Example #1
0
static void unref_image(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    VAStatus status;

    for (int n = 0; n < 4; n++) {
        if (p->images[n])
            p->DestroyImageKHR(eglGetCurrentDisplay(), p->images[n]);
        p->images[n] = 0;
    }

    va_lock(p->ctx);

    if (p->buffer_acquired) {
        status = vaReleaseBufferHandle(p->display, p->current_image.buf);
        CHECK_VA_STATUS(p, "vaReleaseBufferHandle()");
        p->buffer_acquired = false;
    }
    if (p->current_image.image_id != VA_INVALID_ID) {
        status = vaDestroyImage(p->display, p->current_image.image_id);
        CHECK_VA_STATUS(p, "vaDestroyImage()");
        p->current_image.image_id = VA_INVALID_ID;
    }

    mp_image_unrefp(&p->current_ref);

    va_unlock(p->ctx);
}
Decode_Status VideoDecoderVP8::checkHardwareCapability() {
    VAStatus vaStatus;
    VAConfigAttrib cfgAttribs[2];
    cfgAttribs[0].type = VAConfigAttribMaxPictureWidth;
    cfgAttribs[1].type = VAConfigAttribMaxPictureHeight;
    vaStatus = vaGetConfigAttributes(mVADisplay, VAProfileVP8Version0_3,
            VAEntrypointVLD, cfgAttribs, 2);
    CHECK_VA_STATUS("vaGetConfigAttributes");
    if (cfgAttribs[0].value * cfgAttribs[1].value < (uint32_t)mVideoFormatInfo.width * (uint32_t)mVideoFormatInfo.height) {
        ETRACE("hardware supports resolution %d * %d smaller than the clip resolution %d * %d",
                cfgAttribs[0].value, cfgAttribs[1].value, mVideoFormatInfo.width, mVideoFormatInfo.height);
        return DECODE_DRIVER_FAIL;
    }

    return DECODE_SUCCESS;
}
Example #3
0
static void destroy_texture(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (p->vaglx_surface) {
        va_lock(p->ctx);
        status = vaDestroySurfaceGLX(p->display, p->vaglx_surface);
        va_unlock(p->ctx);
        CHECK_VA_STATUS(p, "vaDestroySurfaceGLX()");
        p->vaglx_surface = NULL;
    }

    glDeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;
}
Example #4
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (!p->vaglx_surface)
        return -1;

    va_lock(p->ctx);
    status = vaCopySurfaceGLX(p->display, p->vaglx_surface,
                              va_surface_id(hw_image),
                              va_get_colorspace_flag(hw_image->params.colorspace));
    va_unlock(p->ctx);
    if (!CHECK_VA_STATUS(p, "vaCopySurfaceGLX()"))
        return -1;

    out_textures[0] = p->gl_texture;
    return 0;
}
Example #5
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (!p->pixmap)
        return -1;

    va_lock(p->ctx);
    status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
                          0, 0, hw_image->w, hw_image->h,
                          0, 0, hw_image->w, hw_image->h,
                          NULL, 0,
                          va_get_colorspace_flag(hw_image->params.colorspace));
    CHECK_VA_STATUS(p, "vaPutSurface()");
    va_unlock(p->ctx);

    out_textures[0] = p->gl_texture;
    return 0;
}
Example #6
0
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    va_lock(p->ctx);
    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    va_unlock(p->ctx);
    return CHECK_VA_STATUS(p, "vaCreateSurfaceGLX()") ? 0 : -1;
}
Decode_Status VideoDecoderVP8::decodePicture(vbp_data_vp8 *data, int32_t picIndex) {
    VAStatus vaStatus = VA_STATUS_SUCCESS;
    Decode_Status status;
    uint32_t bufferIDCount = 0;
    VABufferID bufferIDs[5];

    vbp_picture_data_vp8 *picData = &(data->pic_data[picIndex]);
    VAPictureParameterBufferVP8 *picParams = picData->pic_parms;

    status = setReference(picParams);
    CHECK_STATUS("setReference");

    vaStatus = vaBeginPicture(mVADisplay, mVAContext, mAcquiredBuffer->renderBuffer.surface);
    CHECK_VA_STATUS("vaBeginPicture");
    // setting mDecodingFrame to true so vaEndPicture will be invoked to end the picture decoding.
    mDecodingFrame = true;

    vaStatus = vaCreateBuffer(
                   mVADisplay,
                   mVAContext,
                   VAPictureParameterBufferType,
                   sizeof(VAPictureParameterBufferVP8),
                   1,
                   picParams,
                   &bufferIDs[bufferIDCount]);
    CHECK_VA_STATUS("vaCreatePictureParameterBuffer");
    bufferIDCount++;

    vaStatus = vaCreateBuffer(
                   mVADisplay,
                   mVAContext,
                   VAProbabilityBufferType,
                   sizeof(VAProbabilityDataBufferVP8),
                   1,
                   data->prob_data,
                   &bufferIDs[bufferIDCount]);
    CHECK_VA_STATUS("vaCreateProbabilityBuffer");
    bufferIDCount++;

    vaStatus = vaCreateBuffer(
                   mVADisplay,
                   mVAContext,
                   VAIQMatrixBufferType,
                   sizeof(VAIQMatrixBufferVP8),
                   1,
                   data->IQ_matrix_buf,
                   &bufferIDs[bufferIDCount]);
    CHECK_VA_STATUS("vaCreateIQMatrixBuffer");
    bufferIDCount++;

    /* Here picData->num_slices is always equal to 1 */
    for (uint32_t i = 0; i < picData->num_slices; i++) {
        vaStatus = vaCreateBuffer(
                       mVADisplay,
                       mVAContext,
                       VASliceParameterBufferType,
                       sizeof(VASliceParameterBufferVP8),
                       1,
                       &(picData->slc_data[i].slc_parms),
                       &bufferIDs[bufferIDCount]);
        CHECK_VA_STATUS("vaCreateSliceParameterBuffer");
        bufferIDCount++;

        vaStatus = vaCreateBuffer(
                       mVADisplay,
                       mVAContext,
                       VASliceDataBufferType,
                       picData->slc_data[i].slice_size, //size
                       1,        //num_elements
                       picData->slc_data[i].buffer_addr + picData->slc_data[i].slice_offset,
                       &bufferIDs[bufferIDCount]);
        CHECK_VA_STATUS("vaCreateSliceDataBuffer");
        bufferIDCount++;
    }

    vaStatus = vaRenderPicture(
                   mVADisplay,
                   mVAContext,
                   bufferIDs,
                   bufferIDCount);
    CHECK_VA_STATUS("vaRenderPicture");

    vaStatus = vaEndPicture(mVADisplay, mVAContext);
    mDecodingFrame = false;
    CHECK_VA_STATUS("vaEndPicture");

    return DECODE_SUCCESS;
}
Decode_Status VideoDecoderAVCSecure::decodeSlice(vbp_data_h264 *data, uint32_t picIndex, uint32_t sliceIndex) {

    Decode_Status status;
    VAStatus vaStatus;
    uint32_t bufferIDCount = 0;
    // maximum 4 buffers to render a slice: picture parameter, IQMatrix, slice parameter, slice data
    VABufferID bufferIDs[4];

    vbp_picture_data_h264 *picData = &(data->pic_data[picIndex]);
    vbp_slice_data_h264 *sliceData = &(picData->slc_data[sliceIndex]);
    VAPictureParameterBufferH264 *picParam = picData->pic_parms;
    VASliceParameterBufferH264 *sliceParam = &(sliceData->slc_parms);

    if (sliceParam->first_mb_in_slice == 0 || mDecodingFrame == false) {
        // either condition indicates start of a new frame
        if (sliceParam->first_mb_in_slice != 0) {
            WTRACE("The first slice is lost.");
            // TODO: handle the first slice lost
        }
        if (mDecodingFrame) {
            // interlace content, complete decoding the first field
            vaStatus = vaEndPicture(mVADisplay, mVAContext);
            CHECK_VA_STATUS("vaEndPicture");

            // for interlace content, top field may be valid only after the second field is parsed
            mAcquiredBuffer->pictureOrder= picParam->CurrPic.TopFieldOrderCnt;
        }

        // Check there is no reference frame loss before decoding a frame

        // Update  the reference frames and surface IDs for DPB and current frame
        status = updateDPB(picParam);
        CHECK_STATUS("updateDPB");

        //We have to provide a hacked DPB rather than complete DPB for libva as workaround
        status = updateReferenceFrames(picData);
        CHECK_STATUS("updateReferenceFrames");

        vaStatus = vaBeginPicture(mVADisplay, mVAContext, mAcquiredBuffer->renderBuffer.surface);
        CHECK_VA_STATUS("vaBeginPicture");

        // start decoding a frame
        mDecodingFrame = true;

        vaStatus = vaCreateBuffer(
            mVADisplay,
            mVAContext,
            VAPictureParameterBufferType,
            sizeof(VAPictureParameterBufferH264),
            1,
            picParam,
            &bufferIDs[bufferIDCount]);
        CHECK_VA_STATUS("vaCreatePictureParameterBuffer");
        bufferIDCount++;

        vaStatus = vaCreateBuffer(
            mVADisplay,
            mVAContext,
            VAIQMatrixBufferType,
            sizeof(VAIQMatrixBufferH264),
            1,
            data->IQ_matrix_buf,
            &bufferIDs[bufferIDCount]);
        CHECK_VA_STATUS("vaCreateIQMatrixBuffer");
        bufferIDCount++;
    }

    status = setReference(sliceParam);
    CHECK_STATUS("setReference");

    // find which naluinfo is correlated to current slice
    int naluIndex = 0;
    uint32_t accumulatedHeaderLen = 0;
    uint32_t headerLen = 0;
    for (; naluIndex < mMetadata.naluNumber; naluIndex++)  {
        headerLen = mMetadata.naluInfo[naluIndex].naluHeaderLen;
        if (headerLen == 0) {
            WTRACE("lenght of current NAL unit is 0.");
            continue;
        }
        accumulatedHeaderLen += STARTCODE_PREFIX_LEN;
        if (accumulatedHeaderLen + headerLen > sliceData->slice_offset) {
            break;
        }
        accumulatedHeaderLen += headerLen;
    }

    if (sliceData->slice_offset != accumulatedHeaderLen) {
        WTRACE("unexpected slice offset %d, accumulatedHeaderLen = %d", sliceData->slice_offset, accumulatedHeaderLen);
    }

    sliceParam->slice_data_size = mMetadata.naluInfo[naluIndex].naluLen;
    uint32_t sliceOffset = mMetadata.naluInfo[naluIndex].naluOffset;
    uint32_t slice_offset_shift =  sliceOffset % 16;
    sliceParam->slice_data_offset += slice_offset_shift;
    sliceData->slice_size = (sliceParam->slice_data_size + slice_offset_shift + 0xF) & ~0xF;

    vaStatus = vaCreateBuffer(
        mVADisplay,
        mVAContext,
        VASliceParameterBufferType,
        sizeof(VASliceParameterBufferH264),
        1,
        sliceParam,
        &bufferIDs[bufferIDCount]);
    CHECK_VA_STATUS("vaCreateSliceParameterBuffer");
    bufferIDCount++;

    // sliceData->slice_offset - accumulatedHeaderLen is the absolute offset to start codes of current NAL unit
    // offset points to first byte of NAL unit

    if (mInputBuffer != NULL) {
        vaStatus = vaCreateBuffer(
            mVADisplay,
            mVAContext,
            VASliceDataBufferType,
            sliceData->slice_size,  //Slice size
            1,                      // num_elements
            mInputBuffer + sliceOffset - slice_offset_shift,
            &bufferIDs[bufferIDCount]);
    } else {
        vaStatus = vaCreateBuffer(
            mVADisplay,
            mVAContext,
            VAProtectedSliceDataBufferType,
            sliceData->slice_size, //size
            1,        //num_elements
            (uint8_t*)sliceOffset, // IMR offset
            &bufferIDs[bufferIDCount]);
    }
    CHECK_VA_STATUS("vaCreateSliceDataBuffer");
    bufferIDCount++;

    vaStatus = vaRenderPicture(
        mVADisplay,
        mVAContext,
        bufferIDs,
        bufferIDCount);
    CHECK_VA_STATUS("vaRenderPicture");

    return DECODE_SUCCESS;
}
Example #9
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    VAStatus status;
    VAImage *va_image = &p->current_image;

    unref_image(hw);

    mp_image_setrefp(&p->current_ref, hw_image);

    va_lock(p->ctx);

    status = vaDeriveImage(p->display, va_surface_id(hw_image), va_image);
    if (!CHECK_VA_STATUS(p, "vaDeriveImage()"))
        goto err;

    int mpfmt = va_fourcc_to_imgfmt(va_image->format.fourcc);
    if (mpfmt != IMGFMT_NV12 && mpfmt != IMGFMT_420P) {
        MP_FATAL(p, "unsupported VA image format %s\n",
                 VA_STR_FOURCC(va_image->format.fourcc));
        goto err;
    }

    if (!hw->converted_imgfmt) {
        MP_VERBOSE(p, "format: %s %s\n", VA_STR_FOURCC(va_image->format.fourcc),
                   mp_imgfmt_to_name(mpfmt));
        hw->converted_imgfmt = mpfmt;
    }

    if (hw->converted_imgfmt != mpfmt) {
        MP_FATAL(p, "mid-stream hwdec format change (%s -> %s) not supported\n",
                 mp_imgfmt_to_name(hw->converted_imgfmt), mp_imgfmt_to_name(mpfmt));
        goto err;
    }

    VABufferInfo buffer_info = {.mem_type = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME};
    status = vaAcquireBufferHandle(p->display, va_image->buf, &buffer_info);
    if (!CHECK_VA_STATUS(p, "vaAcquireBufferHandle()"))
        goto err;
    p->buffer_acquired = true;

    struct mp_image layout = {0};
    mp_image_set_params(&layout, &hw_image->params);
    mp_image_setfmt(&layout, mpfmt);

    // (it would be nice if we could use EGL_IMAGE_INTERNAL_FORMAT_EXT)
    int drm_fmts[4] = {MP_FOURCC('R', '8', ' ', ' '),   // DRM_FORMAT_R8
                       MP_FOURCC('G', 'R', '8', '8'),   // DRM_FORMAT_GR88
                       MP_FOURCC('R', 'G', '2', '4'),   // DRM_FORMAT_RGB888
                       MP_FOURCC('R', 'A', '2', '4')};  // DRM_FORMAT_RGBA8888

    for (int n = 0; n < layout.num_planes; n++) {
        int attribs[20] = {EGL_NONE};
        int num_attribs = 0;

        ADD_ATTRIB(EGL_LINUX_DRM_FOURCC_EXT, drm_fmts[layout.fmt.bytes[n] - 1]);
        ADD_ATTRIB(EGL_WIDTH, mp_image_plane_w(&layout, n));
        ADD_ATTRIB(EGL_HEIGHT, mp_image_plane_h(&layout, n));
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_FD_EXT, buffer_info.handle);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_OFFSET_EXT, va_image->offsets[n]);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_PITCH_EXT, va_image->pitches[n]);

        p->images[n] = p->CreateImageKHR(eglGetCurrentDisplay(),
            EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
        if (!p->images[n])
            goto err;

        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        p->EGLImageTargetTexture2DOES(GL_TEXTURE_2D, p->images[n]);

        out_textures[n] = p->gl_textures[n];
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    if (va_image->format.fourcc == VA_FOURCC_YV12)
        MPSWAP(GLuint, out_textures[1], out_textures[2]);

    va_unlock(p->ctx);
    return 0;

err:
    va_unlock(p->ctx);
    MP_FATAL(p, "mapping VAAPI EGL image failed\n");
    unref_image(hw);
    return -1;
}