// Plugin startup. Register commands and cvars. void trace_init(void) { CVAR_REGISTER(&init_dllapi_trace); CVAR_REGISTER(&init_newapi_trace); CVAR_REGISTER(&init_engine_trace); CVAR_REGISTER(&init_unlimit_trace); dllapi_trace=CVAR_GET_POINTER("trace_dllapi"); newapi_trace=CVAR_GET_POINTER("trace_newapi"); engine_trace=CVAR_GET_POINTER("trace_engine"); unlimit_trace=CVAR_GET_POINTER("trace_unlimit"); REG_SVR_COMMAND("trace", svr_trace); memset(msg_dest_types, 0, sizeof(msg_dest_types)); msg_dest_types[MSG_BROADCAST]="all_unreliable"; msg_dest_types[MSG_ONE]="one_reliable"; msg_dest_types[MSG_ALL]="all_reliable"; msg_dest_types[MSG_INIT]="init"; msg_dest_types[MSG_PVS]="pvs_unreliable"; msg_dest_types[MSG_PAS]="pas_unreliable"; msg_dest_types[MSG_PVS_R]="pvs_reliable"; msg_dest_types[MSG_PAS_R]="pas_reliable"; msg_dest_types[MSG_ONE_UNRELIABLE]="one_unreliable"; }
// Register your console variables here // This gets called one time when the game is initialied void GameDLLInit( void ) { // Register cvars here: g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); CVAR_REGISTER( &mp_buymode ); CVAR_REGISTER( &mp_roundtime ); CVAR_REGISTER (&displaysoundlist); CVAR_REGISTER (&gamemode); CVAR_REGISTER (&fraglimit); CVAR_REGISTER (&timelimit); CVAR_REGISTER (&fragsleft); CVAR_REGISTER (&timeleft); CVAR_REGISTER( &allow_spectators ); CVAR_REGISTER (&friendlyfire); CVAR_REGISTER (&falldamage); CVAR_REGISTER (&weaponstay); CVAR_REGISTER (&forcerespawn); CVAR_REGISTER (&flashlight); CVAR_REGISTER (&aimcrosshair); CVAR_REGISTER (&decalfrequency); CVAR_REGISTER (&teamlist); CVAR_REGISTER (&teamoverride); CVAR_REGISTER (&defaultteam); CVAR_REGISTER (&allowmonsters); CVAR_REGISTER (&mp_chattime); }
void OnAmxxAttach() { CVAR_REGISTER(&afl_enabled); CVAR_REGISTER(&afl_admin_access_flags); CVAR_REGISTER(&afl_user_override_mode); CvarEnabled = CVAR_GET_POINTER(afl_enabled.name); CvarAdminAccessFlags = CVAR_GET_POINTER(afl_admin_access_flags.name); CvarUserOverrideMode = CVAR_GET_POINTER(afl_user_override_mode.name); InitDetours(); MF_PrintSrvConsole("\n %s v%s Copyright (c) 2015 %s.\n", MODULE_NAME, MODULE_VERSION, MODULE_AUTHOR); MF_PrintSrvConsole(" Status: %s.\n\n", ErrorLogs.empty() ? "ready" : "disabled, check your log"); }
CvarInfo* CvarManager::FindCvar(const char* name) { cvar_t* var = nullptr; CvarInfo* info = nullptr; // Do we have already cvar in cache? if (CacheLookup(name, &info)) { return info; } // Cvar doesn't exist. if (!(var = CVAR_GET_POINTER(name))) { return nullptr; } // Create a new entry. info = new CvarInfo(name); info->var = var; // Add entry in the caches. m_Cvars.append(info); m_Cache.insert(name, info); return info; }
void wd_testit(void) { cvar_t *cv; cv=CVAR_GET_POINTER("csguard_version"); if(cv) LOG_CONSOLE(PLID, "csguard_version found!: %d", cv); else LOG_CONSOLE(PLID, "csguard_version not found!"); }
void OnPluginsLoaded() { CvarFadeToblack = CVAR_GET_POINTER("mp_fadetoblack"); CvarForceCamera = CVAR_GET_POINTER("mp_forcecamera"); CvarForceChaseCam = CVAR_GET_POINTER("mp_forcechasecam"); TypeConversion.init(); if (!ErrorLogs.empty()) { for (size_t line = 0; line < ErrorLogs.length(); ++line) { MF_Log(ErrorLogs[line].chars()); } ErrorLogs.clear(); } }
/* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */ bool CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients) { m_pHelper = pHelper; m_nMaxPlayers = (maxClients > VOICE_MAX_PLAYERS) ? VOICE_MAX_PLAYERS : maxClients; PRECACHE_MODEL("sprites/voiceicon.spr"); m_msgPlayerVoiceMask = REG_USER_MSG("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2); m_msgRequestState = REG_USER_MSG("ReqState", 0); // register voice_serverdebug if it hasn't been registered already if (!CVAR_GET_POINTER("voice_serverdebug")) CVAR_REGISTER(&voice_serverdebug); if (!CVAR_GET_POINTER("sv_alltalk")) CVAR_REGISTER(&sv_alltalk); return true; }
const char *playerlang(const cell index) { const char *pLangName = nullptr; if (index == LANG_PLAYER) { if (!amx_cl_langs) { amx_cl_langs = CVAR_GET_POINTER("amx_client_languages"); } if (static_cast<int>(amx_cl_langs->value) == 0) { pLangName = amxmodx_language->string; } else { pLangName = ENTITY_KEYVALUE(GET_PLAYER_POINTER_I(g_langMngr.GetDefLang())->pEdict, "lang"); } } else if (index == LANG_SERVER) { pLangName = amxmodx_language->string; } else if (index >= 1 && index <= gpGlobals->maxClients) { if (!amx_cl_langs) { amx_cl_langs = CVAR_GET_POINTER("amx_client_languages"); } if (static_cast<int>(amx_cl_langs->value) == 0) { pLangName = amxmodx_language->string; } else { pLangName = ENTITY_KEYVALUE(GET_PLAYER_POINTER_I(index)->pEdict, "lang"); } } return pLangName; }
void log_init(const char *cvarname) { CVAR_REGISTER(&init_plugin_debug); // Since metamod replaces our cvar_t structure with a structure local // to metamod when we call CVAR_REGISTER, we have to get the address of // the new struct if we expect to be able to read/write directly to // the cvar struct. plugin_debug=CVAR_GET_POINTER(cvarname); // Since we haven't read server.cfg yet, allow debug logging (level 3) // to be enabled with the "+developer" cmdline option. if((int) CVAR_GET_FLOAT("developer") != 0) CVAR_SET_FLOAT(cvarname, 3); }
void CLocalNav::Think(void) { EHANDLE hostage; static cvar_t *sv_stepsize = NULL; if (flNextCvarCheck <= gpGlobals->time) { if (sv_stepsize) { flNextCvarCheck = gpGlobals->time + 1; s_flStepSize = sv_stepsize->value; } else { sv_stepsize = CVAR_GET_POINTER("sv_stepsize"); flNextCvarCheck = gpGlobals->time + 1; s_flStepSize = s_flStepSize ? sv_stepsize->value : 18; } } HostagePrethink(); nodeval -= (gpGlobals->time - flLastThinkTime) * 250; flLastThinkTime = gpGlobals->time; if (nodeval < 0) nodeval = 0; else if (nodeval > 17) return; if (tot_inqueue) { hostage = NULL; hostage = queue[qptr]; if (hostage == NULL) { while (tot_inqueue > 0) { if (++qptr == MAX_HOSTAGES) qptr = 0; tot_inqueue--; if (!tot_inqueue) { hostage = NULL; break; } hostage = queue[qptr]; if (hostage) break; } } if (hostage) { CHostage *pHostage = GetClassPtr((CHostage *)hostage->pev); if (++qptr == MAX_HOSTAGES) qptr = 0; tot_inqueue--; pHostage->NavReady(); } } }
/* <1dfdff> ../cstrike/dlls/tutor.cpp:66 */ void MonitorTutorStatus() { static cvar_t *tutor_enable = NULL; static bool tutor_enableCvarExists = true; bool shouldTutorBeOn = false; int numHumans = 0; if (!tutor_enableCvarExists || s_nextCvarCheckTime > gpGlobals->time) { return; } if (tutor_enable != NULL || (tutor_enable = CVAR_GET_POINTER("tutor_enable")) != NULL) { if (!s_tutorDisabledThisGame && tutor_enable->value > 0.0f) { shouldTutorBeOn = true; } } else tutor_enableCvarExists = false; for (int i = 1; i <= gpGlobals->maxClients; ++i) { CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i)); if (pPlayer && !pPlayer->IsBot()) { ++numHumans; } } if (shouldTutorBeOn) { if (numHumans <= 1) { if (TheTutor == NULL) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL) { ClientPrint(localPlayer->pev, HUD_PRINTCENTER, "#CZero_Tutor_Turned_On"); } TheTutor = new CCSTutor; } } else s_tutorDisabledThisGame = true; } else { if (TheTutor != NULL) { CBasePlayer *localPlayer = UTIL_GetLocalPlayer(); if (localPlayer != NULL) { ClientPrint(localPlayer->pev, HUD_PRINTCENTER, "#CZero_Tutor_Turned_Off"); } delete TheTutor; TheTutor = NULL; } } s_nextCvarCheckTime = gpGlobals->time + 1.0f; }
void GameDLLInit(void) { g_psv_gravity = CVAR_GET_POINTER("sv_gravity"); g_psv_aim = CVAR_GET_POINTER("sv_aim"); g_footsteps = CVAR_GET_POINTER("mp_footsteps"); g_psv_accelerate = CVAR_GET_POINTER("sv_accelerate"); g_psv_friction = CVAR_GET_POINTER("sv_friction"); g_psv_stopspeed = CVAR_GET_POINTER("sv_stopspeed"); CVAR_REGISTER(&displaysoundlist); CVAR_REGISTER(&timelimit); CVAR_REGISTER(&friendlyfire); CVAR_REGISTER(&flashlight); CVAR_REGISTER(&decalfrequency); CVAR_REGISTER(&allowmonsters); CVAR_REGISTER(&roundtime); CVAR_REGISTER(&buytime); CVAR_REGISTER(&freezetime); CVAR_REGISTER(&c4timer); CVAR_REGISTER(&ghostfrequency); CVAR_REGISTER(&autokick); CVAR_REGISTER(&restartround); CVAR_REGISTER(&sv_restart); CVAR_REGISTER(&limitteams); CVAR_REGISTER(&autoteambalance); CVAR_REGISTER(&tkpunish); CVAR_REGISTER(&hostagepenalty); CVAR_REGISTER(&mirrordamage); CVAR_REGISTER(&logmessages); CVAR_REGISTER(&forcecamera); CVAR_REGISTER(&forcechasecam); CVAR_REGISTER(&mapvoteratio); CVAR_REGISTER(&maxrounds); CVAR_REGISTER(&winlimit); CVAR_REGISTER(&windifference); CVAR_REGISTER(&fadetoblack); CVAR_REGISTER(&logdetail); CVAR_REGISTER(&startmoney); CVAR_REGISTER(&playerid); CVAR_REGISTER(&allow_spectators); CVAR_REGISTER(&mp_chattime); CVAR_REGISTER(&kick_percent); CVAR_REGISTER(&fragsleft); CVAR_REGISTER(&timeleft); CVAR_REGISTER(&humans_join_team); CVAR_REGISTER(&sk_plr_9mm_bullet1); CVAR_REGISTER(&sk_plr_9mm_bullet2); CVAR_REGISTER(&sk_plr_9mm_bullet3); CVAR_REGISTER(&sk_plr_357_bullet1); CVAR_REGISTER(&sk_plr_357_bullet2); CVAR_REGISTER(&sk_plr_357_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_bullet1); CVAR_REGISTER(&sk_plr_9mmAR_bullet2); CVAR_REGISTER(&sk_plr_9mmAR_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_grenade1); CVAR_REGISTER(&sk_plr_9mmAR_grenade2); CVAR_REGISTER(&sk_plr_9mmAR_grenade3); CVAR_REGISTER(&sk_plr_buckshot1); CVAR_REGISTER(&sk_plr_buckshot2); CVAR_REGISTER(&sk_plr_buckshot3); CVAR_REGISTER(&sk_plr_rpg1); CVAR_REGISTER(&sk_plr_rpg2); CVAR_REGISTER(&sk_plr_rpg3); CVAR_REGISTER(&sk_12mm_bullet1); CVAR_REGISTER(&sk_12mm_bullet2); CVAR_REGISTER(&sk_12mm_bullet3); CVAR_REGISTER(&sk_9mmAR_bullet1); CVAR_REGISTER(&sk_9mmAR_bullet2); CVAR_REGISTER(&sk_9mmAR_bullet3); CVAR_REGISTER(&sk_9mm_bullet1); CVAR_REGISTER(&sk_9mm_bullet2); CVAR_REGISTER(&sk_9mm_bullet3); CVAR_REGISTER(&sk_suitcharger1); CVAR_REGISTER(&sk_suitcharger2); CVAR_REGISTER(&sk_suitcharger3); CVAR_REGISTER(&sk_battery1); CVAR_REGISTER(&sk_battery2); CVAR_REGISTER(&sk_battery3); CVAR_REGISTER(&sk_healthcharger1); CVAR_REGISTER(&sk_healthcharger2); CVAR_REGISTER(&sk_healthcharger3); CVAR_REGISTER(&sk_healthkit1); CVAR_REGISTER(&sk_healthkit2); CVAR_REGISTER(&sk_healthkit3); CVAR_REGISTER(&sk_scientist_heal1); CVAR_REGISTER(&sk_scientist_heal2); CVAR_REGISTER(&sk_scientist_heal3); SERVER_COMMAND("exec skill.cfg\n"); }
// Register your console variables here // This gets called one time when the game is initialied void GameDLLInit( void ) { // Register cvars here: /* CRASH FORT: */ Cam::OnInit(); g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); CVAR_REGISTER (&displaysoundlist); CVAR_REGISTER( &allow_spectators ); CVAR_REGISTER (&teamplay); CVAR_REGISTER (&fraglimit); CVAR_REGISTER (&timelimit); CVAR_REGISTER (&fragsleft); CVAR_REGISTER (&timeleft); CVAR_REGISTER (&friendlyfire); CVAR_REGISTER (&falldamage); CVAR_REGISTER (&weaponstay); CVAR_REGISTER (&forcerespawn); CVAR_REGISTER (&flashlight); CVAR_REGISTER (&aimcrosshair); CVAR_REGISTER (&decalfrequency); CVAR_REGISTER (&teamlist); CVAR_REGISTER (&teamoverride); CVAR_REGISTER (&defaultteam); CVAR_REGISTER (&allowmonsters); CVAR_REGISTER (&mp_chattime); // REGISTER CVARS FOR SKILL LEVEL STUFF // Agrunt CVAR_REGISTER ( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"}; CVAR_REGISTER ( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"}; CVAR_REGISTER ( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"}; CVAR_REGISTER ( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"}; // Apache CVAR_REGISTER ( &sk_apache_health1 );// {"sk_apache_health1","0"}; CVAR_REGISTER ( &sk_apache_health2 );// {"sk_apache_health2","0"}; CVAR_REGISTER ( &sk_apache_health3 );// {"sk_apache_health3","0"}; // Barney CVAR_REGISTER ( &sk_barney_health1 );// {"sk_barney_health1","0"}; CVAR_REGISTER ( &sk_barney_health2 );// {"sk_barney_health2","0"}; CVAR_REGISTER ( &sk_barney_health3 );// {"sk_barney_health3","0"}; // Bullsquid CVAR_REGISTER ( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"}; CVAR_REGISTER ( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"}; CVAR_REGISTER ( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"}; CVAR_REGISTER ( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"}; CVAR_REGISTER ( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"}; CVAR_REGISTER ( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"}; CVAR_REGISTER ( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"}; // Gargantua CVAR_REGISTER ( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"}; CVAR_REGISTER ( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"}; CVAR_REGISTER ( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"}; CVAR_REGISTER ( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"}; // Hassassin CVAR_REGISTER ( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"}; CVAR_REGISTER ( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"}; CVAR_REGISTER ( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"}; // Headcrab CVAR_REGISTER ( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"}; CVAR_REGISTER ( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"}; CVAR_REGISTER ( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"}; CVAR_REGISTER ( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"}; // Hgrunt CVAR_REGISTER ( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"}; CVAR_REGISTER ( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"}; CVAR_REGISTER ( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"}; CVAR_REGISTER ( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"}; CVAR_REGISTER ( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"}; CVAR_REGISTER ( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"}; CVAR_REGISTER ( &sk_hgrunt_pellets1 ); CVAR_REGISTER ( &sk_hgrunt_pellets2 ); CVAR_REGISTER ( &sk_hgrunt_pellets3 ); CVAR_REGISTER ( &sk_hgrunt_gspeed1 ); CVAR_REGISTER ( &sk_hgrunt_gspeed2 ); CVAR_REGISTER ( &sk_hgrunt_gspeed3 ); // Houndeye CVAR_REGISTER ( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"}; CVAR_REGISTER ( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"}; CVAR_REGISTER ( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"}; CVAR_REGISTER ( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"}; // ISlave CVAR_REGISTER ( &sk_islave_health1 );// {"sk_islave_health1","0"}; CVAR_REGISTER ( &sk_islave_health2 );// {"sk_islave_health2","0"}; CVAR_REGISTER ( &sk_islave_health3 );// {"sk_islave_health3","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"}; CVAR_REGISTER ( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"}; CVAR_REGISTER ( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"}; CVAR_REGISTER ( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"}; // Icthyosaur CVAR_REGISTER ( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"}; CVAR_REGISTER ( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"}; CVAR_REGISTER ( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER ( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"}; // Leech CVAR_REGISTER ( &sk_leech_health1 );// {"sk_leech_health1","0"}; CVAR_REGISTER ( &sk_leech_health2 );// {"sk_leech_health2","0"}; CVAR_REGISTER ( &sk_leech_health3 );// {"sk_leech_health3","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"}; CVAR_REGISTER ( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"}; // Controller CVAR_REGISTER ( &sk_controller_health1 ); CVAR_REGISTER ( &sk_controller_health2 ); CVAR_REGISTER ( &sk_controller_health3 ); CVAR_REGISTER ( &sk_controller_dmgzap1 ); CVAR_REGISTER ( &sk_controller_dmgzap2 ); CVAR_REGISTER ( &sk_controller_dmgzap3 ); CVAR_REGISTER ( &sk_controller_speedball1 ); CVAR_REGISTER ( &sk_controller_speedball2 ); CVAR_REGISTER ( &sk_controller_speedball3 ); CVAR_REGISTER ( &sk_controller_dmgball1 ); CVAR_REGISTER ( &sk_controller_dmgball2 ); CVAR_REGISTER ( &sk_controller_dmgball3 ); // Nihilanth CVAR_REGISTER ( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"}; CVAR_REGISTER ( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"}; CVAR_REGISTER ( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"}; CVAR_REGISTER ( &sk_nihilanth_zap1 ); CVAR_REGISTER ( &sk_nihilanth_zap2 ); CVAR_REGISTER ( &sk_nihilanth_zap3 ); // Scientist CVAR_REGISTER ( &sk_scientist_health1 );// {"sk_scientist_health1","0"}; CVAR_REGISTER ( &sk_scientist_health2 );// {"sk_scientist_health2","0"}; CVAR_REGISTER ( &sk_scientist_health3 );// {"sk_scientist_health3","0"}; // Snark CVAR_REGISTER ( &sk_snark_health1 );// {"sk_snark_health1","0"}; CVAR_REGISTER ( &sk_snark_health2 );// {"sk_snark_health2","0"}; CVAR_REGISTER ( &sk_snark_health3 );// {"sk_snark_health3","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"}; CVAR_REGISTER ( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"}; CVAR_REGISTER ( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"}; // Zombie CVAR_REGISTER ( &sk_zombie_health1 );// {"sk_zombie_health1","0"}; CVAR_REGISTER ( &sk_zombie_health2 );// {"sk_zombie_health3","0"}; CVAR_REGISTER ( &sk_zombie_health3 );// {"sk_zombie_health3","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"}; CVAR_REGISTER ( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"}; CVAR_REGISTER ( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"}; //Turret CVAR_REGISTER ( &sk_turret_health1 );// {"sk_turret_health1","0"}; CVAR_REGISTER ( &sk_turret_health2 );// {"sk_turret_health2","0"}; CVAR_REGISTER ( &sk_turret_health3 );// {"sk_turret_health3","0"}; // MiniTurret CVAR_REGISTER ( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"}; CVAR_REGISTER ( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"}; CVAR_REGISTER ( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"}; // Sentry Turret CVAR_REGISTER ( &sk_sentry_health1 );// {"sk_sentry_health1","0"}; CVAR_REGISTER ( &sk_sentry_health2 );// {"sk_sentry_health2","0"}; CVAR_REGISTER ( &sk_sentry_health3 );// {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack CVAR_REGISTER ( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"}; CVAR_REGISTER ( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"}; CVAR_REGISTER ( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"}; // Glock Round CVAR_REGISTER ( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"}; CVAR_REGISTER ( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"}; // 357 Round CVAR_REGISTER ( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"}; CVAR_REGISTER ( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"}; CVAR_REGISTER ( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"}; // MP5 Round CVAR_REGISTER ( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade CVAR_REGISTER ( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"}; CVAR_REGISTER ( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot CVAR_REGISTER ( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"}; CVAR_REGISTER ( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"}; CVAR_REGISTER ( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"}; // Crossbow CVAR_REGISTER ( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER ( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"}; // RPG CVAR_REGISTER ( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"}; CVAR_REGISTER ( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"}; CVAR_REGISTER ( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"}; // Gauss Gun CVAR_REGISTER ( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"}; CVAR_REGISTER ( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"}; CVAR_REGISTER ( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"}; // Egon Gun CVAR_REGISTER ( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"}; CVAR_REGISTER ( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"}; CVAR_REGISTER ( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"}; CVAR_REGISTER ( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"}; CVAR_REGISTER ( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"}; CVAR_REGISTER ( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"}; // Hand Grendade CVAR_REGISTER ( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"}; CVAR_REGISTER ( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"}; CVAR_REGISTER ( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"}; // Satchel Charge CVAR_REGISTER ( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"}; CVAR_REGISTER ( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"}; CVAR_REGISTER ( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"}; // Tripmine CVAR_REGISTER ( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"}; CVAR_REGISTER ( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"}; CVAR_REGISTER ( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"}; // WORLD WEAPONS CVAR_REGISTER ( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"}; CVAR_REGISTER ( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"}; CVAR_REGISTER ( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER ( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"}; CVAR_REGISTER ( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"}; // HORNET CVAR_REGISTER ( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"}; CVAR_REGISTER ( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"}; CVAR_REGISTER ( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"}; // HEALTH/SUIT CHARGE DISTRIBUTION CVAR_REGISTER ( &sk_suitcharger1 ); CVAR_REGISTER ( &sk_suitcharger2 ); CVAR_REGISTER ( &sk_suitcharger3 ); CVAR_REGISTER ( &sk_battery1 ); CVAR_REGISTER ( &sk_battery2 ); CVAR_REGISTER ( &sk_battery3 ); CVAR_REGISTER ( &sk_healthcharger1 ); CVAR_REGISTER ( &sk_healthcharger2 ); CVAR_REGISTER ( &sk_healthcharger3 ); CVAR_REGISTER ( &sk_healthkit1 ); CVAR_REGISTER ( &sk_healthkit2 ); CVAR_REGISTER ( &sk_healthkit3 ); CVAR_REGISTER ( &sk_scientist_heal1 ); CVAR_REGISTER ( &sk_scientist_heal2 ); CVAR_REGISTER ( &sk_scientist_heal3 ); // monster damage adjusters CVAR_REGISTER ( &sk_monster_head1 ); CVAR_REGISTER ( &sk_monster_head2 ); CVAR_REGISTER ( &sk_monster_head3 ); CVAR_REGISTER ( &sk_monster_chest1 ); CVAR_REGISTER ( &sk_monster_chest2 ); CVAR_REGISTER ( &sk_monster_chest3 ); CVAR_REGISTER ( &sk_monster_stomach1 ); CVAR_REGISTER ( &sk_monster_stomach2 ); CVAR_REGISTER ( &sk_monster_stomach3 ); CVAR_REGISTER ( &sk_monster_arm1 ); CVAR_REGISTER ( &sk_monster_arm2 ); CVAR_REGISTER ( &sk_monster_arm3 ); CVAR_REGISTER ( &sk_monster_leg1 ); CVAR_REGISTER ( &sk_monster_leg2 ); CVAR_REGISTER ( &sk_monster_leg3 ); // player damage adjusters CVAR_REGISTER ( &sk_player_head1 ); CVAR_REGISTER ( &sk_player_head2 ); CVAR_REGISTER ( &sk_player_head3 ); CVAR_REGISTER ( &sk_player_chest1 ); CVAR_REGISTER ( &sk_player_chest2 ); CVAR_REGISTER ( &sk_player_chest3 ); CVAR_REGISTER ( &sk_player_stomach1 ); CVAR_REGISTER ( &sk_player_stomach2 ); CVAR_REGISTER ( &sk_player_stomach3 ); CVAR_REGISTER ( &sk_player_arm1 ); CVAR_REGISTER ( &sk_player_arm2 ); CVAR_REGISTER ( &sk_player_arm3 ); CVAR_REGISTER ( &sk_player_leg1 ); CVAR_REGISTER ( &sk_player_leg2 ); CVAR_REGISTER ( &sk_player_leg3 ); // END REGISTER CVARS FOR SKILL LEVEL STUFF SERVER_COMMAND( "exec skill.cfg\n" ); }
void EXT_FUNC GameDLLInit() { g_psv_gravity = CVAR_GET_POINTER("sv_gravity"); g_psv_aim = CVAR_GET_POINTER("sv_aim"); g_footsteps = CVAR_GET_POINTER("mp_footsteps"); g_psv_accelerate = CVAR_GET_POINTER("sv_accelerate"); g_psv_friction = CVAR_GET_POINTER("sv_friction"); g_psv_stopspeed = CVAR_GET_POINTER("sv_stopspeed"); CVAR_REGISTER(&displaysoundlist); CVAR_REGISTER(&timelimit); CVAR_REGISTER(&friendlyfire); CVAR_REGISTER(&flashlight); CVAR_REGISTER(&decalfrequency); CVAR_REGISTER(&allowmonsters); CVAR_REGISTER(&roundtime); CVAR_REGISTER(&buytime); CVAR_REGISTER(&freezetime); CVAR_REGISTER(&c4timer); CVAR_REGISTER(&ghostfrequency); CVAR_REGISTER(&autokick); CVAR_REGISTER(&autokick_timeout); CVAR_REGISTER(&restartround); CVAR_REGISTER(&sv_restart); CVAR_REGISTER(&limitteams); CVAR_REGISTER(&autoteambalance); CVAR_REGISTER(&tkpunish); CVAR_REGISTER(&hostagepenalty); CVAR_REGISTER(&mirrordamage); CVAR_REGISTER(&logmessages); CVAR_REGISTER(&forcecamera); CVAR_REGISTER(&forcechasecam); CVAR_REGISTER(&mapvoteratio); CVAR_REGISTER(&maxrounds); CVAR_REGISTER(&winlimit); CVAR_REGISTER(&windifference); CVAR_REGISTER(&fadetoblack); CVAR_REGISTER(&logdetail); CVAR_REGISTER(&startmoney); CVAR_REGISTER(&playerid); CVAR_REGISTER(&allow_spectators); CVAR_REGISTER(&mp_chattime); CVAR_REGISTER(&kick_percent); CVAR_REGISTER(&fragsleft); CVAR_REGISTER(&timeleft); CVAR_REGISTER(&humans_join_team); // Remove unused cvars #ifndef REGAMEDLL_FIXES CVAR_REGISTER(&sk_plr_9mm_bullet1); CVAR_REGISTER(&sk_plr_9mm_bullet2); CVAR_REGISTER(&sk_plr_9mm_bullet3); CVAR_REGISTER(&sk_plr_357_bullet1); CVAR_REGISTER(&sk_plr_357_bullet2); CVAR_REGISTER(&sk_plr_357_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_bullet1); CVAR_REGISTER(&sk_plr_9mmAR_bullet2); CVAR_REGISTER(&sk_plr_9mmAR_bullet3); CVAR_REGISTER(&sk_plr_9mmAR_grenade1); CVAR_REGISTER(&sk_plr_9mmAR_grenade2); CVAR_REGISTER(&sk_plr_9mmAR_grenade3); CVAR_REGISTER(&sk_plr_buckshot1); CVAR_REGISTER(&sk_plr_buckshot2); CVAR_REGISTER(&sk_plr_buckshot3); CVAR_REGISTER(&sk_plr_rpg1); CVAR_REGISTER(&sk_plr_rpg2); CVAR_REGISTER(&sk_plr_rpg3); CVAR_REGISTER(&sk_12mm_bullet1); CVAR_REGISTER(&sk_12mm_bullet2); CVAR_REGISTER(&sk_12mm_bullet3); CVAR_REGISTER(&sk_9mmAR_bullet1); CVAR_REGISTER(&sk_9mmAR_bullet2); CVAR_REGISTER(&sk_9mmAR_bullet3); CVAR_REGISTER(&sk_9mm_bullet1); CVAR_REGISTER(&sk_9mm_bullet2); CVAR_REGISTER(&sk_9mm_bullet3); CVAR_REGISTER(&sk_suitcharger1); CVAR_REGISTER(&sk_suitcharger2); CVAR_REGISTER(&sk_suitcharger3); CVAR_REGISTER(&sk_battery1); CVAR_REGISTER(&sk_battery2); CVAR_REGISTER(&sk_battery3); CVAR_REGISTER(&sk_healthcharger1); CVAR_REGISTER(&sk_healthcharger2); CVAR_REGISTER(&sk_healthcharger3); CVAR_REGISTER(&sk_healthkit1); CVAR_REGISTER(&sk_healthkit2); CVAR_REGISTER(&sk_healthkit3); CVAR_REGISTER(&sk_scientist_heal1); CVAR_REGISTER(&sk_scientist_heal2); CVAR_REGISTER(&sk_scientist_heal3); #endif // REGAMEDLL_FIXES #ifdef REGAMEDLL_ADD ADD_SERVER_COMMAND("game", GameDLL_Version_f); ADD_SERVER_COMMAND("endround", GameDLL_EndRound_f); CVAR_REGISTER(&game_version); CVAR_REGISTER(&maxmoney); CVAR_REGISTER(&round_infinite); CVAR_REGISTER(&hegrenade_penetration); CVAR_REGISTER(&nadedrops); CVAR_REGISTER(&roundrespawn_time); CVAR_REGISTER(&auto_reload_weapons); CVAR_REGISTER(&refill_bpammo_weapons); // print version CONSOLE_ECHO("ReGameDLL build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")\n"); CONSOLE_ECHO("ReGameDLL API version %i.%i\n", REGAMEDLL_API_VERSION_MAJOR, REGAMEDLL_API_VERSION_MINOR); #endif // REGAMEDLL_ADD Bot_RegisterCvars(); Tutor_RegisterCVars(); Hostage_RegisterCVars(); }
void CLocalNav::Think() { EHANDLE hCallback; static cvar_t *sv_stepsize = NULL; if (gpGlobals->time >= flNextCvarCheck) { if (sv_stepsize != NULL) s_flStepSize = sv_stepsize->value; else { sv_stepsize = CVAR_GET_POINTER("sv_stepsize"); s_flStepSize = s_flStepSize ? sv_stepsize->value : HOSTAGE_STEPSIZE_DEFAULT; } flNextCvarCheck = gpGlobals->time + 1.0f; } HostagePrethink(); float flElapsedTime = gpGlobals->time - flLastThinkTime; nodeval -= flElapsedTime * 250; flLastThinkTime = gpGlobals->time; if (nodeval < 0) nodeval = 0; else if (nodeval > 17) return; if (tot_inqueue) { hCallback = _queue[qptr]; if (!hCallback) { while (tot_inqueue > 0) { if (++qptr == MAX_HOSTAGES_NAV) qptr = 0; tot_inqueue--; if (!tot_inqueue) { hCallback = NULL; break; } hCallback = _queue[qptr]; if (hCallback) break; } } if (hCallback) { CHostage *pHostage = GetClassPtr((CHostage *)hCallback->pev); if (++qptr == MAX_HOSTAGES_NAV) qptr = 0; tot_inqueue--; pHostage->NavReady(); } } }
const char *translate(AMX *amx, const char *lang, const char *key) { auto pLangName = lang; int status; if (!pLangName || !isalpha(pLangName[0])) { pLangName = amxmodx_language->string; } auto def = g_langMngr.GetDef(pLangName, key, status); if (!amx_mldebug) { amx_mldebug = CVAR_GET_POINTER("amx_mldebug"); } auto debug = (amx_mldebug && amx_mldebug->string && (amx_mldebug->string[0] != '\0')); if (debug) { int debug_status; auto validlang = true; auto testlang = amx_mldebug->string; if (!g_langMngr.LangExists(testlang)) { AMXXLOG_Error("[AMXX] \"%s\" is an invalid debug language", testlang); validlang = false; } g_langMngr.GetDef(testlang, key, debug_status); if (validlang && debug_status == ERR_BADKEY) { AMXXLOG_Error("[AMXX] Language key \"%s\" not found for language \"%s\", check \"%s\"", key, testlang, GetFileName(amx)); } } if (!def) { if (debug && status == ERR_BADLANG) { ke::AString langName(pLangName); auto &err = BadLang_Table.AltFindOrInsert(ke::Move(langName)); if (err.last + 120.0f < gpGlobals->time) { AMXXLOG_Error("[AMXX] Language \"%s\" not found", pLangName); err.last = gpGlobals->time; } } if (strcmp(pLangName, amxmodx_language->string) != 0) { def = g_langMngr.GetDef(amxmodx_language->string, key, status); } if (!def && (strcmp(pLangName, "en") != 0 && strcmp(amxmodx_language->string, "en") != 0)) { def = g_langMngr.GetDef("en", key, status); } } return def; }
// Register your console variables here // This gets called one time when the game is initialied void GameDLLInit( void ) { // Register cvars here: g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); CVAR_REGISTER (&displaysoundlist); CVAR_REGISTER (&teamplay); CVAR_REGISTER (&fraglimit); CVAR_REGISTER (&timelimit); CVAR_REGISTER (&fragsleft); CVAR_REGISTER (&timeleft); CVAR_REGISTER (&allow_spectators); CVAR_REGISTER (&friendlyfire); CVAR_REGISTER (&falldamage); CVAR_REGISTER (&weaponstay); CVAR_REGISTER (&forcerespawn); CVAR_REGISTER (&flashlight); CVAR_REGISTER (&aimcrosshair); CVAR_REGISTER (&decalfrequency); CVAR_REGISTER (&teamlist); CVAR_REGISTER (&teamoverride); CVAR_REGISTER (&defaultteam); CVAR_REGISTER (&allowmonsters); CVAR_REGISTER (&mp_chattime); // Register AvH variables CVAR_REGISTER (&avh_drawdamage); CVAR_REGISTER (&avh_tournamentmode); CVAR_REGISTER (&avh_deathmatchmode); CVAR_REGISTER (&avh_countdowntime); avh_cheats=CVAR_GET_POINTER("sv_cheats"); showtriggers=CVAR_GET_POINTER("showtriggers"); violence_ablood=CVAR_GET_POINTER("violence_ablood"); violence_agibs=CVAR_GET_POINTER("violence_agibs"); violence_hblood=CVAR_GET_POINTER("violence_hblood"); violence_hgibs=CVAR_GET_POINTER("violence_hgibs"); CVAR_REGISTER (&avh_latejointime); CVAR_REGISTER (&avh_logdetail); //CVAR_REGISTER (&avh_teamsizehandicapping); CVAR_REGISTER (&avh_team1damagepercent); CVAR_REGISTER (&avh_team2damagepercent); CVAR_REGISTER (&avh_team3damagepercent); CVAR_REGISTER (&avh_team4damagepercent); CVAR_REGISTER (&avh_structurelimit); CVAR_REGISTER (&avh_votecasttime); CVAR_REGISTER (&avh_votedowntime); CVAR_REGISTER (&avh_minvotesneeded); CVAR_REGISTER (&avh_serverops); CVAR_REGISTER (&avh_limitteams); CVAR_REGISTER (&avh_votepercentneeded); CVAR_REGISTER (&avh_autoconcede); CVAR_REGISTER (&avh_combattime); CVAR_REGISTER (&avh_mapvoteratio); CVAR_REGISTER (&avh_blockscripts); // TODO: Remove CVAR_REGISTER (&avh_ironman); CVAR_REGISTER (&avh_ironmantime); #ifdef DEBUG CVAR_REGISTER (&avh_spawninvulnerabletime); CVAR_REGISTER (&avh_trainingmode); CVAR_REGISTER (&avh_assert); CVAR_REGISTER (&avh_bulletcam); CVAR_REGISTER (&avh_testing); CVAR_REGISTER (&avh_serverscripts); #endif #ifdef USE_NETWORK_METERING CVAR_REGISTER (&avh_networkdebug); CVAR_REGISTER (&avh_drawinvisible); #endif #ifdef PROFILE_BUILD CVAR_REGISTER (&avh_performance); #endif CVAR_REGISTER (&avh_eastereggchance); CVAR_REGISTER (&avh_uplink); CVAR_REGISTER (&avh_killdelay); }
//========================== // V_Init //========================== void V_Init( void ) { v_centermove = CVAR_REGISTER( "v_centermove", "0.15", 0 ); v_centerspeed = CVAR_REGISTER( "v_centerspeed","500", 0 ); cl_bobcycle = CVAR_REGISTER( "cl_bobcycle","0.8", 0 ); cl_bob = CVAR_REGISTER( "cl_bob","0.01", 0 ); cl_bobup = CVAR_REGISTER( "cl_bobup","0.5", 0 ); cl_waterdist = CVAR_REGISTER( "cl_waterdist","4", 0 ); cl_chasedist = CVAR_REGISTER( "cl_chasedist","112", 0 ); #if XT_FEATURES //non-canon :) cl_weaponlag = CVAR_REGISTER( "cl_weaponlag", "0.3", FCVAR_ARCHIVE ); #else cl_weaponlag = CVAR_REGISTER( "cl_weaponlag", "0", FCVAR_ARCHIVE ); #endif // setup some engine cvars for custom rendering mod_allow_materials = CVAR_GET_POINTER( "host_allow_materials" ); r_overview = CVAR_GET_POINTER( "dev_overview" ); r_finish = CVAR_GET_POINTER( "gl_finish" ); r_fastsky = CVAR_GET_POINTER( "r_fastsky" ); r_speeds = CVAR_GET_POINTER( "r_speeds" ); r_stencilbits = CVAR_GET_POINTER( "gl_stencilbits" ); r_width = CVAR_GET_POINTER( "width" ); r_height = CVAR_GET_POINTER( "height" ); r_test = CVAR_GET_POINTER( "gl_test" ); cl_viewsize = CVAR_GET_POINTER( "viewsize" ); r_novis = CVAR_GET_POINTER( "r_novis" ); r_nocull = CVAR_GET_POINTER( "r_nocull" ); r_lockpvs = CVAR_GET_POINTER( "r_lockpvs" ); r_dynamic = CVAR_GET_POINTER( "r_dynamic" ); r_lightmap = CVAR_GET_POINTER( "r_lightmap" ); r_wireframe = CVAR_GET_POINTER( "gl_wireframe" ); r_draw_beams = CVAR_GET_POINTER( "cl_draw_beams" ); r_adjust_fov = CVAR_GET_POINTER( "r_adjust_fov" ); r_fullbright = CVAR_GET_POINTER( "r_fullbright" ); r_drawentities = CVAR_GET_POINTER( "r_drawentities" ); r_allow_static = CVAR_GET_POINTER( "gl_allow_static" ); r_allow_mirrors = CVAR_GET_POINTER( "gl_allow_mirrors" ); r_detailtextures = CVAR_GET_POINTER( "r_detailtextures" ); r_faceplanecull = CVAR_GET_POINTER( "r_faceplanecull" ); r_lighting_ambient = CVAR_GET_POINTER( "r_lighting_ambient" ); r_lighting_modulate = CVAR_GET_POINTER( "r_lighting_modulate" ); r_lightstyle_lerping= CVAR_GET_POINTER( "cl_lightstyle_lerping" ); r_lighting_extended = CVAR_GET_POINTER( "r_lighting_extended" ); cl_vsmoothing = CVAR_REGISTER( "cl_vsmoothing", "0.05", FCVAR_ARCHIVE ); r_allow_portals = CVAR_REGISTER( "gl_allow_portals", "1", FCVAR_ARCHIVE|FCVAR_CLIENTDLL ); r_allow_screens = CVAR_REGISTER( "gl_allow_screens", "1", FCVAR_ARCHIVE|FCVAR_CLIENTDLL ); gl_renderer = CVAR_REGISTER( "gl_renderer", "1", FCVAR_CLIENTDLL|FCVAR_ARCHIVE ); r_shadows = CVAR_REGISTER( "r_shadows", "2", FCVAR_CLIENTDLL|FCVAR_ARCHIVE ); r_bloom = CVAR_REGISTER( "r_bloom", "0", FCVAR_ARCHIVE ); r_bloom_alpha = CVAR_REGISTER( "r_bloom_alpha", "0.1", FCVAR_ARCHIVE ); r_bloom_diamond_size = CVAR_REGISTER( "r_bloom_diamond_size", "8", FCVAR_ARCHIVE ); r_bloom_intensity = CVAR_REGISTER( "r_bloom_intensity", "1", FCVAR_ARCHIVE ); r_bloom_darken = CVAR_REGISTER( "r_bloom_darken", "4", FCVAR_ARCHIVE ); r_bloom_sample_size = CVAR_REGISTER( "r_bloom_sample_size", "320", FCVAR_ARCHIVE ); r_bloom_fast_sample = CVAR_REGISTER( "r_bloom_fast_sample", "0", FCVAR_ARCHIVE ); r_grass = CVAR_REGISTER( "r_grass", "1", FCVAR_ARCHIVE ); r_grass_alpha = CVAR_REGISTER( "r_grass_alpha", "0.5", FCVAR_ARCHIVE ); r_grass_lighting = CVAR_REGISTER( "r_grass_lighting", "1", FCVAR_ARCHIVE ); r_grass_shadows = CVAR_REGISTER( "r_grass_shadows", "1", FCVAR_ARCHIVE ); r_grass_fade_start = CVAR_REGISTER( "r_grass_fade_start", "1280", FCVAR_ARCHIVE ); r_grass_fade_dist = CVAR_REGISTER( "r_grass_fade_dist", "512", FCVAR_ARCHIVE ); r_overbright = CVAR_REGISTER( "r_overbright", "0", FCVAR_ARCHIVE ); r_skyfog = CVAR_REGISTER( "r_skyfog", "0", FCVAR_ARCHIVE ); ADD_COMMAND( "thirdperson", V_ThirdPerson ); ADD_COMMAND( "firstperson", V_FirstPerson ); ADD_COMMAND( "centerview", V_StartPitchDrift ); }
// Very first point at map load // Load AMX modules for new native functions // Initialize AMX stuff and load it's plugins from plugins.ini list // Call precache forward function from plugins int C_Spawn(edict_t *pent) { if (g_initialized) { RETURN_META_VALUE(MRES_IGNORED, 0); } g_activated = false; g_initialized = true; g_forcedmodules = false; g_forcedsounds = false; g_srvindex = IS_DEDICATED_SERVER() ? 0 : 1; hostname = CVAR_GET_POINTER("hostname"); mp_timelimit = CVAR_GET_POINTER("mp_timelimit"); // Fix for crashing on mods that do not have mp_timelimit if (mp_timelimit == NULL) { static cvar_t timelimit_holder; timelimit_holder.name = "mp_timelimit"; timelimit_holder.string = "0"; timelimit_holder.flags = 0; timelimit_holder.value = 0.0; CVAR_REGISTER(&timelimit_holder); mp_timelimit = &timelimit_holder; } g_forwards.clear(); g_log.MapChange(); // ###### Initialize task manager g_tasksMngr.registerTimers(&gpGlobals->time, &mp_timelimit->value, &g_game_timeleft); // ###### Initialize commands prefixes g_commands.registerPrefix("amx"); g_commands.registerPrefix("amxx"); g_commands.registerPrefix("say"); g_commands.registerPrefix("admin_"); g_commands.registerPrefix("sm_"); g_commands.registerPrefix("cm_"); // make sure localinfos are set get_localinfo("amxx_basedir", "addons/amxmodx"); get_localinfo("amxx_pluginsdir", "addons/amxmodx/plugins"); get_localinfo("amxx_modulesdir", "addons/amxmodx/modules"); get_localinfo("amxx_configsdir", "addons/amxmodx/configs"); get_localinfo("amxx_customdir", "addons/amxmodx/custom"); // make sure bcompat localinfos are set get_localinfo("amx_basedir", "addons/amxmodx"); get_localinfo("amx_configdir", "addons/amxmodx/configs"); get_localinfo("amx_langdir", "addons/amxmodx/data/amxmod-lang"); get_localinfo("amx_modulesdir", "addons/amxmodx/modules"); get_localinfo("amx_pluginsdir", "addons/amxmodx/plugins"); get_localinfo("amx_logdir", "addons/amxmodx/logs"); FlagMan.LoadFile(); ArrayHandles.clear(); TrieHandles.clear(); TrieSnapshotHandles.clear(); DataPackHandles.clear(); TextParsersHandles.clear(); GameConfigHandle.clear(); char map_pluginsfile_path[256]; char prefixed_map_pluginsfile[256]; char configs_dir[256]; // ###### Load modules loadModules(get_localinfo("amxx_modules", "addons/amxmodx/configs/modules.ini"), PT_ANYTIME); get_localinfo_r("amxx_configsdir", "addons/amxmodx/configs", configs_dir, sizeof(configs_dir)-1); g_plugins.CALMFromFile(get_localinfo("amxx_plugins", "addons/amxmodx/configs/plugins.ini")); LoadExtraPluginsToPCALM(configs_dir); char temporaryMap[64], *tmap_ptr; ke::SafeSprintf(temporaryMap, sizeof(temporaryMap), "%s", STRING(gpGlobals->mapname)); prefixed_map_pluginsfile[0] = '\0'; if ((tmap_ptr = strchr(temporaryMap, '_')) != NULL) { // this map has a prefix *tmap_ptr = '\0'; ke::SafeSprintf(prefixed_map_pluginsfile, sizeof(prefixed_map_pluginsfile), "%s/maps/plugins-%s.ini", configs_dir, temporaryMap); g_plugins.CALMFromFile(prefixed_map_pluginsfile); } ke::SafeSprintf(map_pluginsfile_path, sizeof(map_pluginsfile_path), "%s/maps/plugins-%s.ini", configs_dir, STRING(gpGlobals->mapname)); g_plugins.CALMFromFile(map_pluginsfile_path); int loaded = countModules(CountModules_Running); // Call after attachModules so all modules don't have pending stat // Set some info about amx version and modules CVAR_SET_STRING(init_amxmodx_version.name, AMXX_VERSION); char buffer[32]; sprintf(buffer, "%d", loaded); CVAR_SET_STRING(init_amxmodx_modules.name, buffer); // ###### Load Vault char file[255]; g_vault.setSource(build_pathname_r(file, sizeof(file) - 1, "%s", get_localinfo("amxx_vault", "addons/amxmodx/configs/vault.ini"))); g_vault.loadVault(); // ###### Init time and freeze tasks g_game_timeleft = g_bmod_dod ? 1.0f : 0.0f; g_task_time = gpGlobals->time + 99999.0f; g_auth_time = gpGlobals->time + 99999.0f; #ifdef MEMORY_TEST g_next_memreport_time = gpGlobals->time + 99999.0f; #endif g_players_num = 0; // Set server flags memset(g_players[0].flags, -1, sizeof(g_players[0].flags)); g_opt_level = atoi(get_localinfo("optimizer", "7")); if (!g_opt_level) g_opt_level = 7; // ###### Load AMX Mod X plugins g_plugins.loadPluginsFromFile(get_localinfo("amxx_plugins", "addons/amxmodx/configs/plugins.ini")); LoadExtraPluginsFromDir(configs_dir); g_plugins.loadPluginsFromFile(map_pluginsfile_path, false); if (prefixed_map_pluginsfile[0] != '\0') { g_plugins.loadPluginsFromFile(prefixed_map_pluginsfile, false); } g_plugins.Finalize(); g_plugins.InvalidateCache(); // Register forwards FF_PluginInit = registerForward("plugin_init", ET_IGNORE, FP_DONE); FF_ClientCommand = registerForward("client_command", ET_STOP, FP_CELL, FP_DONE); FF_ClientConnect = registerForward("client_connect", ET_IGNORE, FP_CELL, FP_DONE); FF_ClientDisconnect = registerForward("client_disconnect", ET_IGNORE, FP_CELL, FP_DONE); FF_ClientDisconnected = registerForward("client_disconnected", ET_IGNORE, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE); FF_ClientRemove = registerForward("client_remove", ET_IGNORE, FP_CELL, FP_CELL, FP_STRING, FP_DONE); FF_ClientInfoChanged = registerForward("client_infochanged", ET_IGNORE, FP_CELL, FP_DONE); FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE); FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE); FF_PluginPrecache = registerForward("plugin_precache", ET_IGNORE, FP_DONE); FF_PluginLog = registerForward("plugin_log", ET_STOP, FP_DONE); FF_PluginEnd = registerForward("plugin_end", ET_IGNORE, FP_DONE); FF_InconsistentFile = registerForward("inconsistent_file", ET_STOP, FP_CELL, FP_STRING, FP_STRINGEX, FP_DONE); FF_ClientAuthorized = registerForward("client_authorized", ET_IGNORE, FP_CELL, FP_STRING, FP_DONE); FF_ChangeLevel = registerForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE); FF_ClientConnectEx = registerForward("client_connectex", ET_STOP, FP_CELL, FP_STRING, FP_STRING, FP_ARRAY, FP_DONE); CoreCfg.OnAmxxInitialized(); #if defined BINLOG_ENABLED if (!g_BinLog.Open()) { LOG_ERROR(PLID, "Binary log failed to open."); } g_binlog_level = atoi(get_localinfo("bin_logging", "17")); g_binlog_maxsize = atoi(get_localinfo("max_binlog_size", "20")); #endif modules_callPluginsLoaded(); TypeConversion.init(); // ###### Call precache forward function g_dontprecache = false; executeForwards(FF_PluginPrecache); g_dontprecache = true; for (CList<ForceObject>::iterator a = g_forcegeneric.begin(); a; ++a) { PRECACHE_GENERIC((char*)(*a).getFilename()); ENGINE_FORCE_UNMODIFIED((*a).getForceType(), (*a).getMin(), (*a).getMax(), (*a).getFilename()); } RETURN_META_VALUE(MRES_IGNORED, 0); }
CvarInfo* CvarManager::CreateCvar(const char* name, const char* value, const char* plugin, int pluginId, int flags, const char* helpText) { cvar_t* var = nullptr; CvarInfo* info = nullptr; if (!CacheLookup(name, &info)) { // Not cached - Is cvar already exist? var = CVAR_GET_POINTER(name); // Whether it exists, we need to prepare a new entry. info = new CvarInfo(name, helpText, plugin, pluginId); if (var) { // Cvar already exists. Just copy. // "string" will be set after. "value" and "next" are automatically set. info->var = var; info->defaultval = var->string; info->amxmodx = false; } else { // Registers a new cvar. static cvar_t cvar_reg_helper; // "string" will be set after. "value" and "next" are automatically set. cvar_reg_helper.name = info->name.chars(); cvar_reg_helper.string = ""; cvar_reg_helper.flags = flags; // Adds cvar to global list. CVAR_REGISTER(&cvar_reg_helper); // Registering can fail if name is already a registered command. var = CVAR_GET_POINTER(name); // If so, we can't go further. if (!var) { delete info; return nullptr; } // If ok, we got a valid pointer, we can copy. info->var = var; info->defaultval = value; info->amxmodx = true; // Keeps track count of cvars registered by AMXX. ++m_AmxmodxCvars; } // Add a new entry in the caches. m_Cvars.append(info); m_Cache.insert(name, info); // Make sure that whether an existing or new cvar is set to the given value. CVAR_DIRECTSET(var, value); } else if (info->pluginId == -1) { // In situation where a plugin has been modified/recompiled // or new added plugins, and a change map occurs. We want to keep data up to date. info->bound.hasMin = false; info->bound.minVal = 0; info->bound.hasMax = false; info->bound.maxVal = 0; info->defaultval = value; info->description = helpText; info->pluginId = pluginId; } // Detour is disabled on map change. // Don't enable it unless there are things to do. if ((info->bound.hasMin || info->bound.hasMax) && m_HookDetour) { m_HookDetour->EnableDetour(); } return info; }