/** * @brief Moves the given mins/maxs volume through the world from start to end. * @note Passedict and edicts owned by passedict are explicitly not checked. * @sa CL_ClipMoveToLEs * @sa SV_Trace * @param[in] traceLine Start and end vector of the trace * @param[in] box The box we move through the world * @param[in] passle Ignore this local entity in the trace (might be nullptr) * @param[in] passle2 Ignore this local entity in the trace (might be nullptr) * @param[in] contentmask Searched content the trace should watch for * @param[in] worldLevel The worldlevel (0-7) to calculate the levelmask for the trace from */ trace_t CL_Trace (const Line& traceLine, const AABB& box, const le_t* passle, le_t* passle2, int contentmask, int worldLevel) { if (cl_trace_debug->integer) R_DrawBoundingBoxBatched(box); /* clip to world */ MoveClipCL clip; clip.trace = CM_CompleteBoxTrace(cl.mapTiles, traceLine, box, (1 << (worldLevel + 1)) - 1, contentmask, 0); clip.trace.le = nullptr; if (clip.trace.fraction == 0) return clip.trace; /* blocked by the world */ clip.contentmask = contentmask; clip.moveLine.set(traceLine); clip.objBox.set(box); clip.passle = passle; clip.passle2 = passle2; /* create the bounding box of the entire move */ clip.calcBounds(); /* clip to other solid entities */ CL_ClipMoveToLEs(&clip); return clip.trace; }
/** * @brief Performs box traces against the world and all inline models, gives the hit position back * @param[in] mapTiles List of tiles the current (RMA-)map is composed of * @param[in] traceLine The start/stop position of the trace. * @param[in] traceBox The minimum/maximum extents of the collision box that is projected. * @param[in] levelmask A mask of the game levels to trace against. Mask 0x100 filters clips. * @param[in] brushmask Any brush detected must at least have one of these contents. * @param[in] brushreject Any brush detected with any of these contents will be ignored. * @param[in] list The local models list (a local model has a name starting with * followed by the model number) * @return a trace_t with the information of the closest brush intersected. * @sa CM_CompleteBoxTrace * @sa CM_HintedTransformedBoxTrace */ trace_t CM_EntCompleteBoxTrace (mapTiles_t* mapTiles, const Line& traceLine, const AABB* traceBox, int levelmask, int brushmask, int brushreject, const char** list) { AABB lineBox(*traceBox); lineBox.shift(traceLine.start); /* the traceBox in starting position */ AABB lineBoxTemp(*traceBox); lineBoxTemp.shift(traceLine.stop); /* in end position */ lineBox.add(lineBoxTemp); /* bounding box for the whole trace */ /* Now lineBox specifies the whole volume to be traced through. */ /* reconstruct a levelmask */ const vec_t minZ = lineBox.getMinZ(); const vec_t maxZ = lineBox.getMaxZ(); int newLevelMask = 0; if (levelmask & TL_FLAG_ACTORCLIP) /* if the passed levelmask contains the bit for the cliplevels, */ newLevelMask = TL_FLAG_ACTORCLIP; /* preserve it */ for (int i = 0; i < PATHFINDING_HEIGHT; i++) { const vec_t lower = i * UNIT_HEIGHT; /* the height bounds of the level */ const vec_t upper = (i + 1) * UNIT_HEIGHT; if (minZ > upper || maxZ < lower) continue; newLevelMask |= (1 << i); } /* trace against world first */ const trace_t tr = CM_CompleteBoxTrace(mapTiles, traceLine, *traceBox, newLevelMask, brushmask, brushreject); if (!list || tr.fraction == 0.0) return tr; trace_t trace = tr; for (const char** name = list; *name; name++) { /* check whether this is really an inline model */ if (*name[0] != '*') Com_Error(ERR_DROP, "name in the inlineList is no inline model: '%s'", *name); const cBspModel_t* model = CM_InlineModel(mapTiles, *name); assert(model); if (model->headnode >= mapTiles->mapTiles[model->tile].numnodes + 6) continue; AABB modelBox; /* Quickly calculate the bounds of this model to see if they can overlap. */ CM_CalculateWidestBoundingBox(model, modelBox); /* If the bounds of the extents box and the line do not overlap, then skip tracing this model. */ if (!lineBox.doesIntersect(modelBox)) continue; const trace_t newtr = CM_HintedTransformedBoxTrace(mapTiles->mapTiles[model->tile], traceLine, *traceBox, model->headnode, brushmask, brushreject, model->origin, model->angles, model->shift, trace.fraction); /* memorize the trace with the minimal fraction */ if (newtr.fraction == 0.0) return newtr; if (newtr.fraction < trace.fraction) trace = newtr; } return trace; }
/** * @brief Performs box traces against the world and all inline models, gives the hit position back * @param[in] mapTiles List of tiles the current (RMA-)map is composed of * @param[in] start The position to start the trace. * @param[in] end The position where the trace ends. * @param[in] traceBox The minimum/maximum extents of the collision box that is projected. * @param[in] levelmask A mask of the game levels to trace against. Mask 0x100 filters clips. * @param[in] brushmask Any brush detected must at least have one of these contents. * @param[in] brushreject Any brush detected with any of these contents will be ignored. * @param[in] list The local models list (a local model has a name starting with * followed by the model number) * @return a trace_t with the information of the closest brush intersected. * @sa CM_CompleteBoxTrace * @sa CM_HintedTransformedBoxTrace */ trace_t CM_EntCompleteBoxTrace (mapTiles_t *mapTiles, const vec3_t start, const vec3_t end, const AABB* traceBox, int levelmask, int brushmask, int brushreject, const char **list) { trace_t trace, newtr; const char **name; vec3_t bmins, bmaxs; /* trace against world first */ trace = CM_CompleteBoxTrace(mapTiles, start, end, *traceBox, levelmask, brushmask, brushreject); if (!list || trace.fraction == 0.0) return trace; /* Find the original bounding box for the tracing line. */ VectorSet(bmins, std::min(start[0], end[0]), std::min(start[1], end[1]), std::min(start[2], end[2])); VectorSet(bmaxs, std::max(start[0], end[0]), std::max(start[1], end[1]), std::max(start[2], end[2])); /* Now increase the bounding box by mins and maxs in both directions. */ VectorAdd(bmins, traceBox->mins, bmins); VectorAdd(bmaxs, traceBox->maxs, bmaxs); /* Now bmins and bmaxs specify the whole volume to be traced through. */ for (name = list; *name; name++) { vec3_t amins, amaxs; const cBspModel_t *model; /* check whether this is really an inline model */ if (*name[0] != '*') Com_Error(ERR_DROP, "name in the inlineList is no inline model: '%s'", *name); model = CM_InlineModel(mapTiles, *name); assert(model); if (model->headnode >= mapTiles->mapTiles[model->tile].numnodes + 6) continue; /* Quickly calculate the bounds of this model to see if they can overlap. */ CM_CalculateBoundingBox(model, amins, amaxs); /* If the bounds of the extents box and the line do not overlap, then skip tracing this model. */ if (bmins[0] > amaxs[0] || bmins[1] > amaxs[1] || bmins[2] > amaxs[2] || bmaxs[0] < amins[0] || bmaxs[1] < amins[1] || bmaxs[2] < amins[2]) continue; newtr = CM_HintedTransformedBoxTrace(&mapTiles->mapTiles[model->tile], start, end, traceBox->mins, traceBox->maxs, model->headnode, brushmask, brushreject, model->origin, model->angles, model->shift, trace.fraction); /* memorize the trace with the minimal fraction */ if (newtr.fraction == 0.0) return newtr; if (newtr.fraction < trace.fraction) trace = newtr; } return trace; }
/** * @brief Moves the given mins/maxs volume through the world from start to end. * @param[in] start Start vector to start the trace from * @param[in] end End vector to stop the trace at * @param[in] size Bounding box size used for tracing * @param[in] contentmask Searched content the trace should watch for */ void R_Trace (const vec3_t start, const vec3_t end, float size, int contentmask) { vec3_t mins, maxs; float frac; trace_t tr; int i; r_locals.tracenum++; if (r_locals.tracenum > 0xffff) /* avoid overflows */ r_locals.tracenum = 0; VectorSet(mins, -size, -size, -size); VectorSet(maxs, size, size, size); refdef.trace = CM_CompleteBoxTrace(refdef.mapTiles, start, end, mins, maxs, TRACING_ALL_VISIBLE_LEVELS, contentmask, 0); refdef.traceEntity = NULL; frac = refdef.trace.fraction; /* check bsp models */ for (i = 0; i < refdef.numEntities; i++) { entity_t *ent = R_GetEntity(i); const model_t *m = ent->model; if (!m || m->type != mod_bsp_submodel) continue; tr = CM_TransformedBoxTrace(&(refdef.mapTiles->mapTiles[m->bsp.maptile]), start, end, mins, maxs, m->bsp.firstnode, contentmask, 0, ent->origin, ent->angles); if (tr.fraction < frac) { refdef.trace = tr; refdef.traceEntity = ent; frac = tr.fraction; } } assert(refdef.trace.mapTile >= 0); assert(refdef.trace.mapTile < r_numMapTiles); }