Example #1
0
int CHudScores::Init()
{
	m_iFlags = HUD_ACTIVE;

	cl_scores = CVAR_CREATE("cl_scores", "0", FCVAR_ARCHIVE);
	cl_scores_pos = CVAR_CREATE("cl_scores_pos", "20 50", FCVAR_ARCHIVE);
	cl_scores_alpha = CVAR_CREATE("cl_scores_alpha", "20", FCVAR_ARCHIVE);

	gHUD.AddHudElem(this);
	return 0;
}
Example #2
0
int CHudDebug::Init()
{
	hud_debug = CVAR_CREATE("hud_debug", "0", 0);
	hud_debug_filename = CVAR_CREATE("hud_debug_filename", "", 0);
	output = nullptr;

	m_iFlags = HUD_ACTIVE;

	gHUD.AddHudElem(this);
	return 0;
}
Example #3
0
bool CHudAmmo::Init()
{
	gHUD.AddHudElem(this);

	HOOK_MESSAGE(CurWeapon);
	HOOK_MESSAGE(AmmoPickup);
	HOOK_MESSAGE(WeapPickup);
	HOOK_MESSAGE(ItemPickup);
	HOOK_MESSAGE(HideWeapon);
	HOOK_MESSAGE(AmmoX);

	HOOK_COMMAND("slot1", Slot1);
	HOOK_COMMAND("slot2", Slot2);
	HOOK_COMMAND("slot3", Slot3);
	HOOK_COMMAND("slot4", Slot4);
	HOOK_COMMAND("slot5", Slot5);
	HOOK_COMMAND("slot6", Slot6);
	HOOK_COMMAND("slot7", Slot7);
	HOOK_COMMAND("slot8", Slot8);
	HOOK_COMMAND("slot9", Slot9);
	HOOK_COMMAND("slot10", Slot10);
	HOOK_COMMAND("cancelselect", Close);
	HOOK_COMMAND("invnext", NextWeapon);
	HOOK_COMMAND("invprev", PrevWeapon);

	Reset();

	CVAR_CREATE( "hud_fastswitch", "0", FCVAR_ARCHIVE );		// controls whether or not weapons can be selected in one keypress

	m_pCrosshair = gEngfuncs.pfnGetCvarPointer( "crosshair" );
	m_pCrosshairMode = CVAR_CREATE( "crosshair_mode", "0", FCVAR_ARCHIVE );
	m_pCrosshairScale = CVAR_CREATE( "crosshair_scale", "1", FCVAR_ARCHIVE );

	m_iFlags |= HUD_ACTIVE; //!!!

	if( CBasePlayer* pPlayer = g_Prediction.GetLocalPlayer() )
	{
		pPlayer->pev->weapons = 0;
	}

	gHR.Init();

	return true;
};
Example #4
0
int CHudDeathNotice :: Init( void )
{
	gHUD.AddHudElem( this );

	HOOK_MESSAGE( DeathMsg );

	CVAR_CREATE( "hud_deathnotice_time", "6", 0 );

	return 1;
}
Example #5
0
int CHudAmmo::Init(void)
{
	gHUD.AddHudElem(this);

	HOOK_MESSAGE(CurWeapon);
	HOOK_MESSAGE(WeaponList);
	HOOK_MESSAGE(AmmoPickup);
	HOOK_MESSAGE(WeapPickup);
	HOOK_MESSAGE(ItemPickup);
	HOOK_MESSAGE(HideWeapon);
	HOOK_MESSAGE(AmmoX);
	HOOK_MESSAGE(Crosshair);
	HOOK_MESSAGE(Brass);

	HOOK_COMMAND("slot1", Slot1);
	HOOK_COMMAND("slot2", Slot2);
	HOOK_COMMAND("slot3", Slot3);
	HOOK_COMMAND("slot4", Slot4);
	HOOK_COMMAND("slot5", Slot5);
	HOOK_COMMAND("slot6", Slot6);
	HOOK_COMMAND("slot7", Slot7);
	HOOK_COMMAND("slot8", Slot8);
	HOOK_COMMAND("slot9", Slot9);
	HOOK_COMMAND("slot10", Slot10);
	HOOK_COMMAND("cancelselect", Close);
	HOOK_COMMAND("invnext", NextWeapon);
	HOOK_COMMAND("invprev", PrevWeapon);
	HOOK_COMMAND("adjust_crosshair", Adjust_Crosshair);
	HOOK_COMMAND("rebuy", Rebuy);
	HOOK_COMMAND("autobuy", Autobuy);

	Reset();

	m_pHud_DrawHistory_Time = CVAR_CREATE( "hud_drawhistory_time", HISTORY_DRAW_TIME, 0 );
	m_pHud_FastSwitch = CVAR_CREATE( "hud_fastswitch", "0", FCVAR_ARCHIVE );		// controls whether or not weapons can be selected in one keypress
	CVAR_CREATE( "cl_observercrosshair", "1", 0 );
	m_pClCrosshairColor = CVAR_CREATE( "cl_crosshair_color", "50 250 50", FCVAR_ARCHIVE );
	m_pClCrosshairTranslucent = CVAR_CREATE( "cl_crosshair_translucent", "1", FCVAR_ARCHIVE );
	m_pClCrosshairSize = CVAR_CREATE( "cl_crosshair_size", "auto", FCVAR_ARCHIVE );
	m_pClDynamicCrosshair = CVAR_CREATE("cl_dynamiccrosshair", "1", FCVAR_ARCHIVE);

	m_iFlags |= HUD_ACTIVE; //!!!
	m_R = 50;
	m_G = 250;
	m_B = 50;
	m_iAlpha = 200;

	m_cvarB = m_cvarR = m_cvarG = -1;
	m_iCurrentCrosshair = 0;
	m_bAdditive = 1;
	m_iCrosshairScaleBase = 1024;
	m_bDrawCrosshair = true;

	gWR.Init();
	gHR.Init();

	return 1;
};
Example #6
0
int CHudSayText :: Init( void )
{
	gHUD.AddHudElem( this );

	HOOK_MESSAGE( SayText );

	InitHUDData();

	CVAR_CREATE( "hud_saytext_time", "5", 0 );

	return 1;
}
Example #7
0
void CHudAmmo::Init()
{
	HOOK_MESSAGE( CurWeapon );		// Current weapon and clip
	HOOK_MESSAGE( AmmoPickup );		// flashes an ammo pickup record
	HOOK_MESSAGE( WeapPickup );		// flashes a weapon pickup record
	HOOK_MESSAGE( ItemPickup );
	HOOK_MESSAGE( HideWeapon );		// hides the weapon, ammo, and crosshair displays temporarily
	HOOK_MESSAGE( AmmoX );			// update known ammo type's count

	HOOK_COMMAND("slot1", Slot1);
	HOOK_COMMAND("slot2", Slot2);
	HOOK_COMMAND("slot3", Slot3);
	HOOK_COMMAND("slot4", Slot4);
	HOOK_COMMAND("slot5", Slot5);
	HOOK_COMMAND("slot6", Slot6);
	HOOK_COMMAND("slot7", Slot7);
	HOOK_COMMAND("slot8", Slot8);
	HOOK_COMMAND("slot9", Slot9);
	HOOK_COMMAND("slot10", Slot10);
	HOOK_COMMAND("cancelselect", Close);
	HOOK_COMMAND("invnext", NextWeapon);
	HOOK_COMMAND("invprev", PrevWeapon);

	Reset();

	CVAR_CREATE( "hud_fastswitch", "0", FCVAR_ARCHIVE );		// controls whether or not weapons can be selected in one keypress

	m_pCrosshair = gEngfuncs.pfnGetCvarPointer( "crosshair" );
	m_pCrosshairMode = CVAR_CREATE( "crosshair_mode", "0", FCVAR_ARCHIVE );
	m_pCrosshairScale = CVAR_CREATE( "crosshair_scale", "1", FCVAR_ARCHIVE );

	GetFlags() |= HUD_ACTIVE; //!!!

	if( CBasePlayer* pPlayer = g_Prediction.GetLocalPlayer() )
	{
		pPlayer->GetWeapons().ClearAll();
	}

	gHR.Init();
}
Example #8
0
int CHudMOTD :: Init( void )
{
	gHUD.AddHudElem( this );

	HOOK_MESSAGE( MOTD );

	CVAR_CREATE( "motd_display_time", "15", 0 );

	m_iFlags &= ~HUD_ACTIVE;  // start out inactive
	m_szMOTD[0] = 0;

	return 1;
}
Example #9
0
int CHudStatusBar :: Init( void )
{
	//gHUD.AddHudElem( this );

	HOOK_MESSAGE( StatusText );
	HOOK_MESSAGE( StatusValue );

	Reset();

	CVAR_CREATE( "hud_centerid", "0", FCVAR_ARCHIVE );

	return 1;
}
Example #10
0
int CHudAmmo::Init(void)
{
	gHUD.AddHudElem(this);

	HOOK_MESSAGE(CurWeapon);
	HOOK_MESSAGE(WeaponList);
	HOOK_MESSAGE(AmmoPickup);
	HOOK_MESSAGE(WeapPickup);
	HOOK_MESSAGE(ItemPickup);
	HOOK_MESSAGE(HideWeapon);
	HOOK_MESSAGE(AmmoX);

	HOOK_COMMAND("slot1", Slot1);
	HOOK_COMMAND("slot2", Slot2);
	HOOK_COMMAND("slot3", Slot3);
	HOOK_COMMAND("slot4", Slot4);
	HOOK_COMMAND("slot5", Slot5);
	HOOK_COMMAND("slot6", Slot6);
	HOOK_COMMAND("slot7", Slot7);
	HOOK_COMMAND("slot8", Slot8);
	HOOK_COMMAND("slot9", Slot9);
	HOOK_COMMAND("slot10", Slot10);
	HOOK_COMMAND("cancelselect", Close);
	HOOK_COMMAND("invnext", NextWeapon);
	HOOK_COMMAND("invprev", PrevWeapon);

	Reset();

	CVAR_CREATE("hud_drawhistory_time", HISTORY_DRAW_TIME, 0);
	CVAR_CREATE("hud_fastswitch", "0", FCVAR_ARCHIVE); // controls whether or not weapons can be selected in one keypress

	m_iFlags |= HUD_ACTIVE; //!!!

	gWR.Init();
	gHR.Init();

	return 1;
};
Example #11
0
int CHudNVG::Init()
{
	HOOK_MESSAGE(NVGToggle)
	HOOK_COMMAND("+nvgadjust", NVGAdjustUp);
	HOOK_COMMAND("-nvgadjust", NVGAdjustDown);

	cl_fancy_nvg = CVAR_CREATE( "cl_fancy_nvg", "0", FCVAR_ARCHIVE );

	gHUD.AddHudElem(this);
	m_iFlags = 0;
	m_iAlpha = 110; // 220 is max, 30 is min

   return 0;
}
Example #12
0
int CHudScoreboard::Init(void)
{
	gHUD.AddHudElem(this);

	// Hook messages & commands here
	//HOOK_COMMAND( "+showscores", ShowScores );
	//HOOK_COMMAND( "-showscores", HideScores );

	HOOK_MESSAGE(ScoreInfo);
	HOOK_MESSAGE(TeamScore);
	HOOK_MESSAGE(TeamInfo);

	InitHUDData();

	cl_showpacketloss = CVAR_CREATE("cl_showpacketloss", "0", FCVAR_ARCHIVE);

	return 1;
}
Example #13
0
int CHudRadar::Init()
{
	HOOK_MESSAGE( Radar );
	HOOK_COMMAND( "drawradar", ShowRadar );
	HOOK_COMMAND( "hideradar", HideRadar );
	HOOK_MESSAGE( HostageK );
	HOOK_MESSAGE( HostagePos );
	HOOK_MESSAGE( BombDrop );
	HOOK_MESSAGE( BombPickup );

	m_iFlags = HUD_DRAW;

	cl_radartype = CVAR_CREATE( "cl_radartype", "0", FCVAR_ARCHIVE );

	bTexturesInitialized = bUseRenderAPI = false;

	gHUD.AddHudElem( this );
	return 1;
}
Example #14
0
int CHudMenu :: Init( void )
{
	gHUD.AddHudElem( this );

	HOOK_MESSAGE( ShowMenu );
	HOOK_MESSAGE( VGUIMenu );
	HOOK_MESSAGE( BuyClose );
	HOOK_MESSAGE( AllowSpec );
	HOOK_COMMAND( "client_buy_open", OldStyleMenuOpen );
	HOOK_COMMAND( "client_buy_close", OldStyleMenuClose );
	HOOK_COMMAND( "showvguimenu", ShowVGUIMenu );

	_extended_menus = CVAR_CREATE("_extended_menus", "1", FCVAR_ARCHIVE);

	InitHUDData();

	m_bAllowSpec = true; // by default, spectating is allowed

	return 1;
}
Example #15
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	//BP ParticleEmitter
	HOOK_MESSAGE( Particles );
	HOOK_MESSAGE( Grass );

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );
	HOOK_MESSAGE( SetFog ); //LRC
	HOOK_MESSAGE( AddShine ); //LRC
	HOOK_MESSAGE( Clcommand );
	HOOK_MESSAGE( RainData );//G-Cont. for rain control 
	HOOK_MESSAGE( SetSky ); //LRC
	HOOK_MESSAGE( AddRope ); //LRC
	HOOK_MESSAGE( SetBody );//change body for view weapon model
	HOOK_MESSAGE( SetSkin );//change skin for view weapon model

	HOOK_MESSAGE( PlayMP3 );

	HOOK_COMMAND( "stopmusic", StopMP3 );
	gMP3.Initialize();

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	// FGW
	HOOK_MESSAGE( BumpLight );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

     CVAR_CREATE( "hud_red","255", FCVAR_ARCHIVE );
     CVAR_CREATE( "hud_green", "160", FCVAR_ARCHIVE );
     CVAR_CREATE( "hud_blue", "0", FCVAR_ARCHIVE );

	 //newc
	CVAR_CREATE( "hud_newcross", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "hud_newcross_size", "2", FCVAR_ARCHIVE );
	
	CVAR_CREATE( "zz_framerate", "10", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_fadespeed", "10", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_life", "0.1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "zz_alpha", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE("r_shadows", "1", FCVAR_ARCHIVE );//on default
	CVAR_CREATE("r_paintball", "0", FCVAR_ARCHIVE );
	CVAR_CREATE( "gl_texturedetail", "2", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round
	CVAR_CREATE( "cl_drawprops", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE( "cl_removeclienteffects", "1", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	g_ParticleCount = gEngfuncs.pfnRegisterVariable("cl_particlecount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleDebug = gEngfuncs.pfnRegisterVariable("cl_particledebug", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleSorts = gEngfuncs.pfnRegisterVariable("cl_particlesorts", "3", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_grassamount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );

	ProcessWeather = gEngfuncs.pfnRegisterVariable( "cl_weather", "1", 0 );

	 //sp
	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	RainInfo = gEngfuncs.pfnRegisterVariable( "cl_raininfo", "0", 0 );

	m_pSpriteList = NULL;
	m_pShinySurface = NULL; //LRC

	gEngfuncs.Con_Printf( "Resetting iPlayerBodyTime\n");

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	// advanced NVG
	m_NVG.Init();
	m_Cine.Init();
	m_Ricardo.Init();
	// advanced NVG
	m_HudRadar.Init();
	m_LuzBar.Init();
	
	m_FlashBar.Init();

	InitRain();	
	m_Money.Init();

	ServersInit();
	//ryokeen
//	gRopeRender.StartRenderer();
	m_Tbutton.Init();

	MsgFunc_ResetHUD(0, 0, NULL );

	CVAR_CREATE("xp_points", "0", FCVAR_ARCHIVE );//WHY HERE ???

//	CVAR_CREATE("cl_tips", "0", FCVAR_ARCHIVE );//WHY HERE ???
//	CVAR_CREATE("tip", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("cl_ragdoll", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE("commentary", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("dev_override_prethink", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE("score_killed", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("score_head", "0", FCVAR_ARCHIVE );//WHY HERE ???
	CVAR_CREATE("score_knifed", "0", FCVAR_ARCHIVE );//WHY HERE ???

	CVAR_CREATE( "slowmo", "0", FCVAR_ARCHIVE );//send messages bwetween cldll and dll

	CVAR_CREATE( "r_particles", "1", FCVAR_ARCHIVE );//particles

	CVAR_CREATE("r_glow", "0", FCVAR_ARCHIVE );
	//CVAR_CREATE("r_glowmode", "0", FCVAR_ARCHIVE ); //AJH this is now redundant
	CVAR_CREATE("r_glowstrength", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowblur", "4", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowdark", "2", FCVAR_ARCHIVE );

	CVAR_CREATE("r_bluralpha", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_blur", "0", FCVAR_ARCHIVE );

	viewEntityIndex = 0; // trigger_viewset stuff
	viewFlags = 0;

	// Mazor - used for view rolling when strafing
	cl_rollangle		= gEngfuncs.pfnRegisterVariable ( "cl_rollangle", "0.65", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
	cl_rollspeed		= gEngfuncs.pfnRegisterVariable ( "cl_rollspeed", "300", FCVAR_CLIENTDLL|FCVAR_ARCHIVE );
//new cvars
	cl_shelllife		= gEngfuncs.pfnRegisterVariable ( "cl_shelllife", "2.5", FCVAR_ARCHIVE );
	cl_pulso			= gEngfuncs.pfnRegisterVariable ( "cl_pulso", "1", FCVAR_ARCHIVE );
	cl_wallpuff			= gEngfuncs.pfnRegisterVariable ( "cl_wallpuff", "1", FCVAR_ARCHIVE );
	cl_expdetail		= gEngfuncs.pfnRegisterVariable ( "cl_expdetail", "1", FCVAR_ARCHIVE );
	cl_showplayer		= gEngfuncs.pfnRegisterVariable ( "cl_showplayer", "0", FCVAR_ARCHIVE );
	
	cl_detailsparks		= gEngfuncs.pfnRegisterVariable ( "cl_detailsparks", "0", FCVAR_ARCHIVE );
	cl_playmusic		= gEngfuncs.pfnRegisterVariable ( "cl_playmusic", "0", FCVAR_USERINFO|FCVAR_ARCHIVE );


	cl_detailfire		= gEngfuncs.pfnRegisterVariable ( "cl_detailfire", "0", FCVAR_ARCHIVE );
	cl_detailmuzz		= gEngfuncs.pfnRegisterVariable ( "cl_detailmuzz", "0", FCVAR_ARCHIVE );

	cl_autoswitch		= gEngfuncs.pfnRegisterVariable ( "cl_autoswitch", "1", FCVAR_USERINFO|FCVAR_ARCHIVE );

	cl_showparachute	= gEngfuncs.pfnRegisterVariable ( "cl_showparachute", "0", FCVAR_ARCHIVE );

	cl_fog	= gEngfuncs.pfnRegisterVariable ( "cl_fog", "0", FCVAR_ARCHIVE );
//	cl_overview = gEngfuncs.pfnRegisterVariable ( "cl_overview", "0", FCVAR_ARCHIVE );

	cl_showheadcrab		= gEngfuncs.pfnRegisterVariable ( "cl_showheadcrab", "0", FCVAR_ARCHIVE );
	
	forward		= gEngfuncs.pfnRegisterVariable ( "forward", "12", FCVAR_ARCHIVE );

	cl_gunsmoke			= gEngfuncs.pfnRegisterVariable ( "cl_gunsmoke", "1", FCVAR_ARCHIVE );
	cl_nvghires			= gEngfuncs.pfnRegisterVariable ( "cl_nvghires", "1", FCVAR_ARCHIVE );
	cl_oldmodels		= gEngfuncs.pfnRegisterVariable ( "cl_oldmodels", "0", FCVAR_ARCHIVE );
		
	cl_luzbar_x		= gEngfuncs.pfnRegisterVariable ( "cl_luzbar_x", "268", FCVAR_ARCHIVE );
	cl_luzbar_y		= gEngfuncs.pfnRegisterVariable ( "cl_luzbar_y", "455", FCVAR_ARCHIVE );

	cl_hud_x		= gEngfuncs.pfnRegisterVariable ( "cl_hud_x", "0", FCVAR_ARCHIVE );
	cl_hud_y		= gEngfuncs.pfnRegisterVariable ( "cl_hud_y", "2", FCVAR_ARCHIVE );
/*
	cl_list_x		= gEngfuncs.pfnRegisterVariable ( "cl_list_x", "0", FCVAR_ARCHIVE );
	cl_list_y		= gEngfuncs.pfnRegisterVariable ( "cl_list_y", "0", FCVAR_ARCHIVE );
	
	cl_bucket_x		= gEngfuncs.pfnRegisterVariable ( "cl_bucket_x", "0", FCVAR_ARCHIVE );
	cl_bucket_y		= gEngfuncs.pfnRegisterVariable ( "cl_bucket_y", "0", FCVAR_ARCHIVE );
*/
	showtime		= gEngfuncs.pfnRegisterVariable ( "showtime", "0", FCVAR_ARCHIVE );

	value_1		= gEngfuncs.pfnRegisterVariable ( "value_1", "0", FCVAR_ARCHIVE );
	value_2		= gEngfuncs.pfnRegisterVariable ( "value_2", "0", FCVAR_ARCHIVE );
	value_3		= gEngfuncs.pfnRegisterVariable ( "value_3", "0", FCVAR_ARCHIVE );

	dd_1		= gEngfuncs.pfnRegisterVariable ( "dd_1", "5", FCVAR_ARCHIVE );
	dd_2		= gEngfuncs.pfnRegisterVariable ( "dd_2", "5", FCVAR_ARCHIVE );

	cl_crosshair_ontarget	= gEngfuncs.pfnRegisterVariable ( "cl_crosshair_ontarget", "0", FCVAR_ARCHIVE );
	cl_autohelp	= gEngfuncs.pfnRegisterVariable ( "cl_autohelp", "1", FCVAR_ARCHIVE );

	neartalk	= gEngfuncs.pfnRegisterVariable ( "neartalk", "0", FCVAR_ARCHIVE );
	neardoor	= gEngfuncs.pfnRegisterVariable ( "neardoor", "0", FCVAR_ARCHIVE );
	nearweapon	= gEngfuncs.pfnRegisterVariable ( "nearweapon", "0", FCVAR_ARCHIVE );
	nearbutton	= gEngfuncs.pfnRegisterVariable ( "nearbutton", "0", FCVAR_ARCHIVE );

	game_tr_completed	= gEngfuncs.pfnRegisterVariable ( "game_tr_completed", "0", FCVAR_ARCHIVE );
	game_all_completed	= gEngfuncs.pfnRegisterVariable ( "game_all_completed", "0", FCVAR_ARCHIVE );
}
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	#ifdef ENGINE_DEBUG
		CONPRINT("## CHud::Init\n");
	#endif

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );
	HOOK_MESSAGE( HUDColor ); //LRC
	HOOK_MESSAGE( SetFog ); //LRC
	HOOK_MESSAGE( KeyedDLight ); //LRC
	HOOK_MESSAGE( AddShine ); //LRC
	HOOK_MESSAGE( Test ); //LRC
	HOOK_MESSAGE( SetSky ); //LRC
	HOOK_MESSAGE( CamData );//G-Cont. for new camera style 	
	HOOK_MESSAGE( RainData );//G-Cont. for rain control 
	HOOK_MESSAGE( Inventory ); //AJH Inventory system
	HOOK_MESSAGE( ClampView ); //LRC 1.8

	//KILLAR: MP3	
	if(gMP3.Initialize())
	{
		HOOK_MESSAGE( PlayMP3 );
		HOOK_COMMAND( "stopaudio", StopMP3 );
	}
	
	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );
          
	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	CVAR_CREATE("r_glow", "2", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowstrength", "1", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowblur", "6", FCVAR_ARCHIVE );
	CVAR_CREATE("r_glowdark", "10", FCVAR_ARCHIVE );

	viewEntityIndex = 0; // trigger_viewset stuff
	viewFlags = 0;
	m_iLogo = 0;
	m_iFOV = 0;
	numMirrors = 0;
	m_iHUDColor = 0x00FFA000; //255,160,0 -- LRC
	
	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	RainInfo = gEngfuncs.pfnRegisterVariable( "cl_raininfo", "0", 0 );
	m_pSpriteList = NULL;
	m_pShinySurface = NULL; //LRC

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);
	m_Particle.Init(); // (LRC) -- 30/08/02 November235: Particles to Order

	m_Lensflare.Init();
	m_Menu.Init();
	InitRain();	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Example #17
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	HOOK_MESSAGE( Gametype );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_COMMAND( "agrecord", Agrecord );
	HOOK_COMMAND( "append", Append );
	EngineClientCmd("alias zpecial \"append _zpecial\"");

	force_model::hook_commands();
	steam_id::hook_messages();

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );
	
	HOOK_MESSAGE( SpecFade );
	HOOK_MESSAGE( ResetFade );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	HOOK_MESSAGE( CheatCheck );
	HOOK_MESSAGE( WhString );
	HOOK_MESSAGE( SpikeCheck );
	HOOK_MESSAGE( CRC32 );
	HOOK_MESSAGE( PlaySound );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	// Implemented server-side, needs to be registered client-side.
	CVAR_CREATE( "cl_autowepswitch", "1", FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_CLIENTDLL );

	// This has to be called cl_righthand (there's some stuff compiled into the engine),
	// and also from my tests it has to be 0 for normal and 1 for left-handed.
	cl_righthand = CVAR_CREATE( "cl_righthand", "0", FCVAR_ARCHIVE );

	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	m_pCvarDrawDeathNoticesAlways = CVAR_CREATE( "cl_draw_deathnotices_always", "0", FCVAR_ARCHIVE );
	m_pCvarColor = CVAR_CREATE( "hud_color", "", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	m_Countdown.Init();
	m_Crosshairs.Init();
	m_CTF.Init();
	m_Debug.Init();
	m_Location.Init();
	m_NextMap.Init();
	m_PlayerId.Init();
	m_Scores.Init();
	m_Settings.Init();
	m_Speedometer.Init();
	m_SuddenDeath.Init();
	m_Timeout.Init();
	m_Timer.Init();
	m_Vote.Init();
	m_Watermark.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	//BP ParticleEmitter
	HOOK_MESSAGE( Particles );
	HOOK_MESSAGE( Grass );
	HOOK_MESSAGE( HintBox );

	//BP CommanderMenu
//	HOOK_MESSAGE( ResComPoint );

	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFog );
	//Ben
	HOOK_MESSAGE( Dead );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );
	HOOK_MESSAGE( ResetScores );
	HOOK_MESSAGE( FullScore );

	// Ben Addition to Raiko Contrib - Melee Only
	HOOK_MESSAGE( MeleeOnly );
	// Ben End

	// Raiko Contrib - Stationary Reload
	HOOK_MESSAGE(SReload);
	// Raiko End

	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;
	CVAR_CREATE( "cl_msgs_captures", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_who_hit_me", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_who_i_hit", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_team_change", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_my_team_change", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_commands", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_msgs_round", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ) ;

	CVAR_CREATE( "cl_dynamicxhair", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
	g_ShowFog = gEngfuncs.pfnRegisterVariable("cl_showfog", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleCount = gEngfuncs.pfnRegisterVariable("cl_particlecount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleDebug = gEngfuncs.pfnRegisterVariable("cl_particledebug", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ParticleSorts = gEngfuncs.pfnRegisterVariable("cl_particlesorts", "5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	CVAR_CREATE( "cl_grassamount", "100", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_HintBoxLevel = gEngfuncs.pfnRegisterVariable("cl_hintboxlevel", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_ShowPoints = gEngfuncs.pfnRegisterVariable("cl_showpoints", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	g_Text_ypos = gEngfuncs.pfnRegisterVariable("cl_text_ypos", "112", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
	
	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	//Ben
	m_Health.Init();
	m_PredefinedMessage.Init();
	m_Points.Init();
	m_Clock.Init();//Baer
	m_ColourMessage.Init();
	m_Crosshair.Init();
//	m_CommanderMenu.Init();
//	m_ArmLegShot.Init();//Myristate
	m_Ammo.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );

}
Example #19
0
File: hud.cpp Project: Arkshine/NS
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );

	HOOK_COMMAND( "special", SpecialDummy);
	HOOK_COMMAND( "_special", SpecialDummy);							//prevent abuse


	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

#ifdef DEBUG
    CVAR_CREATE( "hud_hideview", "0", FCVAR_ARCHIVE );
#endif

	m_iLogo = 0;
	m_iFOV = 0;

	// tankefugl: duck toggle
	g_bDuckToggled = false;
	// :tankefugl

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

    CVAR_CREATE( "cl_showspeed", "0", 0);
	CVAR_CREATE( kvLabelMaps, "1", FCVAR_ARCHIVE);
	CVAR_CREATE( kvGammaRamp, "1", FCVAR_ARCHIVE);

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_Spectator.Init();
	m_SayText.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	
    m_Spectator.m_chatEnabled = (m_SayText.m_HUD_saytext->value!=0);
    
    GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
/*
====================
Init

====================
*/
void CParticleEngine::Init( void ) 
{
	m_pCvarDrawParticles = CVAR_CREATE( "te_particles", "1", 0 );
	m_pCvarParticleDebug = CVAR_CREATE( "te_particles_debug", "0", 0 );
	m_pCvarGravity = gEngfuncs.pfnGetCvarPointer("sv_gravity");
};
Example #21
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	// Discwar
	HOOK_MESSAGE( StartRnd );
	HOOK_MESSAGE( EndRnd );
	HOOK_MESSAGE( Powerup );
	HOOK_MESSAGE( Reward );
	HOOK_MESSAGE( Frozen );

	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );

	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();

	m_SayText.Init();
	m_Menu.Init();

	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Example #22
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
#ifdef ENGINE_DEBUG
	CONPRINT("## CHud::Init\n");
#endif
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );
	HOOK_MESSAGE( HUDColor ); //LRC
	HOOK_MESSAGE( SetFog ); //LRC
	HOOK_MESSAGE( KeyedDLight ); //LRC
	HOOK_MESSAGE( AddShine ); //LRC
	HOOK_MESSAGE( SetSky ); //LRC

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;
	m_iHUDColor = 0x00FFA000; //255,160,0 -- LRC

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;
	m_pShinySurface = NULL; //LRC

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();

	m_Particle.Init(); // (LRC) -- 30/08/02 November235: Particles to Order

	m_Menu.Init();
	


	MsgFunc_ResetHUD(0, 0, NULL );
}
Example #23
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );
	
	HOOK_MESSAGE( SpecFade );
	HOOK_MESSAGE( ResetFade );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	CSoundEngine::GetInstance()->Init();

	MsgFunc_ResetHUD(0, 0, NULL );
}