0, &t0, &s1, &t1); w *= rect->w; h *= rect->h * 0.75f; CG_DrawPicST(x2, y2, w, h, s0, t0, s1, t1, shader); if (disabled) { vec4_t clr = { 1.f, 1.f, 1.f, 0.6f }; trap_R_SetColor(clr); CG_DrawPic(x2, y2 + 4 + (h - 16) * 0.5f, w, 16, cgs.media.limboWeaponCardOOS); trap_R_SetColor(NULL); } } CG_Text_Paint_Ext(x, rect->y + rect->h - 2, 0.2f, 0.2f, colorBlack, ofTxt, 0, 0, 0, &cgs.media.limboFont2); }
void CG_demoTimescaleDraw(void) { if (cg.demoPlayback && cgs.timescaleUpdate > cg.time && demo_drawTimeScale.integer != 0) { vec4_t bgColor = { 0.0f, 0.0f, 0.0f, 0.6f }; vec4_t bdColor = { 0.5f, 0.5f, 0.5f, 0.5f }; char *s = va("^7Time Scale: ^3%.1fx", cg_timescale.value); int h = CG_Text_Height_Ext("A", cg_fontScaleSP.value, 0, &cgs.media.limboFont2); int w = CG_Text_Width_Ext(s, cg_fontScaleSP.value, 0, &cgs.media.limboFont2); int x = Ccg_WideX(SCREEN_WIDTH) - w - 108; CG_FillRect(x, SCREEN_HEIGHT - 21, w + 7, h * 2.5, bgColor); CG_DrawRect(x, SCREEN_HEIGHT - 21, w + 7, h * 2.5, 1, bdColor); CG_Text_Paint_Ext(x + 3, SCREEN_HEIGHT - 10, cg_fontScaleSP.value, cg_fontScaleSP.value, colorWhite, s, 0, 0, 0, &cgs.media.limboFont2); } }
void CG_StatsDebugAddText(const char *text) { if (cg_debugSkills.integer) { statsDebugPos++; if (statsDebugPos >= 6) { statsDebugPos = 0; } Q_strncpyz(statsDebugStrings[statsDebugPos], text, 512); statsDebugTime[statsDebugPos] = cg.time; statsDebugTextWidth[statsDebugPos] = CG_Text_Width_Ext(text, .15f, 0, &cgs.media.limboFont2); CG_Printf("%s\n", text); } }
static void CG_DrawXP(float x, float y) { const char *str; float w; vec_t *clr; if (cg.time - cg.xpChangeTime < 1000) { clr = colorYellow; } else { clr = colorWhite; } str = va("%i", (32768 * cg.snap->ps.stats[STAT_XP_OVERFLOW]) + cg.snap->ps.stats[STAT_XP]); w = CG_Text_Width_Ext(str, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x - w, y, 0.25f, 0.25f, clr, str, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 2, y, 0.2f, 0.2f, clr, "XP", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont1); }
int CG_DrawSpawnPointInfo(int px, int py, int pw, int ph, qboolean draw, mapScissor_t *scissor, int expand) { int i; char buffer[64]; vec2_t point; int e = -1; vec2_t icon_extends; team_t team = CG_LimboPanel_GetRealTeam(); if (cgs.ccFilter & CC_FILTER_SPAWNS) { return -1; } for (i = 1; i < cg.spawnCount; i++) { float changetime = 0; if (cg.spawnTeams_changeTime[i]) { changetime = (cg.time - cg.spawnTeams_changeTime[i]); if (changetime > SPAWN_SIZEUPTIME || changetime < 0) { changetime = cg.spawnTeams_changeTime[i] = 0; } } // added parens around ambiguity if (((cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR) && (cg.spawnTeams[i] != team)) || ((cg.spawnTeams[i] & 256) && !changetime)) { continue; } if (cgs.ccLayers) { if (CG_CurLayerForZ((int)cg.spawnCoords[i][2]) != cgs.ccSelectedLayer) { break; } } if (scissor) { point[0] = ((cg.spawnCoordsUntransformed[i][0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * pw * scissor->zoomFactor; point[1] = ((cg.spawnCoordsUntransformed[i][1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * ph * scissor->zoomFactor; } else { point[0] = px + (((cg.spawnCoordsUntransformed[i][0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * pw); point[1] = py + (((cg.spawnCoordsUntransformed[i][1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * ph); } if (scissor && CG_ScissorPointIsCulled(point, scissor)) { continue; } if (scissor) { point[0] += px - scissor->tl[0]; point[1] += py - scissor->tl[1]; } icon_extends[0] = FLAGSIZE_NORMAL; icon_extends[1] = FLAGSIZE_NORMAL; if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } else { icon_extends[0] *= cgs.ccZoomFactor; icon_extends[1] *= cgs.ccZoomFactor; } point[0] -= (icon_extends[0] * (39 / 128.f)); point[1] += (icon_extends[1] * (31 / 128.f)); if (changetime) { if (draw) { float size; if (cg.spawnTeams[i] == team) { size = 20 * (changetime / SPAWN_SIZEUPTIME); } else { size = 20 * (1 - (changetime / SPAWN_SIZEUPTIME)); } if (scissor) { size *= (scissor->zoomFactor / 5.159); } else { size *= cgs.ccZoomFactor; } CG_DrawPic(point[0] - FLAG_LEFTFRAC * size, point[1] - FLAG_TOPFRAC * size, size, size, cgs.media.commandCentreSpawnShader[cg.spawnTeams[i] == TEAM_AXIS ? 0 : 1]); } } else if ((draw && i == expand) || (!expanded && BG_RectContainsPoint(point[0] - FLAGSIZE_NORMAL * 0.5f, point[1] - FLAGSIZE_NORMAL * 0.5f, FLAGSIZE_NORMAL, FLAGSIZE_NORMAL, cgDC.cursorx, cgDC.cursory))) { if (draw) { float size = FLAGSIZE_EXPANDED; if (scissor) { size *= (scissor->zoomFactor / 5.159); } else { size *= cgs.ccZoomFactor; } CG_DrawPic(point[0] - FLAG_LEFTFRAC * size, point[1] - FLAG_TOPFRAC * size, size, size, cgs.media.commandCentreSpawnShader[cg.spawnTeams[i] == TEAM_AXIS ? 0 : 1]); } else { if (!scissor) { float w; Com_sprintf(buffer, sizeof(buffer), "%s (Troops: %i)", cg.spawnPoints[i], cg.spawnPlayerCounts[i]); w = CG_Text_Width_Ext(buffer, 0.2f, 0, &cgs.media.limboFont2); CG_CommandMap_SetHighlightText(buffer, point[0] - (w * 0.5f), point[1] - 8); } e = i; } } else { if (draw) { float size = FLAGSIZE_NORMAL; if (scissor) { size *= (scissor->zoomFactor / 5.159); } else { size *= cgs.ccZoomFactor; } CG_DrawPic(point[0] - FLAG_LEFTFRAC * size, point[1] - FLAG_TOPFRAC * size, size, size, cgs.media.commandCentreSpawnShader[cg.spawnTeams[i] == TEAM_AXIS ? 0 : 1]); if (!scissor) { Com_sprintf(buffer, sizeof(buffer), "(Troops: %i)", cg.spawnPlayerCounts[i]); CG_Text_Paint_Ext(point[0] + FLAGSIZE_NORMAL * 0.25f, point[1], 0.2f, 0.2f, colorWhite, buffer, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } } } } return e; }
static void WM_DrawClientScore_Small(int x, int y, score_t *score, float *color, float fade, qboolean livesleft) { int maxchars = 23, offset = 0; float tempx; vec4_t hcolor; clientInfo_t *ci; int i, j; // To draw medals char buf[64]; // To draw medals if (y + 12 >= 470) { return; } ci = &cgs.clientinfo[score->client]; if (score->client == cg.snap->ps.clientNum) { hcolor[3] = fade * 0.3; VectorSet(hcolor, .5f, .5f, .2f); // DARK-RED CG_FillRect(x - 5, y, (INFO_TOTAL_WIDTH + 5), 11, hcolor); } tempx = x; VectorSet(hcolor, 1, 1, 1); hcolor[3] = fade; y += 10; // draw GeoIP flag if (score->ping != -1 && score->ping != 999 && cg_countryflags.integer) { if (CG_DrawFlag(tempx - 3, y - 10, fade, ci->clientNum)) { offset += 15; tempx += 15; maxchars -= 2; } } if (ci->team != TEAM_SPECTATOR) { // draw ready icon if client is ready.. if ((score->scoreflags & 1) && (cgs.gamestate == GS_WARMUP || cgs.gamestate == GS_INTERMISSION)) { CG_DrawPic(tempx + 1, y - 9, 10, 10, cgs.media.readyShader); offset += 14; tempx += 14; maxchars -= 2; } if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG))) { CG_DrawPic(tempx + 1, y - 9, 10, 10, cgs.media.objectiveShader); offset += 14; tempx += 14; maxchars -= 2; } // draw the skull icon if out of lives if (score->respawnsLeft == -2 || (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == -1)) { CG_DrawPic(tempx + 1, y - 9, 10, 10, cgs.media.scoreEliminatedShader); offset += 14; tempx += 14; maxchars -= 2; } else if (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == 0) { CG_DrawPic(tempx + 1, y - 9, 10, 10, cgs.media.medicIcon); offset += 14; tempx += 14; maxchars -= 2; } } // draw name CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, ci->name, 0, maxchars, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); maxchars -= CG_Text_Width_Ext(ci->name, 0.20, 0, &cgs.media.limboFont2_lo); // draw medals buf[0] = '\0'; for (i = 0; i < SK_NUM_SKILLS; i++) { for (j = 0; j < ci->medals[i]; j++) { Q_strcat(buf, sizeof(buf), va("^%c%c", COLOR_RED + i, skillNames[i][0])); } maxchars--; } if (maxchars > 0) { CG_Text_Paint_Ext(tempx + (CG_drawStrlen(ci->name) * 8 + 8), y, 0.20, 0.25, colorWhite, buf, 0, maxchars, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } tempx += INFO_PLAYER_WIDTH - offset; // add the extra room here if (cg_gameType.integer != GT_WOLF_LMS && !livesleft && ci->team != TEAM_SPECTATOR) { tempx += INFO_LIVES_WIDTH; } if (ci->team == TEAM_SPECTATOR) { const char *s; int w, totalwidth = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH - 8; // Show connecting people as CONNECTING if (score->ping == -1) { s = CG_TranslateString("^3CONNECTING"); } else { s = CG_TranslateString("^3SPECTATOR"); } w = CG_Text_Width_Ext(s, 0.20, 0, &cgs.media.limboFont2_lo); CG_Text_Paint_Ext(tempx + totalwidth - w, y, 0.20, 0.25, colorYellow, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); return; } else if (cg.snap->ps.persistant[PERS_TEAM] == ci->team || cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR || cg.snap->ps.pm_type == PM_INTERMISSION) { CG_DrawPic(tempx, y - 9, 10, 10, cgs.media.skillPics[SkillNumForClass(ci->cls)]); if (cgs.clientinfo[ci->clientNum].rank > 0) { CG_DrawPic(tempx + 13, y - 9, 12, 12, rankicons[cgs.clientinfo[ci->clientNum].rank][cgs.clientinfo[ci->clientNum].team == TEAM_AXIS ? 1 : 0][0].shader); } } tempx += INFO_CLASS_WIDTH + 4; CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, va("^7%3i", score->score), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); if (cg_gameType.integer == GT_WOLF_LMS) { tempx += INFO_SCORE_WIDTH; } else { tempx += INFO_XP_WIDTH; } if (score->ping == -1) { CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorRed, "^1CONN^7", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } else if (score->scoreflags & 2) { CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, " BOT", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } else { CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, va("%4i", score->ping), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } tempx += INFO_LATENCY_WIDTH; if (cg_gameType.integer != GT_WOLF_LMS && livesleft) { if (score->respawnsLeft >= 0) { CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, va("%2i", score->respawnsLeft), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } else { CG_Text_Paint_Ext(tempx, y, 0.20, 0.25, colorWhite, " -", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); } tempx += INFO_LIVES_WIDTH; } }
/** * @brief CG_DrawPMItems * @param[in] rect * @param[in] style */ void CG_DrawPMItems(rectDef_t rect, int style) { vec4_t colour = { 0.f, 0.f, 0.f, 1.f }; vec4_t colourText = { 1.f, 1.f, 1.f, 1.f }; float t; int i, j, size, w, sizew; pmListItem_t *listItem = cg_pmOldList; float y = rect.y; //360; float fontScale = cg_fontScaleSP.value; if (cg_drawSmallPopupIcons.integer) { size = PM_ICON_SIZE_SMALL; y += 4; } else { size = PM_ICON_SIZE_NORMAL; } if (cg.snap->ps.persistant[PERS_RESPAWNS_LEFT] >= 0) { y -= 20; } if (!cg_pmWaitingList) { return; } t = cg_pmWaitingList->time + cg_popupStayTime.integer; if (cg.time > t) { colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)cg_popupFadeTime.integer); } if (cg_pmWaitingList->shader > 0) { // colorize for (j = 0; j < 3; j++) { colourText[j] = cg_pmWaitingList->color[j]; } trap_R_SetColor(colourText); CG_DrawPic(4, ICON_Y_OFFSET(y), size, size, cg_pmWaitingList->shader); // decolorize for (j = 0; j < 3; j++) { colourText[j] = 1.f; } trap_R_SetColor(NULL); } else { size = -2; } CG_Text_Paint_Ext(size + 6, y + 12, fontScale, fontScale, colourText, cg_pmWaitingList->message, 0, 0, style, &cgs.media.limboFont2); // 4 + size + 2 w = CG_Text_Width_Ext(cg_pmWaitingList->message, fontScale, 0, &cgs.media.limboFont2); sizew = (cg_drawSmallPopupIcons.integer) ? PM_ICON_SIZE_SMALL : PM_ICON_SIZE_NORMAL; if (cg_pmWaitingList->weaponShader > 0) { for (i = 0; i < 3; i++) { colourText[i] = cg_pmWaitingList->color[i]; } trap_R_SetColor(colourText); CG_DrawPic(size + w + 12, ICON_Y_OFFSET(y), sizew * cg_pmWaitingList->scaleShader, sizew, cg_pmWaitingList->weaponShader); // 4 + size + 2 + w + 6 for (i = 0; i < 3; i++) { colourText[i] = 1.f; } trap_R_SetColor(NULL); } else { size = (cg_drawSmallPopupIcons.integer) ? 2 : 8; sizew = 0; } if (cg_pmWaitingList->message2[0]) { CG_Text_Paint_Ext(size + w + sizew * cg_pmWaitingList->scaleShader + 16, y + 12, fontScale, fontScale, colourText, cg_pmWaitingList->message2, 0, 0, style, &cgs.media.limboFont2); // 4 + size + 2 + w + 6 + sizew*... + 4 } for (i = 0; i < 6 && listItem; i++, listItem = listItem->next) { size = (cg_drawSmallPopupIcons.integer) ? PM_ICON_SIZE_SMALL : PM_ICON_SIZE_NORMAL; y -= size + 2; t = listItem->time + cg_popupStayTime.integer; if (cg.time > t) { colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)cg_popupFadeTime.integer); } else { colourText[3] = colour[3] = 1.f; } if (listItem->shader > 0) { // colorize for (j = 0; j < 3; j++) { colourText[j] = listItem->color[j]; } trap_R_SetColor(colourText); CG_DrawPic(4, ICON_Y_OFFSET(y), size, size, listItem->shader); // decolorize for (j = 0; j < 3; j++) { colourText[j] = 1.f; } trap_R_SetColor(NULL); } else { size = -2; } CG_Text_Paint_Ext(rect.x + size + 2, y + 12, fontScale, fontScale, colourText, listItem->message, 0, 0, style, &cgs.media.limboFont2); w = CG_Text_Width_Ext(listItem->message, fontScale, 0, &cgs.media.limboFont2); sizew = (cg_drawSmallPopupIcons.integer) ? PM_ICON_SIZE_SMALL : PM_ICON_SIZE_NORMAL; if (listItem->weaponShader > 0) { for (i = 0; i < 3; i++) { colourText[i] = listItem->color[i]; } trap_R_SetColor(colourText); CG_DrawPic(size + w + 12, ICON_Y_OFFSET(y), sizew * listItem->scaleShader, sizew, listItem->weaponShader); for (i = 0; i < 3; i++) { colourText[i] = 1.f; } trap_R_SetColor(NULL); } else { size = (cg_drawSmallPopupIcons.integer) ? 2 : 8; sizew = 0; } if (listItem->message2[0]) { //size + w + sizew * listItem->scaleShader + 16 CG_Text_Paint_Ext(size + w + sizew * listItem->scaleShader + 16, y + 12, fontScale, fontScale, colourText, listItem->message2, 0, 0, style, &cgs.media.limboFont2); } } }
int WM_DrawObjectives(int x, int y, int width, float fade) { const char *s; int rows; if (cg.snap->ps.pm_type == PM_INTERMISSION) { const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL; rows = 8; y += 16 * (rows - 1); s = CG_ConfigString(CS_MULTI_MAPWINNER); buf = Info_ValueForKey(s, "w"); if (atoi(buf) == -1) { // "ITS A TIE!"; } else if (atoi(buf)) { // "ALLIES"; flagshader = "ui/assets/portraits/allies_win_flag.tga"; nameshader = "ui/assets/portraits/text_allies.tga"; } else { // "AXIS"; flagshader = "ui/assets/portraits/axis_win_flag.tga"; nameshader = "ui/assets/portraits/text_axis.tga"; } y += 16 * ((rows - 2) / 2); if (flagshader) { CG_DrawPic(100 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader)); CG_DrawPic(325 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader)); } if (shader) { CG_DrawPic(229 + cgs.wideXoffset, 10, 182, 136, trap_R_RegisterShaderNoMip(shader)); } if (nameshader) { CG_DrawPic(140 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip(nameshader)); CG_DrawPic(365 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip("ui/assets/portraits/text_win.tga")); } return y; } // mission time & reinforce time else { int msec, mins, seconds, tens, w; rows = 1; y += 13; CG_FillRect(x - 5, y - 15, width + 5, 21, clrUiBar); CG_DrawRect_FixedBorder(x - 5, y - 15, width + 5, 21, 1, colorBlack); y += 3 * (rows - 1); if (CG_ConfigString(CS_CONFIGNAME)[0]) { CG_FillRect(x - 5, y + 5, width + 5, 18, clrUiBack); CG_DrawRect_FixedBorder(x - 5, y + 5, width + 5, 18, 1, colorBlack); } if (cgs.timelimit > 0.0f) { msec = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime); seconds = msec / 1000; mins = seconds / 60; seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; } else { msec = mins = tens = seconds = 0; } if (cgs.gamestate != GS_PLAYING) { s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("WARMUP")); } else if (msec < 0 && cgs.timelimit > 0.0f) { if (cgs.gamestate == GS_WAITING_FOR_PLAYERS) { s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("GAME STOPPED")); } else { s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("SUDDEN DEATH")); } } else { s = va("%s %2.0f:%i%i", CG_TranslateString("MISSION TIME:"), (float)mins, tens, seconds); // float cast to line up with reinforce time } CG_Text_Paint_Ext(x, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); if (cg.warmup) { s = va("%s %i", CG_TranslateString("MATCH BEGINS IN:"), (cg.warmup - cg.time) / 1000 + 1); CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); } else if ((cgs.gamestate == GS_WARMUP && !cg.warmup) || cgs.gamestate == GS_WAITING_FOR_PLAYERS) { s = va(CG_TranslateString("WAITING ON %i %s"), cgs.minclients, cgs.minclients == 1 ? CG_TranslateString("PLAYER") : CG_TranslateString("PLAYERS")); CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); } else if (cgs.gametype != GT_WOLF_LMS && !cg.warmup) { if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES) { msec = CG_CalculateReinfTime(qfalse) * 1000; } else // no team (spectator mode) { msec = 0; } if (msec) { seconds = msec / 1000; mins = seconds / 60; seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; s = va("%s %2.0f:%i%i", CG_TranslateString("REINFORCE TIME:"), (float)mins, tens, seconds); CG_Text_Paint_Ext(SCREEN_WIDTH - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); } } switch (cgs.gametype) { case GT_WOLF_STOPWATCH: s = va("%s %i", CG_TranslateString("STOPWATCH ROUND"), cgs.currentRound + 1); w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); break; case GT_WOLF_LMS: s = va("%s %i %s %i-%i", CG_TranslateString("ROUND"), cgs.currentRound + 1, CG_TranslateString("SCORE"), cg.teamWonRounds[1], cg.teamWonRounds[0]); w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); break; case GT_WOLF_CAMPAIGN: s = va(CG_TranslateString("MAP %i of %i"), cgs.currentCampaignMap + 1, cgs.campaignData.mapCount); w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); break; case GT_WOLF_MAPVOTE: s = (cgs.mapVoteMapY ? va(CG_TranslateString("MAP %i of %i"), cgs.mapVoteMapX + 1, cgs.mapVoteMapY) : ""); w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(x + 300 - w * 0.5f, y, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); break; default: break; } y += 18; if (CG_ConfigString(CS_CONFIGNAME)[0]) { s = va(CG_TranslateString("Config: ^7%s^7"), CG_ConfigString(CS_CONFIGNAME)); CG_Text_Paint_Ext(x, y, 0.24f, 0.28f, tclr, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2_lo); y += 18; } } return y; }
static int WM_DrawInfoLine(int x, int y, float fade) { int w, defender, winner; const char *s; if (cg.snap->ps.pm_type != PM_INTERMISSION) { return y; } w = 360; s = CG_ConfigString(CS_MULTI_INFO); defender = atoi(Info_ValueForKey(s, "d")); // defender s = CG_ConfigString(CS_MULTI_MAPWINNER); winner = atoi(Info_ValueForKey(s, "w")); if (cgs.currentRound) { // first round s = va(CG_TranslateString("CLOCK IS NOW SET TO %s!"), WM_TimeToString(cgs.nextTimeLimit * 60.f * 1000.f)); } else { // second round if (!defender) { if (winner != defender) { s = "ALLIES SUCCESSFULLY BEAT THE CLOCK!"; } else { s = "ALLIES COULDN'T BEAT THE CLOCK!"; } } else { if (winner != defender) { s = "AXIS SUCCESSFULLY BEAT THE CLOCK!"; } else { s = "AXIS COULDN'T BEAT THE CLOCK!"; } } s = CG_TranslateString(s); } CG_FillRect(Ccg_WideX(320) - w / 2, y, w, 20, clrUiBar); CG_DrawRect_FixedBorder(Ccg_WideX(320) - w / 2, y, w, 20, 1, colorBlack); w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1); CG_Text_Paint_Ext(Ccg_WideX(320) - w * 0.5f, y + 15, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1); return y + INFO_LINE_HEIGHT + 6; }
// FIXME: add more options to shorten this box void CG_DrawFireTeamOverlay(rectDef_t *rect) { int x = rect->x; int y = rect->y + 1; // +1, jitter it into place in 1024 :) int i; int boxWidth = 106; int bestWidth = -1; char buffer[64]; float h = 16; // 12 + 2 + 2 clientInfo_t *ci = NULL; fireteamData_t *f = NULL; char *locStr[MAX_FIRETEAM_MEMBERS]; int locwidth; int namewidth; vec3_t origin; int curWeap; // assign fireteam data, and early out if not on one if (!(f = CG_IsOnFireteam(cg.clientNum))) { return; } memset(locStr, 0, sizeof(locStr)); // First get name and location width, also store location names for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++) { ci = CG_SortedFireTeamPlayerForPosition(i); // Make sure it's valid if (!ci) { break; } origin[0] = ci->location[0]; origin[1] = ci->location[1]; locStr[i] = CG_BuildLocationString(ci->clientNum, origin, LOC_FTEAM); if (!locStr[i][1] || !*locStr[i]) { locStr[i] = ""; } locwidth = CG_Text_Width_Ext(locStr[i], 0.2f, 0, &cgs.media.limboFont2); //if ( cg_fixedFTeamSize.integer ) { // namewidth = 102; //} //else { namewidth = CG_Text_Width_Ext(ci->name, 0.2f, 17, &cgs.media.limboFont2); if (ci->health == 0) { namewidth += 7; } //} if ((locwidth + namewidth) > bestWidth) { bestWidth = locwidth + namewidth; } h += 12.f; } boxWidth += bestWidth; CG_DrawRect(x, y, boxWidth, h, 1, borderColor); CG_FillRect(x + 1, y + 1, boxWidth - 2, h - 2, bgColor); x += 2; y += 2; CG_FillRect(x, y, boxWidth - 4, 12, clr1); Com_sprintf(buffer, 64, "Fireteam: %s", bg_fireteamNames[f->ident]); Q_strupr(buffer); CG_Text_Paint_Ext(x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1); x += 2; for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++) { y += FT_BAR_HEIGHT + FT_BAR_YSPACING; x = rect->x + 2; // Grab a pointer to the current player ci = CG_SortedFireTeamPlayerForPosition(i); // Make sure it's valid if (!ci) { break; } // hilight selected players if (ci->selected) { CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr3); } else { CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr2); } x += 4; // draw class icon in fireteam overlay CG_DrawPic(x, y, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->cls)]); x += 14; // draw the mute-icon in the fireteam overlay.. //if ( ci->muted ) { // CG_DrawPic( x, y, 12, 12, cgs.media.muteIcon ); // x += 14; //} else if // ..or else draw objective icon (if they are carrying one) in fireteam overlay.. if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG))) { CG_DrawPic(x, y, 12, 12, cgs.media.objectiveShader); x += 14; } // core: ... or else draw the disguised icon in fireteam overlay.. else if (ci->powerups & (1 << PW_OPS_DISGUISED)) { CG_DrawPic(x, y, 12, 12, ci->team == TEAM_AXIS ? cgs.media.alliedUniformShader : cgs.media.axisUniformShader); x += 14; } // ..otherwise draw rank icon in fireteam overlay //else { // if (ci->rank > 0) CG_DrawPic( x, y, 12, 12, rankicons[ ci->rank ][ ci->team == TEAM_AXIS ? 1 : 0 ][0].shader ); // x += 14; //} // draw the player's name CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); // add space //if ( cg_fixedFTeamSize.integer ) // x += 115; //else x += 14 + CG_Text_Width_Ext(ci->name, 0.2f, 17, &cgs.media.limboFont2); // draw the player's weapon icon curWeap = cg_entities[ci->clientNum].currentState.weapon; if (cg_weapons[curWeap].weaponIcon[0]) // jaquboss - do not try to draw nothing { CG_DrawPic(x, y, weaponIconScale(curWeap) * 10, 10, cg_weapons[curWeap].weaponIcon[0]); } else if (cg_weapons[curWeap].weaponIcon[1]) { CG_DrawPic(x, y, weaponIconScale(curWeap) * 10, 10, cg_weapons[curWeap].weaponIcon[1]); } x += 24; if (ci->health > 80) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } else if (ci->health > 0) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } else if (ci->health == 0) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250) ? colorWhite : colorRed, "*", 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); x += 7; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250) ? colorRed : colorWhite, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); x -= 7; } else { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } // Set hard limit on width x += 24; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, locStr[i], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } }
int WM_DrawObjectives( int x, int y, int width, float fade ) { const char *s, *str; int tempy, rows; int msec, mins, seconds, tens; // JPW NERVE vec4_t tclr = { 0.6f, 0.6f, 0.6f, 1.0f }; if ( cg.snap->ps.pm_type == PM_INTERMISSION ) { const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL; // Moved to CG_DrawIntermission /* static int doScreenshot = 0, doDemostop = 0; // OSP - End-of-level autoactions if(!cg.demoPlayback) { if(!cg.latchVictorySound) { if(cg_autoAction.integer & AA_SCREENSHOT) { doScreenshot = cg.time + 1000; } if(cg_autoAction.integer & AA_STATSDUMP) { CG_dumpStats_f(); } if((cg_autoAction.integer & AA_DEMORECORD) && (cgs.gametype == GT_WOLF_STOPWATCH && cgs.currentRound != 1)) { doDemostop = cg.time + 5000; // stats should show up within 5 seconds } } if(doScreenshot > 0 && doScreenshot < cg.time) { CG_autoScreenShot_f(); doScreenshot = 0; } if(doDemostop > 0 && doDemostop < cg.time) { trap_SendConsoleCommand("stoprecord\n"); doDemostop = 0; } } */ rows = 8; y += SMALLCHAR_HEIGHT * ( rows - 1 ); s = CG_ConfigString( CS_MULTI_MAPWINNER ); buf = Info_ValueForKey( s, "winner" ); if ( atoi( buf ) == -1 ) str = "ITS A TIE!"; else if ( atoi( buf ) ) { str = "ALLIES"; // shader = "ui/assets/portraits/allies_win"; flagshader = "ui/assets/portraits/allies_win_flag.tga"; nameshader = "ui/assets/portraits/text_allies.tga"; /* if ( !cg.latchVictorySound ) { cg.latchVictorySound = qtrue; trap_S_StartLocalSound( trap_S_RegisterSound( "sound/music/allies_win.wav", qtrue ), CHAN_LOCAL_SOUND ); // FIXME: stream }*/ } else { str = "AXIS"; // shader = "ui/assets/portraits/axis_win"; flagshader = "ui/assets/portraits/axis_win_flag.tga"; nameshader = "ui/assets/portraits/text_axis.tga"; /* if ( !cg.latchVictorySound ) { cg.latchVictorySound = qtrue; trap_S_StartLocalSound( trap_S_RegisterSound( "sound/music/axis_win.wav", qtrue ), CHAN_LOCAL_SOUND ); // FIXME: stream }*/ } y += SMALLCHAR_HEIGHT * ( ( rows - 2 ) / 2 ); if ( flagshader ) { CG_DrawPic( 100, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) ); CG_DrawPic( 325, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) ); } if ( shader ) CG_DrawPic( 229, 10, 182, 136, trap_R_RegisterShaderNoMip( shader ) ); if ( nameshader ) { CG_DrawPic( 140, 50, 127, 64, trap_R_RegisterShaderNoMip( nameshader ) ); CG_DrawPic( 365, 50, 127, 64, trap_R_RegisterShaderNoMip( "ui/assets/portraits/text_win.tga" ) ); } return y; } // JPW NERVE -- mission time & reinforce time else { tempy = y; rows = 1; CG_FillRect( x-5, y-2, width+5, 21, clrUiBack ); CG_FillRect( x-5, y-2, width+5, 21, clrUiBar ); CG_DrawRect_FixedBorder( x-5, y-2, width+5, 21, 1, colorBlack ); y += SMALLCHAR_HEIGHT * ( rows - 1 ); if( cgs.timelimit > 0.0f ) { msec = ( cgs.timelimit * 60.f * 1000.f ) - ( cg.time - cgs.levelStartTime ); seconds = msec / 1000; mins = seconds / 60; seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; } else { mins = tens = seconds = 0; } if( cgs.gamestate != GS_PLAYING ) { s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("WARMUP")); } else if ( msec < 0 && cgs.timelimit > 0.0f ) { if ( cgs.gamestate == GS_WAITING_FOR_PLAYERS ) s = va( "%s %s", CG_TranslateString( "MISSION TIME:" ), CG_TranslateString( "GAME STOPPED" ) ); else s = va( "%s %s", CG_TranslateString( "MISSION TIME:" ), CG_TranslateString( "SUDDEN DEATH" ) ); } else { s = va( "%s %2.0f:%i%i", CG_TranslateString( "MISSION TIME:" ), (float)mins, tens, seconds ); // float cast to line up with reinforce time } CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); if( cgs.gametype != GT_WOLF_LMS ) { if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES) { msec = CG_CalculateReinfTime( qfalse ) * 1000; } else // no team (spectator mode) msec = 0; if (msec) { seconds = msec / 1000; mins = seconds / 60; seconds -= mins * 60; tens = seconds / 10; seconds -= tens * 10; s = va( "%s %2.0f:%i%i", CG_TranslateString( "REINFORCE TIME:" ), (float)mins, tens, seconds ); CG_Text_Paint_Ext( 640 - 20 - CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ), y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); } } // NERVE - SMF if ( cgs.gametype == GT_WOLF_STOPWATCH ) { int w; s = va( "%s %i", CG_TranslateString( "STOPWATCH ROUND" ), cgs.currentRound + 1 ); w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ); CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); } else if( cgs.gametype == GT_WOLF_LMS ) { int w; s = va( "%s %i %s %i-%i", CG_TranslateString( "ROUND" ), cgs.currentRound + 1, CG_TranslateString( "SCORE" ), cg.teamWonRounds[1], cg.teamWonRounds[0] ); w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ); CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); } else if( cgs.gametype == GT_WOLF_CAMPAIGN ) { int w; s = va( "MAP %i of %i", cgs.currentCampaignMap + 1, cgs.campaignData.mapCount ); w = CG_Text_Width_Ext( s, 0.25f, 0, &cgs.media.limboFont1 ); CG_Text_Paint_Ext( x + 300 - w*0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 ); } y += SMALLCHAR_HEIGHT * 2; } // jpw return y; }
void CG_DrawMapEntity(mapEntityData_t *mEnt, float x, float y, float w, float h, int mEntFilter, mapScissor_t *scissor, qboolean interactive, snapshot_t *snap, int icon_size) { int j = 1; qhandle_t pic; clientInfo_t *ci; bg_playerclass_t *classInfo; centity_t *cent; const char *name; vec4_t c_clr = { 1.f, 1.f, 1.f, 1.f }; vec2_t icon_extends, icon_pos, string_pos = { 0 }; int customimage = 0; oidInfo_t *oidInfo = NULL; switch (mEnt->type) { case ME_PLAYER_DISGUISED: case ME_PLAYER_REVIVE: case ME_PLAYER: ci = &cgs.clientinfo[mEnt->data]; if (!ci->infoValid) { return; } if (ci->team == TEAM_AXIS) { if (mEntFilter & CC_FILTER_AXIS) { return; } } else if (ci->team == TEAM_ALLIES) { if (mEntFilter & CC_FILTER_ALLIES) { return; } } else { return; } cent = &cg_entities[mEnt->data]; if (mEnt->type == ME_PLAYER_DISGUISED && !(cent->currentState.powerups & (1 << PW_OPS_DISGUISED))) { return; } classInfo = CG_PlayerClassForClientinfo(ci, cent); // For these, if availaible, ignore the coordinate data and grab the most up to date pvs data if (cent - cg_entities == cg.clientNum) { if (!scissor) { mEnt->transformed[0] = ((cg.predictedPlayerEntity.lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w; mEnt->transformed[1] = ((cg.predictedPlayerEntity.lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h; } else { mEnt->automapTransformed[0] = ((cg.predictedPlayerEntity.lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w * scissor->zoomFactor; mEnt->automapTransformed[1] = ((cg.predictedPlayerEntity.lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h * scissor->zoomFactor; } mEnt->yaw = cg.predictedPlayerState.viewangles[YAW]; } else if (ci->team == snap->ps.persistant[PERS_TEAM] && cent->currentValid) { if (!scissor) { mEnt->transformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w; mEnt->transformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h; } else { mEnt->automapTransformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w * scissor->zoomFactor; mEnt->automapTransformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h * scissor->zoomFactor; } mEnt->yaw = cent->lerpAngles[YAW]; } else { // only see revivables for own team, duh :) if (mEnt->type == ME_PLAYER_REVIVE) { return; } } // now check to see if the entity is within our clip region if (scissor && CG_ScissorEntIsCulled(mEnt, scissor)) { return; } if (cgs.ccLayers) { if (CG_CurLayerForZ(mEnt->z) != cgs.ccSelectedLayer) { return; } } if (scissor) { icon_pos[0] = mEnt->automapTransformed[0] - scissor->tl[0] + x - (icon_size * (scissor->zoomFactor / 5.159)); icon_pos[1] = mEnt->automapTransformed[1] - scissor->tl[1] + y - (icon_size * (scissor->zoomFactor / 5.159)); } else { icon_pos[0] = x + mEnt->transformed[0] - icon_size; icon_pos[1] = y + mEnt->transformed[1] - icon_size; string_pos[0] = x + mEnt->transformed[0]; string_pos[1] = y + mEnt->transformed[1] + icon_size; } icon_extends[0] = 2 * icon_size; icon_extends[1] = 2 * icon_size; if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } if (mEnt->type == ME_PLAYER_REVIVE) { float msec; vec4_t reviveClr = { 1.f, 1.f, 1.f, 1.f }; if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS) { msec = (cg_redlimbotime.integer - (cg.time % cg_redlimbotime.integer)) / (float)cg_redlimbotime.integer; } else if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES) { msec = (cg_bluelimbotime.integer - (cg.time % cg_bluelimbotime.integer)) / (float)cg_bluelimbotime.integer; } else { msec = 0; } reviveClr[3] = .5f + .5f * ((sin(sqrt(msec) * 25 * 2 * M_PI) + 1) * .5f); trap_R_SetColor(reviveClr); CG_DrawPic(icon_pos[0] + 3, icon_pos[1] + 3, icon_extends[0] - 3, icon_extends[1] - 3, cgs.media.medicIcon); trap_R_SetColor(NULL); } else { if (cg.clientNum == mEnt->data) { if (ci->ccSelected) { trap_R_SetColor(colorRed); } else { trap_R_SetColor(colorYellow); } CG_DrawPic(icon_pos[0], icon_pos[1], icon_extends[0], icon_extends[1], cgs.media.ccPlayerHighlight); trap_R_SetColor(NULL); if (cg.predictedPlayerEntity.voiceChatSpriteTime > cg.time) { CG_DrawPic(icon_pos[0] + 12, icon_pos[1], icon_extends[0] * 0.5f, icon_extends[1] * 0.5f, cg.predictedPlayerEntity.voiceChatSprite); } } else if (mEnt->type == ME_PLAYER_DISGUISED) { trap_R_SetColor(colorOrange); CG_DrawPic(icon_pos[0], icon_pos[1], icon_extends[0], icon_extends[1], cgs.media.ccPlayerHighlight); trap_R_SetColor(NULL); } else if (/*!(cgs.ccFilter & CC_FILTER_BUDDIES) &&*/ CG_IsOnSameFireteam(cg.clientNum, mEnt->data)) { if (ci->ccSelected) { trap_R_SetColor(colorRed); } CG_DrawPic(icon_pos[0], icon_pos[1], icon_extends[0], icon_extends[1], cgs.media.ccPlayerHighlight); trap_R_SetColor(NULL); if (!scissor) { CG_Text_Paint_Ext(string_pos[0], string_pos[1], 0.2f, 0.2f, colorWhite, ci->name, 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } if (cent->voiceChatSpriteTime > cg.time) { CG_DrawPic(icon_pos[0] + 12, icon_pos[1], icon_extends[0] * 0.5f, icon_extends[1] * 0.5f, cent->voiceChatSprite); } } else if (ci->team == snap->ps.persistant[PERS_TEAM]) { if (ci->ccSelected) { trap_R_SetColor(colorRed); CG_DrawPic(icon_pos[0], icon_pos[1], icon_extends[0], icon_extends[1], cgs.media.ccPlayerHighlight); trap_R_SetColor(NULL); } if (cent->voiceChatSpriteTime > cg.time) { CG_DrawPic(icon_pos[0] + 12, icon_pos[1], icon_extends[0] * 0.5f, icon_extends[1] * 0.5f, cent->voiceChatSprite); } } c_clr[3] = 1.0f; trap_R_SetColor(c_clr); CG_DrawPic(icon_pos[0], icon_pos[1], icon_extends[0], icon_extends[1], classInfo->icon); CG_DrawRotatedPic(icon_pos[0] - 1, icon_pos[1] - 1, icon_extends[0] + 2, icon_extends[1] + 2, classInfo->arrow, (0.5 - (mEnt->yaw - 180.f) / 360.f)); trap_R_SetColor(NULL); } return; case ME_CONSTRUCT: case ME_DESTRUCT: case ME_DESTRUCT_2: case ME_TANK: case ME_TANK_DEAD: case ME_COMMANDMAP_MARKER: cent = NULL; if (mEnt->type == ME_TANK || mEnt->type == ME_TANK_DEAD) { oidInfo = &cgs.oidInfo[mEnt->data]; for (j = 0; j < cg.snap->numEntities; j++) { if (cg.snap->entities[j].eType == ET_OID_TRIGGER && cg.snap->entities[j].teamNum == mEnt->data) { cent = &cg_entities[cg.snap->entities[j].number]; if (!scissor) { mEnt->transformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w; mEnt->transformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h; } else { mEnt->automapTransformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w * scissor->zoomFactor; mEnt->automapTransformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h * scissor->zoomFactor; } break; } } } else if (mEnt->type == ME_CONSTRUCT || mEnt->type == ME_DESTRUCT || mEnt->type == ME_DESTRUCT_2) { cent = &cg_entities[mEnt->data]; oidInfo = &cgs.oidInfo[cent->currentState.modelindex2]; if (!scissor) { mEnt->transformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w; mEnt->transformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h; } else { mEnt->automapTransformed[0] = ((cent->lerpOrigin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w * scissor->zoomFactor; mEnt->automapTransformed[1] = ((cent->lerpOrigin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h * scissor->zoomFactor; } } else if (mEnt->type == ME_COMMANDMAP_MARKER) { oidInfo = &cgs.oidInfo[mEnt->data]; if (!scissor) { mEnt->transformed[0] = ((oidInfo->origin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w; mEnt->transformed[1] = ((oidInfo->origin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h; } else { mEnt->automapTransformed[0] = ((oidInfo->origin[0] - cg.mapcoordsMins[0]) * cg.mapcoordsScale[0]) * w * scissor->zoomFactor; mEnt->automapTransformed[1] = ((oidInfo->origin[1] - cg.mapcoordsMins[1]) * cg.mapcoordsScale[1]) * h * scissor->zoomFactor; } } // now check to see if the entity is within our clip region if (scissor && CG_ScissorEntIsCulled(mEnt, scissor)) { return; } if (cgs.ccLayers) { if (CG_CurLayerForZ(mEnt->z) != cgs.ccSelectedLayer) { return; } } if (oidInfo) { customimage = mEnt->team == TEAM_AXIS ? oidInfo->customimageaxis : oidInfo->customimageallies; } if (mEnt->type == ME_CONSTRUCT) { if (mEntFilter & CC_FILTER_CONSTRUCTIONS) { return; } pic = mEnt->team == TEAM_AXIS ? cgs.media.ccConstructIcon[0] : cgs.media.ccConstructIcon[1]; } else if (mEnt->type == ME_TANK) { if (mEntFilter & CC_FILTER_OBJECTIVES) { return; } pic = cgs.media.ccTankIcon; } else if (mEnt->type == ME_TANK_DEAD) { if (mEntFilter & CC_FILTER_OBJECTIVES) { return; } pic = cgs.media.ccTankIcon; trap_R_SetColor(colorRed); } else if (mEnt->type == ME_COMMANDMAP_MARKER) { pic = 0; } else if (mEnt->type == ME_DESTRUCT_2) { pic = 0; } else { if (mEntFilter & CC_FILTER_DESTRUCTIONS) { return; } pic = mEnt->team == TEAM_AXIS ? cgs.media.ccDestructIcon[cent->currentState.effect1Time][0] : cgs.media.ccDestructIcon[cent->currentState.effect1Time][1]; } { int info = 0; if (oidInfo) { info = oidInfo->spawnflags; } if (info & (1 << 4)) { if (mEntFilter & CC_FILTER_OBJECTIVES) { return; } } if (info & (1 << 5)) { if (mEntFilter & CC_FILTER_HACABINETS) { return; } } if (info & (1 << 6)) { if (mEnt->type == ME_DESTRUCT_2) { pic = mEnt->team == TEAM_AXIS ? cgs.media.ccCmdPost[0] : cgs.media.ccCmdPost[1]; } if (mEntFilter & CC_FILTER_CMDPOST) { return; } } } if (customimage) { pic = customimage; } if (scissor) { icon_pos[0] = mEnt->automapTransformed[0] - scissor->tl[0] + x; icon_pos[1] = mEnt->automapTransformed[1] - scissor->tl[1] + y; } else { icon_pos[0] = x + mEnt->transformed[0]; icon_pos[1] = y + mEnt->transformed[1]; } #define CONST_ICON_NORMAL_SIZE 32.f #define CONST_ICON_EXPANDED_SIZE 48.f if (interactive && !expanded && BG_RectContainsPoint(x + mEnt->transformed[0] - (CONST_ICON_NORMAL_SIZE * 0.5f), y + mEnt->transformed[1] - (CONST_ICON_NORMAL_SIZE * 0.5f), CONST_ICON_NORMAL_SIZE, CONST_ICON_NORMAL_SIZE, cgDC.cursorx, cgDC.cursory)) { float w; icon_extends[0] = CONST_ICON_EXPANDED_SIZE; icon_extends[1] = CONST_ICON_EXPANDED_SIZE; if (mEnt->type == ME_TANK_DEAD || mEnt->type == ME_TANK) { icon_extends[1] *= 0.5f; } if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } else { icon_extends[0] *= cgs.ccZoomFactor; icon_extends[1] *= cgs.ccZoomFactor; } CG_DrawPic(icon_pos[0] - (icon_extends[0] * 0.5f), icon_pos[1] - (icon_extends[1] * 0.5f), icon_extends[0], icon_extends[1], pic); if (oidInfo) { name = oidInfo->name; } else { name = va("%i", j); } w = CG_Text_Width_Ext(name, 0.2f, 0, &cgs.media.limboFont2); CG_CommandMap_SetHighlightText(name, icon_pos[0] - (w * 0.5f), icon_pos[1] - 8); } else if (interactive && (mEnt->yaw & 0xFF) & (1 << cgs.ccSelectedObjective)) { float scalesize; int time = cg.time % 1400; if (time <= 700) { scalesize = 12 * (time) / 700.f; } else { scalesize = 12 * (1 - ((time - 700) / 700.f)); } icon_extends[0] = CONST_ICON_NORMAL_SIZE + scalesize; icon_extends[1] = CONST_ICON_NORMAL_SIZE + scalesize; if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } else { icon_extends[0] *= cgs.ccZoomFactor; icon_extends[1] *= cgs.ccZoomFactor; } if (mEnt->type == ME_TANK_DEAD || mEnt->type == ME_TANK) { icon_extends[1] *= 0.5f; } CG_DrawPic(icon_pos[0] - (icon_extends[0] * 0.5f), icon_pos[1] - (icon_extends[1] * 0.5f), icon_extends[0], icon_extends[1], pic); } else { icon_extends[0] = CONST_ICON_NORMAL_SIZE; icon_extends[1] = CONST_ICON_NORMAL_SIZE; if (mEnt->type == ME_TANK_DEAD || mEnt->type == ME_TANK) { icon_extends[1] *= 0.5f; } if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } else { icon_extends[0] *= cgs.ccZoomFactor; icon_extends[1] *= cgs.ccZoomFactor; } CG_DrawPic(icon_pos[0] - (icon_extends[0] * 0.5f), icon_pos[1] - (icon_extends[1] * 0.5f), icon_extends[0], icon_extends[1], pic); } trap_R_SetColor(NULL); return; case ME_LANDMINE: /* if(mEntFilter & CC_FILTER_LANDMINES) { continue; }*/ // now check to see if the entity is within our clip region if (scissor && CG_ScissorEntIsCulled(mEnt, scissor)) { return; } if (cgs.ccLayers) { if (CG_CurLayerForZ(mEnt->z) != cgs.ccSelectedLayer) { return; } } if (mEnt->data == TEAM_AXIS) { pic = cgs.media.commandCentreAxisMineShader; } else // TEAM_ALLIES { pic = cgs.media.commandCentreAlliedMineShader; } c_clr[3] = 1.0f; if (scissor) { icon_pos[0] = mEnt->automapTransformed[0] - scissor->tl[0] + x; icon_pos[1] = mEnt->automapTransformed[1] - scissor->tl[1] + y; } else { icon_pos[0] = x + mEnt->transformed[0]; icon_pos[1] = y + mEnt->transformed[1]; } icon_extends[0] = 12; icon_extends[1] = 12; if (scissor) { icon_extends[0] *= (scissor->zoomFactor / 5.159); icon_extends[1] *= (scissor->zoomFactor / 5.159); } else { icon_extends[0] *= cgs.ccZoomFactor; icon_extends[1] *= cgs.ccZoomFactor; } trap_R_SetColor(c_clr); CG_DrawPic(icon_pos[0] - icon_extends[0] * 0.5f, icon_pos[1] - icon_extends[1] * 0.5f, icon_extends[0], icon_extends[1], pic); trap_R_SetColor(NULL); j++; return; default: return; } }
void CG_DrawFireTeamOverlay(rectDef_t *rect) { int x = rect->x; int y = rect->y + 1; // +1, jitter it into place in 1024 :) float h; clientInfo_t *ci = NULL; char buffer[64]; fireteamData_t *f = NULL; int i; vec4_t clr1 = { .16f, .2f, .17f, .8f }; vec4_t clr2 = { 0.f, 0.f, 0.f, .2f }; vec4_t clr3 = { 0.25f, 0.f, 0.f, 153 / 255.f }; vec4_t tclr = { 0.6f, 0.6f, 0.6f, 1.0f }; vec4_t bgColor = { 0.0f, 0.0f, 0.0f, 0.6f }; // window vec4_t borderColor = { 0.5f, 0.5f, 0.5f, 0.5f }; // window if (!(f = CG_IsOnFireteam(cg.clientNum))) { return; } h = 12 + 2 + 2; for (i = 0; i < 6; i++) { ci = CG_SortedFireTeamPlayerForPosition(i, 6); if (!ci) { break;; } h += FT_BAR_HEIGHT + FT_BAR_YSPACING; } CG_DrawRect(x, y, 204, h, 1, borderColor); CG_FillRect(x + 1, y + 1, 204 - 2, h - 2, bgColor); x += 2; y += 2; CG_FillRect(x, y, 204 - 4, 12, clr1); sprintf(buffer, "Fireteam: %s", bg_fireteamNames[f->ident]); Q_strupr(buffer); CG_Text_Paint_Ext(x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1); x += 2; //y += 2; for (i = 0; i < 6; i++) { y += FT_BAR_HEIGHT + FT_BAR_YSPACING; x = rect->x + 2; ci = CG_SortedFireTeamPlayerForPosition(i, 6); if (!ci) { break;; } if (ci->selected) { CG_FillRect(x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr3); } else { CG_FillRect(x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr2); } x += 4; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, BG_ClassLetterForNumber(ci->cls), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); x += 10; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->team == TEAM_AXIS ? miniRankNames_Axis[ci->rank] : miniRankNames_Allies[ci->rank], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); x += 22; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); x += 90; /* CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.movementAutonomyIcons[0]); x += FT_BAR_HEIGHT; CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.weaponAutonomyIcons[0]); x += FT_BAR_HEIGHT; x += 4;*/ /* if( isLeader ) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", i+4), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 ); }*/ x += 20; if (ci->health > 80) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } else if (ci->health > 0) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } else { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } //x += 20; { vec2_t loc; char *s; loc[0] = ci->location[0]; loc[1] = ci->location[1]; s = va("^3(%s)", BG_GetLocationString(loc)); x = rect->x + (204 - 4 - CG_Text_Width_Ext(s, .2f, 0, &cgs.media.limboFont2)); CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("^3(%s)", BG_GetLocationString(loc)), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2); } } }
void CG_SpecHelpDraw(void) { if (cg.spechelpWindow == SHOW_OFF) { return; } else { const helpType_t help[] = { { "+zoom", "hold for pointer" }, { "+attack", "window move/resize" }, { "+sprint", "hold to resize" }, { "weapnext", "window on/off" }, { "weapprev", "swap w/main view" }, { NULL, NULL }, { "weapalt", "swingcam toggle" }, { "spechelp", "help on/off" } }; int i, x, y = 480, w, h; int len, maxlen = 0; char format[MAX_STRING_TOKENS], buf[MAX_STRING_TOKENS]; char *lines[16]; vec4_t bgColor = COLOR_BG; // window vec4_t borderColor = COLOR_BORDER; // window vec4_t bgColorTitle = COLOR_BG_TITLE; // titlebar vec4_t borderColorTitle = COLOR_BORDER_TITLE; // titlebar // Main header int hStyle = ITEM_TEXTSTYLE_SHADOWED; float hScale = 0.16f; float hScaleY = 0.21f; fontInfo_t *hFont = FONT_HEADER; vec4_t hdrColor2 = COLOR_HDR2; // text // Text settings int tStyle = ITEM_TEXTSTYLE_SHADOWED; int tSpacing = 9; // Should derive from CG_Text_Height_Ext float tScale = 0.19f; fontInfo_t *tFont = FONT_TEXT; vec4_t tColor = COLOR_TEXT; // text float diff = cg.fadeTime - trap_Milliseconds(); // FIXME: Should compute all this stuff beforehand // Compute required width for (i = 0; i < sizeof(help) / sizeof(helpType_t); i++) { if (help[i].cmd != NULL) { len = strlen(CG_getBindKeyName(help[i].cmd, buf, sizeof(buf))); if (len > maxlen) { maxlen = len; } } } Q_strncpyz(format, va("^2%%%ds ^N%%s", maxlen), sizeof(format)); for (i = 0, maxlen = 0; i < sizeof(help) / sizeof(helpType_t); i++) { if (help[i].cmd != NULL) { lines[i] = va(format, CG_getBindKeyName(help[i].cmd, buf, sizeof(buf)), help[i].info); len = CG_Text_Width_Ext(lines[i], tScale, 0, FONT_TEXT); if (len > maxlen) { maxlen = len; } } else { lines[i] = NULL; } } w = maxlen + 8; x = SH_X; y = SH_Y; h = 2 + tSpacing + 2 + // Header 2 + 1 + tSpacing * (sizeof(help) / sizeof(helpType_t)) + 2; // Fade-in effects if (diff > 0.0f) { float scale = (diff / STATS_FADE_TIME); if (cg.spechelpWindow == SHOW_ON) { scale = 1.0f - scale; } bgColor[3] *= scale; bgColorTitle[3] *= scale; borderColor[3] *= scale; borderColorTitle[3] *= scale; hdrColor2[3] *= scale; tColor[3] *= scale; x -= w * (1.0f - scale); } else if (cg.spechelpWindow == SHOW_SHUTDOWN) { cg.spechelpWindow = SHOW_OFF; return; } CG_DrawRect(x, y, w, h, 1, borderColor); CG_FillRect(x, y, w, h, bgColor); // Header CG_FillRect(x, y, w, tSpacing + 4, bgColorTitle); CG_DrawRect(x, y, w, tSpacing + 4, 1, borderColorTitle); x += 4; y += 1; y += tSpacing; CG_Text_Paint_Ext(x, y, hScale, hScaleY, hdrColor2, "SPECTATOR CONTROLS", 0.0f, 0, hStyle, hFont); y += 3; // Control info for (i = 0; i < sizeof(help) / sizeof(helpType_t); i++) { y += tSpacing; if (lines[i] != NULL) { CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, lines[i], 0.0f, 0, tStyle, tFont); } } } }
/** * @brief Draw FireTeam overlay */ void CG_DrawFireTeamOverlay(rectDef_t *rect) { int x = rect->x; int y = rect->y + 1; // +1, jitter it into place int i, locwidth, namewidth, puwidth, lineX; int boxWidth = 90; int bestNameWidth = -1; int bestLocWidth = -1; char buffer[64]; float h = 16; // 12 + 2 + 2 clientInfo_t *ci = NULL; fireteamData_t *f = NULL; char *locStr[MAX_FIRETEAM_MEMBERS]; vec3_t origin; int curWeap; // assign fireteam data, and early out if not on one if (!(f = CG_IsOnFireteam(cg.clientNum))) { return; } memset(locStr, 0, sizeof(char *) * MAX_FIRETEAM_MEMBERS); // First get name and location width, also store location names for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++) { ci = CG_SortedFireTeamPlayerForPosition(i); // Make sure it's valid if (!ci) { break; } if (cg_locations.integer & LOC_FTEAM) { origin[0] = ci->location[0]; origin[1] = ci->location[1]; origin[2] = ci->location[2]; locStr[i] = CG_BuildLocationString(ci->clientNum, origin, LOC_FTEAM); if (!locStr[i][1] || !*locStr[i]) { locStr[i] = ""; } locwidth = CG_Text_Width_Ext(locStr[i], 0.2f, 0, FONT_TEXT); } else { locwidth = 0; } namewidth = CG_Text_Width_Ext(ci->name, 0.2f, 0, FONT_TEXT); if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG) | (1 << PW_OPS_DISGUISED))) { namewidth += 14; } if (namewidth > bestNameWidth) { bestNameWidth = namewidth; } if (locwidth > bestLocWidth) { bestLocWidth = locwidth; } h += 12.f; } boxWidth += bestLocWidth + bestNameWidth; if (cg_fireteamLatchedClass.integer) { boxWidth += 28; } if ((Ccg_WideX(640) - MIN_BORDER_DISTANCE) < (x + boxWidth)) { x = x - ((x + boxWidth) - Ccg_WideX(640)) - MIN_BORDER_DISTANCE; } else if (x < MIN_BORDER_DISTANCE) { x = MIN_BORDER_DISTANCE; } CG_FillRect(x, y, boxWidth, h, FT_bg2); CG_DrawRect(x, y, boxWidth, h, 1, FT_border); x += 1; y += 1; CG_FillRect(x, y, boxWidth - 2, 12, FT_bg); if (f->priv) { Com_sprintf(buffer, 64, CG_TranslateString("Private Fireteam: %s"), bg_fireteamNames[f->ident]); } else { Com_sprintf(buffer, 64, CG_TranslateString("Fireteam: %s"), bg_fireteamNames[f->ident]); } Q_strupr(buffer); CG_Text_Paint_Ext(x + 4, y + FT_BAR_HEIGHT, .19f, .19f, FT_text, buffer, 0, 0, 0, FONT_HEADER); lineX = x; for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++) { x = lineX; y += FT_BAR_HEIGHT + FT_BAR_YSPACING; // grab a pointer to the current player ci = CG_SortedFireTeamPlayerForPosition(i); // make sure it's valid if (!ci) { break; } // hilight selected players if (ci->selected) { CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 2, FT_BAR_HEIGHT, FT_select); } else { CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 2, FT_BAR_HEIGHT, FT_noselect); } x += 4; // draw class icon in fireteam overlay CG_DrawPic(x, y + 2, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->cls)]); x += 14; if (cg_fireteamLatchedClass.integer && ci->cls != ci->latchedcls) { // draw the yellow arrow CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, FT_text, "^3->", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); x += 14; // draw latched class icon in fireteam overlay CG_DrawPic(x, y + 2, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->latchedcls)]); x += 14; } else if (cg_fireteamLatchedClass.integer) { x += 28; } // draw the mute-icon in the fireteam overlay.. //if ( ci->muted ) { // CG_DrawPic( x, y, 12, 12, cgs.media.muteIcon ); // x += 14; //} else if // draw objective icon (if they are carrying one) in fireteam overlay if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG))) { CG_DrawPic(x, y + 2, 12, 12, cgs.media.objectiveShader); x += 14; puwidth = 14; } // or else draw the disguised icon in fireteam overlay else if (ci->powerups & (1 << PW_OPS_DISGUISED)) { CG_DrawPic(x, y + 2, 12, 12, ci->team == TEAM_AXIS ? cgs.media.alliedUniformShader : cgs.media.axisUniformShader); x += 14; puwidth = 14; } // otherwise draw rank icon in fireteam overlay else { //if (ci->rank > 0) CG_DrawPic( x, y, 12, 12, rankicons[ ci->rank ][ ci->team == TEAM_AXIS ? 1 : 0 ][0].shader ); //x += 14; puwidth = 0; } // draw the player's name CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorWhite, ci->name, 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); // add space x += 14 + bestNameWidth - puwidth; // draw the player's weapon icon if (cg.predictedPlayerEntity.currentState.eFlags & EF_MOUNTEDTANK) { if (cg_entities[cg_entities[cg_entities[cg.snap->ps.clientNum].tagParent].tankparent].currentState.density & 8) { curWeap = WP_MOBILE_BROWNING; } else { curWeap = WP_MOBILE_MG42; } } else if ((cg.predictedPlayerEntity.currentState.eFlags & EF_MG42_ACTIVE) || (cg.predictedPlayerEntity.currentState.eFlags & EF_AAGUN_ACTIVE)) { curWeap = WP_MOBILE_MG42; } else { curWeap = cg_entities[ci->clientNum].currentState.weapon; } // note: WP_NONE is excluded if (IS_VALID_WEAPON(curWeap) && cg_weapons[curWeap].weaponIcon[0]) // do not try to draw nothing { CG_DrawPic(x, y + 2, cg_weapons[curWeap].weaponIconScale * 10, 10, cg_weapons[curWeap].weaponIcon[0]); } else if (IS_VALID_WEAPON(curWeap) && cg_weapons[curWeap].weaponIcon[1]) { CG_DrawPic(x, y + 2, cg_weapons[curWeap].weaponIconScale * 10, 10, cg_weapons[curWeap].weaponIcon[1]); } x += 24; if (ci->health >= 100) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorGreen, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); x += 12; } else if (ci->health >= 10) { x += 6; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ci->health > 80 ? colorGreen : colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); x += 6; } else if (ci->health > 0) { x += 12; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); } else if (ci->health == 0) { x += 6; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250) ? colorWhite : colorRed, "*", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); x += 6; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250) ? colorRed : colorWhite, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); } else { x += 12; CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); } // set hard limit on width x += 12; if (cg_locations.integer & LOC_FTEAM) { CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, FT_text, locStr[i], 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT); } } }
static void CG_DrawGrid(float x, float y, float w, float h, mapScissor_t *scissor) { vec2_t step; vec2_t dim_x, dim_y; vec4_t line; float xscale, yscale; float grid_x, grid_y; vec2_t dist; vec4_t gridColour; dist[0] = cg.mapcoordsMaxs[0] - cg.mapcoordsMins[0]; dist[1] = cg.mapcoordsMaxs[1] - cg.mapcoordsMins[1]; if (!gridInitDone) { gridStep[0] = 1200.f; gridStep[1] = 1200.f; // ensure minimal grid density while ((cg.mapcoordsMaxs[0] - cg.mapcoordsMins[0]) / gridStep[0] < 7) { gridStep[0] -= 50.f; } while ((cg.mapcoordsMins[1] - cg.mapcoordsMaxs[1]) / gridStep[1] < 7) { gridStep[1] -= 50.f; } gridStartCoord[0] = .5f * ((((cg.mapcoordsMaxs[0] - cg.mapcoordsMins[0]) / gridStep[0]) - ((int)((cg.mapcoordsMaxs[0] - cg.mapcoordsMins[0]) / gridStep[0]))) * gridStep[0]); gridStartCoord[1] = .5f * ((((cg.mapcoordsMins[1] - cg.mapcoordsMaxs[1]) / gridStep[1]) - ((int)((cg.mapcoordsMins[1] - cg.mapcoordsMaxs[1]) / gridStep[1]))) * gridStep[1]); gridInitDone = qtrue; } if (scissor) { dim_x[0] = cg.mapcoordsMins[0]; dim_x[1] = cg.mapcoordsMaxs[0]; dim_y[0] = cg.mapcoordsMaxs[1]; dim_y[1] = cg.mapcoordsMins[1]; // transform xscale = (w * scissor->zoomFactor) / dist[0]; yscale = (h * scissor->zoomFactor) / -dist[1]; dim_x[0] = (dim_x[0] - cg.mapcoordsMins[0]) * xscale; dim_x[1] = (dim_x[1] - cg.mapcoordsMins[0]) * xscale; dim_y[0] = (dim_y[0] - cg.mapcoordsMaxs[1]) * yscale; dim_y[1] = (dim_y[1] - cg.mapcoordsMaxs[1]) * yscale; grid_x = ((gridStartCoord[0] / dist[0]) * w * scissor->zoomFactor) - scissor->tl[0]; grid_y = ((-gridStartCoord[1] / dist[1]) * h * scissor->zoomFactor) - scissor->tl[1]; step[0] = gridStep[0] * xscale; step[1] = gridStep[1] * yscale; // draw Vector4Set(gridColour, clrBrownLine[0], clrBrownLine[1], clrBrownLine[2], .4f); trap_R_SetColor(gridColour); for ( ; grid_x < dim_x[1]; grid_x += step[0]) { if (grid_x < dim_x[0]) { continue; } if (grid_x > w) { break; } if (scissor->circular) { // clip line against circle float xc, yc; line[0] = x + grid_x; xc = line[0] >= x + .5f * w ? line[0] - (x + .5f * w) : (x + .5f * w) - line[0]; yc = SQRTFAST(Square(.5f * w) - Square(xc)); line[1] = y + (.5f * h) - yc; line[2] = 1.f; line[3] = 2 * yc; } else { Vector4Set(line, x + grid_x, y + dim_y[0], 1.f, h); } line[0] *= cgs.screenXScale; line[1] *= cgs.screenYScale; line[3] *= cgs.screenYScale; trap_R_DrawStretchPic(line[0], line[1], line[2], line[3], 0, 0, 0, 1, cgs.media.whiteShader); } for ( ; grid_y < dim_y[1]; grid_y += step[1]) { if (grid_y < dim_y[0]) { continue; } if (grid_y > h) { break; } if (scissor->circular) { // clip line against circle float xc, yc; line[1] = y + grid_y; yc = line[1] >= y + .5f * h ? line[1] - (y + .5f * h) : (y + .5f * h) - line[1]; xc = SQRTFAST(Square(.5f * h) - Square(yc)); line[0] = x + (.5f * w) - xc; line[2] = 2 * xc; line[3] = 1.f; } else { Vector4Set(line, x + dim_x[0], y + grid_y, w, 1); } line[0] *= cgs.screenXScale; line[1] *= cgs.screenYScale; line[2] *= cgs.screenXScale; trap_R_DrawStretchPic(line[0], line[1], line[2], line[3], 0, 0, 0, 1, cgs.media.whiteShader); } trap_R_SetColor(NULL); } else { char coord_char[3], coord_int; float text_width, text_height; vec2_t textOrigin; dim_x[0] = cg.mapcoordsMins[0]; dim_x[1] = cg.mapcoordsMaxs[0]; dim_y[0] = cg.mapcoordsMaxs[1]; dim_y[1] = cg.mapcoordsMins[1]; // transform xscale = w / dist[0]; yscale = h / -dist[1]; dim_x[0] = (dim_x[0] - cg.mapcoordsMins[0]) * xscale; dim_x[1] = (dim_x[1] - cg.mapcoordsMins[0]) * xscale; dim_y[0] = (dim_y[0] - cg.mapcoordsMaxs[1]) * yscale; dim_y[1] = (dim_y[1] - cg.mapcoordsMaxs[1]) * yscale; grid_x = gridStartCoord[0] * xscale; grid_y = gridStartCoord[1] * yscale; step[0] = gridStep[0] * xscale; step[1] = gridStep[1] * yscale; // draw textOrigin[0] = grid_x; textOrigin[1] = grid_y; Vector4Set(gridColour, clrBrownLine[0], clrBrownLine[1], clrBrownLine[2], 1.f); coord_char[1] = '\0'; for (coord_char[0] = ('A' - 1); grid_x < dim_x[1]; grid_x += step[0], coord_char[0]++) { if (coord_char[0] >= 'A') { text_width = CG_Text_Width_Ext(coord_char, 0.2f, 0, &cgs.media.limboFont2); text_height = CG_Text_Height_Ext(coord_char, 0.2f, 0, &cgs.media.limboFont2); CG_Text_Paint_Ext((x + grid_x) - (.5f * step[0]) - (.5f * text_width), y + dim_y[0] + textOrigin[1] + 1.5f * text_height, 0.2f, 0.2f, colorBlack, coord_char, 0, 0, 0, &cgs.media.limboFont2); } trap_R_SetColor(gridColour); Vector4Set(line, x + grid_x, y + dim_y[0], 1, dim_x[1] - dim_x[0]); CG_AdjustFrom640(&line[0], &line[1], &line[2], &line[3]); trap_R_DrawStretchPic(line[0], line[1], line[2], line[3], 0, 0, 0, 1, cgs.media.whiteShader); } for (coord_int = -1; grid_y < dim_y[1]; grid_y += step[1], coord_int++) { if (coord_int >= 0) { Com_sprintf(coord_char, sizeof(coord_char), "%i", coord_int); text_width = CG_Text_Width_Ext("0", 0.2f, 0, &cgs.media.limboFont2); text_height = CG_Text_Height_Ext(coord_char, 0.2f, 0, &cgs.media.limboFont2); CG_Text_Paint_Ext(x + dim_x[0] + textOrigin[0] + .5f * text_width, (y + grid_y) - (.5f * step[1]) + (.5f * text_height), 0.2f, 0.2f, colorBlack, coord_char, 0, 0, 0, &cgs.media.limboFont2); } trap_R_SetColor(gridColour); Vector4Set(line, x + dim_x[0], y + grid_y, dim_y[1] - dim_y[0], 1); CG_AdjustFrom640(&line[0], &line[1], &line[2], &line[3]); trap_R_DrawStretchPic(line[0], line[1], line[2], line[3], 0, 0, 0, 1, cgs.media.whiteShader); } trap_R_SetColor(NULL); } }