/** * @brief Updates the hospital menu. * @sa HOS_Init_f */ static void HOS_UpdateMenu (void) { char name[128]; char rank[128]; int j, type; int entry; base_t *base = B_GetCurrentSelectedBase(); if (!base) return; /* Reset list. */ cgi->UI_ExecuteConfunc("hospital_clear"); for (type = 0, j = 0, entry = 0; type < MAX_EMPL; type++) { E_Foreach(type, employee) { float injuryLevel = HOS_InjuryLevel(&employee->chr); if (!E_IsInBase(employee, base)) continue; /* Don't show soldiers who are gone in mission */ if (E_IsAwayFromBase(employee)) continue; /* Don't show healthy employees */ if (employee->chr.HP >= employee->chr.maxHP && injuryLevel <= 0) continue; if (j >= hospitalFirstEntry && entry < HOS_MENU_MAX_ENTRIES) { /* Print name. */ Q_strncpyz(name, employee->chr.name, sizeof(name)); /* Print rank for soldiers or type for other personel. */ if (type == EMPL_SOLDIER) { const rank_t *rankPtr = CL_GetRankByIdx(employee->chr.score.rank); Q_strncpyz(rank, _(rankPtr->name), sizeof(rank)); } else Q_strncpyz(rank, E_GetEmployeeString(employee->type, 1), sizeof(rank)); Com_DPrintf(DEBUG_CLIENT, "%s ucn: %i entry: %i\n", name, employee->chr.ucn, entry); /* If the employee is seriously wounded (HP <= 50% maxHP), make him red. */ if (employee->chr.HP <= (int) (employee->chr.maxHP * 0.5) || injuryLevel >= 0.5) cgi->UI_ExecuteConfunc("hospitalserious %i", entry); /* If the employee is semi-seriously wounded (HP <= 85% maxHP), make him yellow. */ else if (employee->chr.HP <= (int) (employee->chr.maxHP * 0.85) || injuryLevel >= 0.15) cgi->UI_ExecuteConfunc("hospitalmedium %i", entry); else cgi->UI_ExecuteConfunc("hospitallight %i", entry); /* Display name in the correct list-entry. */ cgi->Cvar_Set(va("mn_hos_item%i", entry), name); /* Display rank in the correct list-entry. */ cgi->Cvar_Set(va("mn_hos_rank%i", entry), rank); /* Prepare the health bar */ cgi->Cvar_Set(va("mn_hos_hp%i", entry), va("%i", employee->chr.HP)); cgi->Cvar_Set(va("mn_hos_hpmax%i", entry), va("%i", employee->chr.maxHP)); /* Send wound info */ HOS_EntryWoundData(&employee->chr, entry); /* Increase the counter of list entries. */ entry++; } j++; } }
/** * @brief Shows the current stats from stats_t stats * @todo This is very redundant with NAT_HandleBudget Ivestigate and clean up. */ void CP_StatsUpdate_f (void) { char *pos; static char statsBuffer[MAX_STATS_BUFFER]; int hired[MAX_EMPL]; int i, costs = 0, sum = 0, totalfunds = 0; base_t *base; const campaign_t *campaign = ccs.curCampaign; const salary_t *salary = &campaign->salaries; const rank_t *rank; /* delete buffer */ OBJZERO(statsBuffer); OBJZERO(hired); pos = statsBuffer; /* missions */ cgi->UI_RegisterText(TEXT_STATS_MISSION, pos); Com_sprintf(pos, MAX_STATS_BUFFER, _("Won:\t%i\nLost:\t%i\n\n"), ccs.campaignStats.missionsWon, ccs.campaignStats.missionsLost); /* bases */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_STATS_BASES, pos); Com_sprintf(pos, (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos), _("Built:\t%i\nActive:\t%i\nAttacked:\t%i\n"), ccs.campaignStats.basesBuilt, B_GetCount(), ccs.campaignStats.basesAttacked), /* installations */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_STATS_INSTALLATIONS, pos); INS_Foreach(inst) { Q_strcat(pos, va("%s\n", inst->name), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); } /* nations */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_STATS_NATIONS, pos); for (i = 0; i < ccs.numNations; i++) { const nation_t *nation = NAT_GetNationByIDX(i); Q_strcat(pos, va(_("%s\t%s\n"), _(nation->name), NAT_GetHappinessString(nation)), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); totalfunds += NAT_GetFunding(nation, 0); } Q_strcat(pos, va(_("\nFunding this month:\t%d"), totalfunds), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); /* costs */ for (i = 0; i < MAX_EMPL; i++) { E_Foreach(i, employee) { const employeeType_t type = (employeeType_t)i; if (!E_IsHired(employee)) continue; rank = CL_GetRankByIdx(employee->chr.score.rank); costs += CP_GetSalaryBaseEmployee(salary, type) + rank->level * CP_GetSalaryRankBonusEmployee(salary, type); hired[employee->type]++; } } /* employees - this is between the two costs parts to count the hired employees */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_STATS_EMPLOYEES, pos); for (i = 0; i < MAX_EMPL; i++) { const employeeType_t type = (employeeType_t)i; Q_strcat(pos, va(_("%s\t%i\n"), E_GetEmployeeString(type, hired[i]), hired[i]), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); } /* costs - second part */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_STATS_COSTS, pos); Q_strcat(pos, va(_("Employees:\t%i c\n"), costs), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); sum += costs; costs = 0; AIR_Foreach(aircraft) { if (aircraft->status == AIR_CRASHED) continue; costs += aircraft->price * salary->aircraftFactor / salary->aircraftDivisor; } Q_strcat(pos, va(_("Aircraft:\t%i c\n"), costs), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); sum += costs; base = NULL; while ((base = B_GetNext(base)) != NULL) { costs = CP_GetSalaryUpKeepBase(salary, base); Q_strcat(pos, va(_("Base (%s):\t%i c\n"), base->name, costs), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); sum += costs; } costs = CP_GetSalaryAdministrative(salary); Q_strcat(pos, va(_("Administrative costs:\t%i c\n"), costs), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); sum += costs; if (ccs.credits < 0) { const float interest = ccs.credits * campaign->salaries.debtInterest; costs = (int)ceil(interest); Q_strcat(pos, va(_("Debt:\t%i c\n"), costs), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); sum += costs; } Q_strcat(pos, va(_("\n\t-------\nSum:\t%i c\n"), sum), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); /* campaign */ pos += (strlen(pos) + 1); cgi->UI_RegisterText(TEXT_GENERIC, pos); Q_strcat(pos, va(_("Max. allowed debts: %ic\n"), campaign->negativeCreditsUntilLost), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); /* only show the xvi spread data when it's available */ if (CP_IsXVIVisible()) { Q_strcat(pos, va(_("Max. allowed eXtraterrestial Viral Infection: %i%%\n" "Current eXtraterrestial Viral Infection: %i%%"), campaign->maxAllowedXVIRateUntilLost, CP_GetAverageXVIRate()), (ptrdiff_t)(&statsBuffer[MAX_STATS_BUFFER] - pos)); } }
/** * @brief Start Base Attack. * @note Base attack mission -- Stage 2 */ void CP_BaseAttackStartMission (mission_t *mission) { base_t *base = mission->data.base; linkedList_t *hiredSoldiersInBase = NULL; int soldiers; assert(base); mission->stage = STAGE_BASE_ATTACK; CP_MissionDisableTimeLimit(mission); if (mission->ufo) { /* ufo becomes invisible on geoscape, but don't remove it from ufo global array (may reappear)*/ CP_UFORemoveFromGeoscape(mission, qfalse); } /* we always need at least one command centre in the base - because the * phalanx soldiers have their starting positions here. * There should also always be an entrance - the aliens start there * but we don't need to check that as entrance can't be destroyed */ if (!B_GetNumberOfBuildingsInBaseByBuildingType(base, B_COMMAND)) { /** @todo handle command centre properly */ Com_DPrintf(DEBUG_CLIENT, "CP_BaseAttackStartMission: Base '%s' has no Command Center: it can't defend itself. Destroy base.\n", base->name); CP_BaseAttackMissionDestroyBase(mission); return; } MSO_CheckAddNewMessage(NT_BASE_ATTACK, _("Base attack"), va(_("Base '%s' is under attack!"), base->name), qfalse, MSG_BASEATTACK, NULL); base->baseStatus = BASE_UNDER_ATTACK; ccs.campaignStats.basesAttacked++; MAP_SelectMission(mission); mission->active = qtrue; ccs.mapAction = MA_BASEATTACK; Com_DPrintf(DEBUG_CLIENT, "Base attack: %s at %.0f:%.0f\n", mission->id, mission->pos[0], mission->pos[1]); /** @todo EMPL_ROBOT */ E_GetHiredEmployees(base, EMPL_SOLDIER, &hiredSoldiersInBase); /* Fill the fake aircraft */ LIST_Delete(&baseAttackFakeAircraft.acTeam); OBJZERO(baseAttackFakeAircraft); baseAttackFakeAircraft.homebase = base; /* needed for transfer of alien corpses */ VectorCopy(base->pos, baseAttackFakeAircraft.pos); #if 0 /** @todo active this once more than 8 soldiers are working */ /* needed to spawn soldiers on map */ baseAttackFakeAircraft.maxTeamSize = LIST_Count(hiredSoldiersInBase); #else baseAttackFakeAircraft.maxTeamSize = MAX_ACTIVETEAM; #endif if (!hiredSoldiersInBase) { Com_DPrintf(DEBUG_CLIENT, "CP_BaseAttackStartMission: Base '%s' has no soldiers: it can't defend itself. Destroy base.\n", base->name); CP_BaseAttackMissionDestroyBase(mission); return; } UI_ExecuteConfunc("soldierlist_clear"); soldiers = 0; LIST_Foreach(hiredSoldiersInBase, employee_t, employee) { const rank_t *rank = CL_GetRankByIdx(employee->chr.score.rank); if (E_IsAwayFromBase(employee)) continue; UI_ExecuteConfunc("soldierlist_add %d \"%s %s\"", employee->chr.ucn, (rank) ? _(rank->shortname) : "", employee->chr.name); if (soldiers < 1) UI_ExecuteConfunc("team_select_ucn %d", employee->chr.ucn); soldiers++; } if (soldiers == 0) { Com_DPrintf(DEBUG_CLIENT, "CP_BaseAttackStartMission: Base '%s' has no soldiers at home: it can't defend itself. Destroy base.\n", base->name); CP_BaseAttackMissionDestroyBase(mission); return; } #if 0 /** @todo active this once more than 8 soldiers are working */ /* all soldiers in the base should get used */ baseAttackFakeAircraft.maxTeamSize = AIR_GetTeamSize(&baseAttackFakeAircraft); #endif LIST_Delete(&hiredSoldiersInBase); base->aircraftCurrent = &baseAttackFakeAircraft; MAP_SetMissionAircraft(&baseAttackFakeAircraft); /** @todo remove me - this is not needed because we are using the base->aircraftCurrent * pointer for resolving the aircraft - only CP_GameAutoGo needs this */ MAP_SetInterceptorAircraft(&baseAttackFakeAircraft); /* needed for updating soldier stats sa CP_UpdateCharacterStats*/ B_SetCurrentSelectedBase(base); /* needed for equipment menu */ Com_sprintf(popupText, sizeof(popupText), _("Base '%s' is under attack! What to do ?"), base->name); UI_RegisterText(TEXT_POPUP, popupText); CP_GameTimeStop(); UI_PushWindow("popup_baseattack", NULL, NULL); }