Example #1
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
bool DrawableVectors::rayIntersectCreateDetail(const Ray& ray, Vec3d* intersectionPoint, ref<HitDetail>* hitDetail) const
{
    CVF_UNUSED(ray);
    CVF_UNUSED(intersectionPoint);
    CVF_UNUSED(hitDetail);

    return false;
}
Example #2
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void Clipping::onPropertyChanged(Property* property, PostEventAction* postEventAction)
{
    CVF_UNUSED(property);

    configureClipPlaneSetFromProperties();

    *postEventAction = REDRAW;
}
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void QSRPropGuiBindingBool::updateWidget(UpdateAction action)
{
    CVF_UNUSED(action);
    CVF_ASSERT(m_widget);
    m_widget->blockSignals(true);
    m_widget->setChecked(m_property->value());
    m_widget->blockSignals(false);
}
//--------------------------------------------------------------------------------------------------
/// Get font located on file. Load if needed.
//--------------------------------------------------------------------------------------------------
ref<Font> FontManager::getFontFromFile(const String& path)
{
    CVF_UNUSED(path);
    CVF_ASSERT(!path.isEmpty());

    // Not supported in this class
    return NULL;
}
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void OverlayNavigationCube::renderCubeGeos(OpenGLContext* oglContext, bool software, const MatrixState& matrixState)
{
    CVF_UNUSED(software);

    for (size_t i  = 0; i < m_cubeGeos.size(); ++i)
    {
        m_cubeGeos[i]->render(oglContext, m_cubeGeoShader.p(), matrixState);
    }
}
Example #6
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void Rendering::removeOverlayItem(const OverlayItem* overlayItem)
{
    CVF_UNUSED(overlayItem);

    std::vector<OverlayItemLayout>::iterator it;
    for (it = m_overlayItems.begin(); it != m_overlayItems.end(); it++)
    {
        if (it->overlayItem == overlayItem)
        {
            m_overlayItems.erase(it);
            break;
        }
    }
}
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void OpenGL::clearOpenGLError(OpenGLContext* oglContext)
{
    // glGetError will end up in an endless loop if no context is current
    CVF_ASSERT(oglContext);
    CVF_ASSERT(oglContext->isCurrent());
    CVF_UNUSED(oglContext);

    cvfGLenum err = glGetError();
    
    // Empty all error flags
    while (err != GL_NO_ERROR)
    {
        err = glGetError();
    }
}
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
bool OpenGL::hasOpenGLError(OpenGLContext* oglContext)
{
    // glGetError will end up in an endless loop if no context is current
    CVF_ASSERT(oglContext);
    CVF_ASSERT(oglContext->isCurrent());
    CVF_UNUSED(oglContext);

	cvfGLenum err = glGetError();
	if (err == GL_NO_ERROR)
	{
		return false;
	}
	else
	{
		// Empty all error flags
		while (err != GL_NO_ERROR)
		{
			err = glGetError();
		}

		return true;
	}
}
Example #9
0
//--------------------------------------------------------------------------------------------------
/// Draw the legend using immediate mode OpenGL
//--------------------------------------------------------------------------------------------------
void OverlayColorLegend::renderLegendImmediateMode(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout)
{
#ifdef CVF_OPENGL_ES
    CVF_UNUSED(layout);
    CVF_FAIL_MSG("Not supported on OpenGL ES");
#else
    CVF_TIGHT_ASSERT(layout);
    CVF_TIGHT_ASSERT(layout->size.x() > 0);
    CVF_TIGHT_ASSERT(layout->size.y() > 0);

    Depth depth(false);
    depth.applyOpenGL(oglContext);

    Lighting_FF lighting(false);
    lighting.applyOpenGL(oglContext);

    // All vertices. Initialized here to set Z to zero once and for all.
    static float vertexArray[] = 
    {
        0.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 0.0f,
    };

    // Per vector convenience pointers
    float* v0 = &vertexArray[0];    
    float* v1 = &vertexArray[3];    
    float* v2 = &vertexArray[6];    
    float* v3 = &vertexArray[9];    
    float* v4 = &vertexArray[12];   

    // Constant coordinates
    v0[0] = v3[0] = layout->x0;
    v1[0] = v4[0] = layout->x1;

    // Render color bar as one colored quad per pixel

    int legendHeightPixelCount = static_cast<int>(layout->tickPixelPos->get(m_tickValues.size() - 1) - layout->tickPixelPos->get(0) + 0.01);
    if (m_scalarMapper.notNull())
    {
        int iPx;
        for (iPx = 0; iPx < legendHeightPixelCount; iPx++)
        {
            const Color3ub& clr = m_scalarMapper->mapToColor(m_scalarMapper->domainValue((iPx+0.5)/legendHeightPixelCount));
            float y0 = static_cast<float>(layout->legendRect.min().y() + iPx);
            float y1 = static_cast<float>(layout->legendRect.min().y() + iPx + 1);

            // Dynamic coordinates for rectangle
            v0[1] = v1[1] = y0;
            v3[1] = v4[1] = y1;

            // Draw filled rectangle elements
            glColor3ubv(clr.ptr());
            glBegin(GL_TRIANGLE_FAN);
            glVertex3fv(v0);
            glVertex3fv(v1);
            glVertex3fv(v4);
            glVertex3fv(v3);
            glEnd();
        }
    }

    // Render frame

    // Dynamic coordinates for  tickmarks-lines
    bool isRenderingFrame = true;
    if (isRenderingFrame)
    {
        v0[0] = v2[0] = layout->legendRect.min().x()-0.5f;
        v1[0] = v3[0] = layout->legendRect.max().x()-0.5f;
        v0[1] = v1[1] = layout->legendRect.min().y()-0.5f;
        v2[1] = v3[1] = layout->legendRect.max().y()-0.5f;

        glColor3fv(m_color.ptr());
        glBegin(GL_LINES);
        glVertex3fv(v0);
        glVertex3fv(v1);
        glVertex3fv(v1);
        glVertex3fv(v3);
        glVertex3fv(v3);
        glVertex3fv(v2);
        glVertex3fv(v2);
        glVertex3fv(v0);
        glEnd();

    }

    // Render tickmarks
    bool isRenderingTicks = true;

    if (isRenderingTicks)
    {
        // Constant coordinates
        v0[0] = layout->x0;
        v1[0] = layout->x1 - 0.5f*(layout->tickX - layout->x1) - 0.5f;
        v2[0] = layout->x1;
        v3[0] = layout->tickX - 0.5f*(layout->tickX - layout->x1) - 0.5f;
        v4[0] = layout->tickX;

        size_t ic;
        for (ic = 0; ic < m_tickValues.size(); ic++)
        {
            float y0 = static_cast<float>(layout->legendRect.min().y() + layout->tickPixelPos->get(ic) - 0.5f);

            // Dynamic coordinates for  tickmarks-lines
            v0[1] = v1[1] = v2[1] = v3[1] = v4[1] = y0;

            glColor3fv(m_color.ptr());
            glBegin(GL_LINES);
            if ( m_visibleTickLabels[ic])
            {
                glVertex3fv(v0);
                glVertex3fv(v4); 
            }
            else
            {
                glVertex3fv(v2);
                glVertex3fv(v3);
            }
            glEnd();
        }
    }

    // Reset render states
    Lighting_FF resetLighting;
    resetLighting.applyOpenGL(oglContext);
    Depth resetDepth;
    resetDepth.applyOpenGL(oglContext);

    CVF_CHECK_OGL(oglContext);
#endif // CVF_OPENGL_ES
}
Example #10
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void GeometryBuilder::setTotalVertexCountHint(size_t totalVertexCountHint)
{
    CVF_UNUSED(totalVertexCountHint);
    // Nothing here, may be used in derived classes
}
//--------------------------------------------------------------------------------------------------
/// Get embedded font. Load if needed
//--------------------------------------------------------------------------------------------------
ref<Font> FontManager::getEmbeddedFont(EmbeddedFont font)
{
    CVF_UNUSED(font);

    return NULL;
}
//--------------------------------------------------------------------------------------------------
/// Get already loaded font
//--------------------------------------------------------------------------------------------------
ref<Font> FontManager::getFontById(uint id)
{
    CVF_UNUSED(id);

    return NULL;
}