void patchVideoModes(void *dst, u32 len, int vidMode, GXRModeObj *vmode, int patchVidModes)
{
	GXRModeObj **table = 0;

	if(patchVidModes && vmode != 0)
		applyVideoPatch(dst, len, vmode, patchVidModes - 1);
	else
	{
		switch(vidMode)
		{
			case 0: // default / disc / game
				break;
			case 1: // SYSTEM
				switch(CONF_GetVideo())
				{
					case CONF_VIDEO_PAL:
						table = CONF_GetEuRGB60() > 0 ? NTSC2PAL60 : NTSC2PAL;
						break;
					case CONF_VIDEO_MPAL:
						table = NTSC2PAL;
						break;
					default:
						table = PAL2NTSC;
						break;
				}
				Search_and_patch_Video_Modes(dst, len, table);
				break;
			case 2: // PAL50
				Search_and_patch_Video_Modes(dst, len, NTSC2PAL);
				break;
			case 3: // PAL60
				Search_and_patch_Video_Modes(dst, len, NTSC2PAL60);
				break;
			case 4: // NTSC
				Search_and_patch_Video_Modes(dst, len, PAL2NTSC);
				break;
			default:
				break;
		}
	}
}
Example #2
0
void VideoModePatcher(u8 * dst, int len, u8 videoSelected, u8 VideoPatchDol)
{
	GXRModeObj** table = NULL;
	if (videoSelected == VIDEO_MODE_PATCH) // patch enum'd in cfg.h
	{
		switch (CONF_GetVideo())
		{
			case CONF_VIDEO_PAL:
				table = CONF_GetEuRGB60() > 0 ? NTSC2PAL60 : NTSC2PAL;
				break;
			case CONF_VIDEO_MPAL:
				table = NTSC2PAL;
				break;
			default:
				table = PAL2NTSC;
				break;
		}
		Search_and_patch_Video_Modes(dst, len, table);
	}
	else if(VideoPatchDol == VIDEO_PATCH_DOL_REGION ) //&& rmode != NULL)
	{
		switch(rmode->viTVMode >> 2)
		{
			case VI_PAL:
			case VI_MPAL:
				table = NTSC2PAL;
				break;
			case VI_EURGB60:
				table = NTSC2PAL60;
				break;
			default:
				table = PAL2NTSC;
		}
		Search_and_patch_Video_Modes(dst, len, table);
	}
	else if (VideoPatchDol == VIDEO_PATCH_DOL_ON && rmode != NULL)
Example #3
0
void CSettings::SetDefault()
{
	snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
	snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
	snprintf(coversFull_path, sizeof(coversFull_path), "%simages/full/", ConfigPath);
	snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
	snprintf(titlestxt_path, sizeof(titlestxt_path), "%stitles/", ConfigPath);
	snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
	snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
	snprintf(BNRCachePath, sizeof(BNRCachePath), "%s/apps/usbloader_gx/cache_bnr/", BootDevice);
	snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
	snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
	snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
	snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
	snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
	snprintf(WDMpath, sizeof(WDMpath), "%s/wdm/", BootDevice);
	snprintf(WiinnertagPath, sizeof(WiinnertagPath), "%s", ConfigPath);
	snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
	snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
	snprintf(NandEmuPath, sizeof(NandEmuPath), "%s/nand/", BootDevice);
	snprintf(DEVOLoaderPath, sizeof(DEVOLoaderPath), "%s/apps/gc_devo/", BootDevice);
	snprintf(NINLoaderPath, sizeof(NINLoaderPath), "%s/apps/nintendont/", BootDevice);
	strlcpy(NandEmuChanPath, NandEmuPath, sizeof(NandEmuChanPath));
	strlcpy(GameCubePath, "usb1:/games/", sizeof(GameCubePath));
	strlcpy(GameCubeSDPath, "sd:/games/", sizeof(GameCubeSDPath));
	strlcpy(CustomBannersURL, "http://nintendont.gxarena.com/banners/", sizeof(CustomBannersURL));
	theme[0] = 0;
	language_path[0] = 0;
	ogg_path[0] = 0;
	unlockCode[0] = 0;
	db_language[0] = 0;
	returnTo[0] = 0;

	NTSC = (CONF_GetVideo() == CONF_VIDEO_NTSC);
	PAL50 = (CONF_GetVideo() == CONF_VIDEO_PAL) && (CONF_GetEuRGB60() == 0);
	widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);

	godmode = 1;
	videomode = VIDEO_MODE_DISCDEFAULT;
	videopatch = OFF;
	videoPatchDol = OFF;
	language = CONSOLE_DEFAULT;
	ocarina = OFF;
	hddinfo = CLOCK_HR12;
	sinfo = ON;
	rumble = ON;
	GameSort = SORT_ABC;
	volume = 80;
	sfxvolume = 80;
	gamesoundvolume = 80;
	tooltips = ON;
	gamesound = ON;
	parentalcontrol = PARENTAL_LVL_ADULT;
	LoaderIOS = BUILD_IOS;
	cios = BUILD_IOS;
	gridRows = 3;
	partition = 0;
	discart = DISCARTS_ORIGINALS_CUSTOMS;
	coversfull = COVERSFULL_HQ;
	xflip = XFLIP_NO;
	quickboot = OFF;
	wiilight = WIILIGHT_ON;
	autonetwork = OFF;
	patchcountrystrings = OFF;
	titlesOverride = ON;
	ForceDiscTitles = OFF;
	screensaver = SCREENSAVER_10_MIN;
	musicloopmode = ON;
	marknewtitles = ON;
	ShowFreeSpace = ON;
	PlaylogUpdate = OFF;
	ParentalBlocks = BLOCK_ALL;
	InstallToDir = INSTALL_TO_NAME_GAMEID;
	GameSplit = GAMESPLIT_4GB;
	InstallPartitions = REMOVE_UPDATE_PARTITION;
	HomeMenu = HOME_MENU_DEFAULT;
	MultiplePartitions = OFF;
	BlockIOSReload = AUTO;
	USBPort = 0;
	USBAutoMount = ON;
	CacheTitles = ON;
	WSFactor = 0.8f; //actually should be 0.75 for real widescreen
	FontScaleFactor = 0.8f; //it's a work around to not have to change ALL fonts now
	ClockFontScaleFactor = 1.0f; // Scale of 1 to prevent misaligned clock.
	EnabledCategories.resize(1);
	EnabledCategories[0] = 0;
	RequiredCategories.resize(0);
	ForbiddenCategories.resize(0);
	Wiinnertag = OFF;
	SelectedGame = 0;
	GameListOffset = 0;
	sneekVideoPatch = OFF;
	NandEmuMode = OFF;
	NandEmuChanMode = 2;
	UseSystemFont = ON;
	Hooktype = 0;
	WiirdDebugger = OFF;
	WiirdDebuggerPause = OFF;
	ShowPlayCount = ON;
	RememberUnlock = ON;
	LoaderMode = MODE_WIIGAMES | MODE_GCGAMES;
	SearchMode = SEARCH_BEGINNING;
	GameAspectRatio = ASPECT_SYSTEM_DEFAULT;
	PointerSpeed = 0.18f;
	UseChanLauncher = OFF;
	AdjustOverscanX = 0;
	AdjustOverscanY = 0;
	TooltipDelay = 1500; // ms
	GameWindowMode = GAMEWINDOW_BANNER;
	CacheBNRFiles = ON;
	BannerAnimStart = BANNER_START_ON_ZOOM;
	BannerGridSpeed = 25.6f; // pixel/frames
	BannerZoomDuration = 30; // frames
	BannerProjectionOffsetX = (!widescreen || PAL50) ? 0.0f : 2.0f;
	BannerProjectionOffsetY = PAL50 ? -1.0f : (NTSC ? 0.0f : -4.0f);
	BannerProjectionWidth = (Settings.widescreen ? (Settings.PAL50 ? 616 : 620.0f) : 608.0f);
	BannerProjectionHeight = (Settings.PAL50 ? 448.0f : (NTSC ? 470.0f : 464.0f));
	GCBannerScale = 1.5f;
	GameCubeMode = GC_MODE_MIOS;
	GameCubeSource = AUTO;
	MultiDiscPrompt = OFF;
	DMLVideo = DML_VIDEO_AUTO;
	DMLProgPatch = OFF;
	DMLNMM = OFF;
	DMLActivityLED = OFF;
	DMLPADHOOK = OFF;
	DMLNoDisc2 = OFF;
	DMLWidescreen = OFF;
	DMLScreenshot = OFF;
	DMLJPNPatch = OFF;
	DMLDebug = OFF;
	NINDeflicker = OFF;
	NINPal50Patch = OFF;
	NINWiiUWide = widescreen;
	NINVideoScale = 40;
	NINVideoOffset = 0;
	NINRemlimit = OFF;
	NINMCEmulation = ON;
	NINMCSize = 2;
	NINAutoboot = ON;
	NINSettings = AUTO;
	NINUSBHID = OFF;
	NINMaxPads = 4;
	NINNativeSI = OFF;
	NINOSReport = OFF;
	NINLED = OFF;
	NINLog = OFF;
	DEVOMCEmulation = OFF;
	DEVOWidescreen = OFF;
	DEVOActivityLED = ON;
	DEVOFZeroAX = OFF;
	DEVOTimerFix = OFF;
	DEVODButtons = OFF;
	DEVOCropOverscan = OFF;
	DEVODiscDelay = OFF;
	GCInstallCompressed = OFF;
	GCInstallAligned = OFF;
	PrivateServer = OFF;
}
Example #4
0
GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
{
    vmode = VIDEO_GetPreferredMode(0);

	/* Get video mode configuration */
	bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();

	/* Select video mode register */
	switch (CONF_GetVideo())
	{
		case CONF_VIDEO_PAL:
			if (CONF_GetEuRGB60() > 0)
			{
				vmode_reg = VI_EURGB60;
				vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
			}
			else
				vmode_reg = VI_PAL;
			break;

		case CONF_VIDEO_MPAL:
			vmode_reg = VI_MPAL;
			break;

		case CONF_VIDEO_NTSC:
			vmode_reg = VI_NTSC;
			break;
	}

	char Region;
	if(chantitle != 0)
		Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256;
	else Region = diskid[3];

    switch (videoselected)
	{
		case 0: // DEFAULT (DISC/GAME)
			/* Select video mode */
			switch (Region)
			{
				case 'W':
					break; // Don't overwrite wiiware video modes.
				// PAL
				case 'D':
				case 'F':
				case 'P':
				case 'X':
				case 'Y':
					if (CONF_GetVideo() != CONF_VIDEO_PAL)
					{
						vmode_reg = VI_PAL;
						vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
					}
					break;
				// NTSC
				case 'E':
				case 'J':
				default:
					if (CONF_GetVideo() != CONF_VIDEO_NTSC)
					{
						vmode_reg = VI_NTSC;
						vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
					}
					break;
			}
			break;
		case 1: // PAL50
			vmode =  &TVPal528IntDf;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		case 2: // PAL60
			vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
			vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
			break;
		case 3: // NTSC
			vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		case 4: // AUTO PATCH TO SYSTEM
		case 5: // SYSTEM
			break;
		case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL)
			vmode = &TVNtsc480Prog;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		default:
			break;
	}
	disc_vmode = vmode;

	return vmode;
}
Example #5
0
void maindolpatches(void *dst, int len)
{
	GXRModeObj** table = NULL;

	DCFlushRange(dst, len);
	
    if (CFG.video == CFG_VIDEO_PATCH) // patch auto
	{
		switch(CONF_GetVideo())
		{
		case CONF_VIDEO_PAL:
			if(CONF_GetEuRGB60() > 0) 
			{
				table = NTSC2PAL60;
			}	
			else
			{
				table = NTSC2PAL;
			}
			break;

		case CONF_VIDEO_MPAL:
			table = NTSC2PAL;
			break;

		default:
			table = PAL2NTSC;
			break;
		}
		Search_and_patch_Video_Modes(dst, len, table);
	}
	
	// force PAL50 (Narolez)
	if (CFG.video == CFG_VIDEO_PAL50) {
		Search_and_patch_Video_Modes(dst, len, NTSC2PAL);
	}
	if (CFG.video == CFG_VIDEO_PAL60) {
		Search_and_patch_Video_Modes(dst, len, NTSC2PAL60);
	}
	if (CFG.video == CFG_VIDEO_NTSC) {
		Search_and_patch_Video_Modes(dst, len, PAL2NTSC);
	}
	
	if (CFG.ocarina) {
		dogamehooks(dst,len);
	}
	if (CFG.vidtv) {
		vidolpatcher(dst,len);
	}
	/*LANGUAGE PATCH - FISHEARS*/
	if (CFG.language != CFG_LANG_CONSOLE) {
		langpatcher(dst,len);
	}
	// Country Patch by WiiPower
	if(CFG.country_patch) {
		PatchCountryStrings(dst, len);
	}

	// 002b fix from NeoGammaR4 by WiiPower:
	if (CFG.anti_002_fix) {
	   	Anti_002_fix(dst, len);
	}

	DCFlushRange(dst, len);
} // maindolpatches
Example #6
0
void __Disc_SetVMode(void)
{
	GXRModeObj *vmode = NULL;

	u32 progressive, tvmode, vmode_reg = 0;

	/* Get video mode configuration */
	progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
	tvmode      =  CONF_GetVideo();

	/* Select video mode register */
	switch (tvmode) {
	case CONF_VIDEO_PAL:
		if (CONF_GetEuRGB60() > 0) {
			vmode_reg = 5;
			vmode     = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
		} else
			vmode_reg = 1;

		break;

	case CONF_VIDEO_MPAL:
		vmode_reg = 4;
		break;

	case CONF_VIDEO_NTSC:
		vmode_reg = 0;
		break;
	}

	/* Select video mode */
	switch(diskid[3]) {
	/* PAL */
	case 'D':
	case 'F':
	case 'P':
	case 'X':
	case 'Y':
		if (tvmode != CONF_VIDEO_PAL) {
			vmode_reg = 1;
			vmode     = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
		}

		break;

	/* NTSC or unknown */
	case 'E':
	case 'J':
		if (tvmode != CONF_VIDEO_NTSC) {
			vmode_reg = 0;
			vmode     = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
		}

		break;
	}

	/* Set video mode register */
	*(vu32 *)0x800000CC = vmode_reg;

	/* Set video mode */
	if (vmode)
		Video_Configure(vmode);

	/* Clear screen */
	Video_Clear(COLOR_BLACK);
}
Example #7
0
void __Disc_SetVMode(u8 videoselected) {
    GXRModeObj *vmode = NULL;

    u32 progressive, tvmode, vmode_reg = 0;

    /* Get video mode configuration */
    progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
    tvmode      =  CONF_GetVideo();

    /* Select video mode register */
    switch (tvmode) {
    case CONF_VIDEO_PAL:
        vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
        break;

    case CONF_VIDEO_MPAL:
        vmode_reg = 4;
        break;

    case CONF_VIDEO_NTSC:
        vmode_reg = 0;
        break;
    }

    switch (videoselected) {
    case 0:

        /* Select video mode */
        switch (diskid[3]) {
        /* PAL */
        case 'P':
		case 'D':
        case 'F':
		case 'I':
		case 'S':
		case 'H':
        case 'X':
        case 'Y':
        case 'Z':
            if (tvmode != CONF_VIDEO_PAL) {
                vmode_reg = 5;
                vmode     = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
            }

            break;

            /* NTSC or unknown */
        case 'E':
        case 'J':
        case 'K':
        case 'W':
            if (tvmode != CONF_VIDEO_NTSC) {
                vmode_reg = 0;
                vmode     = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
            }

            break;
        }
        break;

    case 1:
        vmode     =  &TVPal528IntDf;
        vmode_reg = (vmode->viTVMode) >> 2;
        break;
    case 2:
        progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
        vmode     = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
        vmode_reg = (vmode->viTVMode) >> 2;
        break;
    case 3:
        progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
        vmode     = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
        vmode_reg = (vmode->viTVMode) >> 2;
        break;
    case 4:
//       vmode     = VIDEO_GetPreferredMode(NULL);
        break;
    }

    /* Set video mode register */
    *Video_Mode = vmode_reg;

    /* Set video mode */
    if (vmode) {

        VIDEO_Configure(vmode);

        /* Setup video */
        VIDEO_SetBlack(FALSE);
        VIDEO_Flush();
        VIDEO_WaitVSync();

        if (vmode->viTVMode & VI_NON_INTERLACE)
            VIDEO_WaitVSync();
    }
	gprintf("\nVideo mode - %s",((progressive)?"progressive":"interlaced"));

}
Example #8
0
int menu_set_settings(unsigned setting, unsigned action)
{
   unsigned port = rgui->current_pad;

   switch (setting)
   {
      case RGUI_START_SCREEN:
         if (action == RGUI_ACTION_OK)
            rgui_list_push(rgui->menu_stack, "", RGUI_START_SCREEN, 0);
         break;
      case RGUI_SETTINGS_REWIND_ENABLE:
         if (action == RGUI_ACTION_OK ||
               action == RGUI_ACTION_LEFT ||
               action == RGUI_ACTION_RIGHT)
         {
            settings_set(1ULL << S_REWIND);
            if (g_settings.rewind_enable)
               rarch_init_rewind();
            else
               rarch_deinit_rewind();
         }
         else if (action == RGUI_ACTION_START)
         {
            g_settings.rewind_enable = false;
            rarch_deinit_rewind();
         }
         break;
#ifdef HAVE_SCREENSHOTS
      case RGUI_SETTINGS_GPU_SCREENSHOT:
         if (action == RGUI_ACTION_OK ||
               action == RGUI_ACTION_LEFT ||
               action == RGUI_ACTION_RIGHT)
            g_settings.video.gpu_screenshot = !g_settings.video.gpu_screenshot;
         else if (action == RGUI_ACTION_START)
            g_settings.video.gpu_screenshot = true;
         break;
#endif
      case RGUI_SETTINGS_REWIND_GRANULARITY:
         if (action == RGUI_ACTION_OK || action == RGUI_ACTION_RIGHT)
            settings_set(1ULL << S_REWIND_GRANULARITY_INCREMENT);
         else if (action == RGUI_ACTION_LEFT)
            settings_set(1ULL << S_REWIND_GRANULARITY_DECREMENT);
         else if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_REWIND_GRANULARITY);
         break;
      case RGUI_SETTINGS_CONFIG_SAVE_ON_EXIT:
         if (action == RGUI_ACTION_OK || action == RGUI_ACTION_RIGHT 
               || action == RGUI_ACTION_LEFT)
         {
            g_extern.config_save_on_exit = !g_extern.config_save_on_exit;
         }
         else if (action == RGUI_ACTION_START)
            g_extern.config_save_on_exit = true;
         break;
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
      case RGUI_SETTINGS_SRAM_AUTOSAVE:
         if (action == RGUI_ACTION_OK || action == RGUI_ACTION_RIGHT || action == RGUI_ACTION_LEFT)
         {
            rarch_deinit_autosave();
            g_settings.autosave_interval = (!g_settings.autosave_interval) * 10;
            if (g_settings.autosave_interval)
               rarch_init_autosave();
         }
         else if (action == RGUI_ACTION_START)
         {
            rarch_deinit_autosave();
            g_settings.autosave_interval = 0;
         }
         break;
#endif
      case RGUI_SETTINGS_SAVESTATE_SAVE:
      case RGUI_SETTINGS_SAVESTATE_LOAD:
         if (action == RGUI_ACTION_OK)
         {
            if (setting == RGUI_SETTINGS_SAVESTATE_SAVE)
               rarch_save_state();
            else
               rarch_load_state();
            g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
            return -1;
         }
         else if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_SAVE_STATE);
         else if (action == RGUI_ACTION_LEFT)
            settings_set(1ULL << S_SAVESTATE_DECREMENT);
         else if (action == RGUI_ACTION_RIGHT)
            settings_set(1ULL << S_SAVESTATE_INCREMENT);
         break;
#ifdef HAVE_SCREENSHOTS
      case RGUI_SETTINGS_SCREENSHOT:
         if (action == RGUI_ACTION_OK)
            rarch_take_screenshot();
         break;
#endif
      case RGUI_SETTINGS_RESTART_GAME:
         if (action == RGUI_ACTION_OK)
         {
            rarch_game_reset();
            g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
            return -1;
         }
         break;
      case RGUI_SETTINGS_AUDIO_MUTE:
         if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_AUDIO_MUTE);
         else
            settings_set(1ULL << S_AUDIO_MUTE);
         break;
      case RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA:
         if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_AUDIO_CONTROL_RATE);
         else if (action == RGUI_ACTION_LEFT)
            settings_set(1ULL << S_AUDIO_CONTROL_RATE_DECREMENT);
         else if (action == RGUI_ACTION_RIGHT)
            settings_set(1ULL << S_AUDIO_CONTROL_RATE_INCREMENT);
         break;
      case RGUI_SETTINGS_DEBUG_TEXT:
         if (action == RGUI_ACTION_START)
            g_settings.fps_show = false;
         else if (action == RGUI_ACTION_LEFT || action == RGUI_ACTION_RIGHT)
            g_settings.fps_show = !g_settings.fps_show;
         break;
      case RGUI_SETTINGS_DISK_INDEX:
         {
            const struct retro_disk_control_callback *control = &g_extern.system.disk_control;

            unsigned num_disks = control->get_num_images();
            unsigned current   = control->get_image_index();

            int step = 0;
            if (action == RGUI_ACTION_RIGHT || action == RGUI_ACTION_OK)
               step = 1;
            else if (action == RGUI_ACTION_LEFT)
               step = -1;

            if (step)
            {
               unsigned next_index = (current + num_disks + 1 + step) % (num_disks + 1);
               rarch_disk_control_set_eject(true, false);
               rarch_disk_control_set_index(next_index);
               rarch_disk_control_set_eject(false, false);
            }

            break;
         }
      case RGUI_SETTINGS_RESTART_EMULATOR:
         if (action == RGUI_ACTION_OK)
         {
#if defined(GEKKO) && defined(HW_RVL)
            fill_pathname_join(g_extern.fullpath, default_paths.core_dir, SALAMANDER_FILE,
                  sizeof(g_extern.fullpath));
#endif
            g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
            g_extern.lifecycle_mode_state |= (1ULL << MODE_EXITSPAWN);
            return -1;
         }
         break;
      case RGUI_SETTINGS_RESUME_GAME:
         if (action == RGUI_ACTION_OK)
         {
            g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
            return -1;
         }
         break;
      case RGUI_SETTINGS_QUIT_RARCH:
         if (action == RGUI_ACTION_OK)
         {
            g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
            return -1;
         }
         break;
      case RGUI_SETTINGS_SAVE_CONFIG:
         if (action == RGUI_ACTION_OK)
            menu_save_new_config();
         break;
#ifdef HAVE_OVERLAY
      case RGUI_SETTINGS_OVERLAY_PRESET:
         switch (action)
         {
            case RGUI_ACTION_OK:
               rgui_list_push(rgui->menu_stack, g_extern.overlay_dir, setting, rgui->selection_ptr);
               rgui->selection_ptr = 0;
               rgui->need_refresh = true;
               break;

#ifndef __QNX__ // FIXME: Why ifndef QNX?
            case RGUI_ACTION_START:
               if (driver.overlay)
                  input_overlay_free(driver.overlay);
               driver.overlay = NULL;
               *g_settings.input.overlay = '\0';
               break;
#endif

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_OVERLAY_OPACITY:
         {
            bool changed = true;
            switch (action)
            {
               case RGUI_ACTION_LEFT:
                  settings_set(1ULL << S_INPUT_OVERLAY_OPACITY_DECREMENT);
                  break;

               case RGUI_ACTION_RIGHT:
               case RGUI_ACTION_OK:
                  settings_set(1ULL << S_INPUT_OVERLAY_OPACITY_INCREMENT);
                  break;

               case RGUI_ACTION_START:
                  settings_set(1ULL << S_DEF_INPUT_OVERLAY_OPACITY);
                  break;

               default:
                  changed = false;
                  break;
            }

            if (changed && driver.overlay)
               input_overlay_set_alpha_mod(driver.overlay,
                     g_settings.input.overlay_opacity);
            break;
         }

      case RGUI_SETTINGS_OVERLAY_SCALE:
         {
            bool changed = true;
            switch (action)
            {
               case RGUI_ACTION_LEFT:
                  settings_set(1ULL << S_INPUT_OVERLAY_SCALE_DECREMENT);
                  break;

               case RGUI_ACTION_RIGHT:
               case RGUI_ACTION_OK:
                  settings_set(1ULL << S_INPUT_OVERLAY_SCALE_INCREMENT);
                  break;

               case RGUI_ACTION_START:
                  settings_set(1ULL << S_DEF_INPUT_OVERLAY_SCALE);
                  break;

               default:
                  changed = false;
                  break;
            }

            if (changed && driver.overlay)
               input_overlay_set_scale_factor(driver.overlay,
                     g_settings.input.overlay_scale);
            break;
         }
#endif
         // controllers
      case RGUI_SETTINGS_BIND_PLAYER:
         if (action == RGUI_ACTION_START)
            rgui->current_pad = 0;
         else if (action == RGUI_ACTION_LEFT)
         {
            if (rgui->current_pad != 0)
               rgui->current_pad--;
         }
         else if (action == RGUI_ACTION_RIGHT)
         {
            if (rgui->current_pad < MAX_PLAYERS - 1)
               rgui->current_pad++;
         }
#ifdef HAVE_RGUI
         if (port != rgui->current_pad)
            rgui->need_refresh = true;
#endif
         port = rgui->current_pad;
         break;
      case RGUI_SETTINGS_BIND_DEVICE:
         // If set_keybinds is supported, we do it more fancy, and scroll through
         // a list of supported devices directly.
         if (driver.input->set_keybinds)
         {
            g_settings.input.device[port] += DEVICE_LAST;
            if (action == RGUI_ACTION_START)
               g_settings.input.device[port] = 0;
            else if (action == RGUI_ACTION_LEFT)
               g_settings.input.device[port]--;
            else if (action == RGUI_ACTION_RIGHT)
               g_settings.input.device[port]++;

            // DEVICE_LAST can be 0, avoid modulo.
            if (g_settings.input.device[port] >= DEVICE_LAST)
               g_settings.input.device[port] -= DEVICE_LAST;

            unsigned keybind_action = (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS);

            driver.input->set_keybinds(driver.input_data, g_settings.input.device[port], port, 0,
                  keybind_action);
         }
         else
         {
            // When only straight g_settings.input.joypad_map[] style
            // mapping is supported.
            int *p = &g_settings.input.joypad_map[port];
            if (action == RGUI_ACTION_START)
               *p = port;
            else if (action == RGUI_ACTION_LEFT)
               (*p)--;
            else if (action == RGUI_ACTION_RIGHT)
               (*p)++;

            if (*p < -1)
               *p = -1;
            else if (*p >= MAX_PLAYERS)
               *p = MAX_PLAYERS - 1;
         }
         break;
      case RGUI_SETTINGS_BIND_DEVICE_TYPE:
         {
            static const unsigned device_types[] = {
               RETRO_DEVICE_NONE,
               RETRO_DEVICE_JOYPAD,
               RETRO_DEVICE_ANALOG,
               RETRO_DEVICE_MOUSE,
               RETRO_DEVICE_JOYPAD_MULTITAP,
               RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE,
               RETRO_DEVICE_LIGHTGUN_JUSTIFIER,
               RETRO_DEVICE_LIGHTGUN_JUSTIFIERS,
            };

            unsigned current_device, current_index, i;
            current_device = g_settings.input.libretro_device[port];
            current_index = 0;
            for (i = 0; i < ARRAY_SIZE(device_types); i++)
            {
               if (current_device == device_types[i])
               {
                  current_index = i;
                  break;
               }
            }

            bool updated = true;
            switch (action)
            {
               case RGUI_ACTION_START:
                  current_device = RETRO_DEVICE_JOYPAD;
                  break;

               case RGUI_ACTION_LEFT:
                  current_device = device_types[(current_index + ARRAY_SIZE(device_types) - 1) % ARRAY_SIZE(device_types)];
                  break;

               case RGUI_ACTION_RIGHT:
               case RGUI_ACTION_OK:
                  current_device = device_types[(current_index + 1) % ARRAY_SIZE(device_types)];
                  break;

               default:
                  updated = false;
            }

            if (updated)
            {
               g_settings.input.libretro_device[port] = current_device;
               pretro_set_controller_port_device(port, current_device);
            }

            break;
         }
      case RGUI_SETTINGS_CUSTOM_BIND_ALL:
         if (action == RGUI_ACTION_OK)
         {
            rgui->binds.target = &g_settings.input.binds[port][0];
            rgui->binds.begin = RGUI_SETTINGS_BIND_BEGIN;
            rgui->binds.last = RGUI_SETTINGS_BIND_LAST;
            rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_BIND, rgui->selection_ptr);
            menu_poll_bind_get_rested_axes(&rgui->binds);
            menu_poll_bind_state(&rgui->binds);
         }
         break;
      case RGUI_SETTINGS_CUSTOM_BIND_DEFAULT_ALL:
         if (action == RGUI_ACTION_OK)
         {
            unsigned i;
            struct retro_keybind *target = &g_settings.input.binds[port][0];
            rgui->binds.begin = RGUI_SETTINGS_BIND_BEGIN;
            rgui->binds.last = RGUI_SETTINGS_BIND_LAST;
            for (i = RGUI_SETTINGS_BIND_BEGIN; i <= RGUI_SETTINGS_BIND_LAST; i++, target++)
            {
               target->joykey = NO_BTN;
               target->joyaxis = AXIS_NONE;
            }
         }
         break;
      case RGUI_SETTINGS_BIND_UP:
      case RGUI_SETTINGS_BIND_DOWN:
      case RGUI_SETTINGS_BIND_LEFT:
      case RGUI_SETTINGS_BIND_RIGHT:
      case RGUI_SETTINGS_BIND_A:
      case RGUI_SETTINGS_BIND_B:
      case RGUI_SETTINGS_BIND_X:
      case RGUI_SETTINGS_BIND_Y:
      case RGUI_SETTINGS_BIND_START:
      case RGUI_SETTINGS_BIND_SELECT:
      case RGUI_SETTINGS_BIND_L:
      case RGUI_SETTINGS_BIND_R:
      case RGUI_SETTINGS_BIND_L2:
      case RGUI_SETTINGS_BIND_R2:
      case RGUI_SETTINGS_BIND_L3:
      case RGUI_SETTINGS_BIND_R3:
      case RGUI_SETTINGS_BIND_ANALOG_LEFT_X_PLUS:
      case RGUI_SETTINGS_BIND_ANALOG_LEFT_X_MINUS:
      case RGUI_SETTINGS_BIND_ANALOG_LEFT_Y_PLUS:
      case RGUI_SETTINGS_BIND_ANALOG_LEFT_Y_MINUS:
      case RGUI_SETTINGS_BIND_ANALOG_RIGHT_X_PLUS:
      case RGUI_SETTINGS_BIND_ANALOG_RIGHT_X_MINUS:
      case RGUI_SETTINGS_BIND_ANALOG_RIGHT_Y_PLUS:
      case RGUI_SETTINGS_BIND_ANALOG_RIGHT_Y_MINUS:
      case RGUI_SETTINGS_BIND_MENU_TOGGLE:
         if (driver.input->set_keybinds)
         {
            unsigned keybind_action = KEYBINDS_ACTION_NONE;

            if (action == RGUI_ACTION_START)
               keybind_action = (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND);

            // FIXME: The array indices here look totally wrong ... Fixed it so it looks kind of sane for now.
            if (keybind_action != KEYBINDS_ACTION_NONE)
               driver.input->set_keybinds(driver.input_data, g_settings.input.device[port], port,
                     setting - RGUI_SETTINGS_BIND_BEGIN, keybind_action); 
         }
         else
         {
            struct retro_keybind *bind = &g_settings.input.binds[port][setting - RGUI_SETTINGS_BIND_BEGIN];
            if (action == RGUI_ACTION_OK)
            {
               rgui->binds.begin = setting;
               rgui->binds.last = setting;
               rgui->binds.target = bind;
               rgui->binds.player = port;
               rgui_list_push(rgui->menu_stack, "", RGUI_SETTINGS_CUSTOM_BIND, rgui->selection_ptr);
               menu_poll_bind_get_rested_axes(&rgui->binds);
               menu_poll_bind_state(&rgui->binds);
            }
            else if (action == RGUI_ACTION_START)
            {
               bind->joykey = NO_BTN;
               bind->joyaxis = AXIS_NONE;
            }
         }
         break;
      case RGUI_BROWSER_DIR_PATH:
         if (action == RGUI_ACTION_START)
         {
            *g_settings.rgui_browser_directory = '\0';
            *rgui->base_path = '\0';
         }
         break;
#ifdef HAVE_SCREENSHOTS
      case RGUI_SCREENSHOT_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_settings.screenshot_directory = '\0';
         break;
#endif
      case RGUI_SAVEFILE_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_extern.savefile_dir = '\0';
         break;
#ifdef HAVE_OVERLAY
      case RGUI_OVERLAY_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_extern.overlay_dir = '\0';
         break;
#endif
      case RGUI_SAVESTATE_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_extern.savestate_dir = '\0';
         break;
#ifdef HAVE_DYNAMIC
      case RGUI_LIBRETRO_DIR_PATH:
         if (action == RGUI_ACTION_START)
         {
            *rgui->libretro_dir = '\0';
            menu_init_core_info(rgui);
         }
         break;
#endif
      case RGUI_LIBRETRO_INFO_DIR_PATH:
         if (action == RGUI_ACTION_START)
         {
            *g_settings.libretro_info_path = '\0';
            menu_init_core_info(rgui);
         }
         break;
      case RGUI_CONFIG_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_settings.rgui_config_directory = '\0';
         break;
      case RGUI_SHADER_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_settings.video.shader_dir = '\0';
         break;
      case RGUI_SYSTEM_DIR_PATH:
         if (action == RGUI_ACTION_START)
            *g_settings.system_directory = '\0';
         break;
      case RGUI_SETTINGS_VIDEO_ROTATION:
         if (action == RGUI_ACTION_START)
         {
            settings_set(1ULL << S_DEF_ROTATION);
            video_set_rotation_func((g_settings.video.rotation + g_extern.system.rotation) % 4);
         }
         else if (action == RGUI_ACTION_LEFT)
         {
            settings_set(1ULL << S_ROTATION_DECREMENT);
            video_set_rotation_func((g_settings.video.rotation + g_extern.system.rotation) % 4);
         }
         else if (action == RGUI_ACTION_RIGHT)
         {
            settings_set(1ULL << S_ROTATION_INCREMENT);
            video_set_rotation_func((g_settings.video.rotation + g_extern.system.rotation) % 4);
         }
         break;

      case RGUI_SETTINGS_VIDEO_FILTER:
         if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_HW_TEXTURE_FILTER);
         else
            settings_set(1ULL << S_HW_TEXTURE_FILTER);

         if (driver.video_poke->set_filtering)
            driver.video_poke->set_filtering(driver.video_data, 1, g_settings.video.smooth);
         break;

      case RGUI_SETTINGS_VIDEO_GAMMA:
         if (action == RGUI_ACTION_START)
         {
            g_extern.console.screen.gamma_correction = 0;
            if (driver.video_poke->apply_state_changes)
               driver.video_poke->apply_state_changes(driver.video_data);
         }
         else if (action == RGUI_ACTION_LEFT)
         {
            if(g_extern.console.screen.gamma_correction > 0)
            {
               g_extern.console.screen.gamma_correction--;
               if (driver.video_poke->apply_state_changes)
                  driver.video_poke->apply_state_changes(driver.video_data);
            }
         }
         else if (action == RGUI_ACTION_RIGHT)
         {
            if(g_extern.console.screen.gamma_correction < MAX_GAMMA_SETTING)
            {
               g_extern.console.screen.gamma_correction++;
               if (driver.video_poke->apply_state_changes)
                  driver.video_poke->apply_state_changes(driver.video_data);
            }
         }
         break;

      case RGUI_SETTINGS_VIDEO_INTEGER_SCALE:
         if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_SCALE_INTEGER);
         else if (action == RGUI_ACTION_LEFT ||
               action == RGUI_ACTION_RIGHT ||
               action == RGUI_ACTION_OK)
            settings_set(1ULL << S_SCALE_INTEGER_TOGGLE);

         if (driver.video_poke->apply_state_changes)
            driver.video_poke->apply_state_changes(driver.video_data);
         break;

      case RGUI_SETTINGS_VIDEO_ASPECT_RATIO:
         if (action == RGUI_ACTION_START)
            settings_set(1ULL << S_DEF_ASPECT_RATIO);
         else if (action == RGUI_ACTION_LEFT)
            settings_set(1ULL << S_ASPECT_RATIO_DECREMENT);
         else if (action == RGUI_ACTION_RIGHT)
            settings_set(1ULL << S_ASPECT_RATIO_INCREMENT);

         if (driver.video_poke->set_aspect_ratio)
            driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
         break;

      case RGUI_SETTINGS_TOGGLE_FULLSCREEN:
         if (action == RGUI_ACTION_OK)
            rarch_set_fullscreen(!g_settings.video.fullscreen);
         break;

#if defined(GEKKO)
      case RGUI_SETTINGS_VIDEO_RESOLUTION:
         if (action == RGUI_ACTION_LEFT)
         {
            if(rgui_current_gx_resolution > 0)
            {
               rgui_current_gx_resolution--;
               gx_set_video_mode(rgui_gx_resolutions[rgui_current_gx_resolution][0], rgui_gx_resolutions[rgui_current_gx_resolution][1]);
            }
         }
         else if (action == RGUI_ACTION_RIGHT)
         {
            if (rgui_current_gx_resolution < GX_RESOLUTIONS_LAST - 1)
            {
#ifdef HW_RVL
               if ((rgui_current_gx_resolution + 1) > GX_RESOLUTIONS_640_480)
                  if (CONF_GetVideo() != CONF_VIDEO_PAL)
                     return 0;
#endif

               rgui_current_gx_resolution++;
               gx_set_video_mode(rgui_gx_resolutions[rgui_current_gx_resolution][0],
                     rgui_gx_resolutions[rgui_current_gx_resolution][1]);
            }
         }
         break;
#elif defined(__CELLOS_LV2__)
      case RGUI_SETTINGS_VIDEO_RESOLUTION:
         if (action == RGUI_ACTION_LEFT)
            settings_set(1ULL << S_RESOLUTION_PREVIOUS);
         else if (action == RGUI_ACTION_RIGHT)
            settings_set(1ULL << S_RESOLUTION_NEXT);
         else if (action == RGUI_ACTION_OK)
         {
            if (g_extern.console.screen.resolutions.list[g_extern.console.screen.resolutions.current.idx] == CELL_VIDEO_OUT_RESOLUTION_576)
            {
               if (g_extern.console.screen.pal_enable)
                  g_extern.lifecycle_mode_state |= (1ULL<< MODE_VIDEO_PAL_ENABLE);
            }
            else
            {
               g_extern.lifecycle_mode_state &= ~(1ULL << MODE_VIDEO_PAL_ENABLE);
               g_extern.lifecycle_mode_state &= ~(1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE);
            }
            driver.video->restart();
            rgui_init_textures();
         }
         break;
#endif
#ifdef HW_RVL
      case RGUI_SETTINGS_VIDEO_SOFT_FILTER:
         if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE))
            g_extern.lifecycle_mode_state &= ~(1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE);
         else
            g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE);

         if (driver.video_poke->apply_state_changes)
            driver.video_poke->apply_state_changes(driver.video_data);
         break;
#endif

      case RGUI_SETTINGS_VIDEO_VSYNC:
         switch (action)
         {
            case RGUI_ACTION_START:
               settings_set(1ULL << S_DEF_VIDEO_VSYNC);
               break;

            case RGUI_ACTION_LEFT:
            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               settings_set(1ULL << S_VIDEO_VSYNC_TOGGLE);
               break;

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_VIDEO_HARD_SYNC:
         switch (action)
         {
            case RGUI_ACTION_START:
               g_settings.video.hard_sync = false;
               break;

            case RGUI_ACTION_LEFT:
            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               g_settings.video.hard_sync = !g_settings.video.hard_sync;
               break;

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION:
         switch (action)
         {
            case RGUI_ACTION_START:
               g_settings.video.black_frame_insertion = false;
               break;

            case RGUI_ACTION_LEFT:
            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               g_settings.video.black_frame_insertion = !g_settings.video.black_frame_insertion;
               break;

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_VIDEO_CROP_OVERSCAN:
         switch (action)
         {
            case RGUI_ACTION_START:
               g_settings.video.crop_overscan = true;
               break;

            case RGUI_ACTION_LEFT:
            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               g_settings.video.crop_overscan = !g_settings.video.crop_overscan;
               break;

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X:
      case RGUI_SETTINGS_VIDEO_WINDOW_SCALE_Y:
      {
         float *scale = setting == RGUI_SETTINGS_VIDEO_WINDOW_SCALE_X ? &g_settings.video.xscale : &g_settings.video.yscale;
         float old_scale = *scale;

         switch (action)
         {
            case RGUI_ACTION_START:
               *scale = 3.0f;
               break;

            case RGUI_ACTION_LEFT:
               *scale -= 1.0f;
               break;

            case RGUI_ACTION_RIGHT:
               *scale += 1.0f;
               break;

            default:
               break;
         }

         *scale = roundf(*scale);
         *scale = max(*scale, 1.0f);

         if (old_scale != *scale && !g_settings.video.fullscreen)
            rarch_set_fullscreen(g_settings.video.fullscreen); // Reinit video driver.

         break;
      }

#ifdef HAVE_THREADS
      case RGUI_SETTINGS_VIDEO_THREADED:
      {
         bool old = g_settings.video.threaded;
         if (action == RGUI_ACTION_OK ||
               action == RGUI_ACTION_LEFT ||
               action == RGUI_ACTION_RIGHT)
            g_settings.video.threaded = !g_settings.video.threaded;
         else if (action == RGUI_ACTION_START)
            g_settings.video.threaded = false;

         if (g_settings.video.threaded != old)
            rarch_set_fullscreen(g_settings.video.fullscreen); // Reinit video driver.
         break;
      }
#endif

      case RGUI_SETTINGS_VIDEO_SWAP_INTERVAL:
      {
         unsigned old = g_settings.video.swap_interval;
         switch (action)
         {
            case RGUI_ACTION_START:
               g_settings.video.swap_interval = 1;
               break;

            case RGUI_ACTION_LEFT:
               g_settings.video.swap_interval--;
               break;

            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               g_settings.video.swap_interval++;
               break;

            default:
               break;
         }

         g_settings.video.swap_interval = min(g_settings.video.swap_interval, 4);
         g_settings.video.swap_interval = max(g_settings.video.swap_interval, 1);
         if (old != g_settings.video.swap_interval && driver.video && driver.video_data)
            video_set_nonblock_state_func(false); // This will update the current swap interval. Since we're in RGUI now, always apply VSync.

         break;
      }

      case RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES:
         switch (action)
         {
            case RGUI_ACTION_START:
               g_settings.video.hard_sync_frames = 0;
               break;

            case RGUI_ACTION_LEFT:
               if (g_settings.video.hard_sync_frames > 0)
                  g_settings.video.hard_sync_frames--;
               break;

            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               if (g_settings.video.hard_sync_frames < 3)
                  g_settings.video.hard_sync_frames++;
               break;

            default:
               break;
         }
         break;

      case RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO:
         switch (action)
         {
            case RGUI_ACTION_START:
               g_extern.measure_data.frame_time_samples_count = 0;
               break;

            case RGUI_ACTION_OK:
            {
               double refresh_rate = 0.0;
               double deviation = 0.0;
               unsigned sample_points = 0;
               if (driver_monitor_fps_statistics(&refresh_rate, &deviation, &sample_points))
               {
                  driver_set_monitor_refresh_rate(refresh_rate);
                  // Incase refresh rate update forced non-block video.
                  video_set_nonblock_state_func(false);
               }
               break;
            }

            default:
               break;
         }
         break;
#ifdef HAVE_SHADER_MANAGER
      case RGUI_SETTINGS_SHADER_PASSES:
         switch (action)
         {
            case RGUI_ACTION_START:
               rgui->shader.passes = 0;
               break;

            case RGUI_ACTION_LEFT:
               if (rgui->shader.passes)
                  rgui->shader.passes--;
               break;

            case RGUI_ACTION_RIGHT:
            case RGUI_ACTION_OK:
               if (rgui->shader.passes < RGUI_MAX_SHADERS)
                  rgui->shader.passes++;
               break;

            default:
               break;
         }

#ifndef HAVE_RMENU
         rgui->need_refresh = true;
#endif
         break;
      case RGUI_SETTINGS_SHADER_APPLY:
         {
            if (!driver.video->set_shader || action != RGUI_ACTION_OK)
               return 0;

            RARCH_LOG("Applying shader ...\n");

            enum rarch_shader_type type = shader_manager_get_type(&rgui->shader);

            if (rgui->shader.passes && type != RARCH_SHADER_NONE)
            {
               const char *conf_path = type == RARCH_SHADER_GLSL ? rgui->default_glslp : rgui->default_cgp;

               char config_directory[PATH_MAX];
               if (*g_extern.config_path)
                  fill_pathname_basedir(config_directory, g_extern.config_path, sizeof(config_directory));
               else
                  *config_directory = '\0';

               char cgp_path[PATH_MAX];
               const char *dirs[] = {
                  g_settings.video.shader_dir,
                  g_settings.rgui_config_directory,
                  config_directory,
               };

               config_file_t *conf = config_file_new(NULL);
               if (!conf)
                  return 0;
               gfx_shader_write_conf_cgp(conf, &rgui->shader);

               bool ret = false;
               unsigned d;
               for (d = 0; d < ARRAY_SIZE(dirs); d++)
               {
                  if (!*dirs[d])
                     continue;

                  fill_pathname_join(cgp_path, dirs[d], conf_path, sizeof(cgp_path));
                  if (config_file_write(conf, cgp_path))
                  {
                     RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
                     shader_manager_set_preset(NULL, type, cgp_path);
                     ret = true;
                     break;
                  }
                  else
                     RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
               }

               config_file_free(conf);
               if (!ret)
                  RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
            }
            else
            {
               type = gfx_shader_parse_type("", DEFAULT_SHADER_TYPE);
               if (type == RARCH_SHADER_NONE)
               {
#if defined(HAVE_GLSL)
                  type = RARCH_SHADER_GLSL;
#elif defined(HAVE_CG) || defined(HAVE_HLSL)
                  type = RARCH_SHADER_CG;
#endif
               }
               shader_manager_set_preset(NULL, type, NULL);
            }
         }
         break;
#endif
      default:
         break;
   }

   return 0;
}
Example #9
0
void __Disc_SelectVMode(u8 videoselected)
{
    vmode = VIDEO_GetPreferredMode(0);

	/* Get video mode configuration */
	bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();

	/* Select video mode register */
	switch (CONF_GetVideo())
	{
		case CONF_VIDEO_PAL:
			if (CONF_GetEuRGB60() > 0)
			{
				vmode_reg = VI_EURGB60;
				vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
			}
			else
				vmode_reg = VI_PAL;
			break;

		case CONF_VIDEO_MPAL:
			vmode_reg = VI_MPAL;
			break;

		case CONF_VIDEO_NTSC:
			vmode_reg = VI_NTSC;
			break;
	}

    switch (videoselected)
	{
		case 0: // DEFAULT (DISC/GAME)
			/* Select video mode */
			switch (diskid[3])
			{
				// PAL
				case 'D':
				case 'F':
				case 'P':
				case 'X':
				case 'Y':
					if (CONF_GetVideo() != CONF_VIDEO_PAL)
					{
						vmode_reg = VI_PAL;
						vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
					}
					break;
				// NTSC
				case 'E':
				case 'J':
				default:
					if (CONF_GetVideo() != CONF_VIDEO_NTSC)
					{
						vmode_reg = VI_NTSC;
						vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
					}
					break;
			}
			break;
		case 1: // PAL50
			vmode =  &TVPal528IntDf;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		case 2: // PAL60
			vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
			vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
			break;
		case 3: // NTSC
			vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		case 4: // AUTO PATCH TO SYSTEM
		case 5: // SYSTEM
			break;
		case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL)
			vmode = &TVNtsc480Prog;
			vmode_reg = vmode->viTVMode >> 2;
			break;
		default:
			break;
	}
}