/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( msg_t *msg ) { int cmd; if ( cl_shownet->integer == 1 ) { Com_Printf ("%i ",msg->cursize); } else if ( cl_shownet->integer >= 2 ) { Com_Printf ("------------------\n"); } MSG_Bitstream(msg); // get the reliable sequence acknowledge number clc.reliableAcknowledge = MSG_ReadLong( msg ); // if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { clc.reliableAcknowledge = clc.reliableSequence; } // // parse the message // while ( 1 ) { if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message"); break; } cmd = MSG_ReadByte( msg ); if (cmd == svc_EOF) { SHOWNET( msg, "END OF MESSAGE" ); break; } if ( cl_shownet->integer >= 2 ) { if ( (cmd < 0) || (!svc_strings[cmd]) ) { Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd ); } else { SHOWNET( msg, svc_strings[cmd] ); } } // other commands switch ( cmd ) { default: Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message"); break; case svc_nop: break; case svc_serverCommand: CL_ParseCommandString( msg ); break; case svc_gamestate: CL_ParseGamestate( msg ); break; case svc_snapshot: CL_ParseSnapshot( msg ); break; // I was told that this was already handled. But jampded will still send the packets expecting something to handle it. case svc_setgame: CL_ParseSetGame( msg ); break; case svc_download: CL_ParseDownload( msg ); break; case svc_voip: #ifdef USE_VOIP CL_ParseVoip( msg ); #endif break; } } }
/* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( msg_t *msg ) { int cmd; if ( cl_shownet->integer == 1 ) { Com_Printf ("%i ",msg->cursize); } else if ( cl_shownet->integer >= 2 ) { Com_Printf ("------------------\n"); } MSG_Bitstream(msg); // get the reliable sequence acknowledge number clc.reliableAcknowledge = MSG_ReadLong( msg ); // if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) { clc.reliableAcknowledge = clc.reliableSequence; } // // parse the message // while ( 1 ) { if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message"); break; } cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF) { SHOWNET( msg, "END OF MESSAGE" ); break; } if ( cl_shownet->integer >= 2 ) { if ( !svc_strings[cmd] ) { Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd ); } else { SHOWNET( msg, svc_strings[cmd] ); } } // other commands switch ( cmd ) { default: Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: break; case svc_serverCommand: CL_ParseCommandString( msg ); break; case svc_gamestate: CL_ParseGamestate( msg ); break; case svc_snapshot: CL_ParseSnapshot( msg ); break; case svc_setgame: CL_ParseSetGame( msg ); break; case svc_download: CL_ParseDownload( msg ); break; case svc_mapchange: if ( cls.cgameStarted ) // CGVM_MapChange(); break; } } }