void ServerInfo::fromInfo( const char *info ) { __stl_vector(std::string) tokens; __stl_vector(std::string)::iterator it; tokenizeInfo( info, tokens ); for( it = tokens.begin(); it != tokens.end(); it++ /* advanced 1 time inside loop too */ ) { // need to trim this? const std::string &cmd = *it; if(cmd == "EOT") break; // advance to next token and check for premature exit if( *(++it) == "EOT" || it == tokens.end() ) break; // WARN? const std::string &value = *it; if( cmd == "n" ) { // HOSTNAME // TODO: sortname! if( hostname != value ) { has_changed = true; hostname = value; // hostname with color sequences stripped cleanname = COM_RemoveColorTokensExt( value.c_str(), qfalse ); // lowercase stripped version of non-colored name, used for sorting locleanname = cleanname; std::transform( locleanname.begin(), locleanname.end(), locleanname.begin(), ::tolower ); // fails on utf-8 strings //locleanname.erase( std::remove_if(locleanname.begin(), locleanname.end(), std::not1(std::ptr_fun(::isalnum))), locleanname.end() ); } } else if( cmd == "m" ) { // MAP NAME std::string tmpmap; std::stringstream trim( value ); trim >> tmpmap; if( tmpmap != map ) { has_changed = true; map = tmpmap; } } else if( cmd == "u" ) { // USERS / MAXUSERS
void DemoInfo::readMetaData( void ) { const size_t meta_data_c_size = 16*1024; char meta_data_c_str[meta_data_c_size]; std::string fullName = getFullPath(); size_t meta_data_realsize = trap::CL_ReadDemoMetaData( fullName.c_str(), meta_data_c_str, meta_data_c_size ); metaData.clear(); const char *s, *key, *value; const char *end = meta_data_c_str + std::min( meta_data_c_size, meta_data_realsize ); for( s = meta_data_c_str; s < end && *s; ) { key = s; value = key + strlen( key ) + 1; if( value >= end ) { // key without the value pair, EOF break; } metaData[key] = COM_RemoveColorTokensExt( value, qfalse ); s = value + strlen( value ) + 1; } }
//================ //CG_DrawMiniMap //================ void CG_DrawMiniMap( int x, int y, int iw, int ih, qboolean draw_playernames, qboolean draw_itemnames, int align, vec4_t color ) { int i, entnum; centity_t *cent; vec3_t coords; vec4_t tmp_col, tmp_white_alpha, tmp_yellow_alpha; // background color of the map vec3_t mins, maxs, extend; int map_w, map_h, map_z; int x_lefttop, y_lefttop, z_lefttop; // the negative y coordinate (bottom of the map) float map_div_w, map_div_h; qboolean isSelf; if( !cg_showminimap->integer ) return; // if inside a team if( cg.predictedPlayerState.stats[STAT_REALTEAM] >= TEAM_PLAYERS && cg.predictedPlayerState.stats[STAT_REALTEAM] < GS_MAX_TEAMS ) { if( !GS_CanShowMinimap() || !( cg_showminimap->integer & 1 ) ) return; } else if( !( cg_showminimap->integer & 2 ) ) { // allow only when chasing a player and the player is allowed to see it if( !GS_CanShowMinimap() || !( cg_showminimap->integer & 1 ) || cg.predictedPlayerState.stats[STAT_REALTEAM] == cg.predictedPlayerState.stats[STAT_TEAM] ) return; } if( !cgs.shaderMiniMap ) return; x = CG_HorizontalAlignForWidth( x, align, iw ); y = CG_VerticalAlignForHeight( y, align, ih ); Vector4Copy( color, tmp_col ); Vector4Copy( colorWhite, tmp_white_alpha ); Vector4Copy( colorYellow, tmp_yellow_alpha ); tmp_white_alpha[3] = color[3]; tmp_yellow_alpha[3] = color[3]; // Get Worldmodel bounds... trap_R_ModelBounds( NULL, mins, maxs ); // NULL for world model... // make it a square bounding box VectorSubtract( maxs, mins, extend ); if( extend[1] > extend[0] ) { mins[0] -= ( extend[1] - extend[0] ) * 0.5; maxs[0] += ( extend[1] - extend[0] ) * 0.5; } else { mins[1] -= ( extend[0] - extend[1] ) * 0.5; maxs[1] += ( extend[0] - extend[1] ) * 0.5; } map_w = maxs[0] - mins[0]; // map width (in game units) map_h = maxs[1] - mins[1]; map_z = maxs[2] - mins[2]; x_lefttop = -mins[0]; // the negative x coordinate ( left of the map ) y_lefttop = -mins[1]; // the negative y coordinate (bottom of the map) z_lefttop = -mins[2]; // the negative y coordinate (bottom of the map) map_div_w = (float)map_w / (float)iw; map_div_h = (float)map_h / (float)ih; CG_DrawHUDRect( x, y, ALIGN_LEFT_TOP, iw, ih, 1, 1, tmp_col, cgs.shaderMiniMap ); //alignment test, to display green dot at 0,0 //CG_DrawHUDRect( x + x_lefttop/map_div_w -1, y + y_lefttop/map_div_h -1,ALIGN_LEFT_TOP,3,3,1,1, colorGreen, CG_MediaShader( cgs.media.shaderMiniMap ) ); for( i = 0; i < cg.frame.numEntities; i++ ) { entnum = cg.frame.parsedEntities[i&( MAX_PARSE_ENTITIES-1 )].number; // filter invalid ents if( entnum < 1 || entnum >= MAX_EDICTS ) continue; // retrieve the centity_t cent = &cg_entities[entnum]; isSelf = ( (unsigned)entnum == cg.predictedPlayerState.POVnum ); if( ( cent->current.type != ET_PLAYER ) && ( cent->current.type != ET_MINIMAP_ICON ) && !( cent->item ) ) continue; if( isSelf ) VectorCopy( cg.predictedPlayerState.pmove.origin, coords ); else VectorCopy( cent->current.origin, coords ); coords[0] = ( coords[0] + x_lefttop ) / map_div_w; coords[1] = ih - ( coords[1] + y_lefttop ) / map_div_h; coords[2] = ( coords[2] + (float)z_lefttop ) / (float)map_z; // is it a player? if( ( cent->current.type == ET_PLAYER ) ) { int box_size = (int)( 3.0 + coords[2] * 10.0 ); // check if we're allowed to see team members only (coaches, CA) if( cg.predictedPlayerState.stats[STAT_LAYOUTS] & STAT_LAYOUT_SPECTEAMONLY || (cg.predictedPlayerState.stats[STAT_REALTEAM] != TEAM_SPECTATOR && GS_TeamOnlyMinimap()) ) { if( cg.predictedPlayerState.stats[STAT_REALTEAM] != cent->current.team ) continue; } if( cent->current.team == TEAM_SPECTATOR ) { if( entnum != cg.view.POVent ) continue; VectorSet( tmp_col, 1, 1, 1 ); } else { CG_TeamColor( cent->current.team, tmp_col ); } // get color tmp_col[3] = bound( 0, color[3] + 0.3f, 1 ); CG_DrawHUDRect( x + (int)coords[0] -box_size/2, y + (int)coords[1] -box_size/2, ALIGN_LEFT_TOP, box_size, box_size, box_size, box_size, tmp_col, NULL ); // differentiate ourselves with an arrow if( isSelf ) { int thisX, thisY, thisSize; thisSize = max( box_size, 8 ); thisX = CG_VerticalAlignForHeight( x + (int)coords[0], ALIGN_CENTER_MIDDLE, thisSize ); thisY = CG_VerticalAlignForHeight( y + (int)coords[1] - thisSize, ALIGN_CENTER_MIDDLE, thisSize ); trap_R_DrawStretchPic( thisX, thisY, thisSize, thisSize, 0, 0, 1, 1, tmp_yellow_alpha, CG_MediaShader( cgs.media.shaderDownArrow ) ); } // do we want names too? if( draw_playernames == qtrue ) trap_SCR_DrawString( x + (int)coords[0] + 8, y + (int)coords[1] - 4, ALIGN_LEFT_TOP, COM_RemoveColorTokensExt( cgs.clientInfo[cent->current.number-1].name, qtrue ), cgs.fontSystemSmall, tmp_yellow_alpha ); } else if( cent->current.type == ET_MINIMAP_ICON ) { if( cent->ent.customShader ) { vec4_t tmp_this_color; int thisX, thisY, thisSize; thisSize = (float)cent->prev.frame + (float)( cent->current.frame - cent->prev.frame ) * cg.lerpfrac; if( thisSize <= 0 ) thisSize = 18; tmp_this_color[0] = (float)cent->ent.shaderRGBA[0] / 255.0f; tmp_this_color[1] = (float)cent->ent.shaderRGBA[1] / 255.0f; tmp_this_color[2] = (float)cent->ent.shaderRGBA[2] / 255.0f; tmp_this_color[3] = 1.0f; thisX = CG_VerticalAlignForHeight( x + coords[0], ALIGN_CENTER_MIDDLE, thisSize ); thisY = CG_VerticalAlignForHeight( y + coords[1], ALIGN_CENTER_MIDDLE, thisSize ); trap_R_DrawStretchPic( thisX, thisY, thisSize, thisSize, 0, 0, 1, 1, tmp_this_color, cent->ent.customShader ); } } else if( cent->item && cent->item->icon ) { // if ALIGN_CENTER_MIDDLE or something is used, images are f****d // so thats why they are set manually at the correct pos with -n CG_DrawHUDRect( x+(int)coords[0]-8, y+(int)coords[1]-8, ALIGN_LEFT_TOP, 15, 15, 1, 1, tmp_white_alpha, trap_R_RegisterPic( cent->item->icon ) ); if( draw_itemnames == qtrue ) trap_SCR_DrawString( x + (int)coords[0] + 16, y + (int)coords[1] - 8, ALIGN_LEFT_TOP, cent->item->shortname, cgs.fontSystemSmall, tmp_yellow_alpha ); } } }