int CHudHealth::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); int armor = READ_BYTE(); // armor int damageTaken = READ_BYTE(); // health long bitsDamage = READ_LONG(); // damage bits vec3_t vecFrom; for( int i = 0; i < 3; i++ ) vecFrom[i] = READ_COORD(); UpdateTiles( gHUD.m_flTime, bitsDamage ); // Actually took damage? if( damageTaken > 0 || armor > 0 ) { CalcDamageDirection( vecFrom ); if( gMobileEngfuncs && damageTaken > 0 ) { float time = damageTaken * 4.0f; if( time > 200.0f ) time = 200.0f; gMobileEngfuncs->pfnVibrate( time, 0 ); } } return 1; }
int CHudHealth::MsgFunc_Damage(const char *pszName, int iSize, void *pbuf) { BEGIN_READ(pbuf, iSize); int armor = READ_BYTE(); // armor int damageTaken = READ_BYTE(); // health long bitsDamage = READ_LONG(); // damage bits vec3_t vecFrom; for(int i = 0; i < 3; i++) vecFrom[i] = READ_COORD(); UpdateTiles(gHUD.m_flTime, bitsDamage); // Actually took damage? if(damageTaken > 0 || armor > 0) CalcDamageDirection(vecFrom); return 1; }