static void clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave, gdouble alpha) { ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave); ClutterBehaviourEllipsePrivate *priv = self->priv; gfloat start, end; gfloat angle = 0; knot3d knot; /* we do everything in single precision because it's easier, even * though all the parameters are stored in double precision for * consistency with the equivalent ClutterActor API */ start = priv->angle_start; end = priv->angle_end; if (priv->direction == CLUTTER_ROTATE_CW && start >= end) end += 360; else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end) end -= 360; angle = (end - start) * alpha + start; clutter_behaviour_ellipse_advance (self, angle, &knot); knot.x += priv->center.x; knot.y += priv->center.y; clutter_behaviour_actors_foreach (behave, actor_apply_knot_foreach, &knot); }
static void clutter_behaviour_ellipse_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBehaviourEllipse *el = CLUTTER_BEHAVIOUR_ELLIPSE (gobject); ClutterBehaviourEllipsePrivate *priv = el->priv; switch (prop_id) { case PROP_ANGLE_START: priv->angle_start = g_value_get_double (value); break; case PROP_ANGLE_END: priv->angle_end = g_value_get_double (value); break; case PROP_ANGLE_TILT_X: priv->angle_tilt_x = g_value_get_double (value); break; case PROP_ANGLE_TILT_Y: priv->angle_tilt_y = g_value_get_double (value); break; case PROP_ANGLE_TILT_Z: priv->angle_tilt_z = g_value_get_double (value); break; case PROP_WIDTH: clutter_behaviour_ellipse_set_width (el, g_value_get_int (value)); break; case PROP_HEIGHT: clutter_behaviour_ellipse_set_height (el, g_value_get_int (value)); break; case PROP_CENTER: { ClutterKnot *knot = g_value_get_boxed (value); if (knot) clutter_behaviour_ellipse_set_center (el, knot->x, knot->y); } break; case PROP_DIRECTION: priv->direction = g_value_get_enum (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } }
static void clutter_behaviour_ellipse_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBehaviourEllipsePrivate *priv; priv = CLUTTER_BEHAVIOUR_ELLIPSE (gobject)->priv; switch (prop_id) { case PROP_ANGLE_START: g_value_set_double (value, priv->angle_start); break; case PROP_ANGLE_END: g_value_set_double (value, priv->angle_end); break; case PROP_ANGLE_TILT_X: g_value_set_double (value, priv->angle_tilt_x); break; case PROP_ANGLE_TILT_Y: g_value_set_double (value, priv->angle_tilt_y); break; case PROP_ANGLE_TILT_Z: g_value_set_double (value, priv->angle_tilt_z); break; case PROP_WIDTH: g_value_set_int (value, (priv->a * 2)); break; case PROP_HEIGHT: g_value_set_int (value, (priv->b * 2)); break; case PROP_CENTER: g_value_set_boxed (value, &priv->center); break; case PROP_DIRECTION: g_value_set_enum (value, priv->direction); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } }
void introduce_items (App *app) { gint i; GSList *node; gdouble ang_start, ang_end; node = app->items; for (i=0; i<N_ITEMS; i++) { Item *item = node->data; ang_start = -90.0; ang_end = (STEP * i); clutter_behaviour_ellipse_set_angle_start (CLUTTER_BEHAVIOUR_ELLIPSE(item->ellipse_behave), ang_start); clutter_behaviour_ellipse_set_angle_end (CLUTTER_BEHAVIOUR_ELLIPSE(item->ellipse_behave), ang_end); if (i == app->selected_index) { g_object_set (item->opacity_behave, "opacity-start", 0x66, "opacity-end", 0xff, NULL); g_object_set (item->scale_behave, "x-scale-start", 0.6, "y-scale-start", 0.6, "x-scale-end", 1.0, "y-scale-end", 1.0, NULL); } node = node->next; } clutter_timeline_start (app->timeline); }
static void clutter_behaviour_ellipse_applied (ClutterBehaviour *behave, ClutterActor *actor) { ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave); ClutterBehaviourEllipsePrivate *priv = e->priv; knot3d knot = { 0, }; clutter_behaviour_ellipse_advance (e, priv->angle_start, &knot); clutter_actor_set_position (actor, knot.x, knot.y); /* the depth should be changed only if there is a tilt on * any of the X or the Y axis */ if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0) clutter_actor_set_depth (actor, knot.z); }
void rotate_items (App *app, int step) { gint i, from_index; GSList *node; gdouble ang = 0.0, ang_start, ang_end; from_index = app->selected_index; app->selected_index += (-1 * step); if (app->selected_index < 0) app->selected_index = 7; if (app->selected_index > 7) app->selected_index = 0; ang = app->off; node = app->items; for (i=0; i<N_ITEMS; i++) { Item *item = node->data; ang_start = ang; ang_end = ang + (STEP * step); clutter_behaviour_ellipse_set_direction (CLUTTER_BEHAVIOUR_ELLIPSE(item->ellipse_behave), step > 0 ? CLUTTER_ROTATE_CW : CLUTTER_ROTATE_CCW); clutter_behaviour_ellipse_set_angle_start (CLUTTER_BEHAVIOUR_ELLIPSE(item->ellipse_behave), ang_start); clutter_behaviour_ellipse_set_angle_end (CLUTTER_BEHAVIOUR_ELLIPSE(item->ellipse_behave), ang_end); if (i == from_index) { g_object_set (item->opacity_behave, "opacity-start", 0xff, "opacity-end", 0x66, NULL); g_object_set (item->scale_behave, "x-scale-start", 1.0, "y-scale-start", 1.0, "x-scale-end", 0.6, "y-scale-end", 0.6, NULL); } else if (i == app->selected_index) { g_object_set (item->opacity_behave, "opacity-start", 0x66, "opacity-end", 0xff, NULL); g_object_set (item->scale_behave, "x-scale-start", 0.6, "y-scale-start", 0.6, "x-scale-end", 1.0, "y-scale-end", 1.0, NULL); } else { g_object_set (item->opacity_behave, "opacity-start", 0x66, "opacity-end", 0x66, NULL); g_object_set (item->scale_behave, "x-scale-start", 0.6, "y-scale-start", 0.6, "x-scale-end", 0.6, "y-scale-end", 0.6, NULL); } ang += STEP; node = node->next; } clutter_timeline_start (app->timeline); app->off += (STEP * step); app->off = CLAMP_ANG(app->off); }
G_MODULE_EXPORT int test_behave_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *o_behave, *p_behave; ClutterActor *stage; ClutterActor *group, *rect, *hand; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff }; ClutterColor rect_border_color = { 0, 0, 0, 0 }; int i; path_t path_type = PATH_POLY; const char *knots_poly = ("M 0, 0 L 0, 300 L 300, 300 " "L 300, 0 L 0, 0"); /* A spiral created with inkscake */ const char *knots_bspline = "M 34.285713,35.219326 " "C 44.026891,43.384723 28.084874,52.378758 20.714286,51.409804 " "C 0.7404474,48.783999 -4.6171866,23.967448 1.904757,8.0764719 " "C 13.570984,-20.348756 49.798303,-26.746504 74.999994,-13.352108 " "C 111.98449,6.3047056 119.56591,55.259271 99.047626,89.505034 " "C 71.699974,135.14925 9.6251774,143.91924 -33.571422,116.17172 " "C -87.929934,81.254291 -97.88804,5.8941057 -62.857155,-46.209236 " "C -20.430061,-109.31336 68.300385,-120.45954 129.2857,-78.114021 " "C 201.15479,-28.21129 213.48932,73.938876 163.80954,143.79074 " "C 106.45226,224.43749 -9.1490153,237.96076 -87.85713,180.93363 " "C -177.29029,116.13577 -192.00272,-12.937817 -127.61907,-100.49494 " "C -55.390344,-198.72081 87.170553,-214.62275 183.57141,-142.87593 " "C 290.59464,-63.223369 307.68641,92.835839 228.57145,198.07645"; for (i = 0; i < argc; ++i) { if (!strncmp (argv[i], "--path", 6)) { if (!strncmp (argv[i] + 7, "poly", 4)) path_type = PATH_POLY; else if (!strncmp (argv[i] + 7, "bspline", 7)) path_type = PATH_BSPLINE; else if (!strncmp (argv[i] + 7, "ellipse", 7)) path_type = PATH_ELLIPSE; } else if (!strncmp (argv[i], "--help", 6)) { printf ("behave [--path=poly|ellipse|bspline]\n"); exit (0); } } clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_hide_cursor (CLUTTER_STAGE (stage)); g_signal_connect (stage, "button-press-event", G_CALLBACK (button_press_cb), NULL); g_signal_connect (stage, "scroll-event", G_CALLBACK (scroll_event_cb), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Make a hand */ group = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_actor_show (group); hand = clutter_texture_new_from_file ("redhand.png", NULL); if (hand == NULL) { g_error("pixbuf load failed"); return 1; } clutter_actor_set_position (hand, 0, 0); clutter_actor_show (hand); rect = clutter_rectangle_new (); clutter_actor_set_position (rect, 0, 0); clutter_actor_set_size (rect, clutter_actor_get_width (hand), clutter_actor_get_height (hand)); clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_bg_color); clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10); clutter_color_from_string (&rect_border_color, "DarkSlateGray"); clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect), &rect_border_color); clutter_actor_show (rect); clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL); /* Make a timeline */ timeline = clutter_timeline_new (4000); /* num frames, fps */ clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); /* Set an alpha func to power behaviour - ramp is constant rise */ alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); /* Create a behaviour for that alpha */ o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff); /* Apply it to our actor */ clutter_behaviour_apply (o_behave, group); /* Make a path behaviour and apply that too */ switch (path_type) { case PATH_POLY: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_poly); p_behave = clutter_behaviour_path_new (alpha, path); } break; case PATH_ELLIPSE: p_behave = clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_X_AXIS, 45.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_Z_AXIS, 45.0); break; case PATH_BSPLINE: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_bspline); p_behave = clutter_behaviour_path_new (alpha, path); } break; } clutter_behaviour_apply (p_behave, group); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (o_behave); g_object_unref (p_behave); return 0; }