void CL_ParseServerMessage (void) { int cmd; int i; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); if (i != PROTOCOL_VERSION) Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); Q_strcpy (cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: { cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); #ifdef _WIN32 VID_HandlePause (true); #endif } else { CDAudio_Resume (); #ifdef _WIN32 VID_HandlePause (false); #endif } } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = (int) cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString2 ("help", src_command); break; } } }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage(void) { unsigned int bits; int i, cmd, prevcmd; int playernum, version, stylenum, signon, statnum; int stopsound, entitynum, channel; byte colors; player_info_t *player; lightstyle_t *style; const char *stylemap, *name; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf("%i ", net_message.cursize); else if (cl_shownet.value == 2) Con_Printf("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // prevcmd = svc_bad; MSG_BeginReading(); while (1) { if (msg_badread) Host_Error("%s: Bad server message", __func__); cmd = MSG_ReadByte(); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { SHOWNET("fast update"); CL_ParseUpdate(cmd & 127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { case svc_nop: break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat(); break; case svc_clientdata: CL_ParseClientdata(); break; case svc_version: version = MSG_ReadLong(); if (!Protocol_Known(version)) Host_Error("%s: Server returned unknown protocol version %i", __func__, version); cl.protocol = version; break; case svc_disconnect: Host_EndGame("Server disconnected\n"); case svc_print: Con_Printf("%s", MSG_ReadString()); break; case svc_centerprint: SCR_CenterPrint(MSG_ReadString()); break; case svc_stufftext: Cbuf_AddText("%s", MSG_ReadString()); break; case svc_damage: V_ParseDamage(); break; case svc_serverinfo: CL_ParseServerInfo(); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle(); break; case svc_setview: cl.viewentity = MSG_ReadShort(); break; case svc_lightstyle: stylenum = MSG_ReadByte(); if (stylenum >= MAX_LIGHTSTYLES) Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES"); stylemap = MSG_ReadString(); style = cl_lightstyle + stylenum; snprintf(style->map, MAX_STYLESTRING, "%s", stylemap); style->length = strlen(style->map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: stopsound = MSG_ReadShort(); /* 3-bit channel encoded in lsb */ entitynum = stopsound >> 3; channel = stopsound & 7; S_StopSound(entitynum, channel); break; case svc_updatename: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__); name = MSG_ReadString(); player = cl.players + playernum; snprintf(player->name, MAX_SCOREBOARDNAME, "%s", name); break; case svc_updatefrags: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__); player = cl.players + playernum; player->frags = MSG_ReadShort(); break; case svc_updatecolors: Sbar_Changed(); playernum = MSG_ReadByte(); if (playernum >= cl.maxclients) Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__); colors = MSG_ReadByte(); player = cl.players + playernum; player->topcolor = (colors & 0xf0) >> 4; player->bottomcolor = colors & 0x0f; /* FIXME - is this the right check for current player? */ if (playernum == cl.viewentity) cl_color.value = colors; CL_NewTranslation(playernum); break; case svc_particle: R_ParseParticleEffect(); break; case svc_spawnbaseline: entitynum = MSG_ReadShort(); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline(CL_EntityNum(entitynum), 0); break; case svc_fitz_spawnbaseline2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ entitynum = MSG_ReadShort(); bits = MSG_ReadByte(); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline(CL_EntityNum(entitynum), bits); break; case svc_spawnstatic: CL_ParseStatic(0); break; case svc_fitz_spawnstatic2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ bits = MSG_ReadByte(); CL_ParseStatic(bits); break; case svc_temp_entity: CL_ParseTEnt(); break; case svc_setpause: cl.paused = MSG_ReadByte(); if (cl.paused) CDAudio_Pause(); else CDAudio_Resume(); break; case svc_signonnum: signon = MSG_ReadByte(); if (signon <= cls.signon) Host_Error("Received signon %d when at %d", signon, cls.signon); cls.signon = signon; CL_SignonReply(); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: statnum = MSG_ReadByte(); if (statnum < 0 || statnum >= MAX_CL_STATS) Sys_Error("svc_updatestat: %d is invalid", statnum); cl.stats[statnum] = MSG_ReadLong(); break; case svc_spawnstaticsound: CL_ParseStaticSound(); break; case svc_fitz_spawnstaticsound2: /* FIXME - check here that protocol is FITZ? => Host_Error() */ CL_ParseFitzStaticSound2(); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte(); cl.looptrack = MSG_ReadByte(); if ((cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1)) CDAudio_Play((byte)cls.forcetrack, true); else CDAudio_Play((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint(MSG_ReadString()); break; case svc_sellscreen: Cmd_ExecuteString("help", src_command); break; /* Various FITZ protocol messages - FIXME - !protocol => Host_Error */ case svc_fitz_skybox: MSG_ReadString(); // FIXME - TODO break; case svc_fitz_bf: Cmd_ExecuteString("bf", src_command); break; case svc_fitz_fog: /* FIXME - TODO */ MSG_ReadByte(); // density MSG_ReadByte(); // red MSG_ReadByte(); // green MSG_ReadByte(); // blue MSG_ReadShort(); // time break; default: Host_Error("%s: Illegible server message. Previous was %s", __func__, svc_strings[prevcmd]); } prevcmd = cmd; } }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; char oldGame[MAX_QPATH]; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong(msg); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); // save old gamedir Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame)); // parse useful values out of CS_SERVERINFO CL_ParseServerInfo(); // parse serverId and other cvars CL_SystemInfoChanged(); // stop recording now so the demo won't have an unnecessary level load at the end. if(cl_autoRecordDemo->integer && clc.demorecording) CL_StopRecord_f(); // reinitialize the filesystem if the game directory has changed if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) { cl_oldGameSet = qtrue; Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame)); } FS_ConditionalRestart(clc.checksumFeed, qfalse); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i; const char *str; //johnfitz int total, j, lastcmd; //johnfitz // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); lastcmd = 0; while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & U_SIGNAL) //johnfitz -- was 128, changed for clarity { SHOWNET("fast update"); CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_Error ("Illegible server message, previous was %s\n", svc_strings[lastcmd]); //johnfitz -- added svc_strings[lastcmd] break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: CL_ParseClientdata (); //johnfitz -- removed bits parameter, we will read this inside CL_ParseClientdata() break; case svc_version: i = MSG_ReadLong (); //johnfitz -- support multiple protocols if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE) Host_Error ("Server returned version %i, not %i or %i\n", i, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE); cl.protocol = i; //johnfitz break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_stufftext: cls.stufftext_frame = host_framecount; // allow full frame update // in demo playback -- Pa3PyX Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); //johnfitz -- save extra info if (cl_lightstyle[i].length) { total = 0; cl_lightstyle[i].peak = 'a'; for (j=0; j<cl_lightstyle[i].length; j++) { total += cl_lightstyle[i].map[j] - 'a'; cl_lightstyle[i].peak = q_max(cl_lightstyle[i].peak, cl_lightstyle[i].map[j]); } cl_lightstyle[i].average = total / cl_lightstyle[i].length + 'a'; } else cl_lightstyle[i].average = cl_lightstyle[i].peak = 'm'; //johnfitz break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: Sbar_Changed (); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i), 1); // johnfitz -- added second parameter break; case svc_spawnstatic: CL_ParseStatic (1); //johnfitz -- added parameter break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); BGM_Pause (); } else { CDAudio_Resume (); BGM_Resume (); } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; //johnfitz -- if signonnum==2, signon packet has been fully parsed, so check for excessive static ents and efrags if (i == 2) { if (cl.num_statics > 128) Con_Warning ("%i static entities exceeds standard limit of 128.\n", cl.num_statics); R_CheckEfrags (); } //johnfitz CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong ();; break; case svc_spawnstaticsound: CL_ParseStaticSound (1); //johnfitz -- added parameter break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) BGM_PlayCDtrack ((byte)cls.forcetrack, true); else BGM_PlayCDtrack ((byte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen //johnfitz -- log centerprints to console str = MSG_ReadString (); SCR_CenterPrint (str); Con_LogCenterPrint (str); //johnfitz break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; //johnfitz -- new svc types case svc_skybox: Sky_LoadSkyBox (MSG_ReadString()); break; case svc_bf: Cmd_ExecuteString ("bf", src_command); break; case svc_fog: Fog_ParseServerMessage (); break; case svc_spawnbaseline2: //PROTOCOL_FITZQUAKE i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i), 2); break; case svc_spawnstatic2: //PROTOCOL_FITZQUAKE CL_ParseStatic (2); break; case svc_spawnstaticsound2: //PROTOCOL_FITZQUAKE CL_ParseStaticSound (2); break; //johnfitz } lastcmd = cmd; //johnfitz } }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i, j, k; int EntityCount = 0; int EntitySize = 0; int before; static double lasttime; static qboolean packet_loss = false; entity_t *ent; short RemovePlace, OrigPlace, NewPlace, AddedIndex; int sc1, sc2; byte test; float compangles[2][3]; vec3_t deltaangles; // // if recording demos, copy the message out // if (net_message.cursize > LastServerMessageSize) { LastServerMessageSize = net_message.cursize; } if (cl_shownet.integer == 1) { Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize); lasttime = realtime; } else if (cl_shownet.integer == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("%s: Bad server message", __thisfunc__); cmd = MSG_ReadByte (); if (cmd == -1) { if (cl_shownet.integer == 1) Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize); SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { before = msg_readcount; SHOWNET("fast update"); if (packet_loss) CL_ParseUpdate2 (cmd&127); else CL_ParseUpdate (cmd&127); EntityCount++; EntitySize += msg_readcount - before + 1; continue; } if (cmd < NUM_SVC_STRINGS) // else, it'll hit the illegible message below { SHOWNET(svc_strings[cmd]); } // other commands switch (cmd) { default: // CL_DumpPacket (); Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: cl_protocol = MSG_ReadLong (); switch (cl_protocol) { case PROTOCOL_RAVEN_111: case PROTOCOL_RAVEN_112: case PROTOCOL_UQE_113: Con_Printf ("Server using protocol %i\n", cl_protocol); break; default: Host_Error ("%s: Server is protocol %i instead of %i or %i", __thisfunc__, cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113); } break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); break; case svc_print: if (intro_playing) MSG_ReadString (); else Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: stufftext_frame = host_framecount; // allow full frame update // on stuff messages. Pa3PyX Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setangle_interpolate: compangles[0][0] = MSG_ReadAngle(); compangles[0][1] = MSG_ReadAngle(); compangles[0][2] = MSG_ReadAngle(); for (i = 0; i < 3; i++) { compangles[1][i] = cl.viewangles[i]; for (j = 0; j < 2; j++) {//standardize both old and new angles to +-180 if (compangles[j][i] >= 360) compangles[j][i] -= 360*((int)(compangles[j][i]/360)); else if (compangles[j][i] <= 360) compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360)); if (compangles[j][i] > 180) compangles[j][i] = -360 + compangles[j][i]; else if (compangles[j][i] < -180) compangles[j][i] = 360 + compangles[j][i]; } //get delta deltaangles[i] = compangles[0][i] - compangles[1][i]; //cap delta to <=180,>=-180 if (deltaangles[i] > 180) deltaangles[i] += -360; else if (deltaangles[i] < -180) deltaangles[i] += 360; //add the delta cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation //cap newangles to +-180 if (cl.viewangles[i] >= 360) cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360)); else if (cl.viewangles[i] <= 360) cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360)); if (cl.viewangles[i] > 180) cl.viewangles[i] += -360; else if (cl.viewangles[i] < -180) cl.viewangles[i] += 360; } break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); q_strlcpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING); cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_sound_update_pos: {//FIXME: put a field on the entity that lists the channels //it should update when it moves- if a certain flag //is on the ent, this update_channels field could //be set automatically by each sound and stopSound //called for this ent? vec3_t pos; int channel, ent_num; channel = MSG_ReadShort (); ent_num = channel >> 3; channel &= 7; if (ent_num > MAX_EDICTS) Host_Error ("svc_sound_update_pos: ent = %i", ent_num); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord (); S_UpdateSoundPos (ent_num, channel, pos); } break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatename > MAX_CLIENTS", __thisfunc__); q_strlcpy (cl.scores[i].name, MSG_ReadString(), MAX_SCOREBOARDNAME); break; case svc_updateclass: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updateclass > MAX_CLIENTS", __thisfunc__); cl.scores[i].playerclass = (float)MSG_ReadByte(); CL_NewTranslation(i); // update the color break; case svc_updatefrags: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatefrags > MAX_CLIENTS", __thisfunc__); cl.scores[i].frags = MSG_ReadShort (); break; case svc_update_kingofhill: sv_kingofhill = MSG_ReadShort() - 1; break; case svc_updatecolors: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatecolors > MAX_CLIENTS", __thisfunc__); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_particle2: R_ParseParticleEffect2 (); break; case svc_particle3: R_ParseParticleEffect3 (); break; case svc_particle4: R_ParseParticleEffect4 (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_raineffect: CL_ParseRainEffect(); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); VID_HandlePause (true); } else { CDAudio_Resume (); VID_HandlePause (false); } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if (q_strcasecmp(bgmtype.string,"cd") == 0) { if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); } else CDAudio_Stop(); break; case svc_midi_name: q_strlcpy (cl.midi_name, MSG_ReadString(), sizeof(cl.midi_name)); if (q_strcasecmp(bgmtype.string,"midi") == 0) MIDI_Play(cl.midi_name); else MIDI_Stop(); break; case svc_toggle_statbar: break; case svc_intermission: cl.intermission = MSG_ReadByte(); if (oem.integer && cl.intermission == 1) cl.intermission = 9; // skip intermissions while recording demos in single // player games, but stop recording at ending scenes. // skip intermissions when playing demos. if (cls.demorecording) { // 5: finale for the demo version // 6, 7, 8: eidolon end-1 to end-3 // 9: finale for the bundle version // 10: praevus ending if (sv.active && svs.maxclients == 1 && (cl.intermission < 5 || cl.intermission > 10)) { cl.intermission = 0; demohack = true; Cbuf_AddText("+attack\n"); // HACK !.. break; } CL_Stop_f (); } else if (cls.demoplayback) { cl.intermission = 0; break; } cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; /* case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; */ case svc_set_view_flags: cl.viewent.drawflags |= MSG_ReadByte(); break; case svc_clear_view_flags: cl.viewent.drawflags &= ~MSG_ReadByte(); break; case svc_start_effect: CL_ParseEffect(); break; case svc_end_effect: CL_EndEffect(); break; case svc_plaque: CL_Plaque(); break; case svc_particle_explosion: CL_ParticleExplosion(); break; case svc_set_view_tint: i = MSG_ReadByte(); cl.viewent.colorshade = i; break; case svc_reference: packet_loss = false; cl.last_frame = cl.current_frame; cl.last_sequence = cl.current_sequence; cl.current_frame = MSG_ReadByte(); cl.current_sequence = MSG_ReadByte(); if (cl.need_build == 2) { // Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else if (cl.last_sequence != cl.current_sequence) { // Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES) { RemovePlace = OrigPlace = NewPlace = AddedIndex = 0; for (i = 0; i < cl.num_entities; i++) { if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i) { if (NewPlace < cl.frames[1].count && cl.frames[1].states[NewPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace]; AddedIndex++; cl.frames[2].count++; } else if (OrigPlace < cl.frames[0].count && cl.frames[0].states[OrigPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace]; AddedIndex++; cl.frames[2].count++; } } else RemovePlace++; if (cl.frames[0].states[OrigPlace].index == i) OrigPlace++; if (cl.frames[1].states[NewPlace].index == i) NewPlace++; } cl.frames[0] = cl.frames[2]; } cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else { // Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.need_build = 0; } for (i = 1, ent = cl_entities+1; i < cl.num_entities; i++, ent++) { ent->baseline.flags &= ~BE_ON; } for (i = 0; i < cl.frames[0].count; i++) { ent = CL_EntityNum (cl.frames[0].states[i].index); ent->model = cl.model_precache[cl.frames[0].states[i].modelindex]; ent->baseline.flags |= BE_ON; } break; case svc_clear_edicts: j = MSG_ReadByte(); if (cl.need_build) { cl.NumToRemove = j; } for (i = 0; i < j; i++) { k = MSG_ReadShort(); if (cl.need_build) cl.RemoveList[i] = k; ent = CL_EntityNum (k); ent->baseline.flags &= ~BE_ON; } break; case svc_update_inv: sc1 = sc2 = 0; test = MSG_ReadByte(); if (test & 1) sc1 |= ((int)MSG_ReadByte()); if (test & 2) sc1 |= ((int)MSG_ReadByte())<<8; if (test & 4) sc1 |= ((int)MSG_ReadByte())<<16; if (test & 8) sc1 |= ((int)MSG_ReadByte())<<24; if (test & 16) sc2 |= ((int)MSG_ReadByte()); if (test & 32) sc2 |= ((int)MSG_ReadByte())<<8; if (test & 64) sc2 |= ((int)MSG_ReadByte())<<16; if (test & 128) sc2 |= ((int)MSG_ReadByte())<<24; if (sc1 & SC1_HEALTH) cl.v.health = MSG_ReadShort(); if (sc1 & SC1_LEVEL) cl.v.level = MSG_ReadByte(); if (sc1 & SC1_INTELLIGENCE) cl.v.intelligence = MSG_ReadByte(); if (sc1 & SC1_WISDOM) cl.v.wisdom = MSG_ReadByte(); if (sc1 & SC1_STRENGTH) cl.v.strength = MSG_ReadByte(); if (sc1 & SC1_DEXTERITY) cl.v.dexterity = MSG_ReadByte(); if (sc1 & SC1_WEAPON) cl.v.weapon = MSG_ReadByte(); if (sc1 & SC1_BLUEMANA) cl.v.bluemana = MSG_ReadByte(); if (sc1 & SC1_GREENMANA) cl.v.greenmana = MSG_ReadByte(); if (sc1 & SC1_EXPERIENCE) cl.v.experience = MSG_ReadLong(); if (sc1 & SC1_CNT_TORCH) cl.v.cnt_torch = MSG_ReadByte(); if (sc1 & SC1_CNT_H_BOOST) cl.v.cnt_h_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_SH_BOOST) cl.v.cnt_sh_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_MANA_BOOST) cl.v.cnt_mana_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_TELEPORT) cl.v.cnt_teleport = MSG_ReadByte(); if (sc1 & SC1_CNT_TOME) cl.v.cnt_tome = MSG_ReadByte(); if (sc1 & SC1_CNT_SUMMON) cl.v.cnt_summon = MSG_ReadByte(); if (sc1 & SC1_CNT_INVISIBILITY) cl.v.cnt_invisibility = MSG_ReadByte(); if (sc1 & SC1_CNT_GLYPH) cl.v.cnt_glyph = MSG_ReadByte(); if (sc1 & SC1_CNT_HASTE) cl.v.cnt_haste = MSG_ReadByte(); if (sc1 & SC1_CNT_BLAST) cl.v.cnt_blast = MSG_ReadByte(); if (sc1 & SC1_CNT_POLYMORPH) cl.v.cnt_polymorph = MSG_ReadByte(); if (sc1 & SC1_CNT_FLIGHT) cl.v.cnt_flight = MSG_ReadByte(); if (sc1 & SC1_CNT_CUBEOFFORCE) cl.v.cnt_cubeofforce = MSG_ReadByte(); if (sc1 & SC1_CNT_INVINCIBILITY) cl.v.cnt_invincibility = MSG_ReadByte(); if (sc1 & SC1_ARTIFACT_ACTIVE) cl.v.artifact_active = MSG_ReadFloat(); if (sc1 & SC1_ARTIFACT_LOW) cl.v.artifact_low = MSG_ReadFloat(); if (sc1 & SC1_MOVETYPE) cl.v.movetype = MSG_ReadByte(); if (sc1 & SC1_CAMERAMODE) cl.v.cameramode = MSG_ReadByte(); if (sc1 & SC1_HASTED) cl.v.hasted = MSG_ReadFloat(); if (sc1 & SC1_INVENTORY) cl.v.inventory = MSG_ReadByte(); if (sc1 & SC1_RINGS_ACTIVE) cl.v.rings_active = MSG_ReadFloat(); if (sc2 & SC2_RINGS_LOW) cl.v.rings_low = MSG_ReadFloat(); if (sc2 & SC2_AMULET) cl.v.armor_amulet = MSG_ReadByte(); if (sc2 & SC2_BRACER) cl.v.armor_bracer = MSG_ReadByte(); if (sc2 & SC2_BREASTPLATE) cl.v.armor_breastplate = MSG_ReadByte(); if (sc2 & SC2_HELMET) cl.v.armor_helmet = MSG_ReadByte(); if (sc2 & SC2_FLIGHT_T) cl.v.ring_flight = MSG_ReadByte(); if (sc2 & SC2_WATER_T) cl.v.ring_water = MSG_ReadByte(); if (sc2 & SC2_TURNING_T) cl.v.ring_turning = MSG_ReadByte(); if (sc2 & SC2_REGEN_T) cl.v.ring_regeneration = MSG_ReadByte(); if (sc2 & SC2_HASTE_T) cl.v.haste_time = MSG_ReadFloat(); if (sc2 & SC2_TOME_T) cl.v.tome_time = MSG_ReadFloat(); if (sc2 & SC2_PUZZLE1) q_snprintf(cl.puzzle_pieces[0], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE2) q_snprintf(cl.puzzle_pieces[1], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE3) q_snprintf(cl.puzzle_pieces[2], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE4) q_snprintf(cl.puzzle_pieces[3], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE5) q_snprintf(cl.puzzle_pieces[4], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE6) q_snprintf(cl.puzzle_pieces[5], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE7) q_snprintf(cl.puzzle_pieces[6], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE8) q_snprintf(cl.puzzle_pieces[7], sizeof(cl.puzzle_pieces[0]), "%.9s", MSG_ReadString()); if (sc2 & SC2_MAXHEALTH) cl.v.max_health = MSG_ReadShort(); if (sc2 & SC2_MAXMANA) cl.v.max_mana = MSG_ReadByte(); if (sc2 & SC2_FLAGS) cl.v.flags = MSG_ReadFloat(); // SC2_OBJ, SC2_OBJ2: mission pack objectives // With protocol 18 (PROTOCOL_RAVEN_111), these // bits get set somehow (?!): let's avoid them. if (cl_protocol > PROTOCOL_RAVEN_111) { if (sc2 & SC2_OBJ) cl.info_mask = MSG_ReadLong(); if (sc2 & SC2_OBJ2) cl.info_mask2 = MSG_ReadLong(); } if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR)) Sbar_Changed(); if ((sc1 & SC1_INV) || (sc2 & SC2_INV)) SB_InvChanged(); break; case svc_mod_name: case svc_skybox: MSG_ReadString(); Con_DPrintf ("Ignored server msg %d (%s)\n", cmd, svc_strings[cmd]); break; } } }
static void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong(msg); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); #if defined(USE_CURL) // Parse values for cURL downloads CL_ParseServerInfo(); #endif // parse serverId and other cvars CL_SystemInfoChanged(); // reinitialize the filesystem if the game directory has changed FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); #ifdef _DONETPROFILE_ int startBytes,endBytes; startBytes=msg->readcount; #endif // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len, start; start = msg->readcount; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); if (cl_shownet->integer >= 2) { Com_Printf("%3i: %d: %s\n", start, i, s); } /* if (i == CS_SERVERINFO) { //get the special value here char *f = strstr(s, "g_debugMelee"); if (f) { while (*f && *f != '\\') { //find the \ after it f++; } if (*f == '\\') { //got it int i = 0; f++; while (*f && *f != '\\' && i < 128) { hiddenCvarVal[i] = *f; i++; f++; } hiddenCvarVal[i] = 0; //resume here s = f; } } } */ len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong(msg); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); CL_ParseRMG ( msg ); //rwwRMG - get info for it from the server #ifdef _DONETPROFILE_ endBytes=msg->readcount; // ClReadProf().AddField("svc_gamestate",endBytes-startBytes); #endif // parse serverId and other cvars CL_SystemInfoChanged(); // parse useful values out of CS_SERVERINFO CL_ParseServerInfo(); // reinitialize the filesystem if the game directory has changed if( FS_ConditionalRestart( clc.checksumFeed ) ) { // don't set to true because we yet have to start downloading // enabling this can cause double loading of a map when connecting to // a server which has a different game directory set //clc.downloadRestart = qtrue; } // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }