Example #1
0
int LuaGlobalFunctions_bit_xor(lua_State * L)
{
	uint32 left = CHECK_ULONG(L,1);
	int top = lua_gettop(L);
	if(top > 1)
	{
		for(int i = 2; i <= top; ++i)
		{
			if(lua_isnumber(L,i) )
				left ^= CHECK_ULONG(L,i);
		}
	}
	RET_NUMBER(left)
}
Example #2
0
int LuaGameObject::ModAIUpdate(lua_State* L, GameObject* ptr)
{
    TEST_GO()
    uint32_t newtime = CHECK_ULONG(L, 1);
    sEventMgr.ModifyEventTimeAndTimeLeft(ptr, EVENT_SCRIPT_UPDATE_EVENT, newtime);
    return 0;
}
Example #3
0
int LuaGameObject::RegisterAIUpdate(lua_State* L, GameObject* ptr)
{
    TEST_GO()
    uint32_t time = CHECK_ULONG(L, 1);
    sEventMgr.AddEvent(ptr, &GameObject::CallScriptUpdate, EVENT_SCRIPT_UPDATE_EVENT, time, 0, 0);
    return 0;
}
Example #4
0
int LuaGlobalFunctions_SendPacketToInstance(lua_State * L)
{
	WorldPacket * data = CHECK_PACKET(L,1);
	uint32 instance_id = CHECK_ULONG(L, 2);
	if (data && instance_id)
		sWorld.SendInstanceMessage(data,instance_id);
	return 1;
}
Example #5
0
int LuaGlobalFunctions_SendPacketToZone(lua_State * L)
{
	WorldPacket * data = CHECK_PACKET(L,1);
	uint32 zone_id = CHECK_ULONG(L,2);
	if (data && zone_id)
		sWorld.SendZoneMessage(data,zone_id);
	return 1;
}
Example #6
0
int LuaGlobalFunctions_IsSanctuaryArea(lua_State * L)
{
	uint32 areaid = CHECK_ULONG(L,1);
	if (!areaid)
		RET_BOOL(false);

	lua_pushboolean(L, sWorld.IsSanctuaryArea(areaid) ? 1 : 0);
	return 1;
}
Example #7
0
int LuaGlobalFunctions_RemoveSanctuaryArea(lua_State * L)
{
	uint32 areaid = CHECK_ULONG(L,1);
	if (!areaid)
		return 0;

	sWorld.RemoveSanctuaryArea(areaid);
	return 1;
}
Example #8
0
int LuaGlobalFunctions_SendPacketToChannel(lua_State * L)
{
	WorldPacket * pack = CHECK_PACKET(L,1);
	const char* channel_name = luaL_checkstring(L,2);
	uint32 team = CHECK_ULONG(L,3);
	Channel* pChannel = channelmgr.GetChannel(channel_name, team);
	if (!pChannel || !pack)
		return 0;

	pChannel->SendToAll(pack);
	return 1;
}
Example #9
0
int LuaGameObject::GossipSendQuickMenu(lua_State* L, GameObject* ptr)
{
    TEST_GO()

    uint32_t text_id = static_cast<uint32_t>(luaL_checkinteger(L, 1));
    Player* player = CHECK_PLAYER(L, 2);
    uint32_t itemid = static_cast<uint32_t>(luaL_checkinteger(L, 3));
    uint8 itemicon = CHECK_UINT8(L, 4);
    const char* itemtext = luaL_checkstring(L, 5);
    uint32_t requiredmoney = CHECK_ULONG(L, 6);
    const char* moneytext = luaL_checkstring(L, 7);
    uint8 extra = CHECK_UINT8(L, 8);

    if (player == NULL)
        return 0;

    Arcemu::Gossip::Menu::SendQuickMenu(ptr->getGuid(), text_id, player, itemid, itemicon, itemtext, requiredmoney, moneytext, extra);

    return 0;
}
Example #10
0
int LuaGlobalFunctions_bit_shiftright(lua_State * L)
{
	uint32 left = CHECK_ULONG(L,1);
	uint8 count = luaL_checkinteger(L,2) & 0x7F;
	RET_NUMBER(left >> count)
}
Example #11
0
int LuaGlobalFunctions_bit_not(lua_State * L)
{
	uint32 left = CHECK_ULONG(L,1);
	RET_NUMBER(~left)
}