sfxbuffer_t * SND_CacheRetain (sfx_t *sfx) { sfxblock_t *block = sfx->data.block; block->buffer = Cache_TryGet (&block->cache); if (!block->buffer) Sys_Printf ("failed to cache sound!\n"); return block->buffer; }
static void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = Cache_TryGet (&m->cache); if (!hdr) return; pframedesc = &hdr->frames[frame]; Sys_Printf ("frame %i: %s\n", frame, pframedesc->name); Cache_Release (&m->cache); }