void set_user(object new_user) { if (!SYSTEM() && !COMMON() && !GAME()) { error("Tylko autoryzowany kod może zmieniać użytkownika!"); } user = new_user; }
void upgraded(varargs int clone) { int ctr; if(!SYSTEM() && !COMMON()) return; /* Note: these must mesh with include/channel.h. Don't just modify stuff here. */ channel_attributes = ({ ({ "OOC", 0 }), ({ "Log", ATTRIB_ADMIN }),
object get_game_driver(void) { if(SYSTEM() || COMMON()) return game_driver; return nil; }
void upgraded(varargs int clone) { if(SYSTEM() || COMMON()) { } }