Example #1
0
void DynamicBody::CalcExternalForce()
{
    // gravity
    if (!GetFrame()) return;			// no external force if not in a frame
    Body *body = GetFrame()->GetBody();
    if (body && !body->IsType(Object::SPACESTATION)) {	// they ought to have mass though...
        vector3d b1b2 = GetPosition();
        double m1m2 = GetMass() * body->GetMass();
        double invrsqr = 1.0 / b1b2.LengthSqr();
        double force = G*m1m2 * invrsqr;
        m_externalForce = -b1b2 * sqrt(invrsqr) * force;
    }
    else m_externalForce = vector3d(0.0);
    m_gravityForce = m_externalForce;

    // atmospheric drag
    if (body && GetFrame()->IsRotFrame() && body->IsType(Object::PLANET))
    {
        vector3d dragDir = -m_vel.NormalizedSafe();
        vector3d fDrag = CalcAtmosphericForce(m_dragCoeff)*dragDir;

        // make this a bit less daft at high time accel
        // only allow atmosForce to increase by .1g per frame
        vector3d f1g = m_atmosForce + dragDir * GetMass();
        if (fDrag.LengthSqr() > f1g.LengthSqr()) m_atmosForce = f1g;
        else m_atmosForce = fDrag;

        m_externalForce += m_atmosForce;
    }
    else m_atmosForce = vector3d(0.0);

    // centrifugal and coriolis forces for rotating frames
    if (GetFrame()->IsRotFrame()) {
        vector3d angRot(0, GetFrame()->GetAngSpeed(), 0);
        m_externalForce -= m_mass * angRot.Cross(angRot.Cross(GetPosition()));	// centrifugal
        m_externalForce -= 2 * m_mass * angRot.Cross(GetVelocity());			// coriolis
    }
}
Example #2
0
double Ship::ExtrapolateHullTemperature() const
{
	const double dragCoeff = DynamicBody::DEFAULT_DRAG_COEFF * 1.25;
	const double dragGs = CalcAtmosphericForce(dragCoeff) / (GetMass() * 9.81);
	return dragGs / 5.0;
}