Example #1
0
/*
===============
CL_AddPacketEntities

===============
*/
void CL_AddPacketEntities( frame_t *frame )
{
	cl_entity_t	*ent, *clent;
	int		i, e, entityType;

	clent = CL_GetLocalPlayer();
	if( !clent ) return;

	for( i = 0; i < cl.frame.num_entities; i++ )
	{
		e = cls.packet_entities[(cl.frame.first_entity + i) % cls.num_client_entities].number;
		ent = CL_GetEntityByIndex( e );

		if( !ent || ent == clgame.entities )
			continue;

		CL_UpdateEntityFields( ent );

		if( ent->player ) entityType = ET_PLAYER;
		else if( ent->curstate.entityType == ENTITY_BEAM )
			entityType = ET_BEAM;
		else entityType = ET_NORMAL;

		CL_AddVisibleEntity( ent, entityType );
	}
}
Example #2
0
/*
================
R_StoreEfrags

================
*/
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
	cl_entity_t	*pent;
	model_t		*clmodel;
	efrag_t		*pefrag;

	while(( pefrag = *ppefrag ) != NULL )
	{
		pent = pefrag->entity;
		clmodel = pent->model;

		switch( clmodel->type )
		{
		case mod_alias:
		case mod_brush:
		case mod_studio:
		case mod_sprite:
			pent = pefrag->entity;

			if( pent->visframe != framecount )
			{
				if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))
				{
					// mark that we've recorded this entity for this frame
					pent->visframe = framecount;
				}
			}

			ppefrag = &pefrag->leafnext;
			break;
		default:	
			Host_Error( "R_StoreEfrags: bad entity type %d\n", clmodel->type );
			break;
		}
	}
}